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 Hottest Fantasy, Settings from Triple Ace Games

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Hellfrost Land of Fire Realm Guide #15: The Salt Marsh

Hellfrost Land of Fire Realm Guide #15: The Salt Marsh


The verdant landscape of the Salt Marsh has lured many a curious traveler to his death. For sure it is rich in ruins untouched by human hands, but it is also home to fierce gator­men whose ancient civilization is threatened by civil war, as well as more dangerous foes. Inside you’ll find: * Insight into the problems besetting the gatormen. * An overview of the many perils facing explorers....   [click here for more]
Triple Ace Games  $3.49

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Hellfrost Land of Fire Realm Guide #16: Realm of the Medusae

Hellfrost Land of Fire Realm Guide #16: Realm of the Medusae


For thousands of years the medusae have slumbered beneath the Statue Hills, waking only once every century or so to check on their minions and put their long-term plans into action. The return of the ophidae has given them new hope, for now it is possible to sire a new generation. Soon their eggs will hatch. Soon the hatchlings will grow to adulthood. Soon the medusae will emerge from the subterranean...   [click here for more]
Triple Ace Games  $2.99

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Hellfrost Land of Fire Realm Guide #17: The Snakelands of Old

Hellfrost Land of Fire Realm Guide #17: The Snakelands of Old


For two millennia the snakemen of old have been spoken of only as ghosts, for it has long been known they were destroyed by the armies of mighty Hekata. If only such tales were true. Entering a state of self-imposed exile, the ophidae have waited patiently for the signal for them to emerge once and rebuild their once glorious empire. At long last the stars have aligned. Nomads in the surrounding regions...   [click here for more]
Triple Ace Games  $2.99

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Hellfrost Land of Fire Realm Guide #18: Jubbah, City of Monkeys

Hellfrost Land of Fire Realm Guide #18: Jubbah, City of Monkeys


Unknown to the outside world yet claiming to exist for millennia, and populated by talking simians mentioned in no musty records, until recently Jubbah was isolated from the outside world by its fearful citizens. Slowly, it has to come to accept its part in the greater world, and its gates are now open to traders and sightseers of other races. Come now and explore Jubbah, City of Monkeys! Inside...   [click here for more]
Triple Ace Games  $1.99

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Hellfrost Land of Fire Realm Guide #19: The Al-Wazir Sultanate

Hellfrost Land of Fire Realm Guide #19: The Al-Wazir Sultanate


Welcome one and all to the Al-Wazir Sultanate, the physical manifestation of Suleiman’s dream! For just a few dinars this marvellous guide book will detail the many delights of our great cities, introduce you to many illustrious persons, and explore our wise and benevolent culture! Within these pages you will find stories of danger and glory, learn about the mysterious jinn, and find fuel enough...   [click here for more]
Triple Ace Games  $12.99

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Hellfrost Land of Fire Realm Guide #20: The Caliphate of Al-Shirkuh

Hellfrost Land of Fire Realm Guide #20: The Caliphate of Al-Shirkuh


Welcome one and all to the Caliphate of Al-Shirkuh, a land where the Faithful have found paradise! For just a handful of lowly coins this marvelous guide book will detail the many delights of our great cities, introduce you to many illustrious persons, and explore our enlightened and benevolent culture! Within these pages you will find stories of danger and glory, learn about those who honor the gods,...   [click here for more]
Triple Ace Games  $11.99

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Hellfrost Land of Fire Realm Guide #10: Plains of Ash

Hellfrost Land of Fire Realm Guide #10: Plains of Ash


Once the home of the cakali, once a center of enlightenment and invention, once a green and pleasant land, the Plains of Ash is now a blasted wasteland, a testament to the unearthly might and fury of the jinn. To most it is a featureless waste, a stain on the landscape to be avoided out of fear of what might lurk there. To the cakali, it is their spiritual home, and a reminder that freedom requires...   [click here for more]
Triple Ace Games  $3.49

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Hellfrost Land of Fire Realm Guide #11: The Grazelands

Hellfrost Land of Fire Realm Guide #11: The Grazelands


Once a verdant landscape of grass and flowering plants, the Grazelands are slowly being swallowed by the relentless sands. Trade, which brought great wealth to the inhabitants, has declined sharply, though there is still some money to be made from making the long trip to the northern lands. The shrinking grass is placing the tribes under greater strain, and tensions are high. The times are changing,...   [click here for more]
Triple Ace Games  $3.49

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Hellfrost Land of Fire Realm Guide #12: The Mirrorsands

Hellfrost Land of Fire Realm Guide #12: The Mirrorsands


The Mirrorsands is one of the holiest sites in Al-Shirkuh. Here Suleiman single-hand­edly defeated the jinn, bringing an end to the War of Copper Jars. Pilgrims flock here in great numbers, but the journey is not without hardships. Glare so bright it can sear one’s eyes, a total lack of food and water, and blistering heat test the spirit as well as the physical strength of those who wish...   [click here for more]
Triple Ace Games  $3.49

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Hellfrost Land of Fire Realm Guide #13: Jadid, City of Trade

Hellfrost Land of Fire Realm Guide #13: Jadid, City of Trade


Welcome, noble strangers, to the City of Trade! Portrayed by storytellers as a city of endless opportunity, Jadid, City of Trade and Gateway to the Jade Empire, is nothing of the sort. A few citizens have prospered on the blood and sweat of others, and it is they who have the only voice. For most, Jadid is like any other city—a place to live, work, and die a pauper. It is not a city without...   [click here for more]
Triple Ace Games  $2.99

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Hellfrost Land of Fire Realm Guide #14: The Scorpion Lands of Old

Hellfrost Land of Fire Realm Guide #14: The Scorpion Lands of Old


Older than the race of men, the scorpionmen have haunted the wide valley and steep hills for millennia. Countless times they have risen to power and fallen into slavery. Once again they are on the ascent, for a new power has arisen, one whose will has united the divided tribes under his banner. Once again, the shadow of the scorpion has fallen across the central desert. Few outsiders explore the realm,...   [click here for more]
Triple Ace Games  $3.49

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Hellfrost Land of Fire Realm Guide #1: Hekata

Hellfrost Land of Fire Realm Guide #1: Hekata


Once a rich and mighty empire, Hekata was brought to ruin by the pride and fear of its mightiest ruler. Had it not succumbed to corruption, it might have gone on to conquer the entire continent. But that was not its fate. Cursed by the gods and shunned by the living, Hekata is now a realm of death and damnation, a place where the wise do not tread. This supplement expands on material in the Hellfrost:...   [click here for more]
Triple Ace Games  $3.99

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Hellfrost Land of Fire Realm Guide #2: The Jinn Lands of Old

Hellfrost Land of Fire Realm Guide #2: The Jinn Lands of Old


For 800 years the Jinn Lands were the center of a vast, aggressive, magic-rich empire. For 800 years they were the home of countless slaves, forced into servitude by their unearthly masters. But now they are a land of blasted ruins and distant memories, of lone caravanserais and remote oases. Although their cities are gone, reduced to dust by the rebellious slave, the jinn still lurk here in small...   [click here for more]
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Hellfrost Land of Fire Realm Guide #3: The Great Northern Desert

Hellfrost Land of Fire Realm Guide #3: The Great Northern Desert


Although considered a desolate wasteland by the settled races, the Great Northern Des­ert is the cradle of many civilizations. Although now considered separate lands, the spheres of influence of the gatormen, ophidae, scorpionmen, not to mention fallen Hekata, rose, clashed, and fell here. Even the jinn lorded over the northern desert once. Yet for each of these known ancient cultures a dozen more...   [click here for more]
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Hellfrost Land of Fire Realm Guide #4: The Great Southern Desert

Hellfrost Land of Fire Realm Guide #4: The Great Southern Desert


The area encompassing the Great Southern Desert may be but a fraction of the continent, but it remains a vast, largely unexplored realm. While the ruins common in the Great Northern Desert are scarce, there are still many places where men have not trodden in centuries, and many dangers awaiting the unwary traveler. This supplement explores the origins of the sand goblins, expands the cult of Marqod...   [click here for more]
Triple Ace Games  $3.49

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Hellfrost Land of Fire Realm Guide #5: The Southern Oceans

Hellfrost Land of Fire Realm Guide #5: The Southern Oceans


Due to the geographic layout of Al-Shirkuh, trade between the disparate major regions is carried across the burning interior. Yet the turbulent seas remain a vital link between cities sharing the same coastline, well-travelled routes along which men and cargoes are ferried. Despite their skill as navigators, the mariners of Al-Shirkuh avoid the deep ocean, for here dwell fearsome giants, voracious...   [click here for more]
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Hellfrost Land of Fire Realm Guide #6: The Heart of Fire

Hellfrost Land of Fire Realm Guide #6: The Heart of Fire


In the center of Al-Shirkuh lies a burning wasteland of choking ash, boiling mud pools, chocking sulfur, scorching winds, and rivers of bubbling lava. In the core lies a vast crater, fed by lava rivers, its heat the enemy of flesh, its glow a beacon that illuminates the desert for countless leagues. Never conquered, it is home only to fire giants, elemental beings, and a handful of hardy orc tribes....   [click here for more]
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Hellfrost Land of Fire Realm Guide #7: The Salt Basin

Hellfrost Land of Fire Realm Guide #7: The Salt Basin


The Salt Basin, a vast depression devoid of water and vegetation, ranks as one of the most inhospitable places in Al-Shirkuh. And yet there is life in this blistering hot wilderness. Strange creatures immune to the need for water haunt the interior, while slaves toil under the whip to extract slabs of precious salt for sale in the great markets. Inside you’ll find: * Expanded information on...   [click here for more]
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Hellfrost Land of Fire Realm Guide #8: The Empty Zone

Hellfrost Land of Fire Realm Guide #8: The Empty Zone


West of the Southern Trade Road lies the Empty Zone, so named because there are no oases and no permanent settlements. A desolate, arid wasteland of sand and ruins, it was once a vibrant center of civilization. For many who dare walk the shifting sands, all that awaits is death, and yet adventurers and opportunists are drawn here, for the countless ruins are supposed to hold wondrous treasures. Inside...   [click here for more]
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Hellfrost Land of Fire Realm Guide #9: The Great Dune Sea

Hellfrost Land of Fire Realm Guide #9: The Great Dune Sea


A land of howling wind, monstrous sand dunes, no standing water, and an ever-chang­ing landscape, the Great Dune Sea is widely regarded as a wasteland. Yet nomads make their home on the outskirts, tending their flocks on the sparse vegetation of the desert and eking a living as traders and guides. Within the dunes, so legends say, lie several ruined cities, mostly covered in sand, but occasionally...   [click here for more]
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Hellfrost: Heroes & Villains

Hellfrost: Heroes & Villains


The population of the winter-wracked northern lands is not particularly high, but it is varied. Commoners and nobles, mages and clerics, healers and warriors, merchants and thieves, wise men and fools, heroes and cowards, all walk the frozen realm. Most have mundane dreams. They want to feed their families, earn enough money to pay their taxes, avoid being killed by some horrible beast, serve their...   [click here for more]
Triple Ace Games  $5.99

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Hellfrost: Heroes & Villains 2: Spellcasters

Hellfrost: Heroes & Villains 2: Spellcasters


The population of the winter-wracked northern lands is not particularly high, but it is varied. Commoners and nobles, mages and clerics, healers and warriors, merchants and thieves, wise men and fools, heroes and cowards, all walk the frozen realm. But those the Norns have touched have greater goals. Some crave base things such as wealth and power, others desire revenge for actual or perceived wrongs,...   [click here for more]
Triple Ace Games  $5.99

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Hellfrost: Local Customs

Hellfrost: Local Customs


Faith is inseparable from daily life in the eyes of the citizens of the frozen north. From major holy days celebrated across the land to minor holy days honored in just a single settlement, their calendar is awash with religious holidays. This product details 50 minor religious festivals in which characters can partake during their travels. Although written for the Hellfrost setting, the...   [click here for more]
Triple Ace Games  $3.99

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Hellfrost: Resource Management

Hellfrost: Resource Management


Your characters may be able to slay dragons, but do they have what it takes to govern a village, command a mercenary company, or lead a temple? Although Hellfrost is primarily a game about adventuring and heroic deeds, it also rewards characters who have invested in the Noble, Rich, or Filthy Rich Edges, or achieved positions of power through roleplaying. This supplement takes a look at...   [click here for more]
Triple Ace Games  $4.99

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Hellfrost: Resource Miracles

Hellfrost: Resource Miracles


Clerics are well-known for invoking miracles, channeling the power of the gods into the mortal realm. For the most part, these are short-lived effects and of little consequence in the grand scheme of things. While a bolt may strike down a king, he is but one man. But there are more powerful miracles known to clerics, miracles whose workings can affect entire communities for as long as a year....   [click here for more]
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Savage Worlds All for One: Regime Diabolique

Savage Worlds All for One: Regime Diabolique


The year is 1636 and France is a troubled nation. A great and terrible evil gnaws at its core and darkness stalks the land. All that stands between chaos and order are the King’s Musketeers. Explore a France of swashbuckling action, powerful magic, daring deeds, courtly intrigue, witty repartee, and vile monsters! The characters are France’s bravest and proudest defenders, the King’s...   [click here for more]
Triple Ace Games  $26.99

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Sundered Skies - Players Guide

Sundered Skies - Players Guide


The people of the Skies survive, tested by an unimaginable apocalypse, struggling daily against ravenous beasts, sky pirates, and the effects of the inescapable voidglow! But the fate of the Skies is in danger! The magic of the glow is not the only taint in this unforgiving realm. Dark forces conspire to bring the Skies to the brink of an even greater catastrophe. Can you survive long enough to discover...   [click here for more]
Triple Ace Games  $14.99

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Sundered Skies - Setting Book

Sundered Skies - Setting Book


Sunderd Skies ebook - players guide and full setting! The people of the Skies survive, tested by an unimaginable apocalypse, struggling daily against ravenous beasts, sky pirates, and the effects of the inescapable voidglow! But the fate of the Skies is in danger! The magic of the glow is not the only taint in this unforgiving realm. Dark forces conspire to bring the Skies to the brink of an even...   [click here for more]
Triple Ace Games  $16.74

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Sundered Skies Island Guide #01: Gateway

Sundered Skies Island Guide #01: Gateway


Gateway; The scavenger isle, the pirate isle. Gateway floats on the fringes of the monster haunted ruins of the Shattered City, and is the first port of call for those seeking to make their fortune. Gateway is home to a transient mass of scavengers, criminals, pirates, gangs and thrill seekers. However, Gateway is not a total haven from the dangers of the Shattered City, it holds dangers of...   [click here for more]
Triple Ace Games  $3.99

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