In 1884 American inventor Frank Stockburn invented a machine that generated a power opposite to that of gravity. His machine, called the Negative Gravity Screw was used to make the first Aeronef. History changed from that date...
Aeronef is a set of wargames rules allowing you to fight battles of aerial warfare in the last decades of the 19th century. A simple game to play, yet challenging to master,... [click here for more]
In 1895 English adventurer the Earl of Redgrave and his bride Lillia Zaidie land on Mars in their R-Matter vessel The Astronef. History changed from that date...
The Aeronef Captain's Handbook is a supplement for our popular VSF flyer combat rules Aeronef. It contains:
* rules for introducing Martian aeronef into your battles with their new gas and electric weapons.
* an expanded... [click here for more]
ColdWar: 1983 is a set of skirmish wargames rules primarilly designed for section and platoon level actions between NATO and Warsaw Pact troops using 20/28mm scale miniatures. That said they can be used for pretty much any historical skirmish action of the last fifty odd years, as well as fictional post-apocalypse scenarios.
The rules focus on the motivations and training of the individual... [click here for more]
Élan is a set of Brigade to Divisional level scenario driven rules for the European theatre during The Great War. Designed as a two-player game using 6mm figures, with little adjustment it can be played solo, or in any scale from 2mm to 20mm.
The basic mechanism used in this game - élan, distils a number of factors - morale, training, leadership, fatigue, "friction"... [click here for more]
Land Ironclads is a companion game to Aeronef, our immensely popular rules for aerial warfare in an alternative late nineteenth century, concentrating on combat on the ground in the same period. The kings of the battlefield are huge fighting machines, the land ironclads of the title, which cross the landscape on tracks, wheels or even primitive mechanical legs, dealing destruction wherever they go.... [click here for more]
SeaWar: 1805 is a set of ‘age of sail’ naval wargames rules designed for beginners, but challenging enough to give experienced ‘sea dogs’ many hours of enjoyable gaming and also provide the ideal vehicle to introduce their ‘land lubber’ friends to the joys of naval wargaming.
So if you have been inspired by the real life characters such as Nelson and John Paul... [click here for more]