Whether you’re a Deadlands Classic Marshal using the Reloaded Plot Point Campaigns and other adventures…
a Deadlands Reloaded Marshal who wants to resurrect the bones of Deadlands Classic to flesh out her undying campaign…
...get the best of both worlds here, in one handy Deadlands Conversion Guide written by John “Night... [click here for more]
There Came a Reckoning...
The year is 2097, but the future is not our own.
The Last War ended in a rain of ghost rock bombs that killed billions and turned the world into a Deadland. And then the Reckoners came--the Four Horsemen of the Apocalypse--bringing death and ruin to billions more and seeding the world with horrific monsters beyond imagining.
Then came a harbinger--the strangest savior... [click here for more]
The end isn’t nigh—it’s past! Welcome to Hell on Earth Reloaded, the dark future of the strange past of Deadlands.
The year is 2097, but the future is not our own. The long Cold War between the United and Confederate States of America finally came to an end—in world-wide hellfire. The rain of ghost rock bombs shattered most anything man could... [click here for more]
It’s lonely in the Wastes…take a Companion!
The Hell on Earth Companion gives your scav what she needs to become an honest-to-Oppenheimer cyborg and adds two new Arcane Backgrounds: Librarian and Witch. For those looking for less weird in their Wasted West there’s plenty of guns and gear, details on the dangers of the irradiated future, vehicle combat, and how to contact a lonely... [click here for more]
Something lurks beneath the irradiated soil. Something ancient and evil.
The Worms’ Turn is a full-length Plot Point Campaign featuring the aftermath of the climactic battle called “The Harvest.” The Reckoners have been banished to the distant living planet of Banshee, but there’s no time for celebration. The Iron Alliance has learned a terrifying secret—the Reckoners... [click here for more]
During the darkest days of the Civil War, wicked cutthroats came into possession of six pistols of otherworldly power. In time, the Sixth Gun, the most dangerous of the weapons, vanished.
The First of the Six strikes with ungodly force. The Second spreads Perdition’s flames. The Third kills with a flesh-rotting disease. The Fourth calls up the spirits of those it has slain. The Fifth can heal... [click here for more]
*** The Sixth Gun RPG Player's Guide offers all the information a player needs to know about The Sixth Gun RPG setting. This is exactly the same material as found in the beginning of the The Sixth Gun RPG excerpted for the player and with our special player group site license. ***
During the darkest days of the Civil War, wicked cutthroats came into possession of six pistols... [click here for more]