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Shadowrun: Conspiracy Theories

Shadowrun: Conspiracy Theories


The Tangled Web of Truth War rages in Central America, tensions between dragons are on the rise, and the Watergate Rift has been closed in a display of power that shook the city of DeeCee to its core. To many, the world is becoming more disordered and unpredictable—but there are those who look underneath the surface chaos and see order, or even a plan. They see people and organizations who...   [click here for more]
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Shadowrun: Corporate Intrigue

Shadowrun: Corporate Intrigue


The Big Time You could dabble in organized crime. You could do some smash-and-grabs. You could find all sorts of ways to pick up a few nuyen here and there. But everyone in the Sixth World knows that if you want to make a play for the big bucks, the real high-level stuff, you’ve got to get in bed with the corps. The corps have the money, and they’ve got all the power that comes with it....   [click here for more]
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Shadowrun: Corporate Shadowfiles

Shadowrun: Corporate Shadowfiles


In the world of 2054, money still makes the world go ‘round, and no one holds more of it than the megacorporations. Unchecked by the laws of any nation and bolstered by private armies of the hottest hitters and cyberjocks money can buy. These giants command commercial empires that span the globe. Constantly competing to increase their all-important profit margins, these behemoths will stop at nothing...   [click here for more]
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Shadowrun: Court of Shadows

Shadowrun: Court of Shadows


The Falling Dream You have seen it. You have felt it. The dream where you are falling, falling, and you cannot see the ground but you know it is there waiting. You may try to brace yourself, you may try to force yourself awake—you do anything to avoid the impact that keeps rushing toward you. The Seelie Court is the realm of the hidden, the rumored, and the unknown. Fairies, spirits, and enchanted...   [click here for more]
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Shadowrun: Coyotes

Shadowrun: Coyotes


Over the Edges The Sixth World has been carefully divided and partitioned to keep people in their place, living under the thumbs of those who draw the lines. Shadowrunners, though, have never been good at staying where they’re supposed to be. They've got goods to smuggle, bounties to avoid, and a host of other reasons to cross the walls and borders the rest of the world has put up. These...   [click here for more]
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Shadowrun: Cutting Aces (Deep Shadows Sourcebook)

Shadowrun: Cutting Aces (Deep Shadows Sourcebook)


Hit Your Marks The hotel bartender who slips you a guest’s room number because he thinks it will help him get lucky. The security guard who lets a team into a top-secret facility because he thinks he’s pitching in on covert-ops training. The business suit who drops ten thousand nuyen on a project because he thinks it’ll earn him fifty thousand. Marks, all of them, and the Sixth World is full...   [click here for more]
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Shadowrun: Cutting Black (Plot Sourcebook)

Shadowrun: Cutting Black (Plot Sourcebook)


TOTAL DARK Voice scream in the darkness. Voices of the lost drift through the night. Their sound is despair, sorrow, and terror. The noise grinds at your soul, but only thing worse than listening to the chorus of pain is joining it. The world is changing. Desperate times require desperate measures, and the ground beneath your feet will shake when those measures are meted out. Hold on, buckle up, and...   [click here for more]
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Shadowrun: Data Trails

Shadowrun: Data Trails


THE INFINITE FRONTIER The last great undiscovered country is vast, wild, and weirder than you can possibly imagine. And it’s nearby, waiting, accessible by the press of a button, or a simple gesture, or even just a thought. The Matrix holds a whole lot more than selfies and cat videos—it has artificial intelligences, electronic ghosts of people formerly alive (or perhaps still living), and deep...   [click here for more]
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Shadowrun: Deadly Waves

Shadowrun: Deadly Waves


Run on Water More than two-thirds of the Earth’s surface is covered by water. That means that two-thirds of the Earth is covered in escape routes, infiltration points, and hiding places that people stuck on land constantly overlook. If you want to know how to use all that blue to your advantage, you need to know the boats that are out there, what they can do, and how your competition is putting...   [click here for more]
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Shadowrun: Digital Grimoire

Shadowrun: Digital Grimoire


Nobody Knows All Magic Digital Grimoire is the Master's Class of Magic--expanding on Street Magic, it details additional traditions, magical groups & threats, spirits, enchanting expansions, and a handful of new spells and adept powers. Traditions: Egyptian, Rastafarian, Psionic Magical Groups: Shrine of the Southern Winds, The Oxford Grand Lodge, C√≥digo 515 Magical Threats: Toxic Paths, Shadow...   [click here for more]
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Shadowrun: Digital Tools Box

Shadowrun: Digital Tools Box


SHADOWRUN DIGITAL TOOLS BOX The Shadowrun Digital Tools Box is 2 box sets in 1! Whether you're just getting into Shadowrun or you're a runner that's been hitting the streets since the 2050s, you'll find useful material here for running any type of game. Here’s what you get! BEGINNER BOX The Shadowrun Beginner Box is the easiest way to dive into the intrigue, grit and...   [click here for more]
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Shadowrun: Easy Come, Easy Go (Shadows in Focus: New Orleans)

Shadowrun: Easy Come, Easy Go (Shadows in Focus: New Orleans)


Night Music New Orleans moves from night to night—the day is just a brief break between the times when the real action happens. Once the sun goes down, jazz spills into the streets, spirits walk free, and people indulge in all manner of semi-legal and illegal activities.  It’s a prime sprawl for crime, and there’s money to be made in the shadows. But first, shadowrunners need to know...   [click here for more]
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Shadowrun: Elven Blood

Shadowrun: Elven Blood


Blood Will Out! Shadowrunners have a lot of rules, and each and every one of them can be overruled by the proper amount of nuyen. So when shadowrunners talk about “never trusting an elf,” that’s more of a bargaining position than anything else. Luckily for them, some elves have plenty of scratch they can use as a persuasive tool. And for the tasks they have in front of them,...   [click here for more]
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Shadowrun: Emerald City

Shadowrun: Emerald City


THE SHADOW CAPITAL Join spies, smugglers, liars, cheats, killers, thieves, rebels, anarchists, gangers, thugs, hoods, outlaws, low-lifes, hackers, con artists, hustlers, and more as they gather and try to climb to the summit of the shadowrunning world. In Seattle, the gold glitters brighter and the dungeons are darker, meaning the shadows in between are the widest and most intense in the world. As...   [click here for more]
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Shadowrun: Emergence

Shadowrun: Emergence


An Evolutionary Upgrade The Crash of 2064 ruined the lives of millions. Some died in the Matrix or went insane, many lost everything they owned, and still others found their identities completely erased. A small percentage changed into something altogether different, with the strange and inexplicable ability to affect the new Matrix with their minds. Now, in 2070, the existence of these technomancers...   [click here for more]
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Shadowrun: Euro War Antiques

Shadowrun: Euro War Antiques


The Long Shadows of War This is the way it works—if you want to know what the main cause of World War II was, look at World War I. If you want to understand the United States of America in the late twentieth century, make sure you understand the Vietnam War and all of its ramifications. The point is this: Even if you didn’t fight in a war, even if you weren’t born when the war started,...   [click here for more]
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Shadowrun: False Flag (Denver Adventure 2)

Shadowrun: False Flag (Denver Adventure 2)


The Angry Gaze The ruling powers of Sixth World sprawls are content to let the little people of their cities engage in all sorts of shenanigans and scheming so long as it doesn’t affect their master plans. But when the chaos gets too out of hand—or the little people start acting too arrogant—then those powers turn their angry gaze to the people they would rather ignore, and the everyday chaos...   [click here for more]
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Shadowrun: Feral Cities

Shadowrun: Feral Cities


Walk on the Wild Side In the decaying urban wilds, war-torn cityscapes, and cancerous megabarrens of these Feral Cities only one thing is certain - they all harbor singular opportunities for those brave and foolhardy enough to explore their dangerous domains, factions and secrets. Sprawls where the usual rules and constants of civilized society don't apply, where everyday survival is a challenge,...   [click here for more]
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Shadowrun: Fifth Edition Character Conversion Guide

Shadowrun: Fifth Edition Character Conversion Guide


Upgrade to Fifth Edition! Shadowrun, Fifth Editionintroduces some rule tweaks for shadowrunners and this guide will help you move from SR4 to SR5. Don't have Fifth Edition yet? You can get it from the BattleShop or DriveThruRPG right now! ...   [click here for more]
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Shadowrun: Firing Line

Shadowrun: Firing Line


Danger Zones! Shadowrunning can take you all sorts of different places and give you the chance to have all sorts of different guns pointed at you. Whether you’re exploring mysterious islands off the coast of Seattle, collecting bounties on the tightly guarded streets of Manhattan, or trying to survive the chaos and conflict in Bogotá, you’re likely to find yourself in trouble...   [click here for more]
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Shadowrun: Forbidden Arcana (Advanced Magic Rulebook)

Shadowrun: Forbidden Arcana (Advanced Magic Rulebook)


Ride the Crashing Wave Magic is wild. Magic is undisciplined. You can try to impose order and understanding on it, but that’s just surface. Underneath is chaos, an erratic heart beating to a staggering rhythm. You don’t control it, any more than a surfer controls twenty-meter-tall wave; you don’t direct the wave, you ride it, capture a piece of its power, and hope to survive. If you do it right,...   [click here for more]
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Shadowrun: Free Seattle (Adventure)

Shadowrun: Free Seattle (Adventure)


Power Play The Seattle sprawl is an iconic part of the Sixth World, and it’s about to take the next step in its evolution. Its mother country to the east, the UCAS, is flailing, and pressure is building for Seattle to make its own path and go independent. Lots of power players are trying to force the city’s hand one way or another, and lots of money is flowing to the shadows to help or hinder those...   [click here for more]
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Shadowrun: Gear Cards, SR5 Series 1

Shadowrun: Gear Cards, SR5 Series 1


Prepare to Fire If you’re a shadowrunner, you know that danger is always waiting around the next corner. You better be ready for it. The right gun, the right vehicle, or the right piece of equipment can be the difference between life and death. So make sure you have what you need and can use it fast. Shadowrun Gear Cards, Series 1provide quick reference to 54 different pieces of gear,...   [click here for more]
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Shadowrun: Gun H(e)aven 3

Shadowrun: Gun H(e)aven 3


Lethal Force You're not a noob. You're not a poseur. You're a shadowrunner. When you pick a weapon, it's with a purpose, and 99 times out of 100, that purpose is to bring suckers down. You're going to choose your weapon carefully, and you know that the more options you have, the better your final choice will be. Gun H(e)aven 3is about options. Pistols, rifles, machine guns, even a flamethrower—they're...   [click here for more]
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Shadowrun: Gun H(e)aven 3 Weapon Cards (SR4A Stats)

Shadowrun: Gun H(e)aven 3 Weapon Cards (SR4A Stats)


Lethal Force (On Your Tabletop!) You’re not a noob. You’re not a poseur. You’re a shadowrunner. When you pick a weapon, it’s with a purpose, and 99 times out of 100, that purpose is to bring suckers down. You’re going to choose your weapon carefully, and you know that the more options you have, the better your final choice will be. These 33 weapon cards feature guns first...   [click here for more]
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Shadowrun: Gun H(e)aven 3 Weapon Cards (SR5 Stats)

Shadowrun: Gun H(e)aven 3 Weapon Cards (SR5 Stats)


Lethal Force (On Your Tabletop!) You’re not a noob. You’re not a poseur. You’re a shadowrunner. When you pick a weapon, it’s with a purpose, and 99 times out of 100, that purpose is to bring suckers down. You’re going to choose your weapon carefully, and you know that the more options you have, the better your final choice will be. These 33 weapon cards feature guns first...   [click here for more]
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Shadowrun: Hard Targets (Deep Shadows Sourcebook)

Shadowrun: Hard Targets (Deep Shadows Sourcebook)


THE CLOAK OF DEATH It’s thick. Luxurious. Concealing. The cloak of death will make you feared, envied, and maybe even wealthy. It will also smother your soul. The best assassins in the Sixth World can gain untold wealth and make the whole world shake, but they also will be hunted and stalked until the end of their days. Assuming their conscience doesn’t eat them alive. Hard Targets is...   [click here for more]
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Shadowrun: Howling Shadows

Shadowrun: Howling Shadows


The Wild Calls Gangers. Corp security. Mr. Johnson. Organized crime. Other shadowrunners. Running in the Sixth World does not exactly lack for obstacles, but only foolish runners worry solely about metahuman opponents. There are plenty of other ways the world can kill you, from throat-ripping martachoras to blood-sucking chupacabras, from the aggressive gamma spider to the swarming harpy. While most...   [click here for more]
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Shadowrun: Krime Katalog

Shadowrun: Krime Katalog


Big Bang Boom Look, do you want a really nice gun, or do you want something that’s going to do the job? When you’re firing a projectile at high speeds, do you really need frills like blued steel, personalized grips, or a safety? And when you’re a real-sized being—like a troll or an ork, instead of one of the punier things—don’t you want something that was designed from the ground up with...   [click here for more]
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Shadowrun: Lethal Forces (Adventure)

Shadowrun: Lethal Forces (Adventure)


The Price of Power Value is not a secret. When something is worth a lot of money, or conveys a lot of power, or both, people of the Sixth World know. They make it their business to know. That means that when you’re tracking down something with a lot of value, be cautious. You won’t be the only one after it. In Lethal Forces, Mr. Johnson comes along spinning tales about secret research...   [click here for more]
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Shadowrun: Lifestyles of the Shadowy & Infamous

Shadowrun: Lifestyles of the Shadowy & Infamous


Live a Little! When the job is done and the battle won, or at least when you’ve managed to not entirely bleed out, it’s good to have a place to go. Lifestyles of the Shadowy & Infamous provides rules to flesh out your doss, making it truly what you want it to be. Do you want someone to tidy up the place while you’re away? A place with extra privacy, whether it be physical, Matrix,...   [click here for more]
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Shadowrun: Lofwyr's Legions (Shadow Stock)

Shadowrun: Lofwyr's Legions (Shadow Stock)


IN THE SHADOW OF DRAGONS Shadowrunners know that the most dangerous position to have in the Sixth World is being perceived as a threat by the powerful. Drakes are the perfect example—their power is considerable, which means they almost always have someone after them. They often end up seeking protection by serving dragons and doing their bidding—which means they represent dragons’ interests in...   [click here for more]
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Shadowrun: London Falling

Shadowrun: London Falling


Smoke & Shadows London—where the thick fog (sounds nicer than smog, doesn’t it) makes for some truly deep shadows. Every crooked street, every cramped building holds a secret or two, as well as a person or two who will go to great lengths to ensure those secrets are kept. There is, for instance, the dark secret of a minor noble who has not been seen in Parliament in months. And the researcher...   [click here for more]
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Shadowrun: Market Panic (Campaign Book)

Shadowrun: Market Panic (Campaign Book)


PAIN POINTS Chaos is horrible for business—unless your business is shadowrunning. The Big Ten megacorporations of the Sixth World are reeling, with scandals, disasters, and crippling attacks coming at them from all angles. NeoNET is scrambling to maintain AAA status, Ares is trying not to let the secret rot at the heart of the corp become public, while Aztechnology, fresh from taking on a dragon...   [click here for more]
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Shadowrun: Mission: 04-05: On a Silver Platter

Shadowrun: Mission: 04-05: On a Silver Platter


Best served cold A year ago your fixer's daughter was killed by the Mayan Cutter copycat. He always suspected that someone else was pulling the strings, someone highly placed.  Now he believes he has proof, but that someone isn't going down without a fight. The stakes are higher than ever aand someone's trying to stop you before you even start!  Are you ready to serve up a side of revenge?...   [click here for more]
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Shadowrun: Mission: 04-06: Hard Target

Shadowrun: Mission: 04-06: Hard Target


Be Afraid of the Dark The Sixth World is full of dark crevasses and corners where people can hide. Where they can go when the rest of the world has told them they don’t belong. Where they can be forgotten. People who disappear into these places become secrets, whispered threats of a mysterious something that lurks just out of sight. Some people—the normal ones, the sane ones—avoid these...   [click here for more]
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Shadowrun: Mission: 04-12: Showcase

Shadowrun: Mission: 04-12: Showcase


Shock Compression The players are lined up. The goals are clear. The waiting is over. The ultimate rush is beginning, and it’s going to pull a lot of dangerous elements closer and closer together until they explode. The shadows of Seattle have been heaved this way and that in the Great Seattle Artifact Rush, and a fair number of artifacts have been collected (in exchange for a handful of...   [click here for more]
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Shadowrun: Missions: 03-04: Monkeywrench

Shadowrun: Missions: 03-04: Monkeywrench


A little milk run like this should be no problem. Though, it sounds like you don’t get much time. Non-lethal rounds and no legal complications makes these “security consultant” gigs the best in the Big Apple. Mr. Johnson wants someone to test his security systems. Everything should be perfectly routine and above board. After all, things never go horribly wrong during a shadowrun, right? No reason...   [click here for more]
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Shadowrun: Missions: 03-08: Firestorm

Shadowrun: Missions: 03-08: Firestorm


IT'S THE EASY ONES THAT GET YOU... If you've survived enough runs, you know that the ones that sound easy are the ones that get you. And what could be easier than recovering a runaway drone? As it turns out, plenty. The drone is acting strangely—strange enough that two megacorporations are interested in its fate. And there are others, who are no fans of the megacorps, who have got...   [click here for more]
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Shadowrun: Native American Nations, Vol. 1

Shadowrun: Native American Nations, Vol. 1


Over thirty years ago, the violent formation of the Native American Nations shattered the United States of America and altered the geo-political boundaries of North America. Now, someone’s setting out to prove that turn-about is not fair play and to bring about a little change of their own. Is it payback? Or something deeper? Regardless, it’s a mad chase through the Native American Nations, full...   [click here for more]
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Shadowrun: Native American Nations, Vol. 2

Shadowrun: Native American Nations, Vol. 2


Eye of the Eagle Seattle isn’t the only place where danger lurks. Conspiracy also grows to the north, threatening to tear the Tsimshian Nation apart and shatter its government. The radicals behind it are willing to die for their cause. Their tools are the weapons of terror: violence, fear, chaos and the ultimate weapon, something so dark and terrible it should have been left buried. Native...   [click here for more]
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Shadowrun: No Future (A Cyberpunk Sourcebook)

Shadowrun: No Future (A Cyberpunk Sourcebook)


SCREAM YOUR TRUTH The voices will be heard. The powers of the Sixth World want to control everything, keeping the world pacified through bland entertainment and milquetoast messages. But they can’t keep everyone quiet. People have ideas screaming to get out and the tools to record and spread them. Whether they’re starting a new band, recording guerrilla trid dramas, or launching a pirate tridcast...   [click here for more]
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Shadowrun: Null Value (Runner Resource Book)

Shadowrun: Null Value (Runner Resource Book)


Infinite Weapon Shoot straight, conserve ammo—shadowrunners often think about threats in terms of guns and bullets. That’s thinking too small. Why shoot someone when you can drain their entire bank account without coming anywhere near them? Or you can burn whatever ID they’re using, forcing them to restrict their movements and travel? Or you can broadcast their current location to all their...   [click here for more]
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Shadowrun: Parazoology 2

Shadowrun: Parazoology 2


Natural Born Killers Some shadowrunners long to escape the dirt and danger of the Sixth World’s sprawls for the supposed peace and tranquility of nature. Thing is, the ones that actually try it generally find themselves quickly scurrying back to the city once they discover what’s waiting for them out there in the wild. From the sharp-toothed, lightning-fast ammit to the sneaky,...   [click here for more]
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Shadowrun: Power Plays (Runner Resource Book)

Shadowrun: Power Plays (Runner Resource Book)


CORP REPORT You can be proactive, shift paradigms, think outside the box, and set aggressive agendas all you want—the megacorporations of the Sixth World are still going to disturb your plans, ruin your day, and screw up the world. They are shadowrunners’ employees and adversaries, the source of cash and the source of despair. Shadowrunners need to know them—because knowing your enemy is the...   [click here for more]
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Shadowrun: Rigger 3 Revised

Shadowrun: Rigger 3 Revised


Planes, Drones and Automobiles Living is rigging, omae. Like burning rubber down the highway at 150 klicks and hour with only your brain to guide you. What about making a drone an extension of yourself, or undermining the security of a whole building, manipulating every camera, motion detector or security door. But the biggest kick is blowing up a car full of goons without even jacking...   [click here for more]
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Shadowrun: Ripping Reality (Denver Adventure 3)

Shadowrun: Ripping Reality (Denver Adventure 3)


Chaos Rising The Denver sprawl has always been a battleground, but lately it seems to be at war with reality. People are disappearing from the streets, never to be seen again. Strange creatures are materializing out of nowhere, and sometimes they bring entire landscapes with them. Something has gone desperately wrong, and the stakes are so high that two enemies who had been locked in combat are setting...   [click here for more]
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Shadowrun: Run & Gun

Shadowrun: Run & Gun


Nothing Is Free Guns and ammo cost nuyen. Mastering martial arts takes time. And learning how to use explosives without blowing yourself up takes patience and a steady hand. These weapons and more are out there, waiting for you. You have the chance to use them to become deadlier, faster, more dangerous than the next guy—and more dangerous than you were yesterday. You’ll have to pay the price to...   [click here for more]
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Shadowrun: Run Faster (Second Printing)

Shadowrun: Run Faster (Second Printing)


The Cost of Greatness Every step, every advantage, every millisecond counts. The streets of the Sixth World are mean, and if they want to stay alive, shadowrunners need every advantage they can get to gain a step on the opposition. Fortunately, Run Faster is full of them. With it, you can learn about more metatypes for characters, including hobgoblins, giants, centaurs, and sasquatch;...   [click here for more]
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Shadowrun: Sacrificial Limb (Boardroom Backstabs)

Shadowrun: Sacrificial Limb (Boardroom Backstabs)


Secrets Worth Killing For In 2072, Roger Soaring Owl, CEO of Knight Errant, resigned. In 2073, Roger Soaring Owl was attacked on the streets of Denver. Witnesses were not clear on just what attacked him, but most say it was meaner, stronger, and faster than any metahuman. Now it’s 2074. It’s time to find out what Roger Soaring Owl learned. Corporate machinations don’t get...   [click here for more]
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