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Blood and Circuits

Blood and Circuits


A gear and equipment creation resource for use with the modern and future d20 roleplaying game. This book presents new classes, feats, and options primarily for Smart heroes, though all heroes will find something in this book to benefit them. For the GM this book also provides a window into weird and super scientific achievements found in literature and comics, allowing for the creation of all sorts...   [click here for more]
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Blood and Vigilance: Mystic Arts

Blood and Vigilance: Mystic Arts


Welcome to Blood and Vigilance: Mystic Arts, the magical companion to RPG Objects? modern line of modern superhero supplements. Until now those wishing to have a magical presence in their superhero games could either treat them as powers, using magic as a special effect for the hero's psychic blast or teleport or what have you or they could use the magic system already present in the modern...   [click here for more]
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Fantasci20: Character Guide

Fantasci20: Character Guide


Science Fiction Fantasy to the 20th Power! The Fantasci20 Character Guide is your handbook for creating characters set in Fantasci, a science fiction fantasy setting for Modern20. Included in this supplement: New Races found in the world of Aurianis. New Occupations. New Feats and Skills for science fiction fantasy setting. Modern20 Magic New Equipment. 100% full color artwork! About Fantasci...   [click here for more]
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Modern20

Modern20


Modern Mayhem and Mystery to the 20th Power! Welcome to Modern20 RPGObjects' new modern RPG of action and adventure. As a company, RPGObjects has always been a strong supporter of modern and science-fiction gaming. It's in our blood. So you might be asking, why a new modern system? The truth is there are a lot of things that the modern core rules do very well. But other things could be improved....   [click here for more]
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Blood and Time

Blood and Time


Adventure through the timeline with RPGObjects' Blood and Time. This sourcebook lays all of human history at your fingertips and features a timeline of the world from its formation through 1900 as well as weapons and armor for Progress Levels 0-4 as well as a section on temporal mechanics to help you figure out how and why time travel works in your campaign. Included in this Temporal...   [click here for more]
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Voyages of Discovery

Voyages of Discovery


Voyages of Discovery is a stand alone product and does NOT require modern20   Includes FREE access to the Voyages of Discovery webbook In a fantasy world not unlike our own, a madman vies for absolute power. Swept to power during a people's revolution, a soldier has become an Emperor and now all the Continental Kingdoms are within his grasp. Only the naval might of the Island...   [click here for more]
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Cities of Fantasy 1: The Gravediggers' Guild

Cities of Fantasy 1: The Gravediggers' Guild


The Gravediggers' Guild are a hidden religion in the city. They worship death. They seek the embrace of nothingness. They want to draw every man, woman and child into their fold. Their evil scheme is unfolding right beneath the government's nose, and only a watchful band of adventurers can stand in their way. The Gravediggers' Guild is Volume One in the new Cities of Fantasy...   [click here for more]
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Darwin's World: Journey to Newhome

Darwin's World: Journey to Newhome


Download the first adventure and rules appendix FREE here.   Journey to Newhome is a series of short adventures designed for the Darwin’s World post-apocalyptic role-playing game. The adventures in this book are based around characters first introduced in the novel, Burning Lands. Journey to Newhome continues the story of several of those characters, but in a format usable...   [click here for more]
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Darwin's World: Journey to Newhome Preview

Darwin's World: Journey to Newhome Preview


This is a preview of the Journey to Newhome adventure path. It contains the Introduction, the first adventure (To Kill a King), and the rules appendix. Can be used as a standalone modern d20 post apocalyptic adventure. Does not require buying the larger eight part adventure. Enjoy! ...   [click here for more]
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Darwin's World: The Brotherhood of Radiation

Darwin's World: The Brotherhood of Radiation


The Brotherhood of Radiation and other wasteland cults. This book is the latest in a "series" of character-oriented Darwin's World sourcebooks, a line of GM and player reference tools intended to bring out the flavor - and potential - of the eleven Backgrounds of the Darwin‘s World role-playing game. The first such book of this type was the combined Foundationists/Metal Gods sourcebook,...   [click here for more]
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Darwin's World:Rise of The Mind Masters

Darwin's World:Rise of The Mind Masters


Rise Of The Mind Masters is a high-level adventure for the post-apocalyptic role-playing game, Darwin's World. Rise Of The Mind Masters is the continuation of the adventure begun in Secrets of The Mind Masters, and involves a journey into the heart of the Savants' legendary "Grass Plains Empire" to end their looming threat to the people of the north. As the follow-up to Secrets of...   [click here for more]
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Fantasci20: Creature Creator

Fantasci20: Creature Creator


Create monsters the Modern20 way with the Fantasci20: Creature Creator. Included in this supplement: Creature feats: 25+ new feats unique to creatures and monsters. Sample Animals Sample Elementals Sample Oozes Sample Sprits Sample Undead 100% full color artwork! About Fantasci Once we were legends. Walking side by side with creatures of myth on farflung worlds, soaring through the skies with...   [click here for more]
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In Pursuit of The Mind Masters

In Pursuit of The Mind Masters


In Pursuit of The Mind Masters is the third in a high-level series of adventures written for the post-apocalyptic role-playing game, Darwin's World. It is part of a campaign revolving around the mysterious overlords known as the "Savants", and as befits an adventure of epic proportions, takes the player characters from the familiar desert setting of the Twisted Earth across the open waters of the...   [click here for more]
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Last Gambit of The Mind Masters

Last Gambit of The Mind Masters


A post apocalyptic adventure for Darwin's World. In "Last Gambit of The Mind Masters" the heroes mount an expedition to conquer the daunting jungled coast of what used to be the Old South. The stakes are high, as they race to get to the ruins of Miami - a 900 mile trek - before the elusive Savant Lord Valekkar manages to complete an experimental weapon whisked away in his flight from the...   [click here for more]
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Modern Dispatch (#117): Blow the Trumpet!

Modern Dispatch (#117): Blow the Trumpet!


The Time Enforcement Agency (TEA) constantly keeps a watch on the Eternal Reich, a group dedicated to seeing Hitler rule across time and the complete destruction of the Jewish race. The TEA has discovered that the Eternal Reich is sending some of their agents back in time to when Joshua brought the walls of Jericho down. The Eternal Reich hopes to accomplish one of two things (preferably both): 1)...   [click here for more]
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Modern Dispatch (#119): Modern<sup>20</sup>: Supplement #1

Modern Dispatch (#119): Modern<sup>20</sup>: Supplement #1


Welcome to Modern20 Supplement #1. This is a selection of rules and options that, if I were writing Modern20 today, would be in the core rules. In time, the material in this supplement might actually be folded into the core rules, suitable for any modern campaign. This is why the optional Psionics and Ki skills from The Hunters and Martial Arts20 are included...   [click here for more]
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Modern Dispatch (#121): Whispers in the Dark<sup>20</sup>

Modern Dispatch (#121): Whispers in the Dark<sup>20</sup>


Welcome to “Whispers in the Dark”, the first campaign supplement for Supers20! In this street-level campaign model, the PCs are gifted with magical abilities, recruited and trained by a mysterious sorcerer to combat the cult of an elder god that is spreading its worship throughout the world like a cancer. While the people of their home city go about their daily lives, a war for the very...   [click here for more]
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Modern Dispatch (#126): Vigilance Force<sup>20</sup>

Modern Dispatch (#126): Vigilance Force<sup>20</sup>


Vigilance Force: America’s Heroes of WWII for Supers20 In 1939, Germany's Eugenics Brigade appears unstoppable. President Franklin Roosevelt declares a national emergency and sends Deuce, the masked still-buster who had risen to prominence during Prohibition, on a national search for metahumans to face this new German threat The team was one no one thought had a prayer of stopping the...   [click here for more]
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Modern Dispatch (#138): Intergalatic Patrol^20

Modern Dispatch (#138): Intergalatic Patrol^20


Intergalatic Patrol20 takes your Supers20 game into the far reaches of space with NPCs, weapons and vehicles for a space-based supers campaign. Included in Intergalatic Patrol: Starlight Legion - Empowered by the mysterious Starlight Crystal, the Starlight Legion have been the protectors of order throughout the universe for millennia. They oppose cosmic threats too large for any one world...   [click here for more]
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Modern Mayhem

Modern Mayhem


Modern Mayhem is the first full-length adventure for Modern20 and a complete guide to running campaigns involving criminal player characters. On the adventure side, Modern Mayhem provides a flexible adventure that will take PCs from 1st to 10th level. The adventure is flexible and actually modifies itself to the way the PCs play the game. If your PCs are quiet, stealthy criminals, they can get through...   [click here for more]
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Post-Apocalypse^20

Post-Apocalypse^20


Post-Apocalypse20 is the ultimate resource for taking your modern game to the end of the world and beyond. This new, full-length resource for Modern20 adds new Backgrounds, Occupations, Feats and Character Disadvantages. It also contains rules for Mutations, equipment condition and radiation. An extensive equipment section adds new weapons and armor to the game. Some of these are common household...   [click here for more]
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Post-Apocalyptic Dispatch (#21): Professor Gigabyte's Data Salvage

Post-Apocalyptic Dispatch (#21): Professor Gigabyte's Data Salvage


Near the dry, dusty edge of town lies an old rectangular shack resting on deflated wheels, a pre-Fall era concession truck that might have once sold hot dogs, tacos, or other treats. The old posters and menus that once decorated the truck are now plastered over with hand-painted signs that read “Professor Gigabyte’s Data Salvage - Fees Vary”. A steady chortling sound emanates...   [click here for more]
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Post-Apocalyptic Dispatch (#22): Racial Talent Trees

Post-Apocalyptic Dispatch (#22): Racial Talent Trees


OPTIONAL RULES FOR “RACE-BASED” TALENT TREES In addition to the Strong, Fast, Tough, Dedicated, Smart, and Charismatic character classes, Darwin’s World features a post-apocalyptic-specific class, the Post-Apocalyptic Hero, which is intended to represent a typical inhabitant of the radiated wasteland, one geared towards survival and scrounging. The Post-Apocalyptic Hero...   [click here for more]
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Post-Apocalyptic Dispatch (#23): Skinner's Furs & Pelts

Post-Apocalyptic Dispatch (#23): Skinner's Furs & Pelts


A vile, toxic stench rises from the junkyard at the edge of town, here more than anywhere else. The odor is a nauseating combination of rotting flesh and dizzying chemicals, the telltale signs of a tannery. A small ramshackle establishment sits at the junkyard's edge, outside of which hang all manner of hides curing in the sun or simply laid out for display. Flies buzz in the air out back as...   [click here for more]
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Post-Apocalyptic Dispatch (#24):  Death Derby

Post-Apocalyptic Dispatch (#24): Death Derby


It is a blistering hot day, the temperature so high you could easily cook an egg on the hood of a car. And in fact, that’s what a lot of people are doing, cooking food in the sun while scrambling to buy some cold refreshment to accompany the quick meal before the announcer’s voice fills the air again. Everywhere you go there are crowds of laughing, shouting, and excited people. The...   [click here for more]
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Shadow of the Zeppelin<sup>20</sup>

Shadow of the Zeppelin<sup>20</sup>


This pulse-pounding adventure is set during the alternate timeline of Soldiers and Spellfighters20 - in which magic drastically altered how the Great War unfolded. The introduction of griffins into Allied air forces stopped the Central Powers advance and bought the Allies much needed breathing room. But Gerry hasn't taken it laying down. The engineers and battle-mages of the Imperial German...   [click here for more]
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Supers 20

Supers 20


Take your Modern20 campaign where it's never been with Supers20! This major expansion of the Modern20 rules adds a completely new power system to Modern20, allowing you to design characters from any universe, any genre, any era of comics action. Supers20 is designed, like the Modern20 rules it builds on to speed up character creation for players and the game master alike. This supers system has...   [click here for more]
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Timeline: Roaring 20s

Timeline: Roaring 20s


Welcome to Timeline: Roaring 20s, a sourcebook for Modern d20 games. This is a new type of sourcebook for us, depicting a time period rather than a particular genre. Many of our previous books in the Blood and… line are really genre books, providing the crunch needed for role-playing in the horror, military, martial arts or super hero genres. This book is much more cream than crunch, and is...   [click here for more]
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Two Worlds Tabletop RPG

Two Worlds Tabletop RPG


In 2007, RPGObjects created a tabletop role playing for the Xbox 360 role-playing game, Two Worlds. It was designed by Charles Rice and was included in the collector's edition of the game. Now you download the PDF of this complete RPG for FREE! This was our first complete RPG and many people will notices some of the design concepts that eventually became part of RPGObjects newest system, Modern20....   [click here for more]
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Blood and Circuits: Cybernetics

Blood and Circuits: Cybernetics


This product takes RPGobjects' popular Blood and Circuits system for inventing new devices and applies it to cybernetics. Includes rules and advice for adding cybernetics to campaigns of Progress Level 3-9, advice on making cybernetics an important part of any game and a new Advanced Class, the Cyborg for the hero who integrates technology into his very being to become the ultimate...   [click here for more]
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Blood and Vigilance: Modern Superhero d20

Blood and Vigilance: Modern Superhero d20


Blood and Vigilance provides everything you need to bring the four color BAM and POW of comics to your Modern d20 adventures. Pages: 72 Format: Landscape (screen viewing), Portrait (for printing). Super Hero Origins Blood and Vigilance introduces Origins (the source of a superhero’s power) into Modern d20 with Advanced Training, Alien,...   [click here for more]
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Cities of Fantasy 2: Racial Neighborhoods

Cities of Fantasy 2: Racial Neighborhoods


Cities don't get built randomly. They develop neighborhood by neighborhood. In Cities of Fantasy Volume 2: Racial Neighborhoods, five distinct neighborhoods are described, each based on a key fantasy role-playing game race. Halflingtown -- A festive yet relaxed zone of the city Halflingtown's residents have one goal: A life of leisure. Their expertise has created a neighborhood known for great...   [click here for more]
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Fantasci20: Gazetteer of Aurianis

Fantasci20: Gazetteer of Aurianis


Science Fiction Fantasy to the 20th Power! The Gazetteer of Aurianis is FREE induction to the world of Fantasci, a science fiction fantasy setting for Modern20. The World of Aurianis Aurianis is a world not unlike our own. In fact it might be Earth, but an Earth of fantasy and dream, torn by war and reshaped by magic into a place both wondrous and terrifying. The races of Aurianis have lived...   [click here for more]
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Modern Dispatch (#118): Pirates<sup>20</sup>: The Golden Age of Piracy

Modern Dispatch (#118): Pirates<sup>20</sup>: The Golden Age of Piracy


The Golden Age of Piracy took place from approximately 1660 to 1720 A.D. Dynastic struggles and imperial intrigue had Europe embroiled in numerous wars, and national alliances shifted on a regular basis. With the military might of the Great Powers tied up in Europe, their far-flung colonies and the lucrative shipping lanes that connected them to the Old World were poorly guarded. This article aims...   [click here for more]
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Modern Dispatch (#122): Small Arms of WWII<sup>20</sup>

Modern Dispatch (#122): Small Arms of WWII<sup>20</sup>


WWII saw a great explosion in firearms technology. The demands of the war placed tremendous challenges before weapons designers, to increase rate of fire, firepower and reliability. Even weapons materials were rethought as countries stretched their production capacities to the limit. For players participating in a campaign set during the era of WWII, the following new weapons are provided for use in...   [click here for more]
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Post-Apocalyptic Dispatch (#15): Moe’s Moving Picture Emporium

Post-Apocalyptic Dispatch (#15): Moe’s Moving Picture Emporium


The Twisted Earth is filled with desperate men and wastrels, men young and old whose only recreation is drinking, gambling, and fighting one another. But Moe's Moving Picture Emporium offers a much more tantalizing distraction from the misery of the dry desert outside; here, behind the junkyard walls, lurid ancient film reels play over and over again to a debased clientele who will pay almost...   [click here for more]
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