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City State of the Invincible Overlord

City State of the Invincible Overlord


Return to the City State Scour the slave markets of the Invincible Overlord, solve the mystery behind the temple tempters or delve into the intrigues of the Black Lotus. Crawl through the catacombs beneath the city, and encounter the minions of the Wraith Overlord! The First And Best Fantasy City of All Time Judges Guild’s City State of the Invincible Overlord has been updated...   [click here for more]
Judges Guild  $34.99 $28.50

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Wilderlands of High Fantasy - Map Pack

Wilderlands of High Fantasy - Map Pack


18 highly-detailed poster maps overlaid with 5-mile hexes covering every part of the Wilderlands! Contains both full and tiled versions for easier printing. ...   [click here for more]
Judges Guild  $14.00 $9.60

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Modron (Second Edition)

Modron (Second Edition)


Modron By Bob Bledsaw and Gary Adams. A classic Judges Guild supplement featuring two Judges and two Players' maps, detailing the walled town of Modron, city of the River Goddess, on the perilous Estuary of the Roglaroon! Includes city maps and maps of the underwater region near the city. Set in the Judges Guild Wilderlands campaign setting near the City State of the Invincible Overlord but easily...   [click here for more]
Judges Guild  $3.50 $2.99

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Spies of Lightelf

Spies of Lightelf


Spies of Lightelf By Bryan Hinnen The second book in the "Wilderness Series", this 48-page work details the villages of Lightelf and Palewood, plus twenty-two five-mile hexes in the area of the Wood of the Gnomes, with maps of the villages. All maps are designed for easy removal. Includes histories tables, inhabitants, plus much more. An Official Campaign Aid. JG0270 Note: These...   [click here for more]
Judges Guild  $5.00 $2.99

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Thieves of Fortress Badabaskor (1981)

Thieves of Fortress Badabaskor (1981)


Thieves of Fortress Badabaskor A 32-page booklet based on an adventure in the wilderness stronghold of a band of brigands. This includes the background and statistics of an evil local diety, plus history, maps, and keyed room descriptions of a five-level dungeon carved out of the side of a mountain. The first three levels are fairly easy and suitable for breaking in new and inexperienced players;...   [click here for more]
Judges Guild  $3.99

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Wilderlands of High Adventure Map 9: Western Karak

Wilderlands of High Adventure Map 9: Western Karak


Wilderlands of High Adventure Rhadamanthia District Map 9: Western Karak is the first in a series of maps that expand the original Wilderlands. This 13" x 19" map details the lands directly east of the Wilderlands proper, lands dominated by the Kingdom of Karak, an empire whose history stretches back millennia. The haunted, empty wilds of the Wilderlands contrast with the...   [click here for more]
Judges Guild  $5.00

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Wilderlands of High Adventure: 100 Street Vendors of the City State

Wilderlands of High Adventure: 100 Street Vendors of the City State


This 64-page booklet is the first expansion for the City State of the Invincible Overlord since the release of the Wraith Overlord: Terror Beneath the City State adventure in 1981. It includes 100 street vendors selling everything from rat-on-a-stick and pastries to used weapons and second-hand slaves. Each description includes the stats for the vendor, NPC details, descripton of the...   [click here for more]
Judges Guild  $12.00

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Wilderlands: Imperial Town of Tell Qa

Wilderlands: Imperial Town of Tell Qa


The Wilderlands of High Adventure: Imperial Town of Tell Qa PDF is a ready-to-play town setting designed and approved for use with Castles & Crusades. Found on the northern border of the Falling Empire of Viridistan (Wilderlands Campaign Map 4), Tell Qa includes 83 town locations complete with NPCs, ranging from taverns and inns to courtesans and...   [click here for more]
Judges Guild  $9.00

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City State Player's Map

City State Player's Map


City State Player's Map This map is the player's map for the City State of the Invincible Overlord. It contains no DM information and only an outline of streets and larger locations. Players may fill in the map as they explore! This map is the original Player's Map and accompanies both the classic Judges Guild City State of the Invincible Overlord and is also usable for the new...   [click here for more]
Judges Guild  $5.00 $1.95

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Complete Wilderlands [BUNDLE]

Complete Wilderlands [BUNDLE]


THIS IS A BUNDLE PRODUCT. WHEN BUYING THIS ITEM YOU WILL RECEIVE SEPARATE DOWNLOAD LINKS FOR EACH PRODUCT LISTED BELOW... Caverns Of Thracia Regular price: $17.00 Bundle price: $9.17 A Lost Civilization Beneath the lost ruins of Thracia are the vast caverns of a once great civilization. While a death cult rules the surface, the Minotaur...   [click here for more]
Judges Guild  $107.50 $58.00

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Glory Hole Dwarven Mine (1981)

Glory Hole Dwarven Mine (1981)


Glory Hole Dwarven Mine By Edward R.G. Mortimer This 48-page Universal Playaid details the rich Dwarven Mine which lies just outside the walls of the City State of the Invincible Overlord. The City-State is alive with rumors of the strange happenings deep within the Glory Hole. Something is going on down there - is it the deiscovery of ancient catacombs filled with the artifacts of a long-dead civilization?...   [click here for more]
Judges Guild  $6.50 $3.99

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Hellpits of Nightfang (1979)

Hellpits of Nightfang (1979)


The HellPits are a series of limestone "karst" sinkholes, and there are various inhabitants: one is the ancient tomb of a great hero, while another is the lair of a vampire, Nightfang, and his motley followers. NightFang has a taste for rats and player-characters. While intended for characters of fairly low expertise, experience as a player is called for. Inhabited by rock lizards and dragon...   [click here for more]
Judges Guild  $2.99

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Map 3: Valley of the Ancients

Map 3: Valley of the Ancients


Map 3: Valley of the Ancients This map is one of the 18 large hex maps which constitute the Judges Guild Wilderlands setting. Map 3 contains the mysterious Valley of the Ancients. The map itself accompanies the Wilderlands of High Fantasy product. See that product for more details. Map 3 of 18 Note: these pdfs are scans of 20-year old maps originally on brown paper. Ssome scans...   [click here for more]
Judges Guild  $5.00 $1.95

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Map 4: Tarantis

Map 4: Tarantis


Map 4: Tarantis This map is one of the 18 large hex maps which constitute the Judges Guild Wilderlands setting. Map 4 contains the area around the City State of Tarantis. The map itself accompanies the Wilderlands of High Fantasy product. See that product for more details. The city of Tarantis itself is detailed in the prodcut Tarantis. See that product for more details. Map 4 of 18 ...   [click here for more]
Judges Guild  $5.00 $1.95

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Map 8: Sea of Five Winds

Map 8: Sea of Five Winds


Map 8: Sea of Five Winds This map is one of the 18 large hex maps which constitute the Judges Guild Wilderlands setting. Map 8 contains the area known as the Sea of Five Winds, containing the city of Tlan. The map itself accompanies the Fantastic Wilderlands Beyonde product. See that product for more details. Map 8 of 18 Note: these pdfs are scans of 20-year old maps originally...   [click here for more]
Judges Guild  $5.00 $1.95

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Pegasus Magazine XI (Dec-Jan 1983)

Pegasus Magazine XI (Dec-Jan 1983)


The Full 96 page Pegasus Volume XI (Dec-Jan 1983). Features Include: "Realm of Savagery" by Jon Bee Landman, "Kaissa the Game" by Jeffrey J. Shaffer, "Crypt of the Living Dead" by David Tibor, "Make Your Cities Come Alive!" by Daniel J. Henley, and "Kag's Joy" a Tunnels & Trolls mini-dungeon by Richard L. Staff. Contributions from JG veteran...   [click here for more]
Judges Guild  $3.00 $2.75

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Shield Maidens of Sea Rune

Shield Maidens of Sea Rune


Shield Maidens of Sea Rune By Bryan Hinnem & Dan Hauffe The third book in the "Wilderness Series". 22 wilderness hexes of Campaign Map 1 are detailed in these 80-pages along with description and maps of the major points of interest. Warrior Women plot to regain their home lost to the barbarous Skandiks, fearsome sea reavers all. Torn between their Gods of the North and the Druidic worship...   [click here for more]
Judges Guild  $4.95 $3.99

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The Book of Treasure Maps I (1979)

The Book of Treasure Maps I (1979)


By Paul Jaquays One of the best Judges Guild products of all time, by legendary author and artist Paul Jaquays is back! A 48-page package of five small, versatile dungeon scenarios, or "mini-dungeons". All are set in the Judges Guild Wilderlans campaign setting, though they can easily be used in any campaign. Each one is a complete adventure and include separate maps for players and Judge,...   [click here for more]
Judges Guild  $3.99

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Wilderlands of High Fantasy (new)

Wilderlands of High Fantasy (new)


ENnie Nominee Best Cartography Best Campaign Setting/Setting Supplement Best Product EPIC HIGH FANTASY! Home to the City State of the Invincible Overlord and other classic Judges Guild products, the Wilderlands of Fantasy is the ultimate epic high fantasy setting. The Wilderlands of High Fantasy was the first campaign setting ever fleshed out in print for fantasy roleplaying and now...   [click here for more]
Judges Guild  $69.99 $48.00

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Wilderlands: Faiths of the City State: Forn Sidthr

Wilderlands: Faiths of the City State: Forn Sidthr


Faiths of the City State — Forn Sidthr: The Old Custom is a 13-page PDF detailing the civilized religion of the City State of the Invincible Overlord dedicated to the Aesir, centered on the Temple of Odin on the Plaza of the Gods. The 12 pages of game text provide Judges with all the information needed to immerse players in the primary faith of the City State, including: •...   [click here for more]
Judges Guild  $3.00

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Adventure Games Journal #1

Adventure Games Journal #1


The first issue of Adventure Games Journal includes a 12-page introduction to the Wilderlands of High Adventure; a 5-page article detailing the family of the Invincible Overlord; a 5-page article covering the Knights of the City State and the infamous organization known as FEAR; a 4-page adventure "Maze of the Mad Mage," new monsters; complete details...   [click here for more]
Judges Guild  $12.00

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Castles & Crusades: Aendryth's Eldritch Compendium

Castles & Crusades: Aendryth's Eldritch Compendium


Aendryth's Eldritch Compendium is the title of a thick black tome of spells arcane, unusual formulae, and strange magic items developed and written by a mighty wizard known as Aendryth the Eldritch Wizard, or simply, “The Eldritch,” who knew great renown some decades ago. Hounded by his former arcane master, Aendryth has not been seen in civilized lands for nearly 20 years....   [click here for more]
Judges Guild  $2.50

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Castles & Crusades: Barbarians of the Wilderlands 1

Castles & Crusades: Barbarians of the Wilderlands 1


From beyond the Pale they stride. Grim, mighty-thewed, born on battlefields and raised amidst wolves and lions. A road of red ruin they wreak across the civilized lands. From the cold north, the burning wastes, the boundless plains, and the fetid jungles they come, finding civilization wanting, but wanting all that civilization can give... and whatever they can take.... Barbarians...   [click here for more]
Judges Guild  $4.00

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Huberic of Haghill Map (1977)

Huberic of Haghill Map (1977)


From our City State Guidelines Supplement K - the Haghill Map as designed by Bob Bledsaw. This is a black-and-white high-resolution scan from the in-house original. Thank You for your Patronage, and Happy Gaming to you all. ...   [click here for more]
Judges Guild  $1.00

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Initial Guidelines Booklet J - Thunderhold (1976)

Initial Guidelines Booklet J - Thunderhold (1976)


This is the original December, 1976 Installment J Booklet outlining Thunderhold castle of the Dwarven King and SunStone Caverns. It includes both Players and Judges Maps, and the 4 additional Dungeon Level Maps (J1-4). These gray-tone scans are pulled from Bob Bledsaw's personal in-house copy. The maps were created by Bob Bledsaw, Bill Owen, and Bob Bledsaw II. This ebook also contains the additional...   [click here for more]
Judges Guild  $4.99

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Map 10: Lenap

Map 10: Lenap


Map 10: Lenap This map is one of the 18 large hex maps which constitute the Judges Guild Wilderlands setting. Map 10 contains the area near the city of Lenap. The map itself accompanies the Fantastic Wilderlands Beyonde product. See that product for more details. Map 10 of 18 Note: these pdfs are scans of 20-year old maps originally on brown paper. Some scans may contain blotched...   [click here for more]
Judges Guild  $5.00 $1.95

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Map 11: Ghinor

Map 11: Ghinor


Map 11: Ghinor This map is one of the 18 large hex maps which constitute the Judges Guild Wilderlands setting. Map 11 contains the jungle-filled peninsula and the many islands in ocean near the city of Ghinor. The map itself accompanies the Wilderlands of the Magic Realm product. See that product for more details. Map 11 of 18 Note: these pdfs are scans of 20-year old maps originally...   [click here for more]
Judges Guild  $5.00 $1.95

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Map 12: Isles of the Blest

Map 12: Isles of the Blest


Map 12: Isles of the Blest This map is one of the 18 large hex maps which constitute the Judges Guild Wilderlands setting. Map 12 contains the islands known as the Isles of the Blest, including the region known as Oricha. The map itself accompanies the Wilderlands of the Magic Realm product. See that product for more details. Map 12 of 18 Note: these pdfs are scans of 20-year...   [click here for more]
Judges Guild  $5.00 $2.50

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Map 13: Ebony Coast

Map 13: Ebony Coast


Map 13: Ebony Coast This map is one of the 18 large hex maps which constitute the Judges Guild Wilderlands setting. Map 13 contains the area south of Tarantis which includes the city of Revelshire. The map itself accompanies the Wilderlands of the Magic Realm product. See that product for more details. Map 13 of 18 Note: these pdfs are scans of 20-year old maps originally on brown...   [click here for more]
Judges Guild  $5.00 $1.95

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Map 14: Ament Tundra

Map 14: Ament Tundra


Map 14: Ament Tundra This map is one of the 18 large hex maps which constitute the Judges Guild Wilderlands setting. Map 14 contains the remote south-western lands of the Ament Tundra. The map itself accompanies the Wilderlands of the Magic Realm product. See that product for more details. Map 14 of 18 Note: these pdfs are scans of 20-year old maps originally on brown paper. Some...   [click here for more]
Judges Guild  $5.00 $1.95

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Map 15: Isles of the Dawn

Map 15: Isles of the Dawn


Map 15: Isles of the Dawn This map is one of the 18 large hex maps which constitute the Judges Guild Wilderlands setting. Map 15 contains the sparse stretch of ocean containing the Isles of the Dawn. The map itself accompanies the Wilderlands of the Fantastic Reaches product. See that product for more details. Map 15 of 18 Note: these pdfs are scans of 20-year old maps originally...   [click here for more]
Judges Guild  $5.00 $1.95

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Map 16: Southern Reaches

Map 16: Southern Reaches


Map 16: Southern Reaches This map is one of the 18 large hex maps which constitute the Judges Guild Wilderlands setting. Map 16 contains the southern lands closest to the Demon Empires. The map itself accompanies the Wilderlands of the Fantastic Reaches product. See that product for more details. Map 16 of 18 Note: these pdfs are scans of 20-year old maps originally on brown paper....   [click here for more]
Judges Guild  $5.00 $1.95

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Map 17: Silver Skein Islands

Map 17: Silver Skein Islands


Map 17: Silver Skein Islands This map is one of the 18 large hex maps which constitute the Judges Guild Wilderlands setting. Map 17 contains the Silver Skein Isles as well as the City States of Rallu and Tula. The map itself accompanies the Wilderlands of the Fantastic Reaches product. See that product for more details. Map 17 of 18 Note: these pdfs are scans of 20-year old maps...   [click here for more]
Judges Guild  $5.00 $1.95

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Map 18: Ghinor Highlands

Map 18: Ghinor Highlands


Map 18: Ghinor Highlands This map is one of the 18 large hex maps which constitute the Judges Guild Wilderlands setting. Map 18 depicts the Ghinor Highlands south of Ghinor and the coastal jungles. The map itself accompanies the Wilderlands of the Fantastic Reaches product. See that product for more details. Map 18 of 18 Note: these pdfs are scans of 20-year old maps originally...   [click here for more]
Judges Guild  $5.00 $1.95

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Map 7: Desert Lands

Map 7: Desert Lands


Map 7: Desert Lands This map is one of the 18 large hex maps which constitute the Judges Guild Wilderlands setting. Map 7 contains the area known as the Desert Lands, containing the fabled Holy Cities of Mycr. The map itself accompanies the Fantastic Wilderlands Beyonde product. See that product for more details. Map 7 of 18 Note: these pdfs are scans of 20-year old maps originally...   [click here for more]
Judges Guild  $5.00 $1.95

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Pegasus Magazine III (Aug-Sep 1981)

Pegasus Magazine III (Aug-Sep 1981)


Pegasus Magazine Issue 3 (Aug-Sep 1981) Contents: Dave Sering Interview, Duck Tower Expansion Module, Introduction to Judges Guild's Universal Game System, City State Rallu Map, Famed Isle of the Blest, and more. This is a scanned copy of the original product - 96 pages with black/white cover by Rick Houser. ...   [click here for more]
Judges Guild  $3.00 $2.75

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Pegasus Magazine V (Dec-Jan 1982)

Pegasus Magazine V (Dec-Jan 1982)


The Full 96 page Pegasus Volume V (Dec-Jan 1982). Features Include: "Origin of the Black Arts" by William Hamblin, "A Trip to the Underworld" by Bill Paley, "Potions Perilous" by Roy Cram, a Christmas Romp titled "The Saving of Kris Kringle" by Bart Hughes, "Adventure of the Devil's Luck" by Gerald Seypura, and more from Edward M. Vaughn and Diane...   [click here for more]
Judges Guild  $3.00 $2.75

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Pegasus Magazine VI (Feb-Mar 1982)

Pegasus Magazine VI (Feb-Mar 1982)


Issue 6, Feb/Mar 1982 - JG 0870 A 96-page magazine featuring a front cover by Staff Artist, Rick Houser. This issue features David F.Naile's Ysgarth adventure, "Blood Tribute" and fine artwork by Russ Steffens and Mel White. "From the Horse's Mouth" returns with three computer game reviews by Rob Greenberg. The regular columns continue with "Hanging...   [click here for more]
Judges Guild  $3.00 $2.75

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Pegasus Magazine VII (Apr-May 1982)

Pegasus Magazine VII (Apr-May 1982)


The Full 96 page Pegasus Volume VII (Apr-May 1982). Features Include: "Standardization in FRP" by Bob Bledsaw, "Notes on Henchmen" by Andrew Rutenberg, "Enemies of Justice" by Paul O' Connor, and "Old Dwarf Mine" by Roy Cram. Works by JG veteran writers Dave Sering and Bill Pixley. A City State Installment of Four Mini-Adventures by Charles Farnum, Bill Prouty,...   [click here for more]
Judges Guild  $3.00 $2.75

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Pegasus Magazine VIII (Jun-Jul 1982)

Pegasus Magazine VIII (Jun-Jul 1982)


The Full 96 page Pegasus Volume VIII (Jun-Jul 1982). Features Include: "Treasures of RuneQuest" by Rudy Kraft, "Accurate Critical Hits" by Paul Andrew Denisowski, "Crimson Swords" by Wes Crum and Jack Cascio, "Murder at the Ruptured Troll" by Ken St. Andre, with contributions from JG veteran writers Dave Sering and Bill Pixley. City State Installment "Threat...   [click here for more]
Judges Guild  $3.00 $2.75

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Pegasus Magazine X (Oct-Nov 1982)

Pegasus Magazine X (Oct-Nov 1982)


The Full 96 page Pegasus Volume X (Oct-Nov 1982). Features Include: "The Legion Strikes" by Anthony Pryor, "Call Him Lucky" by Perry Cooper, "The Tower of Cailif" by Paul A. Denisowski, and contributions from JG veteran writers Mark S. Holmer and Bryan Hinnen. City State Installment "Revenge of the Ant God" by Bob Bledsaw. Collumns by Roy Cram and Robert C. Kirk....   [click here for more]
Judges Guild  $3.00 $2.75

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Skills, Feats, and Languages of the Wilderlands

Skills, Feats, and Languages of the Wilderlands


The Revised Player’s Guide to the Wilderlands of High Fantasy is being released in PDF format in four chapters. Chapter 3: Skills, Feats, and Languages of the Wilderlands, includes the following material: SKILLS Native Region and Homeland, Craft (Poisonmaking), Knowledge (Eldritch Arcana, Architecture and Engineering, Art and Literature, Crafts...   [click here for more]
Judges Guild  $5.00

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Thunderhold Player's Map

Thunderhold Player's Map


Thunderhold Player's Map This map is the player's map for the dwarven citadel of Thunderhold, north of and allied with the City State of the Invincible Overlord. It contains no DM information and only an outline of streets and larger locations. Players may fill in the map as they explore! This download contains only the Player's Map. It accompanies the classic Judges Guild City State of the...   [click here for more]
Judges Guild  $5.00 $2.25

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Initial Guidelines Booklet I (1976)

Initial Guidelines Booklet I (1976)


JG0003 - The first printed descriptions of what would become the City State of the Invincible Overlord. These are scans from Bob Bledsaw's personal in-house reference copy of the "white cover" first print run edition which was only sent to the subscibers at Gen-Con '76. It covers Social Levels, City Encounters, Background Guidelines, Streets, Taverns, Temples, Inns, and Crime & Punishment...   [click here for more]
Judges Guild  $2.99

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Initial Guidelines Booklet K (1977)

Initial Guidelines Booklet K (1977)


Judges Guild's Initial Guidelines Booklet K, twelve pages scanned from the original 1977 release. Contains notes on Non-Played Character Cutups (NPC's), Civilizations, and Technological Levels, Population Densities, Baronies and Incomes. Introduces the Malevolent Character Module and Guidelines to Huberic of Haghill with the area map covering 2 pages. Castle created and drawn by Bill Owen. ...   [click here for more]
Judges Guild  $1.99

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Lost Man's Trail (2010)

Lost Man's Trail (2010)


Lost Man's Trail (2010) JG1290 NEW REDUCED PRICE : $5.99!!! Bob Bledsaw's final contribution to the fantasy world he created, the Wilderlands. This adventure module runs some 24 pages, with 12 maps covering the areas of encounters, in addition to detailed Campaign Maps for Wilderlands Hexes 3615, 3715, 3815 and 3914 of the Roglaroon and Gasconfold Plains Regions, between Modron and Tegel....   [click here for more]
Judges Guild  $14.00 $5.99

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Map 1: City State Region

Map 1: City State Region


Map 1: City State of the Invincible Overlord This map is one of the 18 large hex maps which constitute the Judges Guild Wilderlands setting. Map 1 contains the area around the City State of the Invincible Overlord. The map itself accompanies the Wilderlands of High Fantasy product. See that product for more details. Map 1 of 18 Note: these pdfs are scans of 20-year old maps originally...   [click here for more]
Judges Guild  $5.00 $3.00

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Map 5: Valon

Map 5: Valon


Map 5: Valon This map is one of the 18 large hex maps which constitute the Judges Guild Wilderlands setting. Map 5 contains the area around the City State of Valon. The map itself accompanies the Wilderlands of High Fantasy product. See that product for more details. Map 5 of 18 Note: these pdfs are scans of 20-year old maps originally on brown paper. Ssome scans may contain blotched...   [click here for more]
Judges Guild  $5.00 $1.95

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Monsters & Treasure of the Wilderlands 1

Monsters & Treasure of the Wilderlands 1


Over time players become complacent, sure in the knowledge that they have encountered every creature in the book and catalogued all treasures to be found. They won’t be so certain when the judge pulls out a new book of 32 pages of monsters and treasures that they’ve never seen before! Monsters & Treasures of the Wilderlands 1 includes 27 new monsters designed for use with Castles...   [click here for more]
Judges Guild  $10.95

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Pegasus Magazine II (Jun-Jul 1981)

Pegasus Magazine II (Jun-Jul 1981)


Pegasus II (June-July 1981) The full 96 page booklet scanned in black & white for compression. Features include: Interview with Founder Bob Bledsaw, "You Find a Vial of Green Chunky Liquid" by Mike Callihan, "Quest Beneath Roglaroon" by P. K. Work, "Gemstones and their Powers" by Alfred Donovan,"Mithril Monkey" by Jeff Clements, and the Guildmember Campaign...   [click here for more]
Judges Guild  $3.00 $2.75

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