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Hellfrost Land of Fire Realm Guide #15: The Salt Marsh

Hellfrost Land of Fire Realm Guide #15: The Salt Marsh


The verdant landscape of the Salt Marsh has lured many a curious traveler to his death. For sure it is rich in ruins untouched by human hands, but it is also home to fierce gator­men whose ancient civilization is threatened by civil war, as well as more dangerous foes. Inside you’ll find: * Insight into the problems besetting the gatormen. * An overview of the many perils facing explorers....   [click here for more]
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Hellfrost Land of Fire Realm Guide #16: Realm of the Medusae

Hellfrost Land of Fire Realm Guide #16: Realm of the Medusae


For thousands of years the medusae have slumbered beneath the Statue Hills, waking only once every century or so to check on their minions and put their long-term plans into action. The return of the ophidae has given them new hope, for now it is possible to sire a new generation. Soon their eggs will hatch. Soon the hatchlings will grow to adulthood. Soon the medusae will emerge from the subterranean...   [click here for more]
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Hellfrost Land of Fire Realm Guide #17: The Snakelands of Old

Hellfrost Land of Fire Realm Guide #17: The Snakelands of Old


For two millennia the snakemen of old have been spoken of only as ghosts, for it has long been known they were destroyed by the armies of mighty Hekata. If only such tales were true. Entering a state of self-imposed exile, the ophidae have waited patiently for the signal for them to emerge once and rebuild their once glorious empire. At long last the stars have aligned. Nomads in the surrounding regions...   [click here for more]
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Hellfrost Land of Fire Realm Guide #18: Jubbah, City of Monkeys

Hellfrost Land of Fire Realm Guide #18: Jubbah, City of Monkeys


Unknown to the outside world yet claiming to exist for millennia, and populated by talking simians mentioned in no musty records, until recently Jubbah was isolated from the outside world by its fearful citizens. Slowly, it has to come to accept its part in the greater world, and its gates are now open to traders and sightseers of other races. Come now and explore Jubbah, City of Monkeys! Inside...   [click here for more]
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Hellfrost Land of Fire Realm Guide #19: The Al-Wazir Sultanate

Hellfrost Land of Fire Realm Guide #19: The Al-Wazir Sultanate


Welcome one and all to the Al-Wazir Sultanate, the physical manifestation of Suleiman’s dream! For just a few dinars this marvellous guide book will detail the many delights of our great cities, introduce you to many illustrious persons, and explore our wise and benevolent culture! Within these pages you will find stories of danger and glory, learn about the mysterious jinn, and find fuel enough...   [click here for more]
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Hellfrost Land of Fire Realm Guide #20: The Caliphate of Al-Shirkuh

Hellfrost Land of Fire Realm Guide #20: The Caliphate of Al-Shirkuh


Welcome one and all to the Caliphate of Al-Shirkuh, a land where the Faithful have found paradise! For just a handful of lowly coins this marvelous guide book will detail the many delights of our great cities, introduce you to many illustrious persons, and explore our enlightened and benevolent culture! Within these pages you will find stories of danger and glory, learn about those who honor the gods,...   [click here for more]
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Hellfrost Land of Fire Realm Guide #21: The Free Emirate States

Hellfrost Land of Fire Realm Guide #21: The Free Emirate States


Of the three great human realms, it is the Free Emirate States that actually comes closest to fulfilling Suleiman’s vision. Only a fool would deny there are problems, but here at least citizens of both creeds live side by side in peace in harmony. For the most part, people are judged by their skills, not the method in which they choose to worship the higher powers. The Emirates holds much promise,...   [click here for more]
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Hellfrost Land of Fire Realm Guide #22: The Kingdoms of the Sphinxes

Hellfrost Land of Fire Realm Guide #22: The Kingdoms of the Sphinxes


Welcome, lord of generosity, to the land of living gods! Other races and cultures boast greater antiquity, but at 1,900 years, the Kingdoms of the Sphinxes is the oldest nation still officially in existence. Within its borders, the sphinxes are absolute rulers of their domains, elevated above the masses they lord over by dint of their supposed divine ancestry or blessings. Many sphinxes consider themselves...   [click here for more]
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Hellfrost Land of Fire Realm Guide #23: Al-Korsar, City of Corsairs

Hellfrost Land of Fire Realm Guide #23: Al-Korsar, City of Corsairs


The southern coast of Al-Shirkuh is plagued by corsairs. Some of these pirates and smugglers are independent. Most are denizens of Al-Korsar, an infamous warren of villainy and scum that lies at the edge of the known world. Here, so the stories go, murder is commonplace, citizens are ruled by tyrannical corsair captains, and possessions kept safe only by guile and threats. Al-Korsar is indeed a city...   [click here for more]
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Hellfrost: Arcane Lore

Hellfrost: Arcane Lore


PUT SOME MAGIC INTO YOUR GAME! Rassilon is a world of magic. Tendrils of magical energy emanating from the moon touch every creature, granting them the potential to weave, focus, and manipulate magic. All practitioners share an understanding of how to manipulate the threads of magic, but each arcane tradition is unique in its approach to the art. This guidebook expands the major and minor magical...   [click here for more]
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Sundered Skies Compendium 1

Sundered Skies Compendium 1


Take to the skies, before the skies take you! Sundered Skies: Compendium 1 contains 4 thrilling adventures full of peril, horror and madness. A shattered world. A thousand floating islands. A constant glow of madness. Sundered Skies begins where every other world ends. The Ice Tower takes the heroes to the artic wasteland of the Draining Sea. There they must contend with the elements, savages,...   [click here for more]
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Sundered Skies Compendium 2

Sundered Skies Compendium 2


Classic adventure in the void! Sundered Skies Compendium Two contains the Songs of Remorse mini-campaign plus a bonus adventure! A shattered world. A thousand floating islands. A constant glow of madness. Sundered Skies begins where every other world ends. Songs of remorse – Mindthief A Little Knowledge… Can Be A Dangerous Thing! What starts off as a routine courier job delivering...   [click here for more]
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All For One Adventure #01: Force Majeure

All For One Adventure #01: Force Majeure


Stand Your Ground, the King Must be Defended! Force Majeure is an adventure for is an adventure for All For One, and is meant to be played as an introductory mini-campaign for novice musketeers and their lackeys. It may also be played using the sample musketeers found in the All For One rulebook. Our heroic musketeers find themselves involved in a seemingly minor dispute between two noblemen;...   [click here for more]
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All For One Adventure #03: Le Mousquetaire Déshonoré Pt 2

All For One Adventure #03: Le Mousquetaire Déshonoré Pt 2


Evil Curses & Evil Deeds in the Abbey!

Le Baiser de la Mort is the second of four adventures in the Le Mousquetaire Déshonoré campaign.

In this adventure, France reels...   [click here for more]
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All For One Adventure #04: Le Mousquetaire Déshonoré Pt 3

All For One Adventure #04: Le Mousquetaire Déshonoré Pt 3


Evil Curses & Evil Deeds in the Abbey! Le Baiser de la Mort is the second of four adventures in the Le Mousquetaire Déshonoré campaign. In this adventure, France reels from an unexpected invasion as the characters are tasked with discovering why a mysterious agent, Le Faucon, has failed to provide information after being paid. The trail leads to Mont Saint-Michel, where a mysterious...   [click here for more]
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All For One Adventure #05: Le Mousquetaire Déshonoré Pt 4

All For One Adventure #05: Le Mousquetaire Déshonoré Pt 4


All For One Adventure #05: Le Mousquetaire Déshonoré Pt 4 The Grande Finale... Revenge is a Dish Best Served Cold! Le Mousquetaire Final is the fourth and final adventure in the Le Mousquetaire Déshonoré campaign. In Le Mousquetaire Final the characters finally face Delmar Boulanger, the former musketeer responsible for the deaths of several musketeers, all killed...   [click here for more]
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All For One: Paris Gothique

All For One: Paris Gothique


Paris Gothique is the definitive guide to Paris for All for One: Regime Diabolique. This supplement includes information on all the important figures, places, and secret societies in France’s capital city. Also included is information on Parisian streets, architecture, and other aspects of everyday life. In short, Paris Gothique provides the Game Master with everything needed to run swashbuckling...   [click here for more]
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All for One: Régime Diabolique Player's Guide

All for One: Régime Diabolique Player's Guide


THIS IS THE PLAYER'S GUIDE EBOOK VERSION The year is 1636 and France is a troubled nation.

A great and terrible evil gnaws at its core.

Darkness stalks the land.
click here for more]
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Daring Tales of Chivalry #01: A Knights Tale

Daring Tales of Chivalry #01: A Knights Tale


When two monks ask Sir David of Winchester and his entourage for help it seems like a righteous quest is beginning. But the monks of Muchelney Abbey lead a colorful and interesting life, and their problem is no earthly one. To save the monks physical bodies, and maybe their eternal souls, the knights must deal with a divine servant who guards a holy weapon and a French raiding party attacking southern...   [click here for more]
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Daring Tales of Chivalry #02 - Death at the Joust

Daring Tales of Chivalry #02 - Death at the Joust


WELCOME TO THE JOUST. WELCOME TO A MURDER MOST FOUL! The tilts are alive with the sound of jousting! The clash of swords and the thunder of charging horses is mixed with the sound of the excited crowd cheering on their favoured champion. All seems well at this popular tournament but foul deeds are about to be commited! Sir David and his illustrious band of heroic fighters enter the city of Wells. It...   [click here for more]
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Daring Tales of Chivalry #03: The Danbury Curse

Daring Tales of Chivalry #03: The Danbury Curse


In an ancient land lie dark secrets! Our heroic retinue has arrived in the marshy land of East Anglia. It seems to be gripped by a permanent winter that has made the local marsh people turn to the pagan gods hoping they can return the true order of the seasons.

All is not what it seems as our...   [click here for more]
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Daring Tales of Chivalry #04: Castle Fairstone & The Madness

Daring Tales of Chivalry #04: Castle Fairstone & The Madness


Treachery, Feuds, Fae, and Madness Triple Ace Games are proud to present the fourth in their Daring Tales of Chivalry series, and present two fully detailed adventures. Castle Fairstone puts the heroes between two feuding families locked in a castle. Soon they discover they aren't alone, and what starts, as a tense negotiation soon becomes a desperate fight for survival against strange unknown...   [click here for more]
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Hellfrost Land of Fire Calendar

Hellfrost Land of Fire Calendar


This product is a game world calendar for Hellfrost: Land of Fire. Each month fits on one landscape page. There isa page of general notes relating to the calendar at the start and a blank sheet for GMs who like to plan ahead (or players who want to keep a diary) at the back. A print friendly version is included. Please note that it does not list festivals held in specific cities in the Kingdoms...   [click here for more]
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Hellfrost Land of Fire Core Setting

Hellfrost Land of Fire Core Setting


About Land of Fire – The secrets of the sand revealed! Welcome, oh noble stranger, to a land of flying carpets, bound jinn, glittering palaces, scheming wizirs, regal sphinxes, and trap-laden tombs bloated with fabulous treasure! Freed from enslavement under the jinn five centuries ago by Suleiman the Great, the races of Al-Shirkuh, the Land of Fire, have prospered. Here,...   [click here for more]
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Hellfrost Land of Fire Realm Guide #0: The Bedu

Hellfrost Land of Fire Realm Guide #0: The Bedu


The divisions of the great desert into distinct regions are the invention of modern cartographers. To the nomads that live in the wilderness, borders are meaningless, for the landscape ebbs and flows with the wind, and no one rules here. Similarly, while it is not uncommon for scholars and sages to define Bedu tribes by their homeland, they are as varied as the dunes, sharing only their love of the...   [click here for more]
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Hellfrost Land of Fire Realm Guide #10: Plains of Ash

Hellfrost Land of Fire Realm Guide #10: Plains of Ash


Once the home of the cakali, once a center of enlightenment and invention, once a green and pleasant land, the Plains of Ash is now a blasted wasteland, a testament to the unearthly might and fury of the jinn. To most it is a featureless waste, a stain on the landscape to be avoided out of fear of what might lurk there. To the cakali, it is their spiritual home, and a reminder that freedom requires...   [click here for more]
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Hellfrost Land of Fire Realm Guide #11: The Grazelands

Hellfrost Land of Fire Realm Guide #11: The Grazelands


Once a verdant landscape of grass and flowering plants, the Grazelands are slowly being swallowed by the relentless sands. Trade, which brought great wealth to the inhabitants, has declined sharply, though there is still some money to be made from making the long trip to the northern lands. The shrinking grass is placing the tribes under greater strain, and tensions are high. The times are changing,...   [click here for more]
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Hellfrost Land of Fire Realm Guide #12: The Mirrorsands

Hellfrost Land of Fire Realm Guide #12: The Mirrorsands


The Mirrorsands is one of the holiest sites in Al-Shirkuh. Here Suleiman single-hand­edly defeated the jinn, bringing an end to the War of Copper Jars. Pilgrims flock here in great numbers, but the journey is not without hardships. Glare so bright it can sear one’s eyes, a total lack of food and water, and blistering heat test the spirit as well as the physical strength of those who wish...   [click here for more]
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Hellfrost Land of Fire Realm Guide #13: Jadid, City of Trade

Hellfrost Land of Fire Realm Guide #13: Jadid, City of Trade


Welcome, noble strangers, to the City of Trade! Portrayed by storytellers as a city of endless opportunity, Jadid, City of Trade and Gateway to the Jade Empire, is nothing of the sort. A few citizens have prospered on the blood and sweat of others, and it is they who have the only voice. For most, Jadid is like any other city—a place to live, work, and die a pauper. It is not a city without...   [click here for more]
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Hellfrost Land of Fire Realm Guide #14: The Scorpion Lands of Old

Hellfrost Land of Fire Realm Guide #14: The Scorpion Lands of Old


Older than the race of men, the scorpionmen have haunted the wide valley and steep hills for millennia. Countless times they have risen to power and fallen into slavery. Once again they are on the ascent, for a new power has arisen, one whose will has united the divided tribes under his banner. Once again, the shadow of the scorpion has fallen across the central desert. Few outsiders explore the realm,...   [click here for more]
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Hellfrost Land of Fire Realm Guide #1: Hekata

Hellfrost Land of Fire Realm Guide #1: Hekata


Once a rich and mighty empire, Hekata was brought to ruin by the pride and fear of its mightiest ruler. Had it not succumbed to corruption, it might have gone on to conquer the entire continent. But that was not its fate. Cursed by the gods and shunned by the living, Hekata is now a realm of death and damnation, a place where the wise do not tread. This supplement expands on material in the Hellfrost:...   [click here for more]
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Hellfrost Land of Fire Realm Guide #2: The Jinn Lands of Old

Hellfrost Land of Fire Realm Guide #2: The Jinn Lands of Old


For 800 years the Jinn Lands were the center of a vast, aggressive, magic-rich empire. For 800 years they were the home of countless slaves, forced into servitude by their unearthly masters. But now they are a land of blasted ruins and distant memories, of lone caravanserais and remote oases. Although their cities are gone, reduced to dust by the rebellious slave, the jinn still lurk here in small...   [click here for more]
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Hellfrost Land of Fire Realm Guide #3: The Great Northern Desert

Hellfrost Land of Fire Realm Guide #3: The Great Northern Desert


Although considered a desolate wasteland by the settled races, the Great Northern Des­ert is the cradle of many civilizations. Although now considered separate lands, the spheres of influence of the gatormen, ophidae, scorpionmen, not to mention fallen Hekata, rose, clashed, and fell here. Even the jinn lorded over the northern desert once. Yet for each of these known ancient cultures a dozen more...   [click here for more]
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Hellfrost Land of Fire Realm Guide #4: The Great Southern Desert

Hellfrost Land of Fire Realm Guide #4: The Great Southern Desert


The area encompassing the Great Southern Desert may be but a fraction of the continent, but it remains a vast, largely unexplored realm. While the ruins common in the Great Northern Desert are scarce, there are still many places where men have not trodden in centuries, and many dangers awaiting the unwary traveler. This supplement explores the origins of the sand goblins, expands the cult of Marqod...   [click here for more]
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Hellfrost Land of Fire Realm Guide #5: The Southern Oceans

Hellfrost Land of Fire Realm Guide #5: The Southern Oceans


Due to the geographic layout of Al-Shirkuh, trade between the disparate major regions is carried across the burning interior. Yet the turbulent seas remain a vital link between cities sharing the same coastline, well-travelled routes along which men and cargoes are ferried. Despite their skill as navigators, the mariners of Al-Shirkuh avoid the deep ocean, for here dwell fearsome giants, voracious...   [click here for more]
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Hellfrost Land of Fire Realm Guide #6: The Heart of Fire

Hellfrost Land of Fire Realm Guide #6: The Heart of Fire


In the center of Al-Shirkuh lies a burning wasteland of choking ash, boiling mud pools, chocking sulfur, scorching winds, and rivers of bubbling lava. In the core lies a vast crater, fed by lava rivers, its heat the enemy of flesh, its glow a beacon that illuminates the desert for countless leagues. Never conquered, it is home only to fire giants, elemental beings, and a handful of hardy orc tribes....   [click here for more]
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Hellfrost Land of Fire Realm Guide #7: The Salt Basin

Hellfrost Land of Fire Realm Guide #7: The Salt Basin


The Salt Basin, a vast depression devoid of water and vegetation, ranks as one of the most inhospitable places in Al-Shirkuh. And yet there is life in this blistering hot wilderness. Strange creatures immune to the need for water haunt the interior, while slaves toil under the whip to extract slabs of precious salt for sale in the great markets. Inside you’ll find: * Expanded information on...   [click here for more]
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Hellfrost Land of Fire Realm Guide #8: The Empty Zone

Hellfrost Land of Fire Realm Guide #8: The Empty Zone


West of the Southern Trade Road lies the Empty Zone, so named because there are no oases and no permanent settlements. A desolate, arid wasteland of sand and ruins, it was once a vibrant center of civilization. For many who dare walk the shifting sands, all that awaits is death, and yet adventurers and opportunists are drawn here, for the countless ruins are supposed to hold wondrous treasures. Inside...   [click here for more]
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Hellfrost Land of Fire Realm Guide #9: The Great Dune Sea

Hellfrost Land of Fire Realm Guide #9: The Great Dune Sea


A land of howling wind, monstrous sand dunes, no standing water, and an ever-chang­ing landscape, the Great Dune Sea is widely regarded as a wasteland. Yet nomads make their home on the outskirts, tending their flocks on the sparse vegetation of the desert and eking a living as traders and guides. Within the dunes, so legends say, lie several ruined cities, mostly covered in sand, but occasionally...   [click here for more]
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Hellfrost LOF Adventure: #01 - Curse of the Sand Lord

Hellfrost LOF Adventure: #01 - Curse of the Sand Lord


Beneath the burning sands a memory is awakening… For a band of young heroes eager for adventure and glory, escorting a merchant to a rendezvous with a Bedu tribe promises little excitement. But all is not well in the endless sands. A great evil has awakened after millennia of slumber; an evil that is preparing to unleash its dark powers on the unsuspecting citizens of Al-Shirkuh....   [click here for more]
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Hellfrost LOF: Tales from the Sands

Hellfrost LOF: Tales from the Sands


The heroes of old are long dead, but they are far from forgotten. For untold generations their names have flowed through time, their lives immortalized through the storytellers who speak of their courage, wit, and good fortune. Now the time has come for new names to be added to the list of honor and new stories to be told. The path ahead for those chosen to carry the burden of hero status will...   [click here for more]
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Hellfrost: Bestiary

Hellfrost: Bestiary


PREPARE TO FIGHT FOR YOUR LIVES! Enter a world where Ice Demons and Frost Wights wait to destroy the careless adventurer. Do you dare to tread the same path as them? This core book for the Hellfrost setting contains information and statistics for over 300 hazards, monsters, and citizens of Rassilon. Whether your heroes explore the Hearthlands or the Hellfrost itself, all manner of potential...   [click here for more]
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Hellfrost: Gazetteer

Hellfrost: Gazetteer


TRAVEL THE LANDS OF SNOW AND ICE A world of adventure at your fingertips! This supplement for the Hellfrost setting details the entire continent of Rassilon. From the snow-shrouded wastes of the High Winterlands to the relatively warm hills of the southern Hearthlands, this book covers every realm and major settlement, plus numerous sites of adventure. A handy reference section provides the...   [click here for more]
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Hellfrost: GM Screen

Hellfrost: GM Screen


All the Hellfrost vital information at your fingertips!

A selection of tables and important game information for players and GM's alike to fit your Customizeable GM Screen. Note: Does only include tables from the Hellfrost Players Guide ...   [click here for more]
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Hellfrost: Heroes & Villains Comp

Hellfrost: Heroes & Villains Comp


AN ARMY OF CHARACTERS AWAIT YOUR COMMAND! The population of the winter-wracked northern lands is not particularly high, but it is varied. Commoners and nobles, mages and clerics, healers and warriors, merchants and thieves, wise men and fools, heroes and cowards, all walk the frozen realm. Inside you’ll find over 60 characters ready to be dropped into any Hellfrost campaign or used as player...   [click here for more]
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Hellfrost: Legendary Endeavors

Hellfrost: Legendary Endeavors


LEGENDS LIVE FOREVER! Whether your hero is a mighty warrior, devout cleric, cunning mage, wise scholar, or cunning thief, his adventures are the stuff from which legends are born. Others, now long dead, have already walked that long and arduous road. This is their story - and yours! This sourcebook for Hellfrost includes: * Rules for creating the most powerful magic items known - legendary relics...   [click here for more]
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Hellfrost: Player's Guide

Hellfrost: Player's Guide


An endless winter is coming... 500 years ago: From the frozen far north, beyond the civilized lands with their rolling hills and forests, arose a mighty army of frost giants, ice devils, Hellfrost dragons, and fearsome orcs, servants all of the ice god Thrym. So began the terrible Blizzard War and the downfall of the mighty empires of man Today: The races of the southern lands may...   [click here for more]
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Hellfrost: Rassilon Expansion

Hellfrost: Rassilon Expansion


THE ENDLESS WINTER CONTINUES. In the frozen lands of the northern continent powerful boasts boast of future deeds; clerics scan the natural world for signs from their gods; family and friends, tied by oaths of allegiance, rally together to combat deadly threats; wise sages and scholars plunder the few remaining libraries; and those who fall are buried with valuable grave goods. And now your heroes...   [click here for more]
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Hellfrost: Rassilon Expansion II

Hellfrost: Rassilon Expansion II


PREPARE TO FIGHT AGAINST THE WINTER! In the frozen lands of the northern continent proud warriors recite the deeds of their ancestors; intrepid explorers cross the storm-wracked oceans or delve into Ertha’s dark realm; clerics invoke miracles with the power to affect hundreds of lives; and powerful organizations strive to make the land a safer place. And now your heroes can join them! The...   [click here for more]
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Leagues of Adventure - Core Rules

Leagues of Adventure - Core Rules


Welcome to Leagues of Adventure a rip-roaring setting of exploration and derring-do in the late Victorian Age! Leagues of Adventure is a roleplaying game set in the late Victorian Age, a gritty steampunk game where the hostile natives are a serious threat, a pulp action game where the characters eat savage warriors for breakfast, a highly cinematic one which allows the characters to swing single-handedly...   [click here for more]
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