AMP: Year One
The year is 2015 and the world is getting its first taste of super-powered individuals making their presence known all around the globe. Danger and conspiracy lurk around every corner, be it from government agencies looking for the secret to these power or other AMPs looking to battle in a show of supremacy.
AMP: Year One is an RPG that puts this first year under a... [click here for more]
Winner of the 2015 BAMFsies Award for Best Continuity/Sequel Product!
AMP: Year Two
The year of fear has begun! Continuing the story into the year 2016, AMP: Year Two is the latest sourcebook for the AMP: Year One RPG. Not only does this book expand the world timeline, but provide full details on how AMPs have begun to affect the rest of the world. AMP: Year... [click here for more]
Part-Time Gods of Fate
You’ve been gifted with the spark of divinity. Will you give into the power and leave your mortal life behind? Or will you lead a double life and protect those closest to you? Choose wisely - You only have one soul. Part-Time Gods of Fate is a roleplaying game where players take the role of ordinary people imbued with the powers of a god. Balancing one's mortal... [click here for more]
Affiliation Guide #1
The secrets of the world’s first AMP Affiliations are revealed inside. The Seekers of Enlightenment, The Changelings, Typhoon and The United Human Front (UHF) couldn’t be more different from each other, but each group brings their own unique powers and abilities to coming war.
Inside Affiliation Guide #1, you’ll discover:
Breakdown... [click here for more]
AMP: Year Three
The War of 2017 has begun, and brings many things to the AMP universe... Heroes... Loss... even Rebirth. See what happens in the next year of people with powers changing the landscape of what it means to be human.
2017 Setting Timeline
11 New AMP Powers
Rules for Resistor Power Suits
New Character Type: Twice Born
Try Our Other... [click here for more]
Now Powered by Fate!
Surviving as a god is tough, and no one can last without the best tools available. The right followers can enhance your way of life and your power base. Possessing a powerful artifact can help to show your strength. Reinforcing your territory makes sure other gods know where the line in the sand is drawn. Divine Instruments of Fate expands on the most... [click here for more]
Now Powered by Fate!
What is it like to be a monster? The Source is sometimes regarded as a fairy tale, some kind of bogeyman figure created to scare young gods into falling in line. The Outsiders know the truth however… the Source is returning and bringing the Coming Storm with it. Fated Minions of the Source is the second sourcebook for Part-Time... [click here for more]
Discover the secrets and excitement waiting for you in AMP: Year One, Third Eye Games’ modern supers RPG. Each adventure (7 in all) highlights the unique aspects that make up both the game’s deep setting and awesome mechanics (even adding new variations on existing powers).
Adventures Included: "Team Player,” "Attack of the Buzz”... [click here for more]
Welcome to the world of Apocalypse Prevention, Inc. This 9 story anthology lets you experience the mystery through the eyes of those that live in it. Take a walk on the wild side of magic, monster hunting and demons lurking around every corner. From the minds of RPG industry favorites and newcomers alike.
John... [click here for more]
Welcome to Apocalypse Prevention, Inc., thwarters of catastrophes, enders of end-of-world scenarios and defeaters of doomsday plans.
Join the fight to protect Earth by enlisting in API, a worldwide company whose only mission is to stop anyone or anything who wants to harm our world. Humanity doesn’t fight this battle alone, as monsters and demons have given up their lurking to serve... [click here for more]