This book contains three scenarios for 7th edition Tunnels & Trolls that were run at the Gen Con Gaming Convention over 2006 thru 2007
Trolls Below, a beginning level adventure. A gang of explorers check out the disturbances that have closed down the mines of Goldenstreams Crag.
Troll Wood, for more experienced player-characters. Characters help a mysterious elf-maiden return... [click here for more]
At one time this magical place was permanently attached to where the Earth's North Pole was astronomically. Because of recent climatic trends, it generally stays near the North Pole but not necessarily as often as it used to. The area has since broken free and will magically move to where ever the temperature is below freezing.
Made for Red Bat but adaptable to any game system. ... [click here for more]
This is a Game Master (GM) module written by Roy Cram for the New Khazan Setting by Tom K. Loney. You will need a copy of New Khazan: Adventures in the 9,000 Worlds (NK) and also a copy of the Tunnels & Trolls Rule Book (T&T) published by Flying Buffalo, Inc.
This adventure begins in a seedy little bar in a seedy little spaceport on a seedy little planet in the galactic... [click here for more]
Imp Hollow is set in Athebes, an ancient land of jungles and savannah, where elves compete with jackal-headed humanoids on the steppes, where ape sages ponder secrets lost in the jungles ages ago, and humans are strange barbaric outsiders.
In the land of Athebes, in between the dusty crags of Claag Harragk and the fierce jungles of Djung, is the forest of Afyr. The "Wilder Folk" slipped... [click here for more]