A signal from the ancient homeworld of all the species of the 9,000 Worlds? It simply cannot be. But there, in front of your eyes, on the eye-corder is Kharrrghish script. Could this be the key to finding the mysterious and ancient Trollstar? The Quest for Trollstar is a series of adventures for the T&T sphere fantasy setting New Khazan. It begins here and continues with Glow World. ... [click here for more]
This is a Game Master (GM) module written by Roy Cram for the New Khazan Setting by Tom K. Loney. You will need a copy of New Khazan: Adventures in the 9,000 Worlds (NK) and also a copy of the Tunnels & Trolls Rule Book (T&T) published by Flying Buffalo, Inc.
This adventure begins in a seedy little bar in a seedy little spaceport on a seedy little planet in the galactic... [click here for more]
From the author of Gamesmen of Kasar, this solo adventure is set on the planet Bollux IV in the same fun but lethal spirit as that classic adventure.
This is a solitaire adventure for a single 3rd-, 4th-, or 5th-level character created from the rules of Tom Loney’s New Khazan or Ken St. Andre’s Tunnels & Trolls. You will need both sets of rules to understand and play the game. Warriors,... [click here for more]
An ancient signal from a world devastated by loose magic and radiation! Could this be all that remains of the legendary Trollworld? This is the second scenario in the Quest for Troll-Star campaign for the New Khazan campaign setting. Part one is Cloudbusting. ... [click here for more]
More than elves and trolls in outer space, more than star warriors casting spells, New Khazan has its own unique flavor of space fantasy.
This supplement begins with the assumed background of Tunnels & Trolls, then extends all those fantastic creatures and spells into a distant future where reptilian astro-gators guide ships through tunnelspace and police subdue criminals with Hold-That-Pose... [click here for more]