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Land of FireLeagues of AdventureHellfrost
All For One Regime Diabolique UbiquityNecropolis 2350Daring Tales of Adventure
Daring Tales of the Space LanesDaring Tales of the SprawlSundered Skies
Daring Tales of ChivalryWonderland No MoreAll For One Savage Worlds
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AFO Adventure Compendium One – Le Mousquetaire Dishonore

AFO Adventure Compendium One – Le Mousquetaire Dishonore


Revenge is a dish best served cold! Le Mousquetaire Déshonoré is a four part adventure campaign for the musketeer roleplaying game —All For One Régime Diabolique. At its core, Le Mousquetaire Déshonoré is a tale of revenge involving a former King’s Musketeer. Thrown out of the company for being caught in the act of a heinous crime,...   [click here for more]
Triple Ace Games  $12.99

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All For One Adventure #01: Force Majeure

All For One Adventure #01: Force Majeure


Stand Your Ground, the King Must be Defended! Force Majeure is an adventure for is an adventure for All For One, and is meant to be played as an introductory mini-campaign for novice musketeers and their lackeys. It may also be played using the sample musketeers found in the All For One rulebook. Our heroic musketeers find themselves involved in a seemingly minor dispute between two noblemen;...   [click here for more]
Triple Ace Games  $6.99

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All for One GM Screen

All for One GM Screen


All the All For One vital information at your fingertips! A selection of tables and important game information for players and GM's alike to fit your Customizeable GM Screen. ...   [click here for more]
Triple Ace Games  $3.49

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All For One Richelieus Guide Compendium One

All For One Richelieus Guide Compendium One


HARK, FOR HIS EMMINENCE, CARDINAL RICHELIEU SPEAKS! You may not like Cardinal Richelieu, but what he has to say might just keep you alive. You can be sure it will add a host of new elements to your All for One game, as well as greatly expand the background on the alternate 17th France. Contained in this supplement is information on: • The Queen’s Musketeers. • Wondrous...   [click here for more]
Triple Ace Games  $12.59

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All For One Richelieus Guide Compendium Three

All For One Richelieus Guide Compendium Three


HARK, FOR HIS EMMINENCE, CARDINAL RICHELIEU SPEAKS! You may not like Cardinal Richelieu, but what he has to say might just keep you alive. You can be sure it will add a host of new elements to your All for One game, as well as greatly expand the background on the alternate 17th France. All For One Richelieus Guide Compendium Three contains seven previously released guides. In this compendium you...   [click here for more]
Triple Ace Games  $12.59

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All For One Richelieus Guide Compendium Two

All For One Richelieus Guide Compendium Two


HARK, FOR HIS EMMINENCE, CARDINAL RICHELIEU SPEAKS! You may not like Cardinal Richelieu, but what he has to say might just keep you alive. You can be sure it will add a host of new elements to your All for One game, as well as greatly expand the background on the alternate 17th France. All For One Richelieus Guide Compendium Two contains seven previously released guides. In this compendium you...   [click here for more]
Triple Ace Games  $12.59

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All For One: Paris Gothique

All For One: Paris Gothique


Paris Gothique is the definitive guide to Paris for All for One: Regime Diabolique. This supplement includes information on all the important figures, places, and secret societies in France’s capital city. Also included is information on Parisian streets, architecture, and other aspects of everyday life. In short, Paris Gothique provides the Game Master with everything needed to run swashbuckling...   [click here for more]
Triple Ace Games  $10.99

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All for One: Régime Diabolique

All for One: Régime Diabolique


The year is 1636 and France is a troubled nation. A great and terrible evil gnaws at its core. Darkness stalks the land. All that stands between chaos and order are the King's Musketeers. Explore a France of swashbuckling action, powerful magic, daring deeds, courtly intrigue, witty repartee, and vile monsters! The characters are France's bravest and proudest defenders, the King's Musketeers....   [click here for more]
Triple Ace Games  $17.49

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All for One: Régime Diabolique Player's Guide

All for One: Régime Diabolique Player's Guide


THIS IS THE PLAYER'S GUIDE EBOOK VERSION The year is 1636 and France is a troubled nation. A great and terrible evil gnaws at its core. Darkness stalks the land. All that stands between chaos and order are the King’s Musketeers. Explore a France of swashbuckling action, powerful magic, daring deeds, courtly intrigue, witty repartee, and vile monsters! The characters are France’s...   [click here for more]
Triple Ace Games  $10.49

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Daring Tales Guide to Elite Nazi Units

Daring Tales Guide to Elite Nazi Units


A staple of the pulp genre, Nazis are foes characters love to hate. This Savage Worlds supplement details three unusual Nazi units: SS-Sturmbataillon Fenrir, an all-female SS unit better known as the Valkyries; the high-flying Zeppelintruppen, protectors of Hitler's airship fleet; and the collection of psychotics that form Stahl-Mask's Doom Squad. Each unit has its history, uniform, purpose,...   [click here for more]
Triple Ace Games  $0.75

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Daring Tales Guide to Rocket Rangers

Daring Tales Guide to Rocket Rangers


Strap on your rocket pack, grab your guns, and take to the skies to help defeat the vile Nazi horde! This supplement introduces rocket packs to the Daring Tales of Adventure high-octane pulp series, letting your heroes blast around the skies in the fashion of The Rocketeer. No additional Savage Worlds supplements or setting (aside from the core rules) are required to use...   [click here for more]
Triple Ace Games  $2.99

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Daring Tales of Adventure Codex

Daring Tales of Adventure Codex


Triple Ace Games is proud to announce a series of epic hardback books which contain the adventures previously published by TAG. The second book to be published in the Codex range is the Daring Tales of Adventure Codex (Codex II) Daring Tales of Adventure Codex containssixteen two-fisted pulp adventures for the award-winning Savage Worlds roleplaying game. In this edition you will find the following...   [click here for more]
Triple Ace Games  $24.99

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Daring Tales of Adventure: Figure Flats

Daring Tales of Adventure: Figure Flats


Featuring 25 different figures from Nazi Storm Troopers to dashing actors and evil masterminds. In this set you will find all sorts of different characters to enhance your pulp games. In this set: Nazi Storm Trooper Gasmask, Mafia Thug Grey, Mafia Thug Green, Mafia Thug Brown, Weird Evil Mastermind Dark Suit, Femme Fatale Blonde, Femme Fatale Redhead, Nazi Brute, Reporter, Millionaire Madman,...   [click here for more]
Triple Ace Games  $4.99

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Daring Tales of Chivalry

Daring Tales of Chivalry


RISE SIR KNIGHT & PREPARE FOR BATTLE! Daring Tales of Chivalry Compendium is a set of five Savage Worlds adventures set in a medieval England full of mystery and where legends come to life! A KNIGHT’S TALE When two monks ask Sir David of Winchester and his entourage for help it seems like a righteous quest is beginning. But the monks of Muchelney Abbey...   [click here for more]
Triple Ace Games  $9.00

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Daring Tales of the Space Lanes Compendium 1

Daring Tales of the Space Lanes Compendium 1


Strap in and prepare for lift off, with the first adventure compendium of Daring Tales of the Space Lanes! Triple Ace Games presents five epic space adventures where fighting evil crimelords, dodging bounty hunters, and evading asteroids while blasting at enemy fighters is all part of a day’s work. Waylaid on Wayland: When a senior political figure offered the heroes a tidy sum to...   [click here for more]
Triple Ace Games  $12.99

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Daring Tales of the Space Lanes Compendium 2

Daring Tales of the Space Lanes Compendium 2


its the final countdown! take a rocket into the unknown with the crew of the blazing star! Triple Ace Games presents four epic space adventures where fighting evil crimelords, dodging bounty hunters, and evading asteroids while blasting at enemy fighters is all part of a day’s work. CHAPTER 1: The Black Guardians: The heroes must wrest an ancient alien relic from the grasp of a dangerous...   [click here for more]
Triple Ace Games  $9.09

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Daring Tales of the Space Lanes: Battlefield Hazards

Daring Tales of the Space Lanes: Battlefield Hazards


The battlefield is a dangerous place. Blaster bolts sizzle through the air, psions launch bolts of psychic energy or try to manipulate your mind, and sooner or later you just know someone is going to start throwing grenades. But hey, it can’t get any worse, right? Wrong! This supplement gives the GM an arsenal of tools he can use to spice up combat encounters. They are not designed to be the...   [click here for more]
Triple Ace Games  $2.99

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Daring Tales of the Space Lanes: Galaxy Guide Sector #01

Daring Tales of the Space Lanes: Galaxy Guide Sector #01


Daring Tales of the Space Lanes (DTSL) is a series of adventures set in a distant galaxy. This supplement, while designed to let GMs expand the DTSL universe to include their own adventures, can be used with most any sci-fi setting with only a little work, regardless of rules system. Each Galaxy Guide supplement includes data on ten planets, as well as new rules suitable for most...   [click here for more]
Triple Ace Games  $2.99

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Daring Tales of the Space Lanes: Starships of the Galaxy

Daring Tales of the Space Lanes: Starships of the Galaxy


From nimble fighters crewed by lone pilots to bulk freighters laden with cargo to colossal battleships bristling with weapon batteries, starships of all shapes and sizes ply the space lanes. Whether your characters want to fly, plunder, or destroy starships, you've come to the right place! This Daring Tales of the Space Lanes supplement correlates and expands on pertinent information relating...   [click here for more]
Triple Ace Games  $2.99

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Daring Tales of the Sprawl Compendium

Daring Tales of the Sprawl Compendium


Put on those shades, run a self-diagnostic on your implanted chrome and prepare to hit the mean streets! A naïve man of learning hires the heroes for a “road trip” with a couple of entertaining diversions. A road trip – a simple job. Simple? Yeah right! Nothing is ever simple in the Conurbation or on the open road when a major corporation is involved. Chased by corporate...   [click here for more]
Triple Ace Games  $12.99

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DTA (UB) #01: To End All Wars & Chaos on Crete

DTA (UB) #01: To End All Wars & Chaos on Crete


PLEASE NOTE: This adventure is designed for the Ubiquity Roleplaying System. Welcome to a brave new world of Pulp action for the Ubiquity Roleplaying System! Triple Ace Games presents the first instalment of Daring Tales of Adventure. Every month we will bring you new tales in which your heroes can explore ancient tombs, battle evil villains and discover new locales! To kick start your pulp action...   [click here for more]
Triple Ace Games  $5.59

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DTA (UB) #02: Web of the Spider Cult

DTA (UB) #02: Web of the Spider Cult


When you find a dead body in your house, especially one which belongs to a notable explorer, you know it’s not going to be an ordinary day. Web of the Spider Cult takes the heroes from the corridors and galleries of the Boston Museum, to the bayou of Louisiana, and onto the dark jungles of Mexico. There, amid the ruins of a centuries old temple, the adventurers face their greatest enemy so far...   [click here for more]
Triple Ace Games  $5.25

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DTotSprawl #05: Road Trip

DTotSprawl #05: Road Trip


Put on those shades, run a self-diagnostic on your implanted chrome and prepare to hit the mean streets! A naïve man of learning hires the heroes for a “road trip” with a couple of entertaining diversions. A road trip – a simple job. Simple? Yeah right! Nothing is ever simple in the Conurbation or on the open road when a major corporation is involved. Chased by corporate...   [click here for more]
Triple Ace Games  $6.29

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G-Men & Gangsters Complete Setting

G-Men & Gangsters Complete Setting


A Nation Divided! Crime Rampant! It’s 1936, and America is a land in trouble. The Union is shattered, criminals control many cities, and violence is a way of life. Every day, federal agents from America’s rival nations battle it out against vicious criminal gangs for control of the streets using armored cars, weird science, and excessive firepower. It’s Good Guys vs. Bad Guys....   [click here for more]
Triple Ace Games  $14.99

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Halfling Feast Recipe Book

Halfling Feast Recipe Book


Halfling Feast Recipe Book ...   [click here for more]
Triple Ace Games  $10.00

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Hellfrost Action Deck

Hellfrost Action Deck


Add a whole new dimension to your Hellfrost games! The hellfrost Action Deck has been designed with all new artwork and includes rune effects which will enhance your Savage Worlds driven Hellfrost games! The Hellfrost Action Deck includes 54 cards with all new artwork designed by Chris Kuhlman. Grab your deck today and start your adventure in the frozen lands of Hellfrost! *This is a Print-on-Demand...   [click here for more]
Triple Ace Games  $7.00

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Hellfrost Adventure Codex

Hellfrost Adventure Codex


Epic adventure in the lands of snow & ice! The Hellfrost Adventure Codex contains twenty exciting adventures for the snowy northern regions! Within these pages you will find the following adventures: Lair Of The Vermin Lord The Dark Seed Pirates Of The Crystalflow The Eostre Festival Lost City Of Paraxus Descent Into Madness The Ice Fiend Fey Tower & Deadly Glade Sins Of The Father The...   [click here for more]
Triple Ace Games  $29.99

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Hellfrost Atlas of the Frozen North

Hellfrost Atlas of the Frozen North


A LAND REVEALED! The realm of Rassilon, located immediately below the Hellfrost, is an ancient land; one scarred by war, weather, and time. Over countless millennia it has hidden its many secrets from view. Pieced together from ancient scrolls and fragments of tomes written long ago by learned scholars and cartographers, it is now time to unlock these secrets and discover the realm of Rassilon...   [click here for more]
Triple Ace Games  $39.99

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Hellfrost Calendar

Hellfrost Calendar


Fed up of getting calendars for Christmas? Well, you might enjoy this one! Need help remembering all those holy days your character should be honoring? Maybe you're a GM trying to plan out a campaign. The Hellfrost calendar presents a sheet for each of the 13 months, detailing the season, typical activities, and the holy days and high holy days of the minor and major gods. A notes page allows you...   [click here for more]
Triple Ace Games  $0.99

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Hellfrost City Book 1: Cities of the Freelands

Hellfrost City Book 1: Cities of the Freelands


TWO CITIES, UNLIMITED ADVENTURES! The of the Freelands settlements bow to no master but their own. Inhabited by hardy folk used to solving problems without outside assistance, they are bastions of civility are places of sanctuary in a wilderness populated by terrible monsters. This book details two of the Freelands’ major settlements - the troubled market town of Aslov, rife with crime and...   [click here for more]
Triple Ace Games  $8.99

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Hellfrost City Book 2: Cities of Magic

Hellfrost City Book 2: Cities of Magic


TWO CITIES BONDED BY MAGIC! Although located many hundreds of miles apart, the great cities of Imperial City and Kinghsall are bonded by their shared interest in magic. Home to the Convocation of Elementalists and once heart of the mighty Anari Empire, Imperial City has risen from the ashes and restored itself as a city of trade, arcane study, and political ambition. Kingshall, meanwhile, is...   [click here for more]
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Hellfrost City Book 3: Cities of the Crystalflow

Hellfrost City Book 3: Cities of the Crystalflow


ONE RIVER, TWO MIGHTY CITIES! Trade is the lifeblood of the majestic Crystalfl ow. Along its banks are countless small communities, each trading with the barges that move up and down the waterway. As prosperous as these communities might be, both are humbled before the mercantile might of Bridgewater and Drakeport. Allied and yet also rivals, these two proud cities are trading powerhouses, handling...   [click here for more]
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Hellfrost City Book 4: Cities of Royalty

Hellfrost City Book 4: Cities of Royalty


TWO CITIES, BOTH HOME TO GREAT LORDS! New Asper, risen from the devastation of the Golem Uprising, is a bustling modern yet one well aware of its past. It is also a city ruled by an incompetent master. While he dines and hunts, political enemies sharpen their tongues, and their blades. A visit to Ravensburg is to step back in time. Home to the Heah Cyning of the Marklands, Ravensburg is a city...   [click here for more]
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Hellfrost City Book 5: Freetown, City of Crime

Hellfrost City Book 5: Freetown, City of Crime


A DEN OF SCUM AND VILLAINY! A canker. A blight. A plague. A city of thieves and murderers. Freetown has been called many names and they are well-deserved. Home to countless pirates, smugglers, murderers, and worse, Freetown is ruled by the tyrannical Lord Blackhand. Within its winding streets visitors can find anything they desire, so long as they have the funds to pay for it. But be wary, for the...   [click here for more]
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Hellfrost City Book 6: Cities of Trade

Hellfrost City Book 6: Cities of Trade


TWO CITIES, ONE AIM - PROFIT! Halfway, where money can buy power and infl uence, and where having the right clothes is as important as having the right contacts. A place where adventurers can buy and sell all manner of goods, and use their loot to buy noble titles. Glassport, gateway port to Aspiria, wreathed in smoke from the many furnaces that burn day and night, has become famous for its glassware....   [click here for more]
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Hellfrost Creature Guide

Hellfrost Creature Guide


KNOW YOUR ENEMY! From the comical-looking but deadly bufomi to fearsome frost giants to ravenous kreana, Hellfrost is populated by all manner of intelligent creatures. Designed for GMs who want their monsters to be more than simple swordfodder and for players who want to face new challenges, the Creature Guide Compendium explores six of these monstrous races. Inside this invaluable...   [click here for more]
Triple Ace Games  $11.99

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Hellfrost Encounters Book 1

Hellfrost Encounters Book 1


Title: Hellfrost Encounters Book 1 Game Line: Hellfrost/Savage Worlds Category: Setting Supplement Size: 100 pages Interior Art: Black & White Author: Paul 'Wiggy' Wade-Williams BEWARE THE ROAD LESS TRAVELLED! Designed with the busy GM in mind, this book contains 50 detailed encounters covering a variety of situations and locales. Whether you’re after a random encounter...   [click here for more]
Triple Ace Games  $14.99

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Hellfrost Land of Fire Calendar

Hellfrost Land of Fire Calendar


This product is a game world calendar for Hellfrost: Land of Fire. Each month fits on one landscape page. There isa page of general notes relating to the calendar at the start and a blank sheet for GMs who like to plan ahead (or players who want to keep a diary) at the back. A print friendly version is included. Please note that it does not list festivals held in specific cities in the Kingdoms...   [click here for more]
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Hellfrost Land of Fire Core Setting

Hellfrost Land of Fire Core Setting


About Land of Fire – The secrets of the sand revealed! Welcome, oh noble stranger, to a land of flying carpets, bound jinn, glittering palaces, scheming wizirs, regal sphinxes, and trap-laden tombs bloated with fabulous treasure! Freed from enslavement under the jinn five centuries ago by Suleiman the Great, the races of Al-Shirkuh, the Land of Fire, have prospered. Here,...   [click here for more]
Triple Ace Games  $17.49

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Hellfrost Land of Fire Player's Guide

Hellfrost Land of Fire Player's Guide


Inside the Players Guide you will find information that is also available in the core setting book. What we have done is cut out everything that is for the Games Master only and presented 80 pages of material for the player including character generation, gear and overall setting rules in this PDF only option. About Land of Fire – The secrets of the sand revealed! Welcome,...   [click here for more]
Triple Ace Games  $9.99

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Hellfrost Land of Fire Realm Guide #0: The Bedu

Hellfrost Land of Fire Realm Guide #0: The Bedu


The divisions of the great desert into distinct regions are the invention of modern cartographers. To the nomads that live in the wilderness, borders are meaningless, for the landscape ebbs and flows with the wind, and no one rules here. Similarly, while it is not uncommon for scholars and sages to define Bedu tribes by their homeland, they are as varied as the dunes, sharing only their love of the...   [click here for more]
Triple Ace Games  $1.74

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Hellfrost Land of Fire Realm Guide #10: Plains of Ash

Hellfrost Land of Fire Realm Guide #10: Plains of Ash


Once the home of the cakali, once a center of enlightenment and invention, once a green and pleasant land, the Plains of Ash is now a blasted wasteland, a testament to the unearthly might and fury of the jinn. To most it is a featureless waste, a stain on the landscape to be avoided out of fear of what might lurk there. To the cakali, it is their spiritual home, and a reminder that freedom requires...   [click here for more]
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Hellfrost Land of Fire Realm Guide #11: The Grazelands

Hellfrost Land of Fire Realm Guide #11: The Grazelands


Once a verdant landscape of grass and flowering plants, the Grazelands are slowly being swallowed by the relentless sands. Trade, which brought great wealth to the inhabitants, has declined sharply, though there is still some money to be made from making the long trip to the northern lands. The shrinking grass is placing the tribes under greater strain, and tensions are high. The times are changing,...   [click here for more]
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Hellfrost Land of Fire Realm Guide #12: The Mirrorsands

Hellfrost Land of Fire Realm Guide #12: The Mirrorsands


The Mirrorsands is one of the holiest sites in Al-Shirkuh. Here Suleiman single-hand­edly defeated the jinn, bringing an end to the War of Copper Jars. Pilgrims flock here in great numbers, but the journey is not without hardships. Glare so bright it can sear one’s eyes, a total lack of food and water, and blistering heat test the spirit as well as the physical strength of those who wish...   [click here for more]
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Hellfrost Land of Fire Realm Guide #13: Jadid, City of Trade

Hellfrost Land of Fire Realm Guide #13: Jadid, City of Trade


Welcome, noble strangers, to the City of Trade! Portrayed by storytellers as a city of endless opportunity, Jadid, City of Trade and Gateway to the Jade Empire, is nothing of the sort. A few citizens have prospered on the blood and sweat of others, and it is they who have the only voice. For most, Jadid is like any other city—a place to live, work, and die a pauper. It is not a city without...   [click here for more]
Triple Ace Games  $2.09

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Hellfrost Land of Fire Realm Guide #14: The Scorpion Lands of Old

Hellfrost Land of Fire Realm Guide #14: The Scorpion Lands of Old


Older than the race of men, the scorpionmen have haunted the wide valley and steep hills for millennia. Countless times they have risen to power and fallen into slavery. Once again they are on the ascent, for a new power has arisen, one whose will has united the divided tribes under his banner. Once again, the shadow of the scorpion has fallen across the central desert. Few outsiders explore the realm,...   [click here for more]
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Hellfrost Land of Fire Realm Guide #15: The Salt Marsh

Hellfrost Land of Fire Realm Guide #15: The Salt Marsh


The verdant landscape of the Salt Marsh has lured many a curious traveler to his death. For sure it is rich in ruins untouched by human hands, but it is also home to fierce gator­men whose ancient civilization is threatened by civil war, as well as more dangerous foes. Inside you’ll find: * Insight into the problems besetting the gatormen. * An overview of the many perils facing explorers....   [click here for more]
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Hellfrost Land of Fire Realm Guide #16: Realm of the Medusae

Hellfrost Land of Fire Realm Guide #16: Realm of the Medusae


For thousands of years the medusae have slumbered beneath the Statue Hills, waking only once every century or so to check on their minions and put their long-term plans into action. The return of the ophidae has given them new hope, for now it is possible to sire a new generation. Soon their eggs will hatch. Soon the hatchlings will grow to adulthood. Soon the medusae will emerge from the subterranean...   [click here for more]
Triple Ace Games  $2.09

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Hellfrost Land of Fire Realm Guide #17: The Snakelands of Old

Hellfrost Land of Fire Realm Guide #17: The Snakelands of Old


For two millennia the snakemen of old have been spoken of only as ghosts, for it has long been known they were destroyed by the armies of mighty Hekata. If only such tales were true. Entering a state of self-imposed exile, the ophidae have waited patiently for the signal for them to emerge once and rebuild their once glorious empire. At long last the stars have aligned. Nomads in the surrounding regions...   [click here for more]
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Hellfrost Land of Fire Realm Guide #18: Jubbah, City of Monkeys

Hellfrost Land of Fire Realm Guide #18: Jubbah, City of Monkeys


Unknown to the outside world yet claiming to exist for millennia, and populated by talking simians mentioned in no musty records, until recently Jubbah was isolated from the outside world by its fearful citizens. Slowly, it has to come to accept its part in the greater world, and its gates are now open to traders and sightseers of other races. Come now and explore Jubbah, City of Monkeys! Inside...   [click here for more]
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