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Savage Worlds: Quick Combat

Savage Worlds: Quick Combat


Sometimes the Game Master may need to sum up a combat encounter rather than fighting it out tactically. Perhaps the purpose of the combat is really just to convey information, such as how savage a foe is or what the weakness of some greater threat might be. Or maybe the group just doesn’t have enough time and needs to get on to the more important scenes. When this occurs, you can use this quick...   [Klicken Sie hier für weiteres]
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Weird War I: American Archetypes

Weird War I: American Archetypes


Join the Fight! These pre-generated characters are ready to join the fight! Each character has both Novice and Seasoned statistics, is printable in full color or print friendly versions, and includes each hero’s Figure Flat as well! Americans Airman Country Boy The Cowboy The Irishman Mobster Officer Sarge Sailor Requires the Savage Worlds Core Rules to play,...   [Klicken Sie hier für weiteres]
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Weird War I: Bridge Combat Map

Weird War I: Bridge Combat Map


YOUR COUNTRY NEEDS YOU! This 24 by 30 inch deluxe map has a 1″ grid and features the remnants of a bridge for your Weird War I soldiers—perfect for use with the Village combat map. You can find the Village combat map in print and in PDF. This map is available in print: Weird War I Combat Map: No Man’s Land + Village. Each purchase of a print map comes with the PDFs for free. Designed...   [Klicken Sie hier für weiteres]
Pinnacle Entertainment  $3.99

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Weird War I: British Archetypes

Weird War I: British Archetypes


Join the Fight! These pre-generated characters are ready to join the fight! Each character has both Novice and Seasoned statistics, is printable in full color or print friendly versions, and includes each hero’s Figure Flat as well! British Airman Officer Old Sweat The Professor The Romantic Rowdy Sailor Sarge Requires the Savage Worlds Core Rules to play, and...   [Klicken Sie hier für weiteres]
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Weird War I: Civilian Archetypes

Weird War I: Civilian Archetypes


Join the Fight! Full color, ready to print and play civilian archetype characters such as resistance fighters and those trapped in the horrors of war! Includes character art, stat blocks for Novice and Seasoned on each, and Figure Flats. Pregenerated archetype characters inside are: Donut Dollie Franc Tireur (Partisan) Nurse Priest Spy War Correspondent Requires the Savage Worlds...   [Klicken Sie hier für weiteres]
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Weird War I: French Archetypes

Weird War I: French Archetypes


Join the Fight! These pre-generated characters are ready to join the fight! Each character has both Novice and Seasoned statistics, is printable in full color or print friendly versions, and includes each hero’s Figure Flat as well! French Airman The Drunk The Hulk Medic Noble Officer Sailor The Weasel Requires the Savage Worlds Core Rules to play, and the War...   [Klicken Sie hier für weiteres]
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Weird War I: Gas Terror

Weird War I: Gas Terror


Things not of this earth crawl through the corpse-choked mud of Flanders. Shapes beyond imagining shamble in the murky chlorine clouds that drift across the Ypres battlefield. Scaled things rise from the dark waters of the Pripet Marshes. Long-dead remains of criminals executed by Romans claw their way toward a sun they haven’t glimpsed in a thousand years.   The world...   [Klicken Sie hier für weiteres]
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Weird War I: German Archetypes

Weird War I: German Archetypes


Join the Fight! These pre-generated characters are ready to join the fight! Each character has both Novice and Seasoned statistics, is printable in full color or print friendly versions, and includes each hero’s Figure Flat as well! Germans Airman Feldwebel Der Schwein The Plowhorse The Poet The Prussian Sailor The Savage Requires the Savage Worlds Core Rules...   [Klicken Sie hier für weiteres]
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Weird War I: GM Screen Inserts

Weird War I: GM Screen Inserts


The Weird War I War Master Screen Inserts contain full-color, 3 panel, landscape format pages for the Customizable GM Screen and features art by Tomek Tworek and more. This has all the tables and handy reference items a GM needs to play Weird War I! ...   [Klicken Sie hier für weiteres]
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Weird War I: Graf Schmidt

Weird War I: Graf Schmidt


Things not of this earth crawl through the corpse-choked mud of Flanders. Shapes beyond imagining shamble in the murky chlorine clouds that drift across the Ypres battlefield. Scaled things rise from the dark waters of the Pripet Marshes. Long-dead remains of criminals executed by Romans claw their way toward a sun they haven’t glimpsed in a thousand years.   The world...   [Klicken Sie hier für weiteres]
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Weird War I: In Vino Veritas

Weird War I: In Vino Veritas


In Vino Veritas is a Plot Point Campaign for Weird War I from a different point of view—the Germans! (Remember that World War I is not World War II. The Germans are the aggressors, but they aren't Nazis.) The tale begins in the early days of the war as the 14th Infantry Brigade is tasked with taking the Belgian city of Liege. But Liege is an old city, and the violence and terror of...   [Klicken Sie hier für weiteres]
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Weird War I: No Man's Land

Weird War I: No Man's Land


The heroes join Lawrence of Arabia on a raid deep into enemy territory to destroy a critical waystation on the Ottoman Empire’s vitally important Hejaz railroad. Once there, they discover something has already eliminated the Turkish garrison…and it’s not done with its own, far older mission yet! This adventure works great with the British Archetypes! Requires Savage Worlds...   [Klicken Sie hier für weiteres]
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Weird War I: No Man's Land Combat Map

Weird War I: No Man's Land Combat Map


YOUR COUNTRY NEEDS YOU! This 24 by 30 inch deluxe map has a 1″ grid and features a wasteland of mud for your Weird War I soldiers—perfect for use with the Trenches combat map. You can find the Trenches combat map in print and in PDF. This map is available in print: Weird War I Combat Map: No Man’s Land + Village. Each purchase of a print map comes with the PDFs for free. Designed...   [Klicken Sie hier für weiteres]
Pinnacle Entertainment  $3.99

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Weird War I: Player's Guide

Weird War I: Player's Guide


YOUR COUNTRY NEEDS YOU! The world is at war! It’s time for your hero to join the soldiers, sailors, marines and all-new airmen in the greatest war the world has ever known! Fight for glory in what is sure to be a short and mannerly conflict, then come home with a chest full of ribbons to win the kiss of your best gal or guy! That was the pitch. Now you find yourself knee-deep in mud and corpses...   [Klicken Sie hier für weiteres]
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Weird War I: Raid on Fort Douaumont

Weird War I: Raid on Fort Douaumont


Raid on Fort Douaumont is an exciting mix of action, warfare, and horror by Eddy Webb and the mysterious Teller. Your heroes are French infantrymen who meet Sir Arthur Conan Doyle, battle ancient evils, and lead their section into the blasted remains of Fort Douaumont itself! It’s a creepy tale of wartime horror that should challenge even the most gallant soldier. Requires...   [Klicken Sie hier für weiteres]
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Weird War I: The 13th Warrior

Weird War I: The 13th Warrior


The British XIII Squadron was formed in 1915 and transferred to France later that same year. Its emblem is a cat’s head with a sword behind it, so some jokingly call it the “Stabbed Cats” squadron. Others call it the “Unlucky Thirteenth,” though at this time it’s brand new and hasn’t proven lucky or otherwise. In this airborne tale of terror, the heroes are...   [Klicken Sie hier für weiteres]
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Weird War I: Trenches Combat Map

Weird War I: Trenches Combat Map


YOUR COUNTRY NEEDS YOU! This 24 by 30 inch deluxe map has a 1″ grid and features a network of trenches for your Weird War I soldiers—perfect for use with the No Man’s Land combat map. You can find the No Man’s Land combat map in print and in PDF. This map is available in print: Weird War I Combat Map: Trenches + Bridge. Each purchase of a print map comes with the PDFs for...   [Klicken Sie hier für weiteres]
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Weird War I: Village Combat Map

Weird War I: Village Combat Map


YOUR COUNTRY NEEDS YOU! This 24 by 30 inch deluxe map has a 1″ grid and features a blasted out village for your Weird War I soldiers—perfect for use with the Bridge combat map. You can find the Bridge combat map in print and in PDF. This map is available in print: Weird War I Combat Map: No Man’s Land + Village. Each purchase of a print map comes with the PDFs for free. Designed...   [Klicken Sie hier für weiteres]
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Weird War I: War Master's Handbook

Weird War I: War Master's Handbook


THINGS NOT OF THIS EARTH… …crawl and slither through the corpse-choked mud. Shapes beyond imagining move in dirty white chlorine clouds. Dark waters stir as the long-dead claw their way toward a sun they haven’t glimpsed in a thousand years. War blazes across the world, drawing in millions and threatening an end to humanity itself. Men and women fight and die in the deserts of...   [Klicken Sie hier für weiteres]
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Weird War II

Weird War II


In the horror of war, dark things rise, and World War II is history's greatest conflict. The Japanese stalk the jungles of Southeast Asia. Carriers battle in the South Pacific. Tanks trundle across North Africa. Planes duel over England. The Nazi blitzkrieg conquers most of Europe with a genocidal madman at the controls. Prepare to battle the evil of the Axis powers and the hideous things that rise...   [Klicken Sie hier für weiteres]
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Weird War II Player's Guide

Weird War II Player's Guide


In the horror of war, dark things rise, and World War II is history's greatest conflict. The Japanese stalk the jungles of Southeast Asia. Carriers battle in the South Pacific. Tanks trundle across North Africa. Planes duel over England. The Nazi blitzkrieg conquers most of Europe with a genocidal madman at the controls. Prepare to battle the evil of the Axis powers and the hideous things that rise...   [Klicken Sie hier für weiteres]
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Weird War Two D20: Afrika Korpse

Weird War Two D20: Afrika Korpse


Rommel’s Desert Rats lurk somewhere out there. Somewhere in the dunes. Rumor is he has the new tank—the dreaded Tiger. Patrols are out, but have not yet returned. They are long overdue. Have they been captured by the Germans? Or have they fallen prey to something…else. There’s blood in the sand and death in the dunes, and those shapes you see shambling toward you might not...   [Klicken Sie hier für weiteres]
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Weird War Two D20: Blood on the Rhine

Weird War Two D20: Blood on the Rhine


Weird War Two comes alive in this 192-page rule and sourcebook for Weird Wars! Inside you'll find information on character classes such as the Grunt and the Officer, Prestige Classes like the Commando, rules for firearms, full-auto fire, vehicles, armor, and of course the background on this incredible new setting! There's also a selection of creepy cretins and villainous secrets for the "War Master"...   [Klicken Sie hier für weiteres]
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Weird War Two D20: Dead From Above

Weird War Two D20: Dead From Above


Always watch the skies…for you never know what might be hiding in the dark clouds above! The skies over Europe are the most dangerous of all right now. Thousands of Allied bombers lumber over France and Germany, reigning fiery death on the Axis forces below. But what waits for them in the moonlit clouds? Speeding Messerschmitts may be the least of the air crews’ worries, for this is no...   [Klicken Sie hier für weiteres]
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Weird War Two D20: Hell Freezes Over

Weird War Two D20: Hell Freezes Over


There is no pity on the Russian Front. There is no remorse. There is only the cold, dark night and the certainty of a lonely death. What will be your fate? Your comrades speak of the fascist’s cruelty, of “General Winter” freezing the very marrow in your bones, and your own Commissars killing those who do not show proper patriotism. They also whisper that darker things have awakened—things...   [Klicken Sie hier für weiteres]
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Weird War Two D20: Hell in the Hedgerows

Weird War Two D20: Hell in the Hedgerows


It’s D plus ten. Your hero has been in Normandy for less than two weeks when the call comes from HQ. A team is needed to mop up a small, out of the way village on the edge of the St. Lo breakout. You grab your M1, strap a few pineapples to your belt, load up on bullets and K-rations, and head out—never knowing you’ve just taken your first step into the Weird Wars. This all-new adventure...   [Klicken Sie hier für weiteres]
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Weird War Two D20: Horrors of Weird War II

Weird War Two D20: Horrors of Weird War II


Inside this terrifying tome are over 100 new creatures from all over the world. You’ll find everything from the oni of the Far East to the haunted U-boats of the Atlantic like Der Einzelgaenger (“The Lone Wolf”). You’ll learn the incredible secret behind the mysterious “Kill-Roy Was Here!”, cower as you read about the true-life Leopard of Rudyaprarag, dread the...   [Klicken Sie hier für weiteres]
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Weird War Two: Land of the Rising Dead

Weird War Two: Land of the Rising Dead


Lock and load, marine! We’re heading into the most dangerous territory yet—the South Pacific! You’ve heard the names—Okinawa, Midway, Iwo Jima, Corredigor. That’s our new playground. Word is the enemy has hundreds of thousands of suicidal troops, kamikaze dive-bombers, and maybe—just maybe—something worse. Survivors tell us those islands are crawling with...   [Klicken Sie hier für weiteres]
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Weird Wars Rome

Weird Wars Rome


Stride forth with the legions of Rome to the distant corners of the world—the Celtic wilds, the forests of Germania, the deserts of Aegyptus—and into a history few will ever know. Witness a history of the dark things that rise as blood and war mingle with shadows and fear. Fight the darkness in a war that spans centuries. Fight the darkness to your last breath—and beyond! Fight...   [Klicken Sie hier für weiteres]
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Weird Wars Rome: Cyclops

Weird Wars Rome: Cyclops


Both the savage cyclops and the cyclopean titan dwell in the ancient hinterlands of the Empire. Inside this 14-page creature feature are statistics for both, the magical artifacts they use and how mortals might wield them, Figure Flats, and five Savage Tales featuring these one-eyed giants of the ancient world. For use with Weird Wars Rome or any Savage Worlds game. ...   [Klicken Sie hier für weiteres]
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Weird Wars Rome: Enemies of Rome Figure Flats

Weird Wars Rome: Enemies of Rome Figure Flats


Contains over 20 different enemies of Rome, including Britons, druids, Germans, Dacians, Greeks, and Nubians. Instructions: Some figures are flat, such as cavalry or vehicles, and are designed so you can use them as-is or put other figures on top of them. For standups, print on cardstock, then cut out each figure. You can then assemble using the “tri-fold” or “based”...   [Klicken Sie hier für weiteres]
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Weird Wars Rome: GM Screen Inserts

Weird Wars Rome: GM Screen Inserts


These full-color, full-size screen inserts, include artwork and the most important charts and tables from Weird Wars Rome–including summaries for Mass Battles, Spoils of War, Roman military organization, and more. The sheets can be used as inserts in the Savage Worlds Customizable GM Screen, printed and attached to an existing landscape-style screen, or printed on rigid cardstock for a...   [Klicken Sie hier für weiteres]
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Weird Wars Rome: Half Set Sun

Weird Wars Rome: Half Set Sun


Aegyptus, a land of mystery and antiquity to the rest of the known world. A place of ancient gods and goddesses, mysterious temples and tombs, and extreme environments. As the annual Nile floods begin to recede, the Roman governor in Alexandria receives word the Nubians have attacked the province from the south, quickly overwhelming the border posts and laying siege to the key frontier city of Swenett...   [Klicken Sie hier für weiteres]
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Weird Wars Rome: Heroes of Rome Figure Flats

Weird Wars Rome: Heroes of Rome Figure Flats


This set of full-color, 28mm scale Figure Flats contains Dozens of legionaries, auxilia, and characters for Weird Wars Rome. Instructions: Some figures are flat, such as cavalry or vehicles, and are designed so you can use them as-is or put other figures on top of them. For standups, print on cardstock, then cut out each figure. You can then assemble using the “tri-fold” or “based”...   [Klicken Sie hier für weiteres]
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Weird Wars Rome: Hydra

Weird Wars Rome: Hydra


In the swamps, rivers, and lakes of the Empire lurk monstrous beasts straight from the legend of Hercules himself--the hydra! Inside this 12-page creature feature are statistics for several varieties of hydras, including the gargantuan Lernaen hydra itself! This pack also includes Figure Flats and five Savage Tales featuring these terrible monstrosities. For use with Weird Wars Rome or any Savage...   [Klicken Sie hier für weiteres]
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Weird Wars Rome: Legionary Archetypes

Weird Wars Rome: Legionary Archetypes


This PDF contains two sets of Legionary Archetypes for your Weird Wars Rome game. The first is a more heroic set of characters while the second is considerably less so! We’ve done this not only to increase the usefulness of this product for you, but also to show you how even very similar characters statistics-wise can be very different in actual play. Includes Figure Flats! For use with Weird...   [Klicken Sie hier für weiteres]
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Weird Wars Rome: Nox Germanica

Weird Wars Rome: Nox Germanica


The dark, dripping forests of Germania have long been a source of mystery and fear for Rome. These trackless lands and their barbaric inhabitants present an environment unlike anything else in the Known World. From the time of Julius Caesar, Germania has resisted the best efforts of Rome to bring the light of civilization to its benighted lands. Our legionaries now find themselves on the Limes...   [Klicken Sie hier für weiteres]
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Weird Wars Rome: Res Romana

Weird Wars Rome: Res Romana


This PDF contains information on class and religion in ancient Roman society, as well as optional rules for Auguries and their effects on Mass Battles. For use with Weird Wars Rome or any Savage Worlds game. ...   [Klicken Sie hier für weiteres]
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Weird Wars Rome: Roman Fort

Weird Wars Rome: Roman Fort


This 24×30 map depicts a small frontier fort, and is scaled for use with 28mm miniatures. It can be printed with or without grid lines, and includes a version with and without roofs for interior action. ...   [Klicken Sie hier für weiteres]
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Weird Wars Rome: Standing Stones

Weird Wars Rome: Standing Stones


What is the purpose of the mysterious menhirs in the wilderness? This is the perfect map for adventures in the Celtic or Germanic wilds. It’s scaled for 28mm miniatures, and can be printed with or without grid lines. The map measures 24×30 at full size. ...   [Klicken Sie hier für weiteres]
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Weird Wars Rome: Strength & Honor

Weird Wars Rome: Strength & Honor (Audio-Produkte)


March to triumph, fight alongside your shield mates, and save the world to the atmospheric beat of this original soundtrack, specially designed to match the tempo of most RPG sessions. Composed and performed by Harry Mack. ...   [Klicken Sie hier für weiteres]
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Weird Wars Rome: Village 1

Weird Wars Rome: Village 1


This 24×30 village works for any rural settlement in Weird Wars Rome, from Italia to the distant shores of Britannia. It’s scaled for 28mm miniatures, can be printed with or without grid lines, and includes a version with and without roofs for interior action. This map may be combined with Weird Wars Rome Maps: Village 2 to create a larger settlement....   [Klicken Sie hier für weiteres]
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Weird Wars Rome: Village 2

Weird Wars Rome: Village 2


This 24×30 village works for any rural settlement in Weird Wars Rome, from Italia to the distant shores of Britannia. It’s scaled for 28mm miniatures, can be printed with or without grid lines, and includes a version with and without roofs for interior action. This map may be combined with Weird Wars Rome Maps: Village 1 to create a larger settlement....   [Klicken Sie hier für weiteres]
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Weird Wars Rome: Wellspring

Weird Wars Rome: Wellspring


166 AD, Britannia. The Picts have pushed the legions back to Hadrian’s Wall. During the day, painted barbarians engage with arrows, spears, and skirmish attacks, seeming to appear as if by magic, then fade into the undergrowth. At night, fellow legionaries vanish and strange cries are heard on the wind. Legio IX is on edge. They’ve been pushed hard, and are ready to push back. Someone...   [Klicken Sie hier für weiteres]
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Weird Wars: Island of Dreams

Weird Wars: Island of Dreams


It would be an idyllic tropical island if it weren't smack in the middle of the World War II Pacific Theater. It might even still be nice if you weren't trying to take it from the Japanese. If the horrors of war were not enough, it seems the tranquil paradise may have been housing a horror of its own, one happy to have you and the Japanese as guests. How long can you survive the hospitality? Island...   [Klicken Sie hier für weiteres]
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Wendigo Tales: Necessary Evil: Faces of Destruction

Wendigo Tales: Necessary Evil: Faces of Destruction


A Tale of Necessary Evil This short tale is a free introduction to the world of Necessary Evil written by its creator, Clint Black. It includes a brief setup for the other stories in Wendigo Tales Season Two, as well as cover shots and summaries for the longer episodes. This zip file contains .epub and .mobi versions. You will need an electronic reader such as Adobe Digital Editions, iBooks, or...   [Klicken Sie hier für weiteres]
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Wendigo Tales: Necessary Evil: Fallen

Wendigo Tales: Necessary Evil: Fallen


A Tale of Necessary Evil There’s a mole in Red Jack’s Omega cell. Is it Acrobat, the fallen hero whose mentor died at Red Jack’s hands? The ghostly Horseman? The incomprehensible Golem? The goth necromancer Nepththys? Only one thing is certain: when the truth is revealed, someone will fall. Hard. This zip file contains .epub and .mobi versions. You will need a free electronic...   [Klicken Sie hier für weiteres]
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Wendigo Tales: Necessary Evil: Malcontents

Wendigo Tales: Necessary Evil: Malcontents


A Tale of Necessary Evil Stretch is a super villain down on his luck. He’s behind on alimony and child support, and the occasional job for the resistance might help in the war against the alien invaders, but it doesn’t do much for his bank account. His new assignment is to break into the terrible drone factory—where humans are turned into super-enhanced, zombie-like slaves for the...   [Klicken Sie hier für weiteres]
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Wendigo Tales: Necessary Evil: Maps to the Stars

Wendigo Tales: Necessary Evil: Maps to the Stars


A Tale of Necessary Evil Jenner Tavern rode out the alien invasion doing what he does best: looking out for himself. Now, as the super villain host of the popular death match show Arena!, Jenner thinks he has it made. But a visit from an old accomplice is about to remind him that the past never stays dead and all supers, even a pampered celebrity like Jenner, are expendable in the eyes of...   [Klicken Sie hier für weiteres]
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Wendigo Tales: Necessary Evil: Purgatory

Wendigo Tales: Necessary Evil: Purgatory


A Tale of Necessary Evil Julia Vern did everything she could to hide her identity; to stay out of trouble and avoid the alien invaders who had taken over her city. But there are few secrets Dr. Destruction cannot penetrate. The leader of Earth’s resistance found Julia and has offered her the one thing he knows will make her become the deadly Professor Purgatory once again. He’s found...   [Klicken Sie hier für weiteres]
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