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 Hottest Sourcebooks, German (and English) from Triple Ace Games

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G-Men & Gangsters Faction Pack #4

G-Men & Gangsters Faction Pack #4


The Gang Wars heads north! Previously neutral in the Gang Wars, Canada has been dragged into action by the spread of crime across its border. Backed by the British Army, the Mounties have donned their red jackets, saddled up, and taken the war to the heart of the problem. Pitted against them are the martial artists and oriental mystics of the negarious Seven Dragon Brotherhood. Having spread to...   [click here for more]
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G-Men & Gangsters Faction Pack #5

G-Men & Gangsters Faction Pack #5


It's time to hit the road! Once considered modern-day knights of the road and the poster boys of law enforcement, the Bureau of Vehicular Crime battles both criminal elements and waning public support. Life-expectancy in the BVC is short, but it's a hell of a ride! When it comes to criminals with cars, the Chickago Bunnies rule the roost. Whether turning their guns on law enforcement agents or...   [click here for more]
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G-Men & Gangsters Faction Pack #6

G-Men & Gangsters Faction Pack #6


Old rivals in a new world! Created to crack down on illegal alcohol production, the Bureau of Prohibition has since been authorized to bring oil and petroleum smugglers to justice. Backed up by bloodhounds, incinerator teams, and Secret Service agents, the Bureau is locked in a vicious war against an old opponent. Mastermind behind the largest criminal gang in Chicago, Al Capone has proven untouchable....   [click here for more]
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Hellfrost Land of Fire Realm Guide #15: The Salt Marsh

Hellfrost Land of Fire Realm Guide #15: The Salt Marsh


The verdant landscape of the Salt Marsh has lured many a curious traveler to his death. For sure it is rich in ruins untouched by human hands, but it is also home to fierce gator­men whose ancient civilization is threatened by civil war, as well as more dangerous foes. Inside you’ll find: * Insight into the problems besetting the gatormen. * An overview of the many perils facing explorers....   [click here for more]
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Hellfrost Land of Fire Realm Guide #16: Realm of the Medusae

Hellfrost Land of Fire Realm Guide #16: Realm of the Medusae


For thousands of years the medusae have slumbered beneath the Statue Hills, waking only once every century or so to check on their minions and put their long-term plans into action. The return of the ophidae has given them new hope, for now it is possible to sire a new generation. Soon their eggs will hatch. Soon the hatchlings will grow to adulthood. Soon the medusae will emerge from the subterranean...   [click here for more]
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Hellfrost Land of Fire Realm Guide #17: The Snakelands of Old

Hellfrost Land of Fire Realm Guide #17: The Snakelands of Old


For two millennia the snakemen of old have been spoken of only as ghosts, for it has long been known they were destroyed by the armies of mighty Hekata. If only such tales were true. Entering a state of self-imposed exile, the ophidae have waited patiently for the signal for them to emerge once and rebuild their once glorious empire. At long last the stars have aligned. Nomads in the surrounding regions...   [click here for more]
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Hellfrost Land of Fire Realm Guide #18: Jubbah, City of Monkeys

Hellfrost Land of Fire Realm Guide #18: Jubbah, City of Monkeys


Unknown to the outside world yet claiming to exist for millennia, and populated by talking simians mentioned in no musty records, until recently Jubbah was isolated from the outside world by its fearful citizens. Slowly, it has to come to accept its part in the greater world, and its gates are now open to traders and sightseers of other races. Come now and explore Jubbah, City of Monkeys! Inside...   [click here for more]
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Hellfrost Land of Fire Realm Guide #19: The Al-Wazir Sultanate

Hellfrost Land of Fire Realm Guide #19: The Al-Wazir Sultanate


Welcome one and all to the Al-Wazir Sultanate, the physical manifestation of Suleiman’s dream! For just a few dinars this marvellous guide book will detail the many delights of our great cities, introduce you to many illustrious persons, and explore our wise and benevolent culture! Within these pages you will find stories of danger and glory, learn about the mysterious jinn, and find fuel enough...   [click here for more]
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Leagues of Adventure - Globetrotters' Guide to Miscellanea

Leagues of Adventure - Globetrotters' Guide to Miscellanea


Welcome, globetrotters, to the Leagues’ largest and most diverse guide to Victorian adventure and ingenuity! Drawn from the best minds from across the Leagues, this supplement contains new Talents, Leagues, Flaws, Gadgets, Weapons, Vehicles, and Living Creations, Magical Texts and Artifacts, Locations, Dinosaurs, and Villains. As if that wasn’t enough, there is information on the British...   [click here for more]
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Daring Tales of Adventure Compendium One

Daring Tales of Adventure Compendium One


Daring tales of adventure take you on a wild ride! Daring Tales of Adventure: Compendium 1 contains five two-fisted pulp adventures for the award-winning Savage Worlds roleplaying game. When a friend says he has important information he wants to discuss, you know it’s the start of something big! Nazi agents, deadly Amazonian flesh eating insects, a kidnapped reporter, and a daring raid on...   [click here for more]
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Daring Tales of Adventure Compendium Two

Daring Tales of Adventure Compendium Two


Daring tales of adventure take you on a wild ride! So why not take a trip on the pulp train! Daring Tales of Adventure Compendium Twocontains four two-fisted pulp adventures set in the 1930′s for the award-winning Savage Worlds roleplaying game. Flying high above the cloud layer is a highly advanced flying airfield. It stays there using a variety of advanced engineering and weird science,...   [click here for more]
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Daring Tales of Adventure Compendium Three

Daring Tales of Adventure Compendium Three


Daring tales of adventure take you on a wild ride! Daring Tales of Adventure: Compendium 3 contains four two-fisted pulp adventures for the award-winning Savage Worlds roleplaying game. When a scientific mission to a previously unexplored island off the South American coast goes missing, it is up to the brave and fearless heroes to come to the rescue! But all does not go well, for the rescuers...   [click here for more]
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Daring Tales of Adventure Compendium Four

Daring Tales of Adventure Compendium Four


Daring tales of adventure take you on a wild ride! Daring Tales of Adventure Compendium Four contains four two-fisted pulp adventures for the award-winning Savage Worlds roleplaying game. The discovery of a secret chamber embarks the heroes on a quest to locate the fabled sword of King Arthur—Excalibur! Whoever wields Excalibur, so the legends say, will be the rightful King of Britain. But...   [click here for more]
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All for One GM Screen

All for One GM Screen


All the All For One vital information at your fingertips! A selection of tables and important game information for players and GM's alike to fit your Customizeable GM Screen. ...   [click here for more]
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Daring Tales of the Space Lanes: Battlefield Hazards

Daring Tales of the Space Lanes: Battlefield Hazards


The battlefield is a dangerous place. Blaster bolts sizzle through the air, psions launch bolts of psychic energy or try to manipulate your mind, and sooner or later you just know someone is going to start throwing grenades. But hey, it can’t get any worse, right? Wrong! This supplement gives the GM an arsenal of tools he can use to spice up combat encounters. They are not designed to...   [click here for more]
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Daring Tales of the Space Lanes: Galaxy Guide Sector #01

Daring Tales of the Space Lanes: Galaxy Guide Sector #01


Daring Tales of the Space Lanes (DTSL) is a series of adventures set in a distant galaxy. This supplement, while designed to let GMs expand the DTSL universe to include their own adventures, can be used with most any sci-fi setting with only a little work, regardless of rules system. Each Galaxy Guide supplement includes data on ten planets, as well as new rules suitable for most...   [click here for more]
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Daring Tales of the Space Lanes: Starships of the Galaxy

Daring Tales of the Space Lanes: Starships of the Galaxy


From nimble fighters crewed by lone pilots to bulk freighters laden with cargo to colossal battleships bristling with weapon batteries, starships of all shapes and sizes ply the space lanes. Whether your characters want to fly, plunder, or destroy starships, you've come to the right place! This Daring Tales of the Space Lanes supplement correlates and expands on pertinent information relating...   [click here for more]
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DTotSL #08: The Doomsday War

DTotSL #08: The Doomsday War


Strap in and prepare for a battle you will never forget in the latest Daring Tales of the Space Lanes! Triple Ace Games’ line of high-octane, two-fisted tales that launch the heroes into space, where fighting evil crime lords, evading bounty hunters, and dodging asteroids (while blasting away at enemy fighters) is all in a day’s work! This issue contains a...   [click here for more]
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DTotSprawl #05: Road Trip

DTotSprawl #05: Road Trip


Put on those shades, run a self-diagnostic on your implanted chrome and prepare to hit the mean streets! A naïve man of learning hires the heroes for a “road trip” with a couple of entertaining diversions. A road trip – a simple job. Simple? Yeah right! Nothing is ever simple in the Conurbation or on the open road when a major corporation is involved. Chased by corporate...   [click here for more]
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G-Men & Gangsters Faction Pack #1

G-Men & Gangsters Faction Pack #1


Suits meets science in the first G-Men & Gangsters Faction Pack! Leading the United States war against the criminal factions terrorizing the land are the stalwart agents of the FBI. Faced against them are the operatives and weapons of the mysterious Doctor Destructo, a figure whose scientific achievements goes far beyond the realms of the mundane. This Faction Pack contains background information,...   [click here for more]
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G-Men & Gangsters Faction Pack #2

G-Men & Gangsters Faction Pack #2


One Riot, One Ranger! Staunch defenders of the Union of Southern States, the Texas Rangers have a reputation for getting the job done. Under President Wetterman, the Rangers have risen to new heights and been bestowed with new law enforcement powers. No longer a band of cowboys riding the plains, the Rangers have the latest equipment and vehicles, and a no-nonsense attitude to solving crime. This...   [click here for more]
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G-Men & Gangsters Faction Pack #3

G-Men & Gangsters Faction Pack #3


Patriotism takes many forms. As the Gang Wars spiral out of control, the government in Washington unleashes its secret weapon. Men of valor equipped with experimental rocket packs, the Rocket Rangers stand ready to defend their nation from any threat. Meanwhile, the Nazis are out to steal as much weird science as they can from the Americans. Unofficially, the Fuhrer sees the Gang Wars as an invaluable...   [click here for more]
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Hellfrost Adventure Compendium I

Hellfrost Adventure Compendium I


This book contains a collection of four Novice fantasy adventures designed for the popular Hellfrost setting. Each adventure gives detailed information for the GM and includes all the story background, maps and full creature stats for easy play. Adventures contained in this book are: Lair of the Vermin Lord The Dark Seed Pirates of the Crystalflow The Eostre Festival Hellfrost™ is an...   [click here for more]
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Hellfrost Adventure Compendium II

Hellfrost Adventure Compendium II


TAKE THE NEXT STEP IN EXPLORING HELLFROST WITH THIS EPIC SERIES OF SEASONED ADVENTURES! This book contains a collection of four Seasoned fantasy adventures designed for the popular Hellfrost setting. Each adventure gives detailed information for the GM and includes all the story background, maps and full creature stats for easy play. Adventures contained in this book are: The Lost City of Paraxus...   [click here for more]
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Hellfrost Adventure Compendium III

Hellfrost Adventure Compendium III


TAKE THE NEXT STEP IN EXPLORING HELLFROST WITH THIS EPIC SERIES OF HEROIC ADVENTURES! A caravan of slain refugees isn’t an unusual sight, especially in winter, but why do they have their weapons drawn yet show no sign of wounds? And who are the mysterious “white men” of which the lone survivor speaks? . Fate has drawn heroes into a race to uncover the secrets of the past, secrets...   [click here for more]
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Hellfrost Adventure Compendium IV

Hellfrost Adventure Compendium IV


IN THIS FINAL SET OF VETERAN ADVENTURES FOR RASSILON TAKE YOUR GAME TO A NEW HEIGHT! Before the Blizzard War, the Convocation of Elementalists had many schools of magic. Many of the remote schools were destroyed during the conflict, the great secrets they held thought lost forever. Recently one establishment has been rediscovered, one which the Convocation would like explored and looted. For five...   [click here for more]
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Hellfrost Creature Guide: Bufomi

Hellfrost Creature Guide: Bufomi


Most citizens know of bufomi only through travelers' tales. Jokingly referred to as "toadies," they are often portrayed as harmless, backward simpletons practicing a bizarre toad-worshipping faith. But those who dwell near the dank marshes the bufomi call home tell no such stories, for they know how savage and cunning the toad-men can be when aroused. Their culture is a violent one, where the strong...   [click here for more]
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Hellfrost Creature Guide: Frost Giants

Hellfrost Creature Guide: Frost Giants


The civilized races fear many monstrous breeds, but none more than the frost giants. Each winter-loving, towering fiend is a one-man company, with the strength of a blizzard and the fortitude of a glacier. Individually, they are a great menace; when they gather in numbers, they are nearly unstoppable. Those are beholden to hold back the forces of winter would be wise to heed the advice presented here,...   [click here for more]
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Hellfrost Creature Guide: Fungals

Hellfrost Creature Guide: Fungals


Exploring Ertha's Realm just got a whole lot slimier. Fungals are one of the strangest creatures ever seen in the Hearthlands. Widely regarded as crop stealing pests, they are usually attacked on sight. Most citizens believe they are a primitive and barbaric race. While it is certainly true they lack any form of technology and complex society, they are a fascinating race, and one not to be underestimated...   [click here for more]
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Hellfrost Creature Guide: Golems

Hellfrost Creature Guide: Golems


Until the destructive Golem War ravaged the northern continent, golems were used across lands held. They were created in great number by the Anari, who employed them as near-mindless slaves, automatons programmed to follow orders without question or concern for their own well-being. Today, golems are virtually unknown, bogeymen used to scare children and adults alike. This supplement briefly explores...   [click here for more]
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Hellfrost Creature Guide: Ice Goblins

Hellfrost Creature Guide: Ice Goblins


From the Hearthlands to the High Winterlands, the snow shrouded forests and ice covered mountains are home to countless ice goblins. Often dismissed as lesser foes due to their size and cowardly nature, many a hero has met his death on the spear of a snarling, blue-skinned goblin. This supplement delve into ice goblin culture and society. It explores their origins, anatomy, social structure, habitat,...   [click here for more]
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Hellfrost Creature Guide: Kreana

Hellfrost Creature Guide: Kreana


Many are the terrors of the deep ocean. While fishermen and sailors fear sudden squalls and colossal whales, nothing strikes dread into their hearts as much as talk of the dreaded "shark-men." Remorseless killers, they stalk the waters of Rassilon, attacking ships and raiding coastal communities for treasure and food. This supplement takes a look inside the culture of the kreana. Although...   [click here for more]
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Hellfrost Land of Fire Calendar

Hellfrost Land of Fire Calendar


This product is a game world calendar for Hellfrost: Land of Fire. Each month fits on one landscape page. There isa page of general notes relating to the calendar at the start and a blank sheet for GMs who like to plan ahead (or players who want to keep a diary) at the back. A print friendly version is included. Please note that it does not list festivals held in specific cities in the Kingdoms...   [click here for more]
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Hellfrost Land of Fire Core Setting

Hellfrost Land of Fire Core Setting


About Land of Fire – The secrets of the sand revealed! Welcome, oh noble stranger, to a land of flying carpets, bound jinn, glittering palaces, scheming wizirs, regal sphinxes, and trap-laden tombs bloated with fabulous treasure! Freed from enslavement under the jinn five centuries ago by Suleiman the Great, the races of Al-Shirkuh, the Land of Fire, have prospered. Here,...   [click here for more]
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Hellfrost Land of Fire Realm Guide #0: The Bedu

Hellfrost Land of Fire Realm Guide #0: The Bedu


The divisions of the great desert into distinct regions are the invention of modern cartographers. To the nomads that live in the wilderness, borders are meaningless, for the landscape ebbs and flows with the wind, and no one rules here. Similarly, while it is not uncommon for scholars and sages to define Bedu tribes by their homeland, they are as varied as the dunes, sharing only their love of the...   [click here for more]
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Hellfrost Land of Fire Realm Guide #10: Plains of Ash

Hellfrost Land of Fire Realm Guide #10: Plains of Ash


Once the home of the cakali, once a center of enlightenment and invention, once a green and pleasant land, the Plains of Ash is now a blasted wasteland, a testament to the unearthly might and fury of the jinn. To most it is a featureless waste, a stain on the landscape to be avoided out of fear of what might lurk there. To the cakali, it is their spiritual home, and a reminder that freedom requires...   [click here for more]
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Hellfrost Land of Fire Realm Guide #11: The Grazelands

Hellfrost Land of Fire Realm Guide #11: The Grazelands


Once a verdant landscape of grass and flowering plants, the Grazelands are slowly being swallowed by the relentless sands. Trade, which brought great wealth to the inhabitants, has declined sharply, though there is still some money to be made from making the long trip to the northern lands. The shrinking grass is placing the tribes under greater strain, and tensions are high. The times are changing,...   [click here for more]
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Hellfrost Land of Fire Realm Guide #12: The Mirrorsands

Hellfrost Land of Fire Realm Guide #12: The Mirrorsands


The Mirrorsands is one of the holiest sites in Al-Shirkuh. Here Suleiman single-hand­edly defeated the jinn, bringing an end to the War of Copper Jars. Pilgrims flock here in great numbers, but the journey is not without hardships. Glare so bright it can sear one’s eyes, a total lack of food and water, and blistering heat test the spirit as well as the physical strength of those who wish...   [click here for more]
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Hellfrost Land of Fire Realm Guide #13: Jadid, City of Trade

Hellfrost Land of Fire Realm Guide #13: Jadid, City of Trade


Welcome, noble strangers, to the City of Trade! Portrayed by storytellers as a city of endless opportunity, Jadid, City of Trade and Gateway to the Jade Empire, is nothing of the sort. A few citizens have prospered on the blood and sweat of others, and it is they who have the only voice. For most, Jadid is like any other city—a place to live, work, and die a pauper. It is not a city without...   [click here for more]
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Hellfrost Land of Fire Realm Guide #14: The Scorpion Lands of Old

Hellfrost Land of Fire Realm Guide #14: The Scorpion Lands of Old


Older than the race of men, the scorpionmen have haunted the wide valley and steep hills for millennia. Countless times they have risen to power and fallen into slavery. Once again they are on the ascent, for a new power has arisen, one whose will has united the divided tribes under his banner. Once again, the shadow of the scorpion has fallen across the central desert. Few outsiders explore the realm,...   [click here for more]
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Hellfrost Land of Fire Realm Guide #1: Hekata

Hellfrost Land of Fire Realm Guide #1: Hekata


Once a rich and mighty empire, Hekata was brought to ruin by the pride and fear of its mightiest ruler. Had it not succumbed to corruption, it might have gone on to conquer the entire continent. But that was not its fate. Cursed by the gods and shunned by the living, Hekata is now a realm of death and damnation, a place where the wise do not tread. This supplement expands on material in the Hellfrost:...   [click here for more]
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Hellfrost Land of Fire Realm Guide #2: The Jinn Lands of Old

Hellfrost Land of Fire Realm Guide #2: The Jinn Lands of Old


For 800 years the Jinn Lands were the center of a vast, aggressive, magic-rich empire. For 800 years they were the home of countless slaves, forced into servitude by their unearthly masters. But now they are a land of blasted ruins and distant memories, of lone caravanserais and remote oases. Although their cities are gone, reduced to dust by the rebellious slave, the jinn still lurk here in small...   [click here for more]
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Hellfrost Land of Fire Realm Guide #3: The Great Northern Desert

Hellfrost Land of Fire Realm Guide #3: The Great Northern Desert


Although considered a desolate wasteland by the settled races, the Great Northern Des­ert is the cradle of many civilizations. Although now considered separate lands, the spheres of influence of the gatormen, ophidae, scorpionmen, not to mention fallen Hekata, rose, clashed, and fell here. Even the jinn lorded over the northern desert once. Yet for each of these known ancient cultures a dozen more...   [click here for more]
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Hellfrost Land of Fire Realm Guide #4: The Great Southern Desert

Hellfrost Land of Fire Realm Guide #4: The Great Southern Desert


The area encompassing the Great Southern Desert may be but a fraction of the continent, but it remains a vast, largely unexplored realm. While the ruins common in the Great Northern Desert are scarce, there are still many places where men have not trodden in centuries, and many dangers awaiting the unwary traveler. This supplement explores the origins of the sand goblins, expands the cult of Marqod...   [click here for more]
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Hellfrost Land of Fire Realm Guide #5: The Southern Oceans

Hellfrost Land of Fire Realm Guide #5: The Southern Oceans


Due to the geographic layout of Al-Shirkuh, trade between the disparate major regions is carried across the burning interior. Yet the turbulent seas remain a vital link between cities sharing the same coastline, well-travelled routes along which men and cargoes are ferried. Despite their skill as navigators, the mariners of Al-Shirkuh avoid the deep ocean, for here dwell fearsome giants, voracious...   [click here for more]
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Hellfrost Land of Fire Realm Guide #6: The Heart of Fire

Hellfrost Land of Fire Realm Guide #6: The Heart of Fire


In the center of Al-Shirkuh lies a burning wasteland of choking ash, boiling mud pools, chocking sulfur, scorching winds, and rivers of bubbling lava. In the core lies a vast crater, fed by lava rivers, its heat the enemy of flesh, its glow a beacon that illuminates the desert for countless leagues. Never conquered, it is home only to fire giants, elemental beings, and a handful of hardy orc tribes....   [click here for more]
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Hellfrost Land of Fire Realm Guide #7: The Salt Basin

Hellfrost Land of Fire Realm Guide #7: The Salt Basin


The Salt Basin, a vast depression devoid of water and vegetation, ranks as one of the most inhospitable places in Al-Shirkuh. And yet there is life in this blistering hot wilderness. Strange creatures immune to the need for water haunt the interior, while slaves toil under the whip to extract slabs of precious salt for sale in the great markets. Inside you’ll find: * Expanded information on...   [click here for more]
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Hellfrost Land of Fire Realm Guide #8: The Empty Zone

Hellfrost Land of Fire Realm Guide #8: The Empty Zone


West of the Southern Trade Road lies the Empty Zone, so named because there are no oases and no permanent settlements. A desolate, arid wasteland of sand and ruins, it was once a vibrant center of civilization. For many who dare walk the shifting sands, all that awaits is death, and yet adventurers and opportunists are drawn here, for the countless ruins are supposed to hold wondrous treasures. Inside...   [click here for more]
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Hellfrost Land of Fire Realm Guide #9: The Great Dune Sea

Hellfrost Land of Fire Realm Guide #9: The Great Dune Sea


A land of howling wind, monstrous sand dunes, no standing water, and an ever-chang­ing landscape, the Great Dune Sea is widely regarded as a wasteland. Yet nomads make their home on the outskirts, tending their flocks on the sparse vegetation of the desert and eking a living as traders and guides. Within the dunes, so legends say, lie several ruined cities, mostly covered in sand, but occasionally...   [click here for more]
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Hellfrost LOF Adventure: #01 - Curse of the Sand Lord

Hellfrost LOF Adventure: #01 - Curse of the Sand Lord


Beneath the burning sands a memory is awakening… For a band of young heroes eager for adventure and glory, escorting a merchant to a rendezvous with a Bedu tribe promises little excitement. But all is not well in the endless sands. A great evil has awakened after millennia of slumber; an evil that is preparing to unleash its dark powers on the unsuspecting citizens of Al-Shirkuh....   [click here for more]
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