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20 Curious Closets (5e)

20 Curious Closets (5e)


Furniture is everywhere. Closets, cabinets, and wardrobes are so common that adventurers only see them as a place to search for treasure, if they pay any mind to them at all. But they ignore them at their own peril. This book presents twenty cupboards and closets you can easily drop into a location in your roleplaying game. Most of these curious closets are not challenges to be overcome, but unusual...   [click here for more]
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The powerful ring that wants to return to its master. The chaos blade that forces its wielder into a murderous rage. Magic items with a mind of their own are a staple of fantasy fiction. In fantasy roleplaying games they can add conflict or comic relief. 20 Talking Treasures contains lore and stats for twenty new sentient magic items.  Items included in this book are: Arcane Analysis and...   [click here for more]
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20 Thoughtful Things Bundle (5e) [BUNDLE]

20 Thoughtful Things Bundle (5e) [BUNDLE]


This special bundle product contains the following titles. 20 Curious Closets (5e) Regular price: $1.99 Bundle price: $1.62 Format: Watermarked PDF Furniture is everywhere. Closets, cabinets, and wardrobes are so common that adventurers only see them as a place to search for treasure, if they pay any mind to them at all. But they ignore them at their own peril. ...   [click here for more]
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20 Vile Vapors (5e)

20 Vile Vapors (5e)


Toxic gas is one of the most common hazards faced by explorers of sewers, dungeons, and other subterranean spaces. Some of these foul vapors are naturally occurring, while others are the byproducts of magical catastrophes, alchemical experiments gone awry, or interdimensional incursions into the mortal plane. Assassins and tyrants alike often weaponize such gasses to subjugate or terrorize those who...   [click here for more]
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20 Wondrous Walls (5e)

20 Wondrous Walls (5e)


Wall of fire, wall of stone, wall of force, these spells are all classics of fantasy RPGs. But what of the lesser known walls. From the cantrip wall of paper to the devastating wall of death? 20 Wondrous Walls, is a short PDF book that presents twenty new wall spells including some for every spellcasting class and spell level. The walls in this book include:...   [click here for more]
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20 Wondrous Walls (PF2e)

20 Wondrous Walls (PF2e)


Wall of fire, wall of stone, wall of force, these spells are all classics of fantasy RPGs. But what of the lesser known walls. From the cantrip wall of paper to the devastating wall of death? 20 Wondrous Walls, is a short PDF book that presents twenty new wall spells including some for every tradition and spell level. The walls in this book include: Crushing...   [click here for more]
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Advanced Encounters (4e) [BUNDLE]

Advanced Encounters (4e) [BUNDLE]


This special bundle product contains the following titles. Advanced Encounters: Alternate Objectives (4e) Regular price: $5.95 Bundle price: $5.40 Format: Watermarked PDF Alternate Objectives is the latest of the Advanced Encounters series. Like all books in the series, it provides advice and tools for the DM to create more memorable encounters. Alternate Objectives...   [click here for more]
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Advanced Encounters (5e) [BUNDLE]

Advanced Encounters (5e) [BUNDLE]


This special bundle product contains the following titles. Alternate Objectives (5e) Regular price: $5.99 Bundle price: $4.90 Format: Watermarked PDF Sometimes just beating the bad guys is not enough. Alternate objectives are goals beyond just killing everyone that you can include in your combats. These encounters still feature enemies to fight, but they also include...   [click here for more]
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Advanced Encounters: Alternate Objectives (4e)

Advanced Encounters: Alternate Objectives (4e)


Alternate Objectives is the latest of the Advanced Encounters series. Like all books in the series, it provides advice and tools for the DM to create more memorable encounters. Alternate Objectives focuses on creating battles where they PCs have goals beyond slaying the bad guys: things like rescuing prisoners or obtaining a powerful artifact before the opponents. Alternate Objectives details several...   [click here for more]
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Advanced Encounters: Terrain Toolbox (4e)

Advanced Encounters: Terrain Toolbox (4e)


Terrain Toolbox is the first in a planned series of books that offer advice and tools for DMs to create more memorable encounters. Terrain Toolbox is designed to increase the creative use of terrain in your game, making battles more dynamic. The book begins with general advice for designing terrain effect and powers. It discusses why we use terrain, different things terrain can do, and...   [click here for more]
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Alternate Objectives (5e)

Alternate Objectives (5e)


Sometimes just beating the bad guys is not enough. Alternate objectives are goals beyond just killing everyone that you can include in your combats. These encounters still feature enemies to fight, but they also include tasks for the heroes to complete. These could be anything from rescuing hostages, to destroying an evil relic, to holding a scrap of land long enough for reinforcements to arrive....   [click here for more]
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Axes of Evil (4e)

Axes of Evil (4e)


The Axes of Evil are the meanest, vilest, evilest gang of mercenary thugs the world has ever known. Or so they'd like to believe. In Axes of Evil the players take on the roles of over the top villains. They battle pretentious knights and a dapple gray unicorn, as they attempt to assemble their most terrible weapon yet: the bunny golem! Axes of Evil is a short adventure for five second-to-fourth-level...   [click here for more]
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Beacon In the Dark (5e)

Beacon In the Dark (5e)


The dwarves of Karn Ungil seek to reclaim their former outpost of Ballo Dar from drow invaders. They are sending a small group of spellcasters to sneak into the heart of the outpost to reawaken its magical defenses. The dwarves of Karn Ungil ask the player characters to escort this expedition through the twisting tunnels of the Underdark. While drow attack the group, they face a greater danger —...   [click here for more]
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Drakonheim 5th Edition [BUNDLE]

Drakonheim 5th Edition [BUNDLE]


This special bundle product contains the following titles. Drakonheim: City of Bones Regular price: $5.99 Bundle price: $5.00 Format: Watermarked PDF Why are we nicknamed the City of Bones? People first started calling us that when the city's founder killed the dragon Ignomia and used her bones to build the walls of Drakonheim. It...   [click here for more]
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Good Little Children Never Grow Up (5e)

Good Little Children Never Grow Up (5e)


Everybody in Hedgebird knows that the old DeMay orphanage is haunted, but that did not stop the Perseville family from moving to town and buying the place. Nor did it stop the Tarnak boys from venturing inside. Now the children are trapped within, and to get them out the heroes must confront terrible ghosts from the orphanage’s past. Good Little Children Never Grow Up is a horror-themed...   [click here for more]
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Graveyard of the Gods (5e)

Graveyard of the Gods (5e)


Floating on the astral plane are the calcified bodies of gods long dead. Yet a spark of their divine power remains. These god-corpses are rich in magical resources waiting to be plundered, but they also give rise to strange environments and dangerous monsters. Graveyard of the Gods is an anthology of adventures, each set on the massive corpse of a dead god. These adventures favor exploration...   [click here for more]
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Heroes of Drakonheim (5e)

Heroes of Drakonheim (5e)


Heroes of Drakonheim, a three-part adventure for the 5th edition of the worlds most popular roleplaying game that starts at 1st and brings the heroes to 5th level. Set in the fantasy city of Drakonheim, the adventure can be played as a stand-alone setting or incorporated into any larger fantasy world. In Chapter 1: Rats in the Sewers, the heroes are asked to solve a series of mysterious disappearances....   [click here for more]
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Hunting Deathcloud (4e)

Hunting Deathcloud (4e)


The elves of Solduron have long known the dragon Deathcloud sleeps somewhere deep in the Whispering Forrest, but for decades none have seen her. That all changed three days ago when Deathcloud appeared and destroy an elven outpost. Now the elves need heroes to journey into the Whispering Forest, rescue captive elves, and put an end to Deathcloud once and for all. Hunting Deathcloud is an adventure...   [click here for more]
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Runewild Pregenerated Characters

Runewild Pregenerated Characters


This product contains six first-level pregenerated characters for the fifth edition the worlds most popular roleplaying game. Though you can use these characters in any setting, they were designed for a mystical forest called the Runewild. In the Runewild the borders between the mortal world and fairy lands grow thin. The Broken King gathers an army of goblins, while the Witch Queen Griselda plots...   [click here for more]
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Runewild Preview 1: Missus Switch, Swine Witch

Runewild Preview 1: Missus Switch, Swine Witch


Beyond the kingdom of Aruanda, there is an untamed land. It is a place where witches walk, where goblins cavort, where the borders between the realms of man and fey grow thin. For some, it is a place of unspeakable wonder; for others, only madness and death lie within its trackless depths. It is the Runewild, and it is both beautiful and cruel. Here, only one thing is certain: if you wish to survive,...   [click here for more]
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Runewild Preview 2: Highvale Blades and Twisted Tome

Runewild Preview 2: Highvale Blades and Twisted Tome


Beyond the kingdom of Aruanda, there is an untamed land. It is a place where witches walk, where goblins cavort, where the borders between the realms of man and fey grow thin. For some, it is a place of unspeakable wonder; for others, only madness and death lie within its trackless depths. It is the Runewild, and it is both beautiful and cruel. Here, only one thing is certain: if you wish to survive,...   [click here for more]
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Runewild Preview 3: Beasts that Lurk in the Runewild

Runewild Preview 3: Beasts that Lurk in the Runewild


Beyond the kingdom of Aruanda, there is an untamed land. It is a place where witches walk, where goblins cavort, where the borders between the realms of man and fey grow thin. For some, it is a place of unspeakable wonder; for others, only madness and death lie within its trackless depths. It is the Runewild, and it is both beautiful and cruel. Nowhere is this truth more evident than in the strange...   [click here for more]
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Seasons of the Runewild: All Through the Long Dark Night

Seasons of the Runewild: All Through the Long Dark Night


In generations past, the villagers of Widderspire marked the eve of the winter solstice by leaving out gifts for a fey creature named Ember John. After the Aruandans conquered the Runewild, Aldric Widderspire, the village’s new lord, became determined to end this practice. He trapped Ember John in an iron cage and sunk the fey to the bottom of Widderspire Pond. Today, the inhabitants of Widderspire...   [click here for more]
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Seasons of the Runewild: Bonedigger

Seasons of the Runewild: Bonedigger


Fifty years ago, a hag named Speckled Hester was burned at the stake near the town of Ill Hollow. As the flames consumed her, Hester vowed to share her greatest secret with whoever first contacted her spirit. Not a word has been heard from Hester since, but the ghost of her most faithful servant, a hound named Bonedigger, haunts Ill Hollow to this day. The townsfolk believe Bonedigger seeks to lead...   [click here for more]
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Seasons of the Runewild: Springtime Comes to Kidwelly

Seasons of the Runewild: Springtime Comes to Kidwelly


The seasons of the Runewild turn in a rhythm as familiar as a beating heart. Everywhere except in Kidwelly, where an ancient curse locks the halfling village in winter’s grip long after the snow has melted elsewhere. In Kidwelly, spring doesn’t arrive until the Monax—a mysterious creature with ties to the Fey Realm—emerges from its burrow and ushers in the change of seasons. But this year...   [click here for more]
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Seasons of the Runewild: The Marriage at Midsummer

Seasons of the Runewild: The Marriage at Midsummer


Two star-crossed lovers have gone missing. Their families are at each other’s throats. After some investigation, the PCs learn that teenagers plan to elope to the fey-infested Runewild, where a mysterious figure called the Bishop promises to unite any couple. But the Bishop has other plans. The Marriage at Midsummer is an adventure for three to five 1st-level characters, designed to be played...   [click here for more]
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Sneak Attack Press 5e Adventures [BUNDLE]

Sneak Attack Press 5e Adventures [BUNDLE]


This special bundle product contains the following titles. Beacon In the Dark (5e) Regular price: $3.99 Bundle price: $3.14 Format: Watermarked PDF The dwarves of Karn Ungil seek to reclaim their former outpost of Ballo Dar from drow invaders. They are sending a small group of spellcasters to sneak into the heart of the outpost to reawaken its magical defenses....   [click here for more]
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Sneak Attack Press 5e Bundle [BUNDLE]

Sneak Attack Press 5e Bundle [BUNDLE]


This special bundle product contains the following titles. 20 Curious Closets (5e) Regular price: $1.99 Bundle price: $1.30 Format: Watermarked PDF Furniture is everywhere. Closets, cabinets, and wardrobes are so common that adventurers only see them as a place to search for treasure, if they pay any mind to them at all. But they ignore them at their own peril. ...   [click here for more]
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Terrain Toolbox (5e)

Terrain Toolbox (5e)


The oil-soaked bridge leaps into flames. Skeletal hands burst from the soil and clutch at your ankles. The massive stone you stand on flies through the air and crashes into the cloud giant as you leap off and attack. Every battle take place somewhere, thus every battle features terrain. Sometimes all you need is a place to stand, maybe some trees or ruins to provide cover,...   [click here for more]
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The Goblin Market

The Goblin Market


If on your travels through the woods you should hear inhuman voices approaching, close your eyes. Shut them tight until the clangor passes, until the promises of magic and wonder fade and the forest falls silent once again. Don’t peek, not even for a moment. For if you do, you may find yourself transported to the Goblin Market The Goblin Market describes a magical...   [click here for more]
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The Golden Banner (5e)

The Golden Banner (5e)


Grufus Tinker is hosting a feast to honor the rediscovery of the Golden Banner, a holy relic key to the history of Greenport. But on the day of the feast, word has come to Tinker that somebody plans to attack his celebration. Now Tinker needs a few heroes to investigate the attack and protect his guests. As the characters investigate, they peel back layers of intrigue, and discover a centuries old...   [click here for more]
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The Golden Banner (PF2e)

The Golden Banner (PF2e)


Grufus Tinker is hosting a feast to honor the rediscovery of the Golden Banner, a holy relic key to the history of Greenport. But on the day of the feast, word has come to Tinker that somebody plans to attack his celebration. Now Tinker needs a few heroes to investigate the attack and protect his guests. As the characters investigate, they peel back layers of intrigue, and discover a centuries old...   [click here for more]
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The Golden Banner (Savage Worlds)

The Golden Banner (Savage Worlds)


Grufus Tinker is hosting a feast to honor the rediscovery of the Golden Banner, a holy relic key to the history of Greenport. But on the day of the feast, word has come to Tinker that somebody plans to attack his celebration. Now Tinker needs a few heroes to investigate the attack and protect his guests. As the characters investigate, they peel back layers of intrigue, and discover a centuries old...   [click here for more]
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The Runewild Campaign Setting

The Runewild Campaign Setting


Beyond the kingdom of Aruanda, there is an untamed land. It is a place where witches walk, where goblins cavort, where the borders between the mortal and fey realms grow thin. For some, it is a place of unspeakable wonder; for others, only madness and death lie within its trackless depths. It is the Runewild, and it is beautiful and cruel. The Runewild is a dark fairy tale sandbox setting for use...   [click here for more]
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This and That (5e) [BUNDLE]

This and That (5e) [BUNDLE]


This special bundle product contains the following titles. This and That Collection (5e) Regular price: $14.99 Bundle price: $0.00 Format: Watermarked PDF Why should swords and staves get all the fun? This and That started as a series of short PDFs. Each mini-book explores a piece of mundane equipment, like locks, rope, and books. For each piece of gear, we include...   [click here for more]
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This and That Collection (5e)

This and That Collection (5e)


Why should swords and staves get all the fun? This and That started as a series of short PDFs. Each mini-book explores a piece of mundane equipment, like locks, rope, and books. For each piece of gear, we include real-world history, a fantasy spin, new magic items, new monsters, and more! Now for the first time, we're collecting the first eight topics in the This and That line...   [click here for more]
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This and That: Book and Shelf (5e)

This and That: Book and Shelf (5e)


Between their covers, books can hold nearly anything: answers to a terrible mystery, wizards' spells, or instructions for a popular game. Books have power, and those who possess them know how to use that power, both in the real and fantasy world. Book and Shelf a resource focused using books and libraries in your game. It includes A real-world history of books, from clay tablets to ebooks How books...   [click here for more]
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This and That: Cart and Wagon (5e)

This and That: Cart and Wagon (5e)


Long journeys across fantastical lands are a common part of fantasy fiction and the roleplaying games they inspire. Sure, some heroes make these journeys on foot, but why walk when you can ride? And why just ride a horse when you can ride in style in your gold-covered carriage? Carts, wagons, chariots, and more provide not just transportation. They can also be shelter, sports, monsters, or treasure...   [click here for more]
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This and That: Hourglass and Sundial (5e)

This and That: Hourglass and Sundial (5e)


How long have we been in this dungeon? When will the torch run out? Is that dragon about to wake up? Questions of timing are critical in any fantasy roleplaying game, just as they have been throughout history, and just like in history, characters need ways of telling time. Hourglass and Sundial is a mini-book themed around how we tell time. It includes Real world history of telling time: from sundials...   [click here for more]
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This and That: Lock and Key (5e)

This and That: Lock and Key (5e)


Since the dawn of fantasy roleplaying games, opening locks has been a staple of fantasy adventures. This mini-supplement for the worlds most popular roleplaying game is filled with information about locks and how to open them. Lock and Key includes: A real-world history of locks and keys Ideas for a fantasy history Variant Locks – Including real world items like false keyholes, and fantasy...   [click here for more]
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This and That: Pack and Pouch (5e)

This and That: Pack and Pouch (5e)


Adventurers need to carry a lot of stuff. To explore dungeons, they need rope, torches, crowbars, and 10-foot poles. In the wilderness, they need food, bedding, flint and tinder, and cooking gear. And that’s not even getting to all the treasure they haul home after a hard day’s work. How are they expected to carry all that stuff? In bags of course! Bags are not just an important part of an adventurer’s...   [click here for more]
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This and That: Rope and Chain (5e)

This and That: Rope and Chain (5e)


Rope may be the most important invention of all time. It is strong, yet flexible. It built ancient monuments and powered the sailing ships that began global commerce. Rope is also a staple of fantasy role playing games, whether climbing ice cliffs, tying up prisoners, or keeping the party from getting separated in a blizzard. In Rope and Chain you'll find: A real-world history Variant...   [click here for more]
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This and That: Secret and Cypher (5e)

This and That: Secret and Cypher (5e)


Secrets are valuable. Knowing the enemies’ orders can win a war. Knowing a competitor’s recipe for superior steel can make you rich. As long as there have been people, there have been secrets. The trouble is that sometimes you need to share these secrets, but only with a certain few. That is why humans invented ways to hide secret messages, an art known as steganography. Of the many ways to hide...   [click here for more]
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This and That: Torch and Lantern (5e)

This and That: Torch and Lantern (5e)


The dark is dangerous, and full of monsters. Since the dawn of civilization, humans have sought for ways to light their worlds and push back the darkness. Heroes exploring caves, catacombs, and ruins of buried cities bring torches and lanterns to discover ancient treasure and fend off terrible monsters. Torch and Lantern is all about how we see in the dark. It includes: A real-world history of human-made...   [click here for more]
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