From the Creator of Forgotten Futures and Diana: Warrior Princess... Imagine a world of two dimensions and plane geometry, in which the very idea of height is considered insanity and the darkest heresy. Where the only thing that matters is the straightness of your sides and the regularity of your angles. Where the slightest deviation from the norm can lead to arrest,... [click here for more]
From the Creator of Forgotten Futures and Diana: Warrior Princess... Imagine a world of two dimensions and plane geometry, in which the very idea of height is considered insanity and the darkest heresy. Where the only thing that matters is the straightness of your sides and the regularity of your angles. Where the slightest deviation from the norm can lead to arrest,... [click here for more]
Complete Rules For Adventures in Victorian and Edwardian Fantasy and Science Fiction.Remember how the future used to be? When vast fleets of flying ships blackened the sky . . . When psychic investigators used electric pentacles . . . When Venus was a paradise, never fallen from grace . . . When the government's main job was to make the airships run on... [click here for more]
1897. When Queen Victoria visits France for the ceremonial opening of the Channel Tunnel she little realises the danger she faces; danger to Queen, Country, and the Empire, as a group of ruthless men plot an atrocious crime. Only a small band of adventurers can save her . . . Set against some history that never quite happened, Taking the Tunnel is an introductory Forgotten... [click here for more]
A new supplement for the Forgotten Futures RPG, containing material that for one reason or another hasn't been included in the main releases of the game: The League of Extraordinary Geometers A Crossover Adventure For Forgotten Futures & The Original Flatland Role Playing Game When the High Circle... [click here for more]
A ROLEPLAYING SOURCEBOOK FOR JO WALTON’S WORLD FANTASY AWARD-WINNING NOVEL The war between dragons and humans ended in surrender, stalemate, and eventual rebellion. Five thousand years later Tiamath, the dragon homeland, is a modern state adapting to the power of steam, rapid communications, and overpopulation. Will an ancient society based on privilege, power, and occasional cannibalism... [click here for more]