The power of Rome was on the eve of destruction. The empire was facing relentless invaders who wanted a better life within the borders of the empire. Rome had built walls to keep these invaders out. The walls did not work and were abandoned. The monetary system was crumbling with trade falling and coinage debased. The reforms of Diocletian only enslaved the people to fixed social positions destroying... [click here for more]
Classical Hack I: Alexander to Marius followed Knight Hack First Edition in 1992. This is state of the art 1992 computer generated publishing. While the rules have been developed into what is now Classical Hack Second Edition it remains fast and fun to play. The main difference is the use of percentile dice rather than the newer D-10 system. After 17 years it still works retaining much of... [click here for more]
P. J. Viverito A.D. Fleming Classical Hack Scenarios: Macedonia Scenarios Designed by Gamers for Gamers........ What this volume is to the Historical Gamer: Research Tool Non-Tournament Historical approach Support Tool for the Classical Hack System Universal Compatibility What this Volume Provides the Historical Gamer: Historical Scenarios Maps Orders of Battle Special Siege Rules Concise Development... [click here for more]
Homeric Hack Warfare In The Age of Heroes: 1500 BC to 1184 BC The time of the Trojan War and the Homerictales built round this war are but elusive shadows to modern man. The time of the Trojan War borders on prehistory in regard to written literature. Homer preserved this War of Heroes and their time (circa 1184 B.C.) with something of a backward glance, surely blending his own current... [click here for more]
Classical Hack Scenarios Rome is a guide to the development of the Roman Army in the stye of Classical Hack Scenarios Macedonia. The book contains a complete outline of Roman Military Traditions from its founding to 250 A.D. The book includes the scenarios compiled from actual gamers like Scott Holder, Robert Sillars,Russ Lockwood, Steve Phenow, Allan Fleming, and Philip Viverito.... [click here for more]
Classical Hack: Ancient Warfare 600 B.C. to 600 A.D. First Edition was published in 1997 as a compilation of Classical Hack I, Classical Hack II and Classical Hack III. This is not to be confused with Classical Hack: Ancient Warfare 600 B.C. to 600 A.D. Second Edition which is also sold on Wargame Vault and RPGNow.com. This edition retained the original percentile die system. The rules... [click here for more]
Classical Hack: Ancient Warfare 600 B.C. to 600 A.D. Rules Designed with the Historical Gamer in Mind... What this volume is to the Historical Gamer •Unabridged •Fast Play Game System •Historical Approach •Period Orientation •Supports 15 mm & 25 mm Scales •No Rebasing Required What this volume provides the Historical Gamer •Special... [click here for more]
Fantasy Hack:Rules for Fantasy Miniature Wargaming was originally published in 1993. This is a reproduction of that. The book includes the core rules and an appendix for monsters, and spells. The rules provide the ability to do battles with armies or even individual figures. Big or small these rules will be fun for all.
Fantasy Hack will take players to any place or time in the wonderful... [click here for more]
Holy Hack: Hacking by the Book First Edition was a collaboration between LMW Works and Black Falcon Publications. Originally published in 1996 it has since reverted back to LMW works and Philip Viverito. Regardless of all this you can now return back to a more interesting period in history where things all began. Here in this black and white Genesis of ancient warfare and my game development... [click here for more]
Hyperspace Hack: Ultrafast Spaceship Fleet Battles with Miniatures is designed for two to twenty players. You can control 50 ships or more. The rules are simple yet subtle for fleet sized actions. The rules include a one page Quick Reference Sheet. Players can rate crews from raw to elite. The rules cover task force and armada morale. Players can ram, board or shoot enemies. Yes ships... [click here for more]
Knight Hack First Edition: was originally published in 1991. It was received with much applause back in 1991. Third Edition is quite different but this is where it all began way back when my hair was brown and I thought I could with the help of others like Richard and Ed could produce a marketable non-tournament set of rules. What do you know after many up dates and restructuring the rules... [click here for more]
Raid! Crooked Creek is a simple brochure focusing on raids and raiders of American Civil War. It is a simple two sided brochure to inform ACW about the significance of these raids. It is also the story of the Lighting Mule Brigade's unfortunate raid into Dixie and Bedford Forest's brilliant victory over a much larger force.
This is ideal for instructors who wish to provide... [click here for more]