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TrollsZine

TrollsZine


TrollsZine is a new magazine created by and for fans of Tunnels and Trolls. Issue 1 has all new material and includes a short solo adventure, new magic items, The Troll Chefs Cookbook, original fiction, articles on T&T stunts, the dice issue, running T&T solos with other systems and a number of locations for the busy Games Master to use in their campaign. Ken St Andre has contributed a piece...   [click here for more]
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TrollsZine 3

TrollsZine 3


TrollsZine 3 is the adventure issue. It contains two ready to run adventures for the busy games master, as well as two new solo adventures. Four Jars of Mead is a previously unpublished solo by Ken St. Andre, beautifully illustrated by Jeff Freels. The Temple of Issoth is a new solo adventure by the prolific Dan Hembree. Also included are adventure locations, magic items, new spells, several new monsters,...   [click here for more]
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TrollsZine 4

TrollsZine 4


TrollsZine 4 has arrived! The fourth issue of the fan-created magazine for Tunnels and Trolls™ edited by W. Scott Grant and Dan Hembree, has 60 pages of quality content brought to you for absolutely free. This issue includes a solo adventure “Down Time”, a GM adventure “The Wild Woods”, a short story “Turmierre Returns to the Sky”, a new NPC from the world...   [click here for more]
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TrollsZine! #5

TrollsZine! #5


TrollsZine! #5 is here! The fifth issue of the fan-created magazine for Tunnels and Trolls™, edited by Dan Hembree, contains 91 pages of quality content brought to you by the fans of the game for absolutely free. This issue features a solo adventure, “Beneath the Arena”, a GM adventure, “The Horned Hold”, and a short story, “Tall Tales from Trollstone Caverns.”...   [click here for more]
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TrollsZine! #6

TrollsZine! #6


TrollsZine! #6 has landed! The sixth issue of the fan-created magazine for Tunnels and Trolls™, edited by Dan Hembree, contains 58 pages of quality content brought to you by the fans of the game for absolutely free. This issue features two solo adventures, “Night Walk in the Wild Woods” by James Fallows and “Soul Survivor” by Sid Orpin; a GM adventure, “Ice...   [click here for more]
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TrollsZine! #7

TrollsZine! #7


TrollsZine! #7 has been unleashed! The seventh issue of the fan-created magazine for Tunnels and Trolls™, edited by Dan Hembree, contains 74 pages of quality content brought to you by the fans of the game for absolutely free. This issue features a solo adventure, “The Wizard’s Hut” by J. C. Lambert; a GM adventure, “The Ruins of the Castle Pynnesse”...   [click here for more]
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TrollsZine! #8

TrollsZine! #8


TrollsZine! #8 is waiting for you! The eighth issue of the fan-created magazine for Tunnels and Trolls, edited by Dan Hembree, contains 108 pages of quality content brought to you by the fans of the game for absolutely free. This issue features a science fiction solo adventure, “The Penultimate Place” by David Moskowitz, an underwater...   [click here for more]
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TrollZine #2

TrollZine #2


TrollsZine 2 is the second edition of a fan created magazine for Tunnels and Trolls, edited by Dan Prentice and Kevin Bracey. This issue has 91 pages of great reading for the T&T aficionado and the general fantasy roleplayer including; Magic items, Monsters, Kindred, NPC's, Rejected Spells, Warrior weapon techniques, Fiction, a Solo Dungeon, an Adventure, Delverton, How to become a God, How to...   [click here for more]
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Tunnels & Trolls Free Rulebook

Tunnels & Trolls Free Rulebook


This is a short version of the full Tunnels & trolls Rules. It is sufficient to play the solitaire adventure, and to show your friends how to play with the GameMaster adventure. Tunnels & Trolls is one of the easiest role playing games to learn and play. All you need are paper & pencil and some six-sided dice (at least 3). One of the best things about T&T is that you can play it solitaire,...   [click here for more]
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Deluxe Tunnels & Trolls gamemaster Screen

Deluxe Tunnels & Trolls gamemaster Screen


Gamemasters Screen for Deluxe Tunnels & Trolls. 6 pages set up so you can tape them together and stand them up. ...   [click here for more]
Flying Buffalo  $5.00 $0.99

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Four Jars of Mead - FBI0093

Four Jars of Mead - FBI0093


Four jars of mead is enough for a small party. Your job is to go out and get the booze for Korkorum, an important man in the Court of the Death Goddess. It's a simple task, but even simple jobs can be hard to accomplish in Khazan on a stormy day . . . This is an adventure for any warrior or citizen of levels one to three. ...   [click here for more]
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Free RPG Day - 2013/Deluxe T&T Minirules

Free RPG Day - 2013/Deluxe T&T Minirules


This is a short mini-version of the new DELUXE Tunnels & Trolls rules (enough to play the solo adventures) plus a mini-GM adventure "The Chambers of Z'Tpozz The Mad Dwarf". This was the rules and adventure we gave away on Free RPG Day in 2013. Please ignore the section where it says "email us for the free copy of Buffalo Castle". That was just for Free RPG Day! ;) ...   [click here for more]
Flying Buffalo  $2.00 $0.99

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Rescue Mission

Rescue Mission


As an agent of the Death Goddess, your mission is simple: just befrind a tribe of savage uruks and outwit an island full of ruthless sea raiders. Try not to get eaten by dire wolves or hungry sharks, and don't let the pirate wizards catch you either. A solitaire adventure for one first to third level humanoid character. ...   [click here for more]
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Seven Challenges of Kartejan

Seven Challenges of Kartejan


This is a gamemaster adventure (not a solitaire) for newly created human characters only. Wealth, power, dancing girls -- all these are yours for the winning if you can master the seven challenges of Kartejan. In order to do so, you will have to dare the dunnels and defeat a troll. Compete or cooperate, there is only one true winner of the seven challenges. ...   [click here for more]
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Tunnels & Trolls First Edition Reprint

Tunnels & Trolls First Edition Reprint


During our successful "Deluxe Tunnels & Trolls" kickstarter, as a stretch goal we offered a reprint of the original T&T rules from 1975 if someone would purchase Ken's last original copy for a ridiculous sum of money. Someone did. So here it is. All our wonderful backers for the project got this pdf for free, and you can have it for only $1.95. This is the complete, original rule...   [click here for more]
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A Sworded Adventure

A Sworded Adventure


Just another day in the city of Khazan - - get your sword fixed, deal with a pickpocket, battle some uruks and face hordes of undead. This is a Tunnels & Trolls mini-adventure for a human warrior with 50 combat adds or less. Can you survive it? ...   [click here for more]
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Battle School

Battle School


Do you know how to fight? Or could a goblin girl with a trident take you down? Find out when you visit the Shadowhand Battle School on Trollworld in this solitaire adventure for low level humanoid characters in Tunnels & Trolls. ...   [click here for more]
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Buffalo Castle

Buffalo Castle


This is a new and revised edition of the very first solitaire adventure for Tunnels & Trolls (and I believe, the first solo adventure for ANY role playing game). I wrote this before the Choose Your Own Adventure books existed. It is intended for a first level fighter (no magic). ...   [click here for more]
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Deluxe Goblin Lake

Deluxe Goblin Lake


Wearing only a scaly lizard-skin loincloth, you easily slide through a crevice leading to the legendary subterranean caverns of the goblins. With a final grunt, you wade through icy water and cross the slimy rocks that block your way into the caves. An ignominious death or fabulous wealth, enslavement or power beyond your imagination, what will you find when you adventure into Goblin Lake?...   [click here for more]
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Dwarf World

Dwarf World


This is a gamemaster adventure intended for Tunnels & Trolls version 7.5 (although it will work with any version of the rules). It is for Level 1 to Level 10 characters, and there should be at least one dwarf in the party. (Although for a REAL challenge, you could try it without a dwarf companion!) Although there is wealth and knowledge to be won in this scenario, the real challenge will be to...   [click here for more]
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Saving Fang

Saving Fang


On your first visit to Khosht, you meet up with Cherry, the legendary swashbuckling she-devil. Her friend Fang has just been taken prisoner by ghouls outside of town. Will you aid Cherry and Slather the Troll rescue Fang from a fate worse than death? There's also plenty of treasure and power to be found on this mission, assuming you can survive the Pits of Morgul! This solitaire adventure was specially...   [click here for more]
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Tavern By The Sea

Tavern By The Sea


You've wandered into the only tavern in the rogue-filled town of Frarrg. So far, so good, but it's a rough place. Will you be able to get out alive? A Tunnels & Trolls solo adventure written for version 7.5 but useable with any version of the rules. For any humanoid fighter (no magic) other than fairies or giants, 3rd level or lower. Includes additional info that allows it to be used as a Gamemaster...   [click here for more]
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The Wizard's Test

The Wizard's Test


So, you think of yourself as a warrior and a proven adventurer? But do you have what it takes to serve as an agent of the Death Goddess? Find out as The Wizard's Test challenges your wit and prowess in some very sticky situations indeed. This is a solitaire Tunnels & Trolls adventure for a human or humanoid warrior or rogue of level 3 or lower. ...   [click here for more]
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A Traveler's Tale

A Traveler's Tale


Would you rather fight dire wolves in a blizzard or spend the evening drinking with a one-eyed dwarf in a cozy tavern? That's a no-brainer, right? You might want to reconsider, because you'll actually be safer with the wolves. This is a solitaire adventure intended for 1st to 3rd level characters with fewer than 100 adds, using the Tunnels & Trolls 7.5 rules. ...   [click here for more]
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Khara Khang's Random Rainbow Maze

Khara Khang's Random Rainbow Maze


A short solitaire adventure intended for Tunnels & Trolls. Do you have what it takes to be an Agent of the Death Goddess? Khara Khang's Random Rainbow Maze is a simple test for warriors who want to serve their Empress. Show that you have what it takes by getting through it alive. Two simple strategies will serve you well--Fight! and Flight! This introductory solo adventure by Ken St Andre will...   [click here for more]
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Agent of Death

Agent of Death


This is a solitaire adventure for Tunnels & Trolls. It is our biggest solo yet - 350 paragraphs. Something is stealing the magic of Trollworld, and Lerotra'hh, Empress of Khazan has chosen you to track down the cause and save the realms. But are you up to the challenge? Agent of Death can be played as one long 64 page novel-length adventure, or it can be played as three separate short-story...   [click here for more]
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Arena Of Khazan

Arena Of Khazan


Note: This solo is for ANY level character of ANY kindred. Wanna adventure for your 21st level Were-Dragon? Here ya go! Khazan, capital city of the Empire of Khazan is also sometimes known as the City of Death. It takes its name and reputation from its ruler Lerotra’hh the Death Empress of Khazan. Khazan was founded and built by a mighty wizard of the same name. It flourished under his...   [click here for more]
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Blue Frog Tavern

Blue Frog Tavern


Blue Frog Tavern...a solitaire adventure for Tunnels & Trolls. You will need the Tunnels & Trolls rules to play. At the end of the day you come upon a small country tavern near a dark forest; over the door is hung a wooden sign with a blue frog painted on it. You enter and ask the bar man about the local gossip. He tells you that the local order of Red Robed Priests have been...   [click here for more]
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Caravan to Tiern

Caravan to Tiern


You've enjoyed your stay in Esturiat, the sprawling adobe metropolis surrounding the only watering hole for leagues in any direction. It's been diverting, but Esturiat is no Khazan or Khosht or even Gull. It's time to move on - especially because no one's started bothering you about your ber tabs - and Tiern sounds like the perfect place to travel toward. The only difficulty with making that little...   [click here for more]
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Deathtrap Equalizer Dungeon

Deathtrap Equalizer Dungeon


Ken St. Andre designed this first teleport solo dungeon with the scorpion-tailed Umslopagaas as proprietor...Adventure on the incredible Trip of the Lion - or, for the faint of heart, the Trip of the Frog. If you have trouble getting enough friends together to play T&T, or if you have only a little time to spend, then the Solo Dungeons are designed for you. You need only the rules for Tunnels...   [click here for more]
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Dungeon of the Bear

Dungeon of the Bear


The oldest dungeon designed for Tunnels & Trolls anywhere, The Complete Dungeon of the Bear is now available for use by any T&T Game Master. Previously published in three separate booklets, this one book contains all the traditions, traps, tricks, and monsters found in the original, plus Michael Stackpole's Castle Ward, the ruined edifice that stood over the entrance...   [click here for more]
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Labyrinth

Labyrinth


They were not lying, the rumors were true. Before you is the entrance to The Labyrinth. If the tales can be believed the place is full of monsters: Seven headed hydras, a tricephalic hound of hell, huge one eye giants and women who lure you to your death with plantive songs of seduction. And, it is said, here even the gods wander the earth. The Labyrinth is a place where many go in, but few find their...   [click here for more]
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Mistywood

Mistywood


Mistywood...a solitaire adventure for Tunnels & Trolls. You will need the Tunnels & Trolls rules to play. The drunken nobleman in the brothel in Kasar had insulted and attacked you, so you spilled his guts in self defense. But how were you to know that the perfumed young rake was the only son and heir of Grand Duke Karl Bronzo, the Tyrant of Kasar? You were lucky to escape...   [click here for more]
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Naked Doom

Naked Doom


Naked Doom... They caught you...and you're in trouble now. The City of Khazan does not believe in coddling criminals, and now you must run the Royal Khazan Gauntlet of Criminal Retribution and Rehabilitation. You are taken into the catacombs, beneath the Khazan Courthouse, and stripped of all clothing, jewelry, weapons, amulets, and other devices. If you can make your way through...   [click here for more]
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Sea of Mystery

Sea of Mystery


Sea of Mystery...a solitaire adventure for Tunnels & Trolls. When you wer small, your elders warned you that the Sea witches would come and take you away if you were bad. As you grew older, you heard a thousand different voices curse the pirates and slavers of the Sea. Your fellows told scary tales of carnivorous plants, the dreaded Mesgegra vampire-demon, and islands...   [click here for more]
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Sewers of Oblivion

Sewers of Oblivion


You're tough - an experienced adventurer who has returned from countless dark expeditions. But tonight you overindulged at the Red Guardian Inn, a local tavern in Gull, that place known as The City of Terrors. As you left the inn, you were taken by surprise and overpowered by ruffians even stronger than yourself. But just as suddenly, your attackers were surprised by the local...   [click here for more]
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Sorcerer Solitaire

Sorcerer Solitaire


Sorcerer Solitaire is #10 in a series of Solitaire Adventures designed for play with the Tunnels & Trolls system of dungeon delving. Each solitaire adventure is unique; in Sorcer Solitaire your young but ambitious magus has an eye for exploration, adventure, and (naturally!) treasure. Monsters and deadly traps bar the way, and not all who enter the mansion will exit alive....   [click here for more]
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Sword for Hire

Sword for Hire


Sword for Hire is #11 in a series of Solo Dungeons designed for play with the Tunnels & Trolls system of dungeon delving. Each solo adventure is unique; in Sword for Hire you become a mercenary, exploring the dark recesses of a wizard's tower. Fabulous treasures, diabolical monsters, pitfalls at every corner and danger at every turning - will you be able to...   [click here for more]
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The Adventure of the Jade Jaguar

The Adventure of the Jade Jaguar


The revolutionaries stalking through the jungle are hunting for you, but they pass your hiding place oblivious to your presence. When they've passed up the narrow path. you slip from teh tree. Cautiously you head off in the direction they came from, stepping off the trail when you hear a noise. There in the clearing ahead, is a jaguar - a jaguar that would dwarf a Bengal tiger. And if that isn't strange...   [click here for more]
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Weirdworld

Weirdworld


Welcome to the Madhouse of Maximilian the Magnificent, commonly known as Weirdworld. The Madhouse is a large construction of granite, about one hundred feet on a side and maybe twenty feet tall. The granite is polished smooth on the outside (but who knows what lies on the inside?) WEIRDWORLD is #6 in a series of Solitaire Dungeons designed for play with the Tunnels & Trolls system...   [click here for more]
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Tunnels & Trolls Rules Version 4

Tunnels & Trolls Rules Version 4


This is the old Tunnels & Trolls 4th Edition rulebook, scanned and cleaned up so you can see what it was like in the "Olden Days", offered at the original 1977 price of $4. ...   [click here for more]
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Adventurers Compendium

Adventurers Compendium


The latest addition to our collection of solo adventures is actually 9 solo adventures and 3 GM adventures taken from the T&T Archives. These adventures were first printed in the pages of Sorcerer's Apprentice magazine and haven't been seen for over 30 years! This 88 page collection will take you on swashbuckling. mystical mayhem through the streets of Khazan the seaside docks of Gull and the frozen...   [click here for more]
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City of Terrors

City of Terrors


The deluxe outdoor adventure in the city of Gull, on the sun-baked isle of Phoron. Meet strange denizens and dangerous foes in this massive solitaire adventure for Deluxe Tunnels & Trolls. Can you uncover the secret that is lurking in the shadows, as you fight for survival in in the streets and buildings of Gull? This longer Deluxe edition of City of Terrors has been updated by Ken St. Andre...   [click here for more]
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Citybook I: Butcher, Baker, Candlestick Maker

Citybook I: Butcher, Baker, Candlestick Maker


25 City-based establishments with over 75 fully-described non-player characters, and scenario suggestions for use with any role-playing system. This book won Flying Buffalo its very first Origins Award in 1982. Maps, portraits, descriptions; everything you need. This book established that you COULD have a GM book that is genuinely for ANY Fantasy Role Playing System, and not just thinly disguised for...   [click here for more]
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Citybook II: Port O' Call

Citybook II: Port O' Call


With 22 businesses and services for seaport cities, mariners of every sort can find excitement and adventure. Establishments are complete with detailed maps, fully developed NPC personalities, and over 60 suggested scenarios. Includes scenarios written by Dave Arneson, Michael Stackpole, Bear Peters, and Charles de Lint. ...   [click here for more]
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Citybook III: Deadly Nightside

Citybook III: Deadly Nightside


18 businesses and establishments in the part of town where you’re most likely to be caught dead! 36 suggested scenarios, and over 60 fully-developed NPC personalities. All the descriptions and mechanics are in generic terms so it will fit in with whatever campaign system you are using. ...   [click here for more]
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Citybook IV: On The Road

Citybook IV: On The Road


13 fully-described businesses and cultural establishments for use with any role-playing system, including over 72 completely developed non-player personalities to interact with your players' characters in City adventures. Maps, portraits, descriptions. No game mechanics ...   [click here for more]
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Citybook V: Sideshow

Citybook V: Sideshow


19 fully-described businesses, organizations, and cultural establishments for use with any role-playing system, including over 50 completely developed non-player personalities to interact with your players' characters in City adventures. ...   [click here for more]
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Citybook VI: Up Town

Citybook VI: Up Town


16 fully-described businesses, organizations, and cultural establishments for use with any role-playing system, including over 70 completely developed non-player personalities to interact with your players' characters in City adventures. ...   [click here for more]
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Citybook VII: King's River Bridge

Citybook VII: King's River Bridge


25 fully described adventure settings, and over 70 non-player personalities, for use with ANY role playing system. Citybook VII is one of the Catalyst (tm) series of game books for use with any role playing game. Each book provides "A catalyst for your imagination". ...   [click here for more]
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