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The Sages Must be Crazy: Let Them Eat Cake

The Sages Must be Crazy: Let Them Eat Cake


Have a slice of cake, but be careful, or the joke's on you! For April Fools' Day, your friends here at Healing Fireball Publications are proud to give you the latest rant from Ebenezer Killjoy with The Sages Must Be Crazy: Let Them Eat Cake. This treatise again targets those that would corrupt the art of baking with more tasty magic spells and items of an edible bent. In its pages...   [click here for more]
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Curious Items: Masks

Curious Items: Masks


In a bustling theater district a colorful shop stands. Its plaster walls are decorated with the scenes of revelry that belie the truly womderul and powerful creations available inside.   Need some new treasure to give to players? Want to add some background color to your village? Want a new setpiece that can be easily added to any world? Well, look no further - your friends...   [click here for more]
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Just Add Dice: Random Cave Designer

Just Add Dice: Random Cave Designer


In front of you the mouth of the cave yawns open. It's a familiar seen to any gamer - a party geared up and ready for a long road ahead stands at the mouth of a cave and makes its final preparations before descending into the bowels of the earth. And while a prepared game master may have a map of the cave and some notes on the monsters and treasures contained therein, how much does he...   [click here for more]
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The Cabin Boy's Pocket Pirate Handbook

The Cabin Boy's Pocket Pirate Handbook


Avast! Do you want to play a pirate or are you running a seafaring game? If you need to brush up on your nautical terms or learn the pirate code, then the Cabin Boy’s Pocket Pirate Handbook is for you. The Cabin Boy’s Handbook is 20 pages of seafaring facts, from sailing jargon to ship types. Add to that the 14-page role playing appendix that contains useful universal record sheets, character...   [click here for more]
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Two Bit Tables: Potions with a Unique Flavor

Two Bit Tables: Potions with a Unique Flavor


In the chest you find a bag of 100 gold coins, a small onyx statue and three healing potions. Potions - an essential supply to most adventurers and a common treasure for game masters to award. But all too often they are just handed out as if they are mundane treasure like coins or jewelry. But as some of the most common magical loot in fantasy games they should be viewed with more...   [click here for more]
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Just Add Dice: 50 Modern Ship Cargos

Just Add Dice: 50 Modern Ship Cargos


Rick checked off the names on the cargo manifest as the crates and boxes passed him and went into the hull of his plane. Today more than ever, the ability to ship goods world wide has led to the creation of a new global market place. But with this new surge in shipping, old problems have resurfaced. From pirates to natural disasters to civil unrest, much threatens the shipping routes of today...   [click here for more]
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Two Bit Tables: Dark, Evil and Macabre Items

Two Bit Tables: Dark, Evil and Macabre Items


GM: You walk into the private study of the necromancer to see a horrid sight. Dismembered bodies on tables, jars filled with organs and old and dark tomes lining the shelves. Player: That’s disgusting. I search the room. So you have designed next week's dungeon, complete with a suitable villain at its heart. But what does that villain’s lair look like? Need some suitable...   [click here for more]
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Two Bit Tables: Gems with a Unique Flair

Two Bit Tables: Gems with a Unique Flair


GM: You open the chest and find it full of gems and gold. Player: I rifle through the treasure searching for any uniquely-shaped or odd gems. GM: Ummm… There is a [flips through book]…. Ummm….. Next to gold and magic items, gems are one of the most common forms of treasure to be given out in roleplaying games. Grand heists can revolve around gems...   [click here for more]
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Two Bit Tables: Simple Treasure Items

Two Bit Tables: Simple Treasure Items


GM: You enter the opulent dining hall to see a stunning spread on the long table in front of you. Player: Jackpot. I search the table for valuables. Need some table setting treasure? Want something interesting to put in a chest as reward? Want a unique item for a heist? Want a quick description of a unique magic item? Well never fear, Healing Fireball Publications is here with...   [click here for more]
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A Year of Celebrations: April

A Year of Celebrations: April


A Year of Celebrations is a continuing monthly log written by the traveling bard Digby O'Flannagan. In this log Digby describes the various holidays, celebrations and fairs that he has seen in his travels. This month Digby looks at the lazy month of April. A month of mild temperatures and gentle rains, April is the month of whimsy and relaxation after the turbulent times of the previous...   [click here for more]
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A Year of Celebrations: August

A Year of Celebrations: August


A Year of Celebrations is a continuing monthly log written by the traveling bard Digby O'Flannagan. In this log Digby describes the various holidays, celebrations and fairs that he has seen in his travels. This month Digby looks at the last month of summer - August. The days of August are still hot but the approach of autumn can be felt in the shortening days and cooling nights. So August...   [click here for more]
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A Year of Celebrations: December

A Year of Celebrations: December


A Year of Celebrations is a continuing monthly log written by the traveling bard Digby O'Flannagan. In this log Digby describes the various holidays, celebrations and fairs that he has seen in his travels. This month Digby covers the first month of winter and the last month of the year - December, a month of cold days long nights and frequent snowfall. But in spite of this harsh weather the...   [click here for more]
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A Year of Celebrations: February

A Year of Celebrations: February


A Year of Celebrations is a continuing monthly log written by the traveling bard Digby O'Flannagan. In this log Digby describes the various holidays, celebrations and fairs that he has seen in his travels. This month Digby looks at February - a month when both the land and people's temperaments are thawing. Often a time of purification and preparation for the coming spring, February also...   [click here for more]
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A Year of Celebrations: January

A Year of Celebrations: January


A Year of Celebrations is a continuing monthly log written by the traveling bard Digby O'Flannagan. In this log Digby describes the various holidays, celebrations and fairs that he has seen in his travels. Up first in this log is the first month of the year -- January. Often one of the coldest and snowiest months of the year, several celebrations and holidays have developed around the inhospitable...   [click here for more]
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A Year of Celebrations: July

A Year of Celebrations: July


A Year of Celebrations is a continuing monthly log written by the traveling bard Digby O'Flannagan. In this log Digby describes the various holidays, celebrations and fairs that he has seen in his travels. This month Digby looks at the sweltering month of July. July features some of the hottest days of the summer. In this heat, grasses dry and become hay, strawberries and tomatoes ripen red in...   [click here for more]
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A Year of Celebrations: June

A Year of Celebrations: June


A Year of Celebrations is a continuing monthly log written by the traveling bard Digby O'Flannagan. In this log Digby describes the various holidays, celebrations and fairs that he has seen in his travels. This month Digby looks at the bright sunny days of June. In June, spring's gentle weather gives way to the warm days of summer. The fruit begins to ripen, roses bloom and the noble court season begins....   [click here for more]
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A Year of Celebrations: March

A Year of Celebrations: March


A Year of Celebrations is a continuing monthly log written by the traveling bard Digby O'Flannagan. In this log Digby describes the various holidays, celebrations and fairs that he has seen in his travels. This month Digby looks at the chaotic and hectic month of March - a month when winter finally loosens its grip on the world, but not without a fight. A month of beginnings as seeds are...   [click here for more]
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A Year of Celebrations: May

A Year of Celebrations: May


A Year of Celebrations is a continuing monthly log written by the traveling bard Digby O'Flannagan. In this log Digby describes the various holidays, celebrations and fairs that he has seen in his travels. This month, Digby looks at the colorful month of May - the month when the green fields and forests of April burst out in brilliant colors as flowers bloom. The air of May also hums with the colorful...   [click here for more]
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A Year of Celebrations: November

A Year of Celebrations: November


A Year of Celebrations is a continuing monthly log written by the traveling bard Digby O'Flannagan. In this log Digby describes the various holidays, celebrations and fairs that he has seen in his travels. This month Digby covers the last month of fall - November, a cold and windy month with cold nights, frosty mornings, and brisk days. The crisp weather of November awakens a desire to prepare...   [click here for more]
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A Year of Celebrations: October

A Year of Celebrations: October


A Year of Celebrations is a continuing monthly log written by the traveling bard Digby O'Flannagan. In this log Digby describes the various holidays, celebrations and fairs that he has seen in his travels. This month Digby explores the spooky month of October - a month when cooling days and lengthening nights stir up primal fears in us all. Farmers race to finish the harvest before the first...   [click here for more]
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A Year of Celebrations: September

A Year of Celebrations: September


A Year of Celebrations is a continuing monthly log written by the traveling bard Digby O'Flannagan. In this log Digby describes the various holidays, celebrations and fairs that he has seen in his travels. This month Digby settles in to the first month of autumn with September - a month when the fields are a bustle of activities and preparing for the coming winter is on everyone's mind. This...   [click here for more]
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Combat Cards: Poisons

Combat Cards: Poisons


GM: The blade bites into your side and you can immediately feel something’s wrong. Give me a Fort save. Player: (Rolls dice) OK, 23. That has to save. GM: Your moment of weakness passes and you pull the trap out of your side. As you continue down the hall you start to feel weak again. Roll another Fort save. Player: What, that’s...   [click here for more]
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Curious Items: Child's Play

Curious Items: Child's Play


On the night of the midwinter solstice, the longest night of the year, a kindly old toy maker gives out amazing magical toys to all the children of the village. Need some new treasure to give to players? Want to add some background color to your village? Want a new setpiece that can be easily added to any world? Need a holiday to spice up your players’ time in town? Well, look no further...   [click here for more]
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Do-it-Yourself Life Counter: Joust

Do-it-Yourself Life Counter: Joust


The Do-it-Youself Life Counter Series presents a simple, inexpensive method of keeping track of current life or the score in any role playing, card or dice game. This slide counter can display numbers from -99 to 999. The square section is 2" x 2." If you like this product, you may also like some of our other life counters: Village St. George Sun The Studious Monk ...   [click here for more]
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Gamer Essentials: Basic Druid/Ranger Animal Companion Miniatures

Gamer Essentials: Basic Druid/Ranger Animal Companion Miniatures


Ever wish you could use your animal companion more tactically when combat begins? Ever have a druid that completely ignores his animal companion? Have a party containing multiple animal companions and want them to work together in combat? Then your friends here at Healing Fireball Publications have just the thing for you. In our latest Gamer Essentials product we present a collection...   [click here for more]
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Gamer Essentials: Basic Familiar or Companion Miniatures

Gamer Essentials: Basic Familiar or Companion Miniatures


Ever wonder what your sage’s pet owl is doing when he is being attacked? Have a wizard who spent time designing a companion familiar he never uses? Want your evil witch’s companion cat to be more than just scenery? Then your friends here at Healing Fireball Publications have just the thing for you. In our latest Gamer Essentials product we present a collection of miniatures designed...   [click here for more]
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Just Add Dice: 100 Ship Cargos

Just Add Dice: 100 Ship Cargos


Even as the final sailor dropped his weapon and surrendered to the pirate’s captain, Red Jack Robert’s attention was shifting to the door that led to the ship’s hull and the booty that lay within… Throughout history, ships of brave sailors or caravans of hearty merchants have moved goods and people from one place to another. But what goods these ships...   [click here for more]
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Two Bit Tables: Feasts for all Occasions

Two Bit Tables: Feasts for all Occasions


GM: In front of you is a long table set with a glorious feast. At the head of this table is Lord Bentele. He motions for you to have a seat. Player: Oooo. What’s on the table? GM: What? Why does that matter? Player: I’m hungry and we have been eating trail rations for weeks. Now what’s on the table? There is no better way to celebrate than with...   [click here for more]
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Two Bit Tables: Historic Battle Name Generator

Two Bit Tables: Historic Battle Name Generator


Ever need the name of a famous battle for your sages to refer to? Ever want to know the famous battle at which the artifact your party's been hunting was lost or have a musician who wants to sing odes about famous fights? Look no further. Your friends here at Healing Fireball Publications have your answer with our Two Bit Tables: Historic Battle Name Generator. This collection...   [click here for more]
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Two Bit Tables: Mundane Forest Animal Encounters

Two Bit Tables: Mundane Forest Animal Encounters


Ever want to make your forest a more vibrant living place? Wonder what's missing? We here at Healing Fireball Publications suspect it might be a lack of fauna. Forests are living ecosystems full of life. Two Bit Tables: Mundane Forest Animal Encounters is a large table containing 100 random encounters with animals suitable for any temperate forest. From the insects in the air...   [click here for more]
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Two Bit Tables: Mundane Jungle Animal Encounters

Two Bit Tables: Mundane Jungle Animal Encounters


GM: The Sherpas seem skittish as your party approaches the looming trees and dense underbrush of the outskirts of the Veridian Jungle. Player: I notice the Sherpas and begin to scout out the edge of the jungle for signs of danger. GM: The lush underbrush makes it hard to see very far into the jungle. Player: Any movement in the trees or foliage? Can I spot any animals?...   [click here for more]
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Two Bit Tables: Paintings for all Your Walls

Two Bit Tables: Paintings for all Your Walls


GM: You enter the large dining hall. A giant spread lays on the table in front of you and portraits of all kinds line the walls, giving a feel of opulence to the place. Player: I examine the portraits; what do I see? GM: They are a collection of various people of all ages. Player: Yeah, but do any stand out to me? GM: Ummmm... Paintings - they decorate...   [click here for more]
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Two Bit Tables: Plains and Savanna Animal Encounters

Two Bit Tables: Plains and Savanna Animal Encounters


GM: Before you stretch the lush fields of the central plains. A large herd of bison graze lazily in front of you and small creatures dart in and out of their feet. Player: How large is the herd? GM: Large enough that you can't see anything beyond it. Player: All right guys - who wants to go on a scouting mission? Vast stretches of fertile plains commonly...   [click here for more]
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Two Bit Tables: Portals of Every Shape and Size

Two Bit Tables: Portals of Every Shape and Size


GM: The Mystic waves his hands and an oval vortex of energy opens in front of you. Player: Well, here we go again. GM: Hey! A little awe for the strange mystic please. Player: Why, because he can open a portal? Big deal. I’ve seen it before. Magic portals occur in most fantasy worlds, used as a method of quick transport, as a way to move large numbers of...   [click here for more]
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Two Bit Tables: Ship Names for the Whole Fleet

Two Bit Tables: Ship Names for the Whole Fleet


Every good ship needs a strong name, in fact, it’s bad luck to sail a ship that doesn’t have a name or to rename a ship that has already sailed. Besides, what is the party’s lookout going to yell when their arch nemesis comes into view - “Bad ship off the port side?” For this reason and because giving names to your world’s ships makes it feel more...   [click here for more]
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Two Bit Tables: Statues of all Shapes

Two Bit Tables: Statues of all Shapes


GM: You enter the giant garden and see a maze of statues and flowerbeds. What do you do? Player: I begin examining the statues. GM: They are a collection of marble statues in various poses. Player: Are there any that stick out as unusual? GM: Ummmm. Statues - they decorate town squares, stand in the halls of temples, libraries and courts. ...   [click here for more]
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Two Bit Tables: Tundra and Arctic Animal Encounters

Two Bit Tables: Tundra and Arctic Animal Encounters


GM: As you exit the boat the cold air chills you to the bone and the arctic wastes stretch out to the horizon in front of you. Player: What do we see in front of us? GM: Vast tracts of ice leading to gently sloping snowy hills. Player: Are there any animals or tracks. GM: Hmmm.... The arctic is a cold, forbidding, desolate place, but there is still life to be found....   [click here for more]
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Two Bit Tables: Villainous Lairs and Location Names

Two Bit Tables: Villainous Lairs and Location Names


GM: You have tracked the fiend back to an island known as Savage Horn Island. Player: Sounds like fun, I’m in. A truly memorable, over-the-top master villain is the centerpiece of any good game, whether in a fantasy setting, action pulp game or a superhero world. But a memorable villain needs to come from somewhere suitably evil, or at least have a suitably evil-named impenetrable...   [click here for more]
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Two Bit Tables: Trees for All Your Needs

Two Bit Tables: Trees for All Your Needs


Have you ever needed to know what the tree the druids were worshipping was? Ever wonder what the forest your party is in consisted of? Ever have a party forage for food? Then Healing Fireball Publications is here for you with our Two Bit Tables: Trees for All Your Needs. Whether broadleaf, evergreen, mixed, or tropical, there is a table here for all your forest needs. With a total...   [click here for more]
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Two Bit Tables: Ancient Battlefield Encounters

Two Bit Tables: Ancient Battlefield Encounters


Brutal battles scar the land in a way that even time cannot fully heal. Every map has them - locations where large, usually pivotal, battles occurred. Sometimes these areas are marked by the presence of a memorial but more often they are places that have been abandoned, avoided by men and home only to the scars and artifacts of battle. But what do these places look like, what can be found...   [click here for more]
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Two Bit Tables: Secret Societies and Organizations

Two Bit Tables: Secret Societies and Organizations


Need an organization to be your party’s arch-nemesis? Need a secret group to recruit your players? Need an organization to hire your characters to save the world? Of course you do, you’re a game master, and as long as there are stories to be told there will be a need for secret societies and organizations. But have no fear, as your friends at Healing Fireball...   [click here for more]
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Two Bit Tables: Simple Jewelry Items

Two Bit Tables: Simple Jewelry Items


GM: In the large chest you find a small bag of gold coins, a shiny metal sword and a small polished, wooden jewelry box. Player: Ooo - what’s in the small box? Need a piece of jewelry to add to your treasure hoard? Have an NPC that always wears a certain piece of jewelry? Want to add something new to your treasure hoards? Want a quick description of a common magic item? Well,...   [click here for more]
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Two Bit Tables: What to Give the Adventurer Who has Everything

Two Bit Tables: What to Give the Adventurer Who has Everything


GM: I would love to get my Adventurers a gift for the holidays but what do you get the adventurer that has everything? Healing Fireball: You get them something extravagant. Just in time for the holidays comes a fun little collection of tables from your friends here at Healing Fireball Publications. This set of tables is designed to help the game master who wants to reward there players but...   [click here for more]
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Two Bit Tables: Feasts for All Occasions - More Courses

Two Bit Tables: Feasts for All Occasions - More Courses


GM: The runner hands you the formal invitation to the baron's celebration. Player: Does the invitation say what will be served? GM: Why would that matter? Player: I'm hungry and was wondering if I should stop by the pub first. Eating is one of the few shared experiences that everyone can relate to. We do it to commemorate holidays, mark joyous occasions such...   [click here for more]
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Graph Paper Pack: Hex Grid

Graph Paper Pack: Hex Grid


18 pages of different graph paper, in print-friendly black and white, light parchment and dark parchment designs. Each design has a combination of extras, useful for all role playing games, such as title banners, map keys and compass roses. Ideal for player handouts or for personal use. This is the Hex Grid version. Product Updated: This product has been updated to solve the compression problem...   [click here for more]
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A Squire's Guide to All Things Knightly

A Squire's Guide to All Things Knightly


By my Code! Do you plan on running a game of knights and honor? Want to play a knight in your upcoming campaign? Then A Squire’s Guide to All Things Knightly is the book for you. Inside you will find 24 pages of knightly facts, from an exhaustive list of the different noble titles to the different parts of a knight’s armor to a discussion of the knightly code of honor with...   [click here for more]
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A Year of Celebrations: A Year in the Human Lands

A Year of Celebrations: A Year in the Human Lands


The culmination of the traveling bard Digby O’Flannagan’s year of logs has arrived. In Digby's continuing logs he describes the various holidays, celebrations and fairs that he has seen in his travels. A Year in the Human Lands collects all of the last year’s logs created as Digby journeyed through the various Human kingdoms of the world. They are bound together for easy...   [click here for more]
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Blades of the Buccaneers: Swords, Foils and Cutlasses of the Sea

Blades of the Buccaneers: Swords, Foils and Cutlasses of the Sea


Arrr, matey! For this talk like a pirate day our friend Old Pete has returned with another book of tales covering the weapons of the sea: The life of a mariner is a dangerous one. Sailors regularly face harsh weather and a tumultuous sea, not to mention the looming threat of sea monsters, pirates and marauding aquan societies. So it is no wonder that a sailor’s best friend is often...   [click here for more]
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Blades of the Buccaneers: The Weapons of Captain Red Jack Roberts

Blades of the Buccaneers: The Weapons of Captain Red Jack Roberts


The weather-beaten well-tanned old man with a bushy white beard wearing a well worn oil skin and leaning against the shop’s wall takes the charred and beaten old wooden pipe from his mouth and, knocking it out on his palm, clears his throat and startles the children. “Well, lads, I would bet you that that there be the handy work of the infamous pair of Captain Red Jack Roberts and his...   [click here for more]
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Combat Cards: Action Types

Combat Cards: Action Types


Player: As a swift action I cast my Quickened Fireball and then cast Lightning Bolt as a standard action. GM: You can do that? I think I need to look that up. (Flips through books…) Many players and game masters alike are familiar with the above scene. A player uses an action type you have never heard of or you player uses a unusual action...   [click here for more]
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