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A Squire's Guide to All Things Knightly

A Squire's Guide to All Things Knightly


By my Code! Do you plan on running a game of knights and honor? Want to play a knight in your upcoming campaign? Then A Squire’s Guide to All Things Knightly is the book for you. Inside you will find 24 pages of knightly facts, from an exhaustive list of the different noble titles to the different parts of a knight’s armor to a discussion of the knightly code of honor with...   [click here for more]
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The Cabin Boy's Pocket Pirate Handbook

The Cabin Boy's Pocket Pirate Handbook


Avast! Do you want to play a pirate or are you running a seafaring game? If you need to brush up on your nautical terms or learn the pirate code, then the Cabin Boy’s Pocket Pirate Handbook is for you. The Cabin Boy’s Handbook is 20 pages of seafaring facts, from sailing jargon to ship types. Add to that the 14-page role playing appendix that contains useful universal record sheets, character...   [click here for more]
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Curious Items: Child's Play

Curious Items: Child's Play


On the night of the midwinter solstice, the longest night of the year, a kindly old toy maker gives out amazing magical toys to all the children of the village. Need some new treasure to give to players? Want to add some background color to your village? Want a new setpiece that can be easily added to any world? Need a holiday to spice up your players’ time in town? Well, look no further...   [click here for more]
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Curious Items: Masks

Curious Items: Masks


In a bustling theater district a colorful shop stands. Its plaster walls are decorated with the scenes of revelry that belie the truly womderul and powerful creations available inside.   Need some new treasure to give to players? Want to add some background color to your village? Want a new setpiece that can be easily added to any world? Well, look no further - your friends...   [click here for more]
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Just Add Dice: 100 Ship Cargos

Just Add Dice: 100 Ship Cargos


Even as the final sailor dropped his weapon and surrendered to the pirate’s captain, Red Jack Robert’s attention was shifting to the door that led to the ship’s hull and the booty that lay within… Throughout history, ships of brave sailors or caravans of hearty merchants have moved goods and people from one place to another. But what goods these ships...   [click here for more]
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Just Add Dice: 50 Modern Ship Cargos

Just Add Dice: 50 Modern Ship Cargos


Rick checked off the names on the cargo manifest as the crates and boxes passed him and went into the hull of his plane. Today more than ever, the ability to ship goods world wide has led to the creation of a new global market place. But with this new surge in shipping, old problems have resurfaced. From pirates to natural disasters to civil unrest, much threatens the shipping routes of today...   [click here for more]
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Just Add Dice: Random Cave Designer

Just Add Dice: Random Cave Designer


In front of you the mouth of the cave yawns open. It's a familiar seen to any gamer - a party geared up and ready for a long road ahead stands at the mouth of a cave and makes its final preparations before descending into the bowels of the earth. And while a prepared game master may have a map of the cave and some notes on the monsters and treasures contained therein, how much does he...   [click here for more]
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Just Add Dice: Tavern Alcohol, Wine and Drink List Generator

Just Add Dice: Tavern Alcohol, Wine and Drink List Generator


It had been a long trip and as Richard approached the Laughing Frog Pub he couldn't wait to grab a pint and wash the dirt from his throat. Entering the pub and looking around, Richard’s eyes settled on the well-stocked bar with all of its neatly lined-up bottles located on the back wall. Smiling, Richard walked up to the...   [click here for more]
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Just Add Dice: Tavern and Restaurant Menu Generator

Just Add Dice: Tavern and Restaurant Menu Generator


Robert stood on the side of the street and stared at the discolored sheet of paper that was nailed next to the door of the Rusty Cutlass Tavern. “Hmm… looks like there’s nothing edible to be had in this whole town. I guess this will have to do,” Robert thought to himself as he pushed open the door and walked into the dreary, rundown tavern. ...   [click here for more]
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Two Bit Tables: Ancient Battlefield Encounters

Two Bit Tables: Ancient Battlefield Encounters


Brutal battles scar the land in a way that even time cannot fully heal. Every map has them - locations where large, usually pivotal, battles occurred. Sometimes these areas are marked by the presence of a memorial but more often they are places that have been abandoned, avoided by men and home only to the scars and artifacts of battle. But what do these places look like, what can be found...   [click here for more]
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Two Bit Tables: Dark, Evil and Macabre Items

Two Bit Tables: Dark, Evil and Macabre Items


GM: You walk into the private study of the necromancer to see a horrid sight. Dismembered bodies on tables, jars filled with organs and old and dark tomes lining the shelves. Player: That’s disgusting. I search the room. So you have designed next week's dungeon, complete with a suitable villain at its heart. But what does that villain’s lair look like? Need some suitable...   [click here for more]
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Two Bit Tables: Feasts for all Occasions

Two Bit Tables: Feasts for all Occasions


GM: In front of you is a long table set with a glorious feast. At the head of this table is Lord Bentele. He motions for you to have a seat. Player: Oooo. What’s on the table? GM: What? Why does that matter? Player: I’m hungry and we have been eating trail rations for weeks. Now what’s on the table? There is no better way to celebrate than with...   [click here for more]
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Two Bit Tables: Gems with a Unique Flair

Two Bit Tables: Gems with a Unique Flair


GM: You open the chest and find it full of gems and gold. Player: I rifle through the treasure searching for any uniquely-shaped or odd gems. GM: Ummm… There is a [flips through book]…. Ummm….. Next to gold and magic items, gems are one of the most common forms of treasure to be given out in roleplaying games. Grand heists can revolve around gems...   [click here for more]
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Two Bit Tables: Historic Battle Name Generator

Two Bit Tables: Historic Battle Name Generator


Ever need the name of a famous battle for your sages to refer to? Ever want to know the famous battle at which the artifact your party's been hunting was lost or have a musician who wants to sing odes about famous fights? Look no further. Your friends here at Healing Fireball Publications have your answer with our Two Bit Tables: Historic Battle Name Generator. This collection...   [click here for more]
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Two Bit Tables: Mundane Forest Animal Encounters

Two Bit Tables: Mundane Forest Animal Encounters


Ever want to make your forest a more vibrant living place? Wonder what's missing? We here at Healing Fireball Publications suspect it might be a lack of fauna. Forests are living ecosystems full of life. Two Bit Tables: Mundane Forest Animal Encounters is a large table containing 100 random encounters with animals suitable for any temperate forest. From the insects in the air...   [click here for more]
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Two Bit Tables: Paintings for all Your Walls

Two Bit Tables: Paintings for all Your Walls


GM: You enter the large dining hall. A giant spread lays on the table in front of you and portraits of all kinds line the walls, giving a feel of opulence to the place. Player: I examine the portraits; what do I see? GM: They are a collection of various people of all ages. Player: Yeah, but do any stand out to me? GM: Ummmm... Paintings - they decorate...   [click here for more]
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Two Bit Tables: Plains and Savanna Animal Encounters

Two Bit Tables: Plains and Savanna Animal Encounters


GM: Before you stretch the lush fields of the central plains. A large herd of bison graze lazily in front of you and small creatures dart in and out of their feet. Player: How large is the herd? GM: Large enough that you can't see anything beyond it. Player: All right guys - who wants to go on a scouting mission? Vast stretches of fertile plains commonly...   [click here for more]
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Two Bit Tables: Secret Societies and Organizations

Two Bit Tables: Secret Societies and Organizations


Need an organization to be your party’s arch-nemesis? Need a secret group to recruit your players? Need an organization to hire your characters to save the world? Of course you do, you’re a game master, and as long as there are stories to be told there will be a need for secret societies and organizations. But have no fear, as your friends at Healing Fireball...   [click here for more]
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Two Bit Tables: Ship Names for the Whole Fleet

Two Bit Tables: Ship Names for the Whole Fleet


Every good ship needs a strong name, in fact, it’s bad luck to sail a ship that doesn’t have a name or to rename a ship that has already sailed. Besides, what is the party’s lookout going to yell when their arch nemesis comes into view - “Bad ship off the port side?” For this reason and because giving names to your world’s ships makes it feel more...   [click here for more]
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Two Bit Tables: Sickly Brews and Concoctions

Two Bit Tables: Sickly Brews and Concoctions


GM: ‘Come in, I have been waiting for you,’ says the creepy old hag as she beckons you into her hut. Player 1: I have a bad feeling about this. Player 2: I look around the room. Do I see any telltale signs of witchcraft? GM: Like what? ...   [click here for more]
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Two Bit Tables: Simple Jewelry Items

Two Bit Tables: Simple Jewelry Items


GM: In the large chest you find a small bag of gold coins, a shiny metal sword and a small polished, wooden jewelry box. Player: Ooo - what’s in the small box? Need a piece of jewelry to add to your treasure hoard? Have an NPC that always wears a certain piece of jewelry? Want to add something new to your treasure hoards? Want a quick description of a common magic item? Well,...   [click here for more]
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Two Bit Tables: Simple Treasure Items

Two Bit Tables: Simple Treasure Items


GM: You enter the opulent dining hall to see a stunning spread on the long table in front of you. Player: Jackpot. I search the table for valuables. Need some table setting treasure? Want something interesting to put in a chest as reward? Want a unique item for a heist? Want a quick description of a unique magic item? Well never fear, Healing Fireball Publications is here with...   [click here for more]
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Two Bit Tables: Statues of all Shapes

Two Bit Tables: Statues of all Shapes


GM: You enter the giant garden and see a maze of statues and flowerbeds. What do you do? Player: I begin examining the statues. GM: They are a collection of marble statues in various poses. Player: Are there any that stick out as unusual? GM: Ummmm. Statues - they decorate town squares, stand in the halls of temples, libraries and courts. ...   [click here for more]
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Two Bit Tables: Trees for All Your Needs

Two Bit Tables: Trees for All Your Needs


Have you ever needed to know what the tree the druids were worshipping was? Ever wonder what the forest your party is in consisted of? Ever have a party forage for food? Then Healing Fireball Publications is here for you with our Two Bit Tables: Trees for All Your Needs. Whether broadleaf, evergreen, mixed, or tropical, there is a table here for all your forest needs. With a total...   [click here for more]
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Two Bit Tables: Tropical Island Animal Encounters

Two Bit Tables: Tropical Island Animal Encounters


GM: The ship anchors and a long boat of sailors rows your party out to the lush tropical island. You make land on the soft white sand of the beach. After looking at the ancient map for several minutes you get your bearings and determine where to go. Player: I scan the island; what do I see? GM: On the beach there is some light palm cover leading into...   [click here for more]
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Two Bit Tables: Tundra and Arctic Animal Encounters

Two Bit Tables: Tundra and Arctic Animal Encounters


GM: As you exit the boat the cold air chills you to the bone and the arctic wastes stretch out to the horizon in front of you. Player: What do we see in front of us? GM: Vast tracts of ice leading to gently sloping snowy hills. Player: Are there any animals or tracks. GM: Hmmm.... The arctic is a cold, forbidding, desolate place, but there is still life to be found....   [click here for more]
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Two Bit Tables: Villainous Lairs and Location Names

Two Bit Tables: Villainous Lairs and Location Names


GM: You have tracked the fiend back to an island known as Savage Horn Island. Player: Sounds like fun, I’m in. A truly memorable, over-the-top master villain is the centerpiece of any good game, whether in a fantasy setting, action pulp game or a superhero world. But a memorable villain needs to come from somewhere suitably evil, or at least have a suitably evil-named impenetrable...   [click here for more]
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Random Generation Card System: The Search Cards

Random Generation Card System: The Search Cards


Adventurers love few things more than treasure. But, truthfully, if every chest they opened and every corpse's pocket they rifled through yielded a +4 mace, it would take away some of the thrill of those magic items, right? On the other hand, if it's always "1 gold piece" here and "10 silver pieces" there, that would get real boring, real fast. The Search Cards present...   [click here for more]
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Random Generation Card System: The Treasure Cards

Random Generation Card System: The Treasure Cards


Have your level 2 players just killed a bunch of kobolds, and want to rifle through their pockets? Maybe your level 19 party finally bested the red dragon, and are now drooling over the chests of loot? The only problem is, you put so much energy into designing the encounters, you need some inspiration when it comes to the rewards. The Treasure Cards allow you, or your players, to randomly choose...   [click here for more]
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Random Generation Card System: The Weather Cards

Random Generation Card System: The Weather Cards


A dynamic world is ruled by chance. And what is more unpredictable than the weather? With this first entry into the Random Generation Card Series, use specially-designed cards to create a world where the environment is more than a backdrop. Make the weather a character with its own personality. Let your world speak for itself. The results can be sublimely fortuitous, or perfectly tragic. Will...   [click here for more]
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Graph Paper Pack 1: Black Grid

Graph Paper Pack 1: Black Grid


18 pages of different graph paper, in print-friendly black and white, light parchment and dark parchment designs. Each design has a combination of extras, useful for all role playing games, such as title banners, map keys and compass roses. Ideal for player handouts or for personal use. This is the Black Grid version. If you like this, you may also like: Blue Grid Hex Grid ...   [click here for more]
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Graph Paper Pack 2: Blue Grid

Graph Paper Pack 2: Blue Grid


18 pages of different graph paper, in easy-to-see light blue, light parchment and dark parchment designs. Each design has a combination of extras, useful for all role playing games, such as title banners, map keys and compass roses. Ideal for player handouts or for personal use. This is the Blue Grid version. If you like this, you may also like: Black Grid Hex Grid ...   [click here for more]
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Graph Paper Pack: Hex Grid

Graph Paper Pack: Hex Grid


18 pages of different graph paper, in print-friendly black and white, light parchment and dark parchment designs. Each design has a combination of extras, useful for all role playing games, such as title banners, map keys and compass roses. Ideal for player handouts or for personal use. This is the Hex Grid version. Product Updated: This product has been updated to solve the compression problem...   [click here for more]
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Do-it-Yourself Life Counters: The Zodiac Collection [BUNDLE]

Do-it-Yourself Life Counters: The Zodiac Collection [BUNDLE]


This special bundle product contains the following titles. Do-it-Yourself Life Counter: Aries Regular price: $1.00 Bundle price: $0.83 Format: Watermarked PDF The Do-it-Youself Life Counter Series presents a simple, inexpensive method of keeping track of current life or the score in any role playing, card or dice game. This slide counter can display numbers from...   [click here for more]
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Combat Cards: Action Types

Combat Cards: Action Types


Player: As a swift action I cast my Quickened Fireball and then cast Lightning Bolt as a standard action. GM: You can do that? I think I need to look that up. (Flips through books…) Many players and game masters alike are familiar with the above scene. A player uses an action type you have never heard of or you player uses a unusual action...   [click here for more]
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Combat Cards: Caster Tactics

Combat Cards: Caster Tactics


Player: Thomas turns the foul priest’s minions. (Rolls dice)… Yes, they all run from my righteous presence. GM: The evil priest just grins and laughs ‘Your puny attempts to stop me are like the nuisance of gnats.’ He then uses his one Priestly Might to cancel your turning. (Reaches for dice). Player: You can’t cancel my ability to turn. GM: Why not? Let me look...   [click here for more]
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Combat Cards: Diseases

Combat Cards: Diseases


GM: OK, before I forget – Robert, make your disease save to prevent damage. Player: (Rolls dice) Yes, 23 - a success. GM: You don’t take any damage from the disease today. Out of curiosity, was the save in the last game a success or failure? Player: I don’t remember. GM: Because if it was a success...   [click here for more]
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Combat Cards: Monstrous Defenses

Combat Cards: Monstrous Defenses


GM: The troll shrugs off your puny attacks and swipes at you with one rope-like arm. Player: What do you mean he shrugs off my attacks? That blow should have dropped him. GM: Well, you need to use fire or acid to kill a troll because they regenerate. Player: What? That’s ridiculous. Just because it can regenerate doesn’t...   [click here for more]
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Combat Cards: Monstrous Tactics

Combat Cards: Monstrous Tactics


GM: The plant uses his Tremorsense to find your location and launches two tentacles at you. Player: You can’t use Tremorsense to find me - I didn’t move. GM: It doesn’t matter. Casting the spell counts as physical activity. Here, let me find the rule. This is a familiar scene. A simple, logical progression...   [click here for more]
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Combat Cards: Poisons

Combat Cards: Poisons


GM: The blade bites into your side and you can immediately feel something’s wrong. Give me a Fort save. Player: (Rolls dice) OK, 23. That has to save. GM: Your moment of weakness passes and you pull the trap out of your side. As you continue down the hall you start to feel weak again. Roll another Fort save. Player: What, that’s...   [click here for more]
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Combat Cards: Special Tactics

Combat Cards: Special Tactics


Player: I sunder the barbarian’s axe, disarming him. GM: Alright, just give me a moment as I look this up. (Flips through the book for several minutes.) Player: Nevermind, I’ll just stab him. This is a scene familiar to any Game Master. Your players choose to take a non-standard action and the game grinds to a halt as you look up the rules. Players...   [click here for more]
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Do-it-Yourself Life Counter: Aquarius

Do-it-Yourself Life Counter: Aquarius


The Do-it-Youself Life Counter Series presents a simple, inexpensive method of keeping track of current life or the score in any role playing, card or dice game. This slide counter can display numbers from -99 to 999. The square section is 2" x 2." Also available as part of the Zodiac Bundle. Save $2! ...   [click here for more]
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Do-it-Yourself Life Counter: Aries

Do-it-Yourself Life Counter: Aries


The Do-it-Youself Life Counter Series presents a simple, inexpensive method of keeping track of current life or the score in any role playing, card or dice game. This slide counter can display numbers from -99 to 999. The square section is 2" x 2." Also available as part of the Zodiac Bundle. Save $2! ...   [click here for more]
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Do-it-Yourself Life Counter: Cancer

Do-it-Yourself Life Counter: Cancer


The Do-it-Youself Life Counter Series presents a simple, inexpensive method of keeping track of current life or the score in any role playing, card or dice game. This slide counter can display numbers from -99 to 999. The square section is 2" x 2." Also available as part of the Zodiac Bundle. Save $2! ...   [click here for more]
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Do-it-Yourself Life Counter: Capricorn

Do-it-Yourself Life Counter: Capricorn


The Do-it-Youself Life Counter Series presents a simple, inexpensive method of keeping track of current life or the score in any role playing, card or dice game. This slide counter can display numbers from -99 to 999. The square section is 2" x 2." Also available as part of the Zodiac Bundle. Save $2! ...   [click here for more]
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Do-it-Yourself Life Counter: Gemini

Do-it-Yourself Life Counter: Gemini


The Do-it-Youself Life Counter Series presents a simple, inexpensive method of keeping track of current life or the score in any role playing, card or dice game. This slide counter can display numbers from -99 to 999. The square section is 2" x 2." Also available as part of the Zodiac Bundle. Save $2! ...   [click here for more]
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Do-it-Yourself Life Counter: Joust

Do-it-Yourself Life Counter: Joust


The Do-it-Youself Life Counter Series presents a simple, inexpensive method of keeping track of current life or the score in any role playing, card or dice game. This slide counter can display numbers from -99 to 999. The square section is 2" x 2." If you like this product, you may also like some of our other life counters: Village St. George Sun The Studious Monk ...   [click here for more]
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Do-it-Yourself Life Counter: Leo

Do-it-Yourself Life Counter: Leo


The Do-it-Youself Life Counter Series presents a simple, inexpensive method of keeping track of current life or the score in any role playing, card or dice game. This slide counter can display numbers from -99 to 999. The square section is 2" x 2." Also available as part of the Zodiac Bundle. Save $2! ...   [click here for more]
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Do-it-Yourself Life Counter: Libra

Do-it-Yourself Life Counter: Libra


The Do-it-Youself Life Counter Series presents a simple, inexpensive method of keeping track of current life or the score in any role playing, card or dice game. This slide counter can display numbers from -99 to 999. The square section is 2" x 2." Also available as part of the Zodiac Bundle. Save $2! ...   [click here for more]
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Do-it-Yourself Life Counter: Pisces

Do-it-Yourself Life Counter: Pisces


The Do-it-Youself Life Counter Series presents a simple, inexpensive method of keeping track of current life or the score in any role playing, card or dice game. This slide counter can display numbers from -99 to 999. The square section is 2" x 2." Also available as part of the Zodiac Bundle. Save $2! ...   [click here for more]
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