A book for gamers interested in interesing and bziarre words by Creighton Broadhurst
Looking for an odd or bizarre word? Want to recapture the spirit of old-school games? Then look no further—from abnormous to zounds—we’ve got you covered!
Cool Words for Gamers is a compilation of all the cool, slightly bizarre words Creighton has posted to his blog over the years. Inject some flavour... [click here for more]
Tired of your towns and cities lacking verisimilitude? Want to add cool details to your creations but don't have the time? Want to make your towns and cities feel more realistic? Then this GM's Miscellany is for you! Featuring fourteen different kinds of towns and cities GM's Miscellany: Towns & Cities presents 100 sights and sounds, 50 businesses, 50 NPCs and 20 adventure hooks for each type of... [click here for more]
An OSR adventure for four 1st-level PCs by Creighton Broadhurst
This expanded, reorganised edition of Retribution features new art and new text.
In the frozen depths of winter, murderous winds mercilessly batter the crumbling Priory of Cymer. Within, trapped by their duty and the heaped snowdrifts that render travel near impossible, the few remaining faithful huddle together and tend the sacred places... [click here for more]
An adventure for 3rd-level PCs by Creighton Broadhurst
This expanded, reorganised edition of Road of the Dead features a better layout to enhance your gaming experience.
Centuries ago, the Tuath were a mighty folk who strove against the goblins of the Tangled Wood for dominion over that ancient place. Defeated by treachery and their feral, warlike enemies the Tuath’s civilisation was thrown down.... [click here for more]
An OSR adventure for 1st-level PCs by Creighton Broadhurst
Hidden deep in the borderland forest, bandits lurk in the ruined castle of a long-dead border lord. Their incessant raids draw a band of neophyte heroes to the derelict keep. There they discover fouler, more odious dangers lurk below the ruins.
Dare you brave the terrors of the Shadowed Keep to crush that which lurks within or will darkness... [click here for more]
The furthest flung outpost of a mighty kingdom, turbulent waters and forbidding, trackless forests separate the folk of the Lonely Coast from civilisation’s gaudy lights and soft pleasures. Pirates and slavers ply the southern storm-tossed waters while goblins and other foul things creep through the gloom of the Tangled Wood that seemingly chokes the forgotten holds and sacred places of the Old People.... [click here for more]