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Pegasus Magazine IV (Oct-Nov 1981)

Pegasus Magazine IV (Oct-Nov 1981)


The Full 96 page Pegasus Volume IV (Oct-Nov 1981). Features Include: "A Trip to the Underworld No. 5" by Bill Paley, "Making the Most of a Fighter Character" by Mark Schumann, "Crime in D&D" by Adam Griffith, "Monotheism in Fantasy Games" by Joseph R. Ravitts, "Questing" by Aaron Arocho, two contributions from Michael S. Quisenberry, and "Curse...   [click here for more]
Judges Guild  $3.00 $2.75

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Pegasus Magazine IX (Aug-Sep 1982)

Pegasus Magazine IX (Aug-Sep 1982)


The Full 96 page Pegasus Volume IX (Aug-Sep 1982). Features Include: "Empires in Space" by Edward Kuns, "Traveller Tips" by Paul A. Denisowski, "General Purpose Machine Gun" by Paul Aoki, "Pawn" by Roy Cram on Chess, and "Face Turned Blue" by Richard Tucholka & Ree Morehead Pruehs. Contributions from JG veteran writers Bill Pixley, Mark S. Holmer...   [click here for more]
Judges Guild  $3.00 $2.75

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Pegasus Magazine XII (Feb-Mar 1983)

Pegasus Magazine XII (Feb-Mar 1983)


The Full 96 page Pegasus Volume XII (Feb-Mar 1983). Features Include: "Realm of Savagery Part II" by Jan Bee Landman, "Deathwatch" by Mike West, "Operation Psychopath" by Gary Watkins, "Mask of the Faceless Sorcerer" by Paul O'Connor, and "The Tower of Babel" by Graeme Davis. Also two features by Paul Andrew Denisowski. Contributions from JG veteran...   [click here for more]
Judges Guild  $2.75 $2.34

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Tarantis (1983)

Tarantis (1983)


Now for only $9.00! This is the 3rd City State from Judges Guild. Two big 96 books detail the City State of Tarantis and the surrounding campaign area with the history, government, customs, religions, and military of Tarantis. They also cover the shops and courts of Tarantis, The Tarantine Palace, Bard or Fighter Citadel, Ho Chi's Castle, The Azurerain Pirates and their stronghold. This scanned 1983...   [click here for more]
Judges Guild  $14.98 $8.99

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The Mines of Custalcon (1979)

The Mines of Custalcon (1979)


The First of the Wilderness Book Series A 48-page booklet with full-color cover, the first of a new "Wilderness Series" of playing aids that maps in great detail the Judges Guild's City State wilderness area, using the Campaign Hexagon System. Twenty-two five-mile hexes, covering over 476 square miles of wilderness, are mapped out, as are the two villages in this area, Byrny and Trollslore....   [click here for more]
Judges Guild  $3.99

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Wilderlands of High Adventure Player’s Guide #1: Tharbrian Horse-Lords

Wilderlands of High Adventure Player’s Guide #1: Tharbrian Horse-Lords


Adventure Games Publishing presents the first in a series of cultural sourcebooks for the Wilderlands of High Adventure. Each installment of the Wilderlands of High Adventure Player's Guides includes a fully-detailed culture for players and judges to fully flesh out their Castles & Crusades adventures in the Wilderlands. The...   [click here for more]
Judges Guild  $5.00 $4.25

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Broken Tree Inn

Broken Tree Inn


This 48-page booklet contains three great Runequest scenarios with background information, concerning the struggle between the Aldryami Elves and Dryads of Tall Seed Forest and encrouching Men from the adjacent Empire of the City of Whorn. It includes highly detailed histories and legends of the forest, the Inn, and nearby Troll Country, and one of the Empire's frontier forts. Characters ranging in...   [click here for more]
Judges Guild  $4.00 $2.99

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Caverns Of Thracia

Caverns Of Thracia


A Lost Civilization Beneath the lost ruins of Thracia are the vast caverns of a once great civilization. While a death cult rules the surface, the Minotaur King and his beast men lurk far below. Descend even deeper into the darkness and discover a lost and arcane world that waits for those brave enough to enter! A Classic Reimagined Necromancer Games and Judges Guild have teamed up...   [click here for more]
Judges Guild  $23.95 $17.00

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Druids of Doom (1982)

Druids of Doom (1982)


The House of Euklidies, a temple to Astokph the Diety of Travel and Transporter of the Dead, is asking for a group of adventurers to recover three lost magical items of the temple. Adventures must pass through the portal and enter the Druid's Keep to recover them. Contains 6 maps, 5 new monsters, and over 60 NPCs. A Judges Guild Universal Fantasy Supplement by Bill Pixley and Diane Mortimer. Cover...   [click here for more]
Judges Guild  $4.98 $3.75

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Duck Pond (1980)

Duck Pond (1980)


Duck Pond was once the site of a small fishing and trading village inhabited by Humans. The village was later on destroyed by Mallia worshippers. Eventually, Frwack the Duck took up residence here and is about to fight Oassanai the Dragonewt to the death. This is a scanned copy of the original 1980 Runequest Judges Guild production. By veteran JG author Rudy Kraft, this 62 pages with illustraions by...   [click here for more]
Judges Guild  $5.98 $3.99

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Elphand Lands Map

Elphand Lands Map


Map 1: Elphand Lands, Damkina, and the Irminsul Forest This map is one of the 18 highly-detailed poster maps overlaid with 5-mile hexes covering every part of the Wilderlands! Contains both full and tiled versions for easier printing. ...   [click here for more]
Judges Guild  $2.00

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Fantastic Wilderlands Beyonde (1978)

Fantastic Wilderlands Beyonde (1978)


Fantastic Wilderlands Beyonde By Bob Bledsaw and Mark Holmer This product is a 32-page booklet on the villages, populations, leaders, technological levels, citadels and castles, wilderness monster lairs, and resources of the area. The second of our wilderness series, this covers the settlements of Lenap, Tlan and the six Holy Cities of the Shifting Dunes. This playing aid extends the areas already...   [click here for more]
Judges Guild  $8.00 $3.99

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Guide to the City State (1976)

Guide to the City State (1976)


From our glorious first year, 1976, this is the original Guide to the City State. All 54 pages have here been scanned from Bob Bledsaw's own in-house copy (some cleaning of minor coffee-stains was required) but she is good as gold! Out of print for over 30 years, this was the foundation of what later became a benchmark of fantasy role-playing, and our best-seller, City State of the Invincible Overlord!...   [click here for more]
Judges Guild  $3.99 $3.39

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Map 9: Elphand Lands

Map 9: Elphand Lands


Map 9: Elphand Lands This map is one of the 18 large hex maps which constitute the Judges Guild Wilderlands setting. Map 9 contains the area known as the Elphand Lands, containing the massive Irminsul forest and the ancient city of Damkina. The map itself accompanies the Fantastic Wilderlands Beyonde product. See that product for more details. Map 9 of 18 Note: these pdfs are...   [click here for more]
Judges Guild  $5.00 $1.95

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Pegasus - The Classic Twelve [BUNDLE]

Pegasus - The Classic Twelve [BUNDLE]


THIS IS A BUNDLE PRODUCT. WHEN BUYING THIS ITEM YOU WILL RECEIVE SEPARATE DOWNLOAD LINKS FOR EACH PRODUCT LISTED BELOW... Pegasus Magazine I (Apr-May 1981) Regular price: $2.34 Bundle price: $1.20 The Premier Issue - April/May 1981 is a 96-page magazine scanned in black & white for compression. It includes a 36-page City State installment titled "The Black Ring"...   [click here for more]
Judges Guild  $33.00 $14.40

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Pegasus Magazine I (Apr-May 1981)

Pegasus Magazine I (Apr-May 1981)


The Premier Issue - April/May 1981 is a 96-page magazine scanned in black & white for compression. It includes a 36-page City State installment titled "The Black Ring" by Dan Hauffe. An interview with the game pioneer Dave Arneson, who talks about his involvement in gaming and his start in role-playing. Lewis Pulsipher offers guidelines to Hearing, using ESP, and Pets that NPCs may have in...   [click here for more]
Judges Guild  $2.75 $2.34

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Player's Guide to the Wilderlands

Player's Guide to the Wilderlands


Welcome to the Wilderlands of High Fantasy! Whether a veteran Judges Guild fan or a new player just-now discovering the Wilderlands, you'll find plenty of adventure in this landmark fantasy setting. The Wilderlands of High Fantasy: Players Guide provides you with everything you need to begin a campaign in the epic Wilderlands, including the classic City State of the Invincible Overlord! ...   [click here for more]
Judges Guild  $23.95 $14.00

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Sea-Steeds and Wave Riders - Revision (2011)

Sea-Steeds and Wave Riders - Revision (2011)


(JG-1310) Sea-Steeds and Wave Riders - Ebook Revision (2011). This is the extensive technical and historical work, first published in 1978, designed to add realistic naval conditions to any miniatures, strategic war-game, or fantasy RPG campaign. Suitable for use with any medieval or fantasy role-playing system currently in print, and ideal for campaign Judges wishing to expand their gaming horizons...   [click here for more]
Judges Guild  $7.00 $3.99

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The Book of Treasure Maps II (1980)

The Book of Treasure Maps II (1980)


A 48-page package of five versatile dungeon scenarios or "mini-dungeons". Each one is a complete adventure, including separate maps for Player and Judge, full Backgronds and accompanying Rumors. Dragonspate Geyser, Castle Potunda, Demon Temple of Thoth, Temple of the Lizardmen, and Circle of the Shifting Stones awaits the stalwart players. JG 0320 Note: These Judges Guild PDFs...   [click here for more]
Judges Guild  $3.99

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Under the Storm Giant's Castle (1979)

Under the Storm Giant's Castle (1979)


A truly unique dungeon adventure set inside a magic cloud: a Storm Giant has built his stronghold on it, but his son was kidnapped by a worm-creature that vanished into the cloud, and the players are offered great rewards to rescue him. The 32-page booklet, lavishly illustrated and mapped, contains six levels and ten unique new monsters. Intelligent monsters are given names and certain characteristics,...   [click here for more]
Judges Guild  $2.99

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Village Book II (1979)

Village Book II (1979)


A 64-page booklet containing 50 pages of maps of various small settlements, villages, and hamlets, intended to fill the needs of any active campaign Judge to populate a large area for his fantasy role-players. The book includes nine pages of tables on the generation of various heraldry and coats of arms. The maps are printed on light gray hex fields to facilitate modifications by the Judge; colored...   [click here for more]
Judges Guild  $3.99

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Wilderlands of High Adventure: Southern Reaches Judges Map

Wilderlands of High Adventure: Southern Reaches Judges Map


Wilderlands of High Adventure Judges Cartography: Campaign Map 18: Southern Reaches This is the first map released for the Wilderlands of High Adventure. With full-color cartography by Peter Bradley, it is as much a piece of art as a utilitarian map. Each numbered five-mile hex is filled with adventure and mystery! This map is designed to be used either alone to spur the judge's imagination...   [click here for more]
Judges Guild  $4.00 $3.40

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Wilderlands of High Adventure: World of the Wilderlands of High Adventure Guidebook

Wilderlands of High Adventure: World of the Wilderlands of High Adventure Guidebook


This booklet is the sister-product of the Wilderlands of High Adventure Rhadamanthia Continental Map. The material presented herein originally appeared in the "World of the Wilderlands of High Adventure" article in Adventure Games Journal #1. If you already have Adventure Games Journal #1, you do not need this product! This booklet includes information on: The...   [click here for more]
Judges Guild  $6.00 $5.10

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Wilderlands of the Magic Realm

Wilderlands of the Magic Realm


Wilderlands of the Magic Realm By Mark Holmer with Bob Bledsaw Details the wilderness areas of Ament Tundra, Ghinor, Isles of the Blest, and the Ebony Coast. There are over 300 islands detailed in the accompanying 48-page booklet, which also covers the area's resources, wilderness monster lairs, villages and castles, technological levels, civilizations and more. The third of our wilderness series,...   [click here for more]
Judges Guild  $8.50 $3.99

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Witches Court Marshes (1982)

Witches Court Marshes (1982)


Witches Court Marshes The fifth book in the "Wilderness Series". Danger awaits on all Hallow's Eve, Witches of the world are gathering en masse, the peasants of the area are going to leave, unless you can stop the wicked Black Mass. 26-pages of maps detail the area around the Witches Court Marshes and the village of Grita Heath. Complete description of the Witch character class. Many witch...   [click here for more]
Judges Guild  $4.95 $3.99

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Castle Book II (1981)

Castle Book II (1981)


Castle Book II A 64-page booklet which includes 50 pages of maps on various fortifications: every type from solitary spires and wooden stockades to massive fortresses and walled cities. These are excellent for siege, intrigue and other adventures by the players. Also included are table for naming the castles. The castles are mapped on light grey hex grids, suitable for changes by the Judge with a...   [click here for more]
Judges Guild  $3.99

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Island Book I

Island Book I


Idyllic Isles! A 64-page booklet which includes 48 pages of small island groups and atolls for adventuring: passing ships, damaged by storms, may drop anchor here for repairs or be breached on the rocks, marooning their crewman; or it may be the stronghold of pirates, the sanctuary of a secret religion, or a coven of witches. Included are three pages of charts for generating island terrain, natives...   [click here for more]
Judges Guild  $3.99

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Map 2: Barbarian Altanis

Map 2: Barbarian Altanis


Map 2: Barbarian Altanis This map is one of the 18 large hex maps which constitute the Judges Guild Wilderlands setting. Map 2 contains the area south of the City State of the Invincible Overlord on the Altanian peninsula known as Barbarian Altanis. The map itself accompanies the Wilderlands of High Fantasy product. See that product for more details. Map 2 of 18 Note: these pdfs...   [click here for more]
Judges Guild  $5.00 $1.95

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Ready Ref Sheets (1978)

Ready Ref Sheets (1978)


Ready Ref Sheets The very first DM Aid ever produced is now available! A 56-page treasure trove of reference charts and tables from data supplied in the first six Judges Guild installments of the Guildmember subscription. Includes tables for character social levels, street encounters in the City State, poison types, metal and gem types, civilization and technological levels, non-player character...   [click here for more]
Judges Guild  $4.99

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Temple Book I (1981)

Temple Book I (1981)


Temple Book I This 64-page booklet contains 48 pages of interior layouts of various Temples. These are excellent for use with scenarios where you have players encountering religious groups in their own Temples or for use as the main theme of you scenario. The Temples are mapped on light grey square grids, suitable for changes by the Judge with felt-tipped markers. A Judges Guild Campaign Hexagon...   [click here for more]
Judges Guild  $3.99

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Temple of Ra Accursed by Set (1979)

Temple of Ra Accursed by Set (1979)


Temple of Ra Accursed by Set By Thomas and Edward McCloud A grand adventure through an Egyptian-style temple, desecrated long ago by evil forces. Adventuring parties now wander it, searching for loot, and the forces of good have also entered to protect the ancient relics and restore the balance. Several new monsters are prominently featured in this 16-page booklet. The temple was originally set up...   [click here for more]
Judges Guild  $4.00 $2.99

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Village Book I (1978)

Village Book I (1978)


A Compendium of Village Maps A 64-page booklet with 48 village maps and nine pages of tables for generating village names, building sizes and types, government works, village shops and inns, population levels and technologies. Ideal for various "out-of-dungeon" activities by parties of adventurers, the villages are mapped on numbered hex grids in light gray so that Judges may easily make...   [click here for more]
Judges Guild  $3.99

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Wilderlands of High Fantasy

Wilderlands of High Fantasy


Wilderlands of High Fantasy By Bill Owen and Bob Bledsaw Details the wilderness areas of the City State. Valley of the Ancients, Valon, Tarantis, and the Barbarian Altanis. This playing aid includes s 32-page booklet on the villages, populations, leaders, technological levels, citadels and castles, and wilderness monster lairs of these areas. The first of our wilderlands series, this covers the settlements...   [click here for more]
Judges Guild  $3.99

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Map 6: City State of the World Emperor (Viridistan)

Map 6: City State of the World Emperor (Viridistan)


Map 6: City State of the World Emperor (Viridistan) This map is one of the 18 large hex maps which constitute the Judges Guild Wilderlands setting. Map 6 contains the area around Viridistan, the City State of the World Emperor. The map itself accompanies the City State of the World Emperor product, which will be available soon. Map 6 of 18 Note: these pdfs are scans of 20-year...   [click here for more]
Judges Guild  $5.00 $2.25

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Portals of Torsh (1980)

Portals of Torsh (1980)


A 48-page book detailing an area reachable only through the use of Teleportation devices called "Portals" by the wizard of fantasy, Rudy Kraft. It includes considerable History and Economic description of the area, one town of Lizardmen and another of Humans, and several adventures including a Lizard Wizard's Tower. Also included are Monster Lairs, Wilderness descriptions, Wandering Monster...   [click here for more]
Judges Guild  $2.99 $2.54

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Tegel Manor - Revised & Expanded Edition

Tegel Manor - Revised & Expanded Edition


Tegel Manor - Second Edition (Gamscience Version) A huge haunted house with a 17"x22" Judges map and a 11"x17 Players map, printed on both sides, brown on high-quality tan stock. Each map has the manor printed on one side and the surrounding wildernes on the other. Enclosed in the product is a 32-page booklet with room and monster descriptions. Over 240 rooms and chambers include a...   [click here for more]
Judges Guild  $4.99

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Book of Ruins (1981)

Book of Ruins (1981)


This is a set of ten mini-dungeons designed to be used to spice up an existing campaign, or to be run alone as short open dungeons. Most can be run in one to four hours, so they can fill a void in a normal overland campaign without converting it into a long dungeon adventure. When used like this, the Judge can either prelocate them on a map, or they can appear as encounters in the wildeness. They are...   [click here for more]
Judges Guild  $2.99

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Citadel of Fire (1980)

Citadel of Fire (1980)


Enter the Stronghold of Yrammag! This is a the ancient stronghold of Yrammag with six tower levels and five dungeon levels. A 32-page booklet of a very tough D&D scenario. It is designed for very advanced characters, and includes encounters with everything from giant rats to a minotaur and a demon. Tables have been provided for the random location and activity of the great Trammag, so that it...   [click here for more]
Judges Guild  $4.99

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Legendary Duck Tower and Other Tales (1980 Runequest)

Legendary Duck Tower and Other Tales (1980 Runequest)


Legendary Duck Tower and Other Tales by Paul Jaquays with Rudy Kraft is a classic Judges Guild product from 1980. The legends of the fallen citadel of Duck Tower have long haunted both Ducks and Humans. Recently, the location of the tower has been rediscovered and parties of brave adventurers have begun to seek it out in hopes of finding the great treasures rumored to be there. These treasure will...   [click here for more]
Judges Guild  $3.99 $3.39

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Pirates of Hagrost (1982)

Pirates of Hagrost (1982)


Pirates of Hagrost The fourth book in the "Wilderness Series". This exciting, fun-packed module brings to life part of JG's Campaign Map 1. Numerous wilderness, village, and dungeon maps, complete with fascinating descriptions are crammed into this 48-page fantasy adventure! Beware the ancient sewers beneath the conflict-torn village; the Undead and their master lurk there! What makes the...   [click here for more]
Judges Guild  $4.95 $2.99

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Wilderlands of High Adventure: Rhadamanthia Continental Map

Wilderlands of High Adventure: Rhadamanthia Continental Map


This 17" by 22" map depicts the continent of Rhadamanthia, upon which the Wilderlands of High Fantasy are found. The Wilderlands is merely one of 15 large districts of Rhadamanthia, each District divided into 18 Campaign Regions. The 15 Districts of Rhadamanthia are: Northern: The Great Lakes, the Frozen Lands, Valonaria, Vanaraya, and the Tempest Lands. Central:...   [click here for more]
Judges Guild  $5.00 $4.25

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Wilderlands of the Fantastic Reaches

Wilderlands of the Fantastic Reaches


Wilderlands of the Fantastic Reaches Details the wilderness areas of Isles of the Dawn, Southern Reaches, Silver Skein Isles, and Ghinor Highlands. The 32-page guidebook describes in the detail the areas resources, civilizations, wilderness monster lairs, villages, castles and ruins, and relics. The fourth of our wilderness series, Fantastic Reaches completes the initial 18 map set of the Judges...   [click here for more]
Judges Guild  $8.50 $3.99

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City State of the Invincible Overlord - Revised

City State of the Invincible Overlord - Revised


City State of the Invincible Overlord - Revised Edition!!! by Bob Bledsaw and Bill Owen. A legend in gaming history, the revised booklet covers the many various shops, taverns, inns, temples, and barracks of the classic city state. Long a favorite of Judges all over the world, and our best selling item since it was printed in 1977, it includes maps for boths players and judges of the areas and five...   [click here for more]
Judges Guild  $9.99

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Initial Guidelines Booklet M (1977)

Initial Guidelines Booklet M (1977)


The first peek at what would become the Legendary Sea-side City of Modron, as published in 1977. Authored by Bob Bledsaw with the help of Bill Owen, this is Guildmember Campaign Installment M, prior to the expansion made with Gary Adams. Contains descriptions for the various taverns, shops and open markets of the village, shark and sea monster tables, the Temple of Mitra, underwater...   [click here for more]
Judges Guild  $2.99 $2.54

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Castle Book I (1978)

Castle Book I (1978)


A Collection of Castles! A 64-page booklet with 50 pages of maps of various fortifications, every type from solitary spires and wooden stockades to massive fortress and walled cities. These are excellent for siege, intrigue, and other adventures by the players. Included are six pages of tables for generating wall thickness, height, composition and features, towers, moat creatures, garrisons, trebuchets...   [click here for more]
Judges Guild  $4.99 $3.99

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Altanis Map

Altanis Map


Map 8: Barbarian Altanis and the Pazidan Peninsula This map is one of the 18 highly-detailed poster maps overlaid with 5-mile hexes covering every part of the Wilderlands! Contains both full and tiled versions for easier printing. ...   [click here for more]
Judges Guild  $2.00

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Ament Tundra Map

Ament Tundra Map


Map 16: Ament Tundra This map is one of the 18 highly-detailed poster maps overlaid with 5-mile hexes covering every part of the Wilderlands! Contains both full and tiled versions for easier printing. ...   [click here for more]
Judges Guild  $2.00

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City State Map

City State Map


Map 5: City State of the Invincible Overlord and the Roglaroon This map is one of the 18 highly-detailed poster maps overlaid with 5-mile hexes covering every part of the Wilderlands! Contains both full and tiled versions for easier printing. ...   [click here for more]
Judges Guild  $2.00

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Desert Lands Map

Desert Lands Map


Map 7: Desert Lands and the Holy Cities of Mycr This map is one of the 18 highly-detailed poster maps overlaid with 5-mile hexes covering every part of the Wilderlands! Contains both full and tiled versions for easier printing. ...   [click here for more]
Judges Guild  $2.00

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Ebony Coast Map

Ebony Coast Map


Map 9: Ebony Coast This map is one of the 18 highly-detailed poster maps overlaid with 5-mile hexes covering every part of the Wilderlands! Contains both full and tiled versions for easier printing. ...   [click here for more]
Judges Guild  $2.00

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