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 Hottest Titles from Triple Ace Games

Land of FireLeagues of AdventureHellfrost
All For One Regime Diabolique UbiquityNecropolis 2350Daring Tales of Adventure
Daring Tales of the Space LanesDaring Tales of the SprawlSundered Skies
Daring Tales of ChivalryWonderland No MoreAll For One Savage Worlds
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G-Men & Gangsters Faction Pack #1

G-Men & Gangsters Faction Pack #1


Suits meets science in the first G-Men & Gangsters Faction Pack! Leading the United States war against the criminal factions terrorizing the land are the stalwart agents of the FBI. Faced against them are the operatives and weapons of the mysterious Doctor Destructo, a figure whose scientific achievements goes far beyond the realms of the mundane. This Faction Pack contains background information,...   [click here for more]
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G-Men & Gangsters Faction Pack #2

G-Men & Gangsters Faction Pack #2


One Riot, One Ranger! Staunch defenders of the Union of Southern States, the Texas Rangers have a reputation for getting the job done. Under President Wetterman, the Rangers have risen to new heights and been bestowed with new law enforcement powers. No longer a band of cowboys riding the plains, the Rangers have the latest equipment and vehicles, and a no-nonsense attitude to solving crime. This...   [click here for more]
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G-Men & Gangsters Faction Pack #3

G-Men & Gangsters Faction Pack #3


Patriotism takes many forms. As the Gang Wars spiral out of control, the government in Washington unleashes its secret weapon. Men of valor equipped with experimental rocket packs, the Rocket Rangers stand ready to defend their nation from any threat. Meanwhile, the Nazis are out to steal as much weird science as they can from the Americans. Unofficially, the Fuhrer sees the Gang Wars as an invaluable...   [click here for more]
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Hellfrost Action Deck

Hellfrost Action Deck


Add a whole new dimension to your Hellfrost games! The hellfrost Action Deck has been designed with all new artwork and includes rune effects which will enhance your Savage Worlds driven Hellfrost games! The Hellfrost Action Deck includes 54 cards with all new artwork designed by Chris Kuhlman. Grab your deck today and start your adventure in the frozen lands of Hellfrost! *This is a Print-on-Demand...   [click here for more]
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Hellfrost Adventure Compendium I

Hellfrost Adventure Compendium I


This book contains a collection of four Novice fantasy adventures designed for the popular Hellfrost setting. Each adventure gives detailed information for the GM and includes all the story background, maps and full creature stats for easy play. Adventures contained in this book are: Lair of the Vermin Lord The Dark Seed Pirates of the Crystalflow The Eostre Festival Hellfrost™ is an...   [click here for more]
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Hellfrost Adventure Compendium II

Hellfrost Adventure Compendium II


TAKE THE NEXT STEP IN EXPLORING HELLFROST WITH THIS EPIC SERIES OF SEASONED ADVENTURES! This book contains a collection of four Seasoned fantasy adventures designed for the popular Hellfrost setting. Each adventure gives detailed information for the GM and includes all the story background, maps and full creature stats for easy play. Adventures contained in this book are: The Lost City of Paraxus...   [click here for more]
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Hellfrost Adventure Compendium III

Hellfrost Adventure Compendium III


TAKE THE NEXT STEP IN EXPLORING HELLFROST WITH THIS EPIC SERIES OF HEROIC ADVENTURES! A caravan of slain refugees isn’t an unusual sight, especially in winter, but why do they have their weapons drawn yet show no sign of wounds? And who are the mysterious “white men” of which the lone survivor speaks? . Fate has drawn heroes into a race to uncover the secrets of the past, secrets...   [click here for more]
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Hellfrost Adventure Compendium IV

Hellfrost Adventure Compendium IV


IN THIS FINAL SET OF VETERAN ADVENTURES FOR RASSILON TAKE YOUR GAME TO A NEW HEIGHT! Before the Blizzard War, the Convocation of Elementalists had many schools of magic. Many of the remote schools were destroyed during the conflict, the great secrets they held thought lost forever. Recently one establishment has been rediscovered, one which the Convocation would like explored and looted. For five...   [click here for more]
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Hellfrost Calendar

Hellfrost Calendar


Fed up of getting calendars for Christmas? Well, you might enjoy this one! Need help remembering all those holy days your character should be honoring? Maybe you're a GM trying to plan out a campaign. The Hellfrost calendar presents a sheet for each of the 13 months, detailing the season, typical activities, and the holy days and high holy days of the minor and major gods. A notes page allows you...   [click here for more]
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Hellfrost Creature Guide: Bufomi

Hellfrost Creature Guide: Bufomi


Most citizens know of bufomi only through travelers' tales. Jokingly referred to as "toadies," they are often portrayed as harmless, backward simpletons practicing a bizarre toad-worshipping faith. But those who dwell near the dank marshes the bufomi call home tell no such stories, for they know how savage and cunning the toad-men can be when aroused. Their culture is a violent one, where the strong...   [click here for more]
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Hellfrost Creature Guide: Frost Giants

Hellfrost Creature Guide: Frost Giants


The civilized races fear many monstrous breeds, but none more than the frost giants. Each winter-loving, towering fiend is a one-man company, with the strength of a blizzard and the fortitude of a glacier. Individually, they are a great menace; when they gather in numbers, they are nearly unstoppable. Those are beholden to hold back the forces of winter would be wise to heed the advice presented here,...   [click here for more]
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Hellfrost Creature Guide: Fungals

Hellfrost Creature Guide: Fungals


Exploring Ertha's Realm just got a whole lot slimier. Fungals are one of the strangest creatures ever seen in the Hearthlands. Widely regarded as crop stealing pests, they are usually attacked on sight. Most citizens believe they are a primitive and barbaric race. While it is certainly true they lack any form of technology and complex society, they are a fascinating race, and one not to be underestimated...   [click here for more]
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Hellfrost Creature Guide: Golems

Hellfrost Creature Guide: Golems


Until the destructive Golem War ravaged the northern continent, golems were used across lands held. They were created in great number by the Anari, who employed them as near-mindless slaves, automatons programmed to follow orders without question or concern for their own well-being. Today, golems are virtually unknown, bogeymen used to scare children and adults alike. This supplement briefly explores...   [click here for more]
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Hellfrost Creature Guide: Ice Goblins

Hellfrost Creature Guide: Ice Goblins


From the Hearthlands to the High Winterlands, the snow shrouded forests and ice covered mountains are home to countless ice goblins. Often dismissed as lesser foes due to their size and cowardly nature, many a hero has met his death on the spear of a snarling, blue-skinned goblin. This supplement delve into ice goblin culture and society. It explores their origins, anatomy, social structure, habitat,...   [click here for more]
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Hellfrost Creature Guide: Kreana

Hellfrost Creature Guide: Kreana


Many are the terrors of the deep ocean. While fishermen and sailors fear sudden squalls and colossal whales, nothing strikes dread into their hearts as much as talk of the dreaded "shark-men." Remorseless killers, they stalk the waters of Rassilon, attacking ships and raiding coastal communities for treasure and food. This supplement takes a look inside the culture of the kreana. Although...   [click here for more]
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Hellfrost Encounters Book 1

Hellfrost Encounters Book 1


Title: Hellfrost Encounters Book 1

Game Line: Hellfrost/Savage Worlds

Category: Setting Supplement

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Hellfrost Land of Fire Calendar

Hellfrost Land of Fire Calendar


This product is a game world calendar for Hellfrost: Land of Fire. Each month fits on one landscape page. There isa page of general notes relating to the calendar at the start and a blank sheet for GMs who like to plan ahead (or players who want to keep a diary) at the back. A print friendly version is included. Please note that it does not list festivals held in specific cities in the Kingdoms...   [click here for more]
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Hellfrost Land of Fire Core Setting

Hellfrost Land of Fire Core Setting


About Land of Fire – The secrets of the sand revealed! Welcome, oh noble stranger, to a land of flying carpets, bound jinn, glittering palaces, scheming wizirs, regal sphinxes, and trap-laden tombs bloated with fabulous treasure! Freed from enslavement under the jinn five centuries ago by Suleiman the Great, the races of Al-Shirkuh, the Land of Fire, have prospered. Here,...   [click here for more]
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Hellfrost Land of Fire Realm Guide #0: The Bedu

Hellfrost Land of Fire Realm Guide #0: The Bedu


The divisions of the great desert into distinct regions are the invention of modern cartographers. To the nomads that live in the wilderness, borders are meaningless, for the landscape ebbs and flows with the wind, and no one rules here. Similarly, while it is not uncommon for scholars and sages to define Bedu tribes by their homeland, they are as varied as the dunes, sharing only their love of the...   [click here for more]
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Hellfrost Land of Fire Realm Guide #10: Plains of Ash

Hellfrost Land of Fire Realm Guide #10: Plains of Ash


Once the home of the cakali, once a center of enlightenment and invention, once a green and pleasant land, the Plains of Ash is now a blasted wasteland, a testament to the unearthly might and fury of the jinn. To most it is a featureless waste, a stain on the landscape to be avoided out of fear of what might lurk there. To the cakali, it is their spiritual home, and a reminder that freedom requires...   [click here for more]
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Hellfrost Land of Fire Realm Guide #11: The Grazelands

Hellfrost Land of Fire Realm Guide #11: The Grazelands


Once a verdant landscape of grass and flowering plants, the Grazelands are slowly being swallowed by the relentless sands. Trade, which brought great wealth to the inhabitants, has declined sharply, though there is still some money to be made from making the long trip to the northern lands. The shrinking grass is placing the tribes under greater strain, and tensions are high. The times are changing,...   [click here for more]
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Hellfrost Land of Fire Realm Guide #12: The Mirrorsands

Hellfrost Land of Fire Realm Guide #12: The Mirrorsands


The Mirrorsands is one of the holiest sites in Al-Shirkuh. Here Suleiman single-hand­edly defeated the jinn, bringing an end to the War of Copper Jars. Pilgrims flock here in great numbers, but the journey is not without hardships. Glare so bright it can sear one’s eyes, a total lack of food and water, and blistering heat test the spirit as well as the physical strength of those who wish...   [click here for more]
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Hellfrost Land of Fire Realm Guide #13: Jadid, City of Trade

Hellfrost Land of Fire Realm Guide #13: Jadid, City of Trade


Welcome, noble strangers, to the City of Trade! Portrayed by storytellers as a city of endless opportunity, Jadid, City of Trade and Gateway to the Jade Empire, is nothing of the sort. A few citizens have prospered on the blood and sweat of others, and it is they who have the only voice. For most, Jadid is like any other city—a place to live, work, and die a pauper. It is not a city without...   [click here for more]
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Hellfrost Land of Fire Realm Guide #14: The Scorpion Lands of Old

Hellfrost Land of Fire Realm Guide #14: The Scorpion Lands of Old


Older than the race of men, the scorpionmen have haunted the wide valley and steep hills for millennia. Countless times they have risen to power and fallen into slavery. Once again they are on the ascent, for a new power has arisen, one whose will has united the divided tribes under his banner. Once again, the shadow of the scorpion has fallen across the central desert. Few outsiders explore the realm,...   [click here for more]
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Hellfrost Land of Fire Realm Guide #1: Hekata

Hellfrost Land of Fire Realm Guide #1: Hekata


Once a rich and mighty empire, Hekata was brought to ruin by the pride and fear of its mightiest ruler. Had it not succumbed to corruption, it might have gone on to conquer the entire continent. But that was not its fate. Cursed by the gods and shunned by the living, Hekata is now a realm of death and damnation, a place where the wise do not tread. This supplement expands on material in the Hellfrost:...   [click here for more]
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Hellfrost Land of Fire Realm Guide #2: The Jinn Lands of Old

Hellfrost Land of Fire Realm Guide #2: The Jinn Lands of Old


For 800 years the Jinn Lands were the center of a vast, aggressive, magic-rich empire. For 800 years they were the home of countless slaves, forced into servitude by their unearthly masters. But now they are a land of blasted ruins and distant memories, of lone caravanserais and remote oases. Although their cities are gone, reduced to dust by the rebellious slave, the jinn still lurk here in small...   [click here for more]
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Hellfrost Land of Fire Realm Guide #3: The Great Northern Desert

Hellfrost Land of Fire Realm Guide #3: The Great Northern Desert


Although considered a desolate wasteland by the settled races, the Great Northern Des­ert is the cradle of many civilizations. Although now considered separate lands, the spheres of influence of the gatormen, ophidae, scorpionmen, not to mention fallen Hekata, rose, clashed, and fell here. Even the jinn lorded over the northern desert once. Yet for each of these known ancient cultures a dozen more...   [click here for more]
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Hellfrost Land of Fire Realm Guide #4: The Great Southern Desert

Hellfrost Land of Fire Realm Guide #4: The Great Southern Desert


The area encompassing the Great Southern Desert may be but a fraction of the continent, but it remains a vast, largely unexplored realm. While the ruins common in the Great Northern Desert are scarce, there are still many places where men have not trodden in centuries, and many dangers awaiting the unwary traveler. This supplement explores the origins of the sand goblins, expands the cult of Marqod...   [click here for more]
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Hellfrost Land of Fire Realm Guide #5: The Southern Oceans

Hellfrost Land of Fire Realm Guide #5: The Southern Oceans


Due to the geographic layout of Al-Shirkuh, trade between the disparate major regions is carried across the burning interior. Yet the turbulent seas remain a vital link between cities sharing the same coastline, well-travelled routes along which men and cargoes are ferried. Despite their skill as navigators, the mariners of Al-Shirkuh avoid the deep ocean, for here dwell fearsome giants, voracious...   [click here for more]
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Hellfrost Land of Fire Realm Guide #6: The Heart of Fire

Hellfrost Land of Fire Realm Guide #6: The Heart of Fire


In the center of Al-Shirkuh lies a burning wasteland of choking ash, boiling mud pools, chocking sulfur, scorching winds, and rivers of bubbling lava. In the core lies a vast crater, fed by lava rivers, its heat the enemy of flesh, its glow a beacon that illuminates the desert for countless leagues. Never conquered, it is home only to fire giants, elemental beings, and a handful of hardy orc tribes....   [click here for more]
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Hellfrost Land of Fire Realm Guide #7: The Salt Basin

Hellfrost Land of Fire Realm Guide #7: The Salt Basin


The Salt Basin, a vast depression devoid of water and vegetation, ranks as one of the most inhospitable places in Al-Shirkuh. And yet there is life in this blistering hot wilderness. Strange creatures immune to the need for water haunt the interior, while slaves toil under the whip to extract slabs of precious salt for sale in the great markets. Inside you’ll find: * Expanded information on...   [click here for more]
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Hellfrost Land of Fire Realm Guide #8: The Empty Zone

Hellfrost Land of Fire Realm Guide #8: The Empty Zone


West of the Southern Trade Road lies the Empty Zone, so named because there are no oases and no permanent settlements. A desolate, arid wasteland of sand and ruins, it was once a vibrant center of civilization. For many who dare walk the shifting sands, all that awaits is death, and yet adventurers and opportunists are drawn here, for the countless ruins are supposed to hold wondrous treasures. Inside...   [click here for more]
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Hellfrost Land of Fire Realm Guide #9: The Great Dune Sea

Hellfrost Land of Fire Realm Guide #9: The Great Dune Sea


A land of howling wind, monstrous sand dunes, no standing water, and an ever-chang­ing landscape, the Great Dune Sea is widely regarded as a wasteland. Yet nomads make their home on the outskirts, tending their flocks on the sparse vegetation of the desert and eking a living as traders and guides. Within the dunes, so legends say, lie several ruined cities, mostly covered in sand, but occasionally...   [click here for more]
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Hellfrost LOF Adventure: #01 - Curse of the Sand Lord

Hellfrost LOF Adventure: #01 - Curse of the Sand Lord


Beneath the burning sands a memory is awakening… For a band of young heroes eager for adventure and glory, escorting a merchant to a rendezvous with a Bedu tribe promises little excitement. But all is not well in the endless sands. A great evil has awakened after millennia of slumber; an evil that is preparing to unleash its dark powers on the unsuspecting citizens of Al-Shirkuh....   [click here for more]
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Hellfrost LOF: Tales from the Sands

Hellfrost LOF: Tales from the Sands


The heroes of old are long dead, but they are far from forgotten. For untold generations their names have flowed through time, their lives immortalized through the storytellers who speak of their courage, wit, and good fortune. Now the time has come for new names to be added to the list of honor and new stories to be told. The path ahead for those chosen to carry the burden of hero status will...   [click here for more]
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Hellfrost Saga of the Frost Giants

Hellfrost Saga of the Frost Giants


Take up arms & fight the evil frost giant Jarl Hrimwulf the Grim in this epic mini-campaign. Welcome to Saga of the Frost Giants! Shadow of Darkness: Joining a caravan as guards is a way to earn good money, though it is not without its risks. Having signed up as guards, the heroes are about to take part in a journey from the lands around...   [click here for more]
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Hellfrost: Bestiary

Hellfrost: Bestiary


PREPARE TO FIGHT FOR YOUR LIVES! Enter a world where Ice Demons and Frost Wights wait to destroy the careless adventurer. Do you dare to tread the same path as them? This core book for the Hellfrost setting contains information and statistics for over 300 hazards, monsters, and citizens of Rassilon. Whether your heroes explore the Hearthlands or the Hellfrost itself, all manner of potential...   [click here for more]
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Hellfrost: Gazetteer

Hellfrost: Gazetteer


TRAVEL THE LANDS OF SNOW AND ICE A world of adventure at your fingertips! This supplement for the Hellfrost setting details the entire continent of Rassilon. From the snow-shrouded wastes of the High Winterlands to the relatively warm hills of the southern Hearthlands, this book covers every realm and major settlement, plus numerous sites of adventure. A handy reference section provides the...   [click here for more]
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Hellfrost: GM Screen

Hellfrost: GM Screen


All the Hellfrost vital information at your fingertips!

A selection of tables and important game information for players and GM's alike to fit your Customizeable GM Screen. Note: Does only include tables from the Hellfrost Players Guide ...   [click here for more]
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Hellfrost: Heroes & Villains

Hellfrost: Heroes & Villains


The population of the winter-wracked northern lands is not particularly high, but it is varied. Commoners and nobles, mages and clerics, healers and warriors, merchants and thieves, wise men and fools, heroes and cowards, all walk the frozen realm. Most have mundane dreams. They want to feed their families, earn enough money to pay their taxes, avoid being killed by some horrible beast, serve their...   [click here for more]
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Hellfrost: Heroes & Villains 2: Spellcasters

Hellfrost: Heroes & Villains 2: Spellcasters


The population of the winter-wracked northern lands is not particularly high, but it is varied. Commoners and nobles, mages and clerics, healers and warriors, merchants and thieves, wise men and fools, heroes and cowards, all walk the frozen realm. But those the Norns have touched have greater goals. Some crave base things such as wealth and power, others desire revenge for actual or perceived wrongs,...   [click here for more]
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Hellfrost: Land of Fire FREE sampler

Hellfrost: Land of Fire FREE sampler


Welcome, oh noble stranger, to a land of flying carpets, bound jinn, glittering palaces, scheming wizirs, regal sphinxes, and trapladen tombs bloated with fabulous treasure! This product is a free sampler for Hellfrost: Land of Fire. It is not a complete product, and contains only excerpts from the book to give you a taste of what is to come. As such, some sections may end abruptly midway...   [click here for more]
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Hellfrost: Local Customs

Hellfrost: Local Customs


Faith is inseparable from daily life in the eyes of the citizens of the frozen north. From major holy days celebrated across the land to minor holy days honored in just a single settlement, their calendar is awash with religious holidays. This product details 50 minor religious festivals in which characters can partake during their travels. Although written for the Hellfrost setting, the...   [click here for more]
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Hellfrost: Organization Guide

Hellfrost: Organization Guide


Hellfrost is a deep and vibrant setting. Its many religious cults and temporal organizations allow characters to be part of something greater than themselves yet still retain their individuality, offering them a both a purpose beyond just slaying monsters and acquiring treasure, and giving them a network of allies and friends they can call upon in times of need. These are not faceless organizations...   [click here for more]
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Hellfrost: Player's Guide

Hellfrost: Player's Guide


An endless winter is coming... 500 years ago: From the frozen far north, beyond the civilized lands with their rolling hills and forests, arose a mighty army of frost giants, ice devils, Hellfrost dragons, and fearsome orcs, servants all of the ice god Thrym. So began the terrible Blizzard War and the downfall of the mighty empires of man Today: The races of the southern...   [click here for more]
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Hellfrost: Rassilon Expansion

Hellfrost: Rassilon Expansion


THE ENDLESS WINTER CONTINUES. In the frozen lands of the northern continent powerful boasts boast of future deeds; clerics scan the natural world for signs from their gods; family and friends, tied by oaths of allegiance, rally together to combat deadly threats; wise sages and scholars plunder the few remaining libraries; and those who fall are buried with valuable grave goods. And now your heroes...   [click here for more]
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Hellfrost: Rassilon Expansion II

Hellfrost: Rassilon Expansion II


PREPARE TO FIGHT AGAINST THE WINTER! In the frozen lands of the northern continent proud warriors recite the deeds of their ancestors; intrepid explorers cross the storm-wracked oceans or delve into Ertha’s dark realm; clerics invoke miracles with the power to affect hundreds of lives; and powerful organizations strive to make the land a safer place. And now your heroes can join them! The...   [click here for more]
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Hellfrost: Resource Management

Hellfrost: Resource Management


Your characters may be able to slay dragons, but do they have what it takes to govern a village, command a mercenary company, or lead a temple? Although Hellfrost is primarily a game about adventuring and heroic deeds, it also rewards characters who have invested in the Noble, Rich, or Filthy Rich Edges, or achieved positions of power through roleplaying. This supplement takes a look at...   [click here for more]
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Hellfrost: Resource Miracles

Hellfrost: Resource Miracles


Clerics are well-known for invoking miracles, channeling the power of the gods into the mortal realm. For the most part, these are short-lived effects and of little consequence in the grand scheme of things. While a bolt may strike down a king, he is but one man. But there are more powerful miracles known to clerics, miracles whose workings can affect entire communities for as long as a year....   [click here for more]
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Hellfrost: Sellswords & Soldiers

Hellfrost: Sellswords & Soldiers


Sellswords, dogs of war, profiteers, battle crows—mercenaries are hired soldiers, and the northern continent has its fair share of them. Some belong to respectable units with a history of integrity and loyalty to their paymaster. Others happily switch sides if a better offer is made. This supplement looks at a number of mercenary and regular army companies, as well as their more notable commanders....   [click here for more]
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