OpenQuest Basic edtion is a small compact version of OpenQuest, which fits the main game into a 170 page US Trade (6" X 9") paperback, with colour art.
The PDF is free. If you want to support further OpenQuest development please consider buying OpenQuest or one of our fine supplements.
The adventure and setting book "Life and Death" is directly compatible with this version of... [click here for more]
Praise Kane the First of Us, Praise the Guilds.
Sunrise on Triton. Matins.
Your team has been assembled by Father Francisco of Special Circumstances. The Guild Council has ordered a live team to investigate the loss of contact with the Guildship Tannhäuser. No one has dared attack a Guild Stepship in centuries. Special Circumstances are taking no chances. You go in, you establish... [click here for more]
There is an island marked on ancient treasure maps simply as “Crucible of the Dragons”. Old sailors tell tales of blasted ruins, lost cities made of gold, the clockwork secrets of sorcerers, dragons beyond magnificence and demons beyond vile damnation.Sometimes in hushed tones the name ‘Khata’ is even spoken in connection with this place.On the Island... [click here for more]
A scenario/sourcebook for OpenQuest using the ‘Shattered Lands' setting
"One day this city will have to choose between Life and Death"
The Prophet, before being taken to his execution one hundred years ago in the city state of Miraz.
Miraz the Golden sees itself as inheritor of the old Lion Empire. It is an oppressive military police state which seeks to dominate its neighbours.... [click here for more]
Waking from Vitrification is never a pleasant experience, but it is an unavoidable part of interstellar travel. With your first waking thoughts comes the usual wave of nausea and disorientation, a sense of drowning - but your training kicks in - you are not drowning. You are submerged in impact gel, and you are experiencing the usual temporary sleep sickness brought on by the cryopreservation process. ... [click here for more]
Contained within is a Saga of Swords and Sorcery action set in cold barbarian lands, where savage warriors stalk evil monsters in mist shrouded forests. New lands and religions to explore and four adventures for OpenQuest. This book is also compatible with other D100 systems.
"Know, oh Emperor, that between the years when the Dragon Drakkar froze the evil Serpent Empire and the rise of your... [click here for more]
Almost a century ago, against the better advice of the Hegemony, the Solar Witnesses despatched the Revelation - an antimatter torch ship - on a pilgrimage to the Machine Civilisation Polis in the Altair star system.It never came back. That is, until now.You are members of a freelance search and rescue team hired by the Solar Witnesses to salvage their ship, and find out what exactly happened out... [click here for more]
In OpenQuest you play fantastic death defying adventurers in search of fame and fortune. Every step of the way you'll be supported by these easy to understand rules based upon thirty years of the tried and tested D100 mechanic, which uses percentages to express the chance of success or failure.
A Complete Set of Rules. This book contains all you need play (except dice).
Easy... [click here for more]
At the edge of the city stands the Clockwork Palace, a huge building made not of stone but of brass. Over a mile long, it is an intricate mechanism of clocks, levers, hydraulics, and only the clockwork god knows what else. The uses of some parts of the mechanism are obvious. Clocks are everywhere within the palace, mechanical men guard the automatic doors, and an orrery (a mechanical model of the... [click here for more]