GM: ‘Come in, I have been waiting for you,’ says the creepy old hag as she beckons you into her hut.Player 1: I have a bad feeling about this.Player 2: I look around the room. Do I see any telltale signs of witchcraft?GM: Like what?... [click here for more]
GM: You have tracked the fiend back to an island known as Savage Horn Island.Player: Sounds like fun, I’m in.
A truly memorable, over-the-top master villain is the centerpiece of any good game, whether in a fantasy setting, action pulp game or a superhero world. But a memorable villain needs to come from somewhere suitably evil, or at least have a suitably evil-named impenetrable... [click here for more]