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GM's Miscellany: Dungeon Dressing (System Neutral Edition)

GM's Miscellany: Dungeon Dressing (System Neutral Edition)


A Pathfinder Roleplaying Game Compatible GM's Resource by Ben Armitage, Alexander Augunas, Aaron Bailey, John Bennett, Creighton Broadhurst, Jeff Erwin, James Graham, Brian Gregory, Eric Hindley, Ben Kent, Thomas King, Greg Marks, Andrew J. Martin, Jacob W. Michaels, Julian Neale, Chad Perrin, David Posener, Brian Ratcliff, Pierre van Rooden, Liz Smith, Josh Vogt and Mike Welham. Tired of dungeons...   [click here for more]
Raging Swan Press  $13.99

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GM's Miscellany: Urban Dressing (System Neutral Edition)

GM's Miscellany: Urban Dressing (System Neutral Edition)


A System Neutral Edition GM's Resource by Ben Armitage, Creighton Broadhurst, Brian Fitzpatrick, James Graham, Richard Green, Brian Liberge, Brian Wiborg Mønster, Julian Neale, Marc Radle, Brian J. Ratcliff, Liz Smith, Jacob Trier, Josh Vogt and Daron Woodson Tired of your towns and cities being boring, bland places in which your PCs show little or no interest? Want to bring your towns and...   [click here for more]
Raging Swan Press  $13.99

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GM's Miscellany: Urban Dressing II (System Neutral Edition)

GM's Miscellany: Urban Dressing II (System Neutral Edition)


A System Neutral Edition GM's Resource by Josh Vogt Tired of your towns and cities being boring, bland places in which your PCs show little or no interest? Want to bring them alive with cool, interesting minor features of note? Then Urban Dressing is for you! Each instalment in the line focuses on a different kind of town and gives harried GMs the tools to bring such locales to life with interesting...   [click here for more]
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GM's Miscellany: Wilderness Dressing (System Neutral Edition)

GM's Miscellany: Wilderness Dressing (System Neutral Edition)


A System Neutral GM's Resource by John Bennett, Creighton Broadhurst, Seamus Conneely, Brian Gregory, Eric Hindley, Brian Wiborg Monster, David Posener, Josh Vogt and Mike Welham Tired of glossing over the details of your PCs’ overland journey (except for the inevitable, violent random encounters)? Want to add in minor features of interest to their journeys? Want to make their journeys seem...   [click here for more]
Raging Swan Press  $13.99

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Places of Power: Fraywrack (SNE)

Places of Power: Fraywrack (SNE)


A System Neutral Edition GM's Resource by Jacob W. Michaels When a flight of harpies, beset by a relentless demonic menace from beneath the dark seas, used their captivating song to lure a ship to ruin, they sought allies instead of food. Thus, was born Fraywrack, a war camp created by the strange alliance of man and monster against a far greater threat. Now, hidden by the broken remains of their...   [click here for more]
Raging Swan Press  $2.45

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Places of Power: Tumblestone Inn (SNE)

Places of Power: Tumblestone Inn (SNE)


A System Neutral Edition Compatible GM's Resource by Creighton Broadhurst Built atop the ruin of a fallen borderland keep, Tumblestone Inn stands amid the wilderlands, far from civilisation’s comforts. Within its stout walls can be found warmth, good cheer and a hearty welcome; without lies little but howling wilderness, marauding orcs and other lurking dangers. Here, gather mercenaries,...   [click here for more]
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Portentous Dreams System Neutral Edition

Portentous Dreams System Neutral Edition


A System Neutral Edition GM's Resource by Christian Alipounarian Fascinating and mysterious, the world of dreams and nightmare are rarely trod by the average adventurer. But for some, dreams are a potent source of prophecy, direction and warning. Unlocking and interpreting the true meaning of dreams can gift an adventurer great advantages on his quest and provides a valuable tool for a GM seeking...   [click here for more]
Raging Swan Press  $1.99

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Town Backdrop: Dulwich (SNE)

Town Backdrop: Dulwich (SNE)


A System Neutral Edition GM’s Resource supplement by John Bennett The growing trade town of Dulwich looms over the Great Salt Mire in the Duchy of Ashlar. A veritable torrent of lumber from the nearby forest enriches its citizens’ coffers and emboldens the growing merchant class. Dulwich’s lord, Wido Gall, resists the merchants’ efforts to topple his rule while coveting the...   [click here for more]
Raging Swan Press  $3.45

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Village Backdrop: Ashford Sytem Neutral Edition

Village Backdrop: Ashford Sytem Neutral Edition


A System Neutral Edition GM’s Resource supplement by Creighton Broadhurst Once a prosperous village, Ashford now stands as a decayed shadow of its former self. A year ago, it was a busy place; its streets and gardens echoing with the sounds of life, love and commerce. Then the stranger came and death followed upon his heels. Plague had come to Ashford. In his wake, he left the hacking coughs...   [click here for more]
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Village Backdrop: Black Wyvern (SNE)

Village Backdrop: Black Wyvern (SNE)


A System Neutral Edition Roleplaying Game GM’s Resource supplement by Richard Green The village of Black Wyvern has prospered from the surrounding woodland, producing high quality lumber for shipbuilding and the finest sea chests for a hundred miles. Founded by a retired pirate captain and his crew, who drove the Bone Snapper orcs from the site, the new villagers soon found something much...   [click here for more]
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Village Backdrop: Byrnfort (SNE)

Village Backdrop: Byrnfort (SNE)


A System Neutral Game GM’s Resource supplement by Amber Underwood At the edge of the Barainwood lies the woodcutter’s village of Byrnfort. Under threat from massive, vicious beasts and shadowy horrors emerging from the forest, the villagers put their faith in the Green Men, a druidic cult promising protection from the forest’s dangers. Now valuable goods flow from Byrnfort...   [click here for more]
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Village Backdrop: Coldwater System Neutral Edition

Village Backdrop: Coldwater System Neutral Edition


A System Neutral GM’s Resource supplement by Creighton Broadhurst Widely thought of as a haven for smugglers and other miscreants, rumours swirl as thickly about Coldwater as the persistent sea fogs that sometimes blanket the place for days at a time. Set at the head of a muddy cliff top path, Coldwater is an isolated, dismal place. Its folk are sullen, ugly people and even the village’s...   [click here for more]
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Village Backdrop: Greystone (SNE)

Village Backdrop: Greystone (SNE)


A System Neutral Edition Roleplaying Game GM’s Resource supplement by Creighton Broadhurst Civilisation’s creeping tendrils did not linger long upon the vertiginous bulk of the Mottled Spire. A century ago, settlers from Languard founded Greystone as a fishing village and rebuilt the shattered ruin of the Shard as a lighthouse and watchtower. However, the harsh weather, isolation...   [click here for more]
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Village Backdrop: Hard Bay (SNE)

Village Backdrop: Hard Bay (SNE)


A System Neutral Edition GM’s Resource supplement by Greg Marks Hard Bay’s fate has ever been tied to the sea. Although blessed with a natural, protected harbour and plentiful fishing, foul weather and a dangerous, unwholesome reputation have conspired to keep the village nothing more than a dreary, isolated place. A vein of smuggling and thievery ran deep through the village until the...   [click here for more]
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Village Backdrop: Kingsfell (SNE)

Village Backdrop: Kingsfell (SNE)


A System Neutral Edition Roleplaying Game GM’s Resource supplement by Creighton Broadhurst Standing hard against the River Ost, Kingsfell is seemingly a tranquil and prosperous village on a well-travelled trade route. However, the village stands on the site of a long-forgotten battlefield and not all the dead rest easily in their graves. Strangely, while the paladin—and lady of the...   [click here for more]
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Village Backdrop: Lanthorn (SNE)

Village Backdrop: Lanthorn (SNE)


A System Neutral Edition Roleplaying Game GM’s Resource supplement by Creighton Broadhurst High up in the mountains, and often besieged by packs of murderous trolls, the village of Lanthorn stands as civilisation’s last glimmering light in an otherwise bleak and barren mountain range. A strange alliance of wizards—the Grand Conclave of Sublime Artificers—and a gaggle...   [click here for more]
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Village Backdrop: Longbridge System Neutral Edition

Village Backdrop: Longbridge System Neutral Edition


A System Neutral GM’s Resource supplement by Creighton Broadhurst Ahotbed of intrigue and deception, Longbridge is claimed by not one but two noble lords. Sprawled across both banks of a wide, swiftly flowing river forming the boundary between the rivals’ lands, the village grew up at either end of a fortified stone bridge of ancient dwarven artifice. A no man’s land...   [click here for more]
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Village Backdrop: Suurin System Neutral Edition

Village Backdrop: Suurin System Neutral Edition


A System Neutral GM’s Resource supplement by Jeff Gomez Suurin was supposed to be a halfling utopia, a return to the times before strife and prejudice; halfling burrows furnished in rich mahogany, cool streams and cobblestone bridges, green fields alive with laughing children. Unfortunately, these same green fields grow prodigious quantities of blue daffodil, a flower easily synthesized...   [click here for more]
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Village Backdrop: Wellswood System Neutral Edition

Village Backdrop: Wellswood System Neutral Edition


A System Neutral GM’s Resource supplement by Creighton Broadhurst A busy, prosperous village, Wellswood is justly famed for the warm welcome travellers find in the village’s taverns and inns and for its most striking feature: Lake Thraren—a subterranean lake lying deep below the village’s foundations. The villagers catch the exotic fish swarming in its deep, cold...   [click here for more]
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Village Backdrop: Woodridge System Neutral Edition

Village Backdrop: Woodridge System Neutral Edition


A System Neutral GM’s Resource supplement by Creighton Broadhurst Ruled over for centuries by the scheming, ambitious Lorsch family, Woodridge is little more than a backwater village standing on the eastern bounds of the Duchy of Ashlar. Standing astride an ancient, now little-used trade route the village is a poor, but seemingly peaceful place. Its folk tend their small fields,...   [click here for more]
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20 Things #10: Creepy Graveyard (System Neutral Edition)

20 Things #10: Creepy Graveyard (System Neutral Edition)


A System Neutral Edition GM's Resource by Creighton Broadhurst, Jacob W. Michaels, Alex Riggs and David N. Ross Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your session to life? Well fear not! That’s where the 20 Things line comes in. Compiled from the free 20 Things posts available at Raging Swan’s website,...   [click here for more]
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20 Things #11: Dark Caverns (System Neutral Edition)

20 Things #11: Dark Caverns (System Neutral Edition)


A System Neutral Edition GM's Resource by Creighton Broadhurst, David Posener and Alex Riggs Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your session to life? Well fear not! That’s where the 20 Things line comes in. Compiled from the free 20 Things posts available at Raging Swan’s website, this short, focused...   [click here for more]
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20 Things #12: Slavers' Compound (System Neutral Edition)

20 Things #12: Slavers' Compound (System Neutral Edition)


A System Neutral Edition GM's Resource by Creighton Broadhurst, David Posener and Alex Riggs Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your session to life? Well fear not! That’s where the 20 Things line comes in. Compiled from the free 20 Things posts available at Raging Swan’s website, this short, focused...   [click here for more]
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20 Things #13: Noisome Sewer (System Neutral Edition)

20 Things #13: Noisome Sewer (System Neutral Edition)


A System Neutral Edition GM's Resource by Creighton Broadhurst Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your session to life? Well fear not! That’s where the 20 Things line comes in. Compiled from the free 20 Things posts available at Raging Swan’s website, this short, focused compilation gives you, the...   [click here for more]
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20 Things #1: Seedy Tavern (System Neutral Edition)

20 Things #1: Seedy Tavern (System Neutral Edition)


A System Neutral Edition GM's Resource by Creighton Broadhurst and Jeff Gomez Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your session to life? Well fear not! That’s where the 20 Things line comes in. Compiled from the free 20 Things posts available at Raging Swan’s website, this short, focused compilation...   [click here for more]
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20 Things #2: Looting the Body (System Neutral Edition)

20 Things #2: Looting the Body (System Neutral Edition)


A System Neutral Edition GM's Resource by Creighton Broadhurst, Ronald Calbick, Seamus Conneely, Taylor Hubler and Anthony Jennings Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your session to life? Well fear not! That’s where the 20 Things line comes in. Compiled from the free 20 Things posts available at Raging...   [click here for more]
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20 Things #3: Wizard's Tower (System Neutral Edition)

20 Things #3: Wizard's Tower (System Neutral Edition)


A System Neutral Edition GM's Resource by Creighton Broadhurst, Ronald Calbick, Seamus Conneely, Taylor Hubler and Anthony Jennings Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your session to life? Well fear not! That’s where the 20 Things line comes in. Compiled from the free 20 Things posts available at Raging...   [click here for more]
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20 Things #4: Smuggler's Lair (System Neutral Edition)

20 Things #4: Smuggler's Lair (System Neutral Edition)


A System Neutral Edition GM's Resource by Creighton Broadhurst Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your session to life? Well fear not! That’s where the 20 Things line comes in. Compiled from the free 20 Things posts available at Raging Swan’s website, this short, focused compilation gives you, the...   [click here for more]
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20 Things #5: Subterranean Mine (System Neutral Edition)

20 Things #5: Subterranean Mine (System Neutral Edition)


A System Neutral Edition GM's Resource by Creighton Broadhurst, Ron Calbick, Kalyna Conrad and Jeff Gomez Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your session to life? Well fear not! That’s where the 20 Things line comes in. Compiled from the free 20 Things posts available at Raging Swan’s website, this...   [click here for more]
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20 Things #6: Ancient Necropolis (System Neutral Edition)

20 Things #6: Ancient Necropolis (System Neutral Edition)


A System Neutral Edition GM's Resource by John Bennett and Creighton Broadhurst Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your session to life? Well fear not! That’s where the 20 Things line comes in. Compiled from the free 20 Things posts available at Raging Swan’s website, this short, focused compilation...   [click here for more]
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20 Things #7: Haunted House (System Neutral Edition)

20 Things #7: Haunted House (System Neutral Edition)


A System Neutral Edition GM's Resource by Alexander Augunas, Creighton Broadhurst and Cole Kronewitter Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your session to life? Well fear not! That’s where the 20 Things line comes in. Compiled from the free 20 Things posts available at Raging Swan’s website, this...   [click here for more]
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20 Things #8: Cultist's Lair (System Neutral Edition)

20 Things #8: Cultist's Lair (System Neutral Edition)


A System Neutral Edition GM's Resource by John Bennett, Creighton Broadhurst, Jeff Gomez and Mike Welham Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your session to life? Well fear not! That’s where the 20 Things line comes in. Compiled from the free 20 Things posts available at Raging Swan’s website, this...   [click here for more]
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20 Things #9: Bustling Marketplace (System Neutral Edition)

20 Things #9: Bustling Marketplace (System Neutral Edition)


A System Neutral Edition GM's Resource by Creighton Broadhurst, Jeff Gomez and Alex Riggs Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your session to life? Well fear not! That’s where the 20 Things line comes in. Compiled from the free 20 Things posts available at Raging Swan’s website, this short, focused...   [click here for more]
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20 Things Bundle #1 [BUNDLE]

20 Things Bundle #1 [BUNDLE]


This special bundle product contains the following titles. 20 Things #2: Looting the Body (System Neutral Edition) Regular price: $2.45 Bundle price: $1.84 Format: Watermarked PDF A System Neutral Edition GM's Resource by Creighton Broadhurst, Ronald Calbick, Seamus Conneely, Taylor Hubler and Anthony Jennings Are you a busy GM? Does session prep take too long?...   [click here for more]
Raging Swan Press  $9.80 $7.36

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Be Awesome At Designing NPCs

Be Awesome At Designing NPCs


Your PCs have final emerged from the dungeon laden with loot prised from the clutches of their slain foes. Heroically returning to civilisation, they find a tavern, divide up their loot and relax. Then they ask “So what are the people like here, anyway?” At this point, the GM likely panics and either replies “nothing special” or improvises a series of similar, one-dimensional...   [click here for more]
Raging Swan Press  $5.99

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Be Awesome At Village Design

Be Awesome At Village Design


Any GM can design a basic village. A dedicated GM, however, takes the extra time to craft exciting, logical and flavoursome villages that are so much more than a general store, village inn and some dreary peasant huts. Be Awesome at Village Design comprises village design essays by ENnie Award winning designer Creighton Broadhurst and a suite of tables designed to help the busy GM quickly and easily...   [click here for more]
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Campaign Events: Masquerade Ball System Neutral Edition

Campaign Events: Masquerade Ball System Neutral Edition


A System Neutral Edition GM's Resource by Kat Evans Masquerade balls are a feature of civilised urban life, and eventually the PCs may be invited to attend such a prestigious event. Perhaps they are invited to secretly meet a new patron or to stymie some plot of these attending the event or alternatively their adventure may start unexpectedly during such an event. Masquerade balls are excellent excuses...   [click here for more]
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Campaign Events: Prison Break (System Neutral Edition)

Campaign Events: Prison Break (System Neutral Edition)


A System Neutral Edition GM's Resource by Christopher Wasko Prison breaks provide almost limitless opportunities for adventure. However, few adventures feature prison breaks because they are problematic to flesh out. Designing all the prisoners and the many minor events the PCs witness would take more time to prepare than even the most diligent GM has at his disposal. That’s where Campaign...   [click here for more]
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Campaign Events: Urban Riot (System Neutral Edition)

Campaign Events: Urban Riot (System Neutral Edition)


A System Neutral Edition GM's Resource by Nicholas Wasko Riots provide almost limitless opportunities for adventure. However, few adventures feature riots because they are problematic to flesh out. Designing all the rioters and the many minor events the PCs witness would take more time to prepare than even the most diligent GM has at his disposal. That’s where Campaign Events: Urban Riot comes...   [click here for more]
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GM's Miscellany: 20 Things Volume I System Neutral Edition

GM's Miscellany: 20 Things Volume I System Neutral Edition


A System Neutral Edition GM's Resource by Creighton Broadhurst Tired of your campaign lacking in verisimilitude and the cool little details that really bring the world alive in your players’ minds? Do you want to make your dungeons feel more realistic, your treasure more compelling or your overland travel more interesting? Then GM’s Miscellany: 20 Things Volume I is for you!...   [click here for more]
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GM's Miscellany: 20 Things Volume II System Neutral Edition

GM's Miscellany: 20 Things Volume II System Neutral Edition


A System Neutral Edition GM's Resource by Creighton Broadhurst Tired of your campaign lacking in verisimilitude and the cool little details that really bring the world alive in your players’ minds? Do you want to make your dungeons feel more realistic, your treasure more compelling or your overland travel more interesting? Then GM’s Miscellany: 20 Things Volume II is for you!...   [click here for more]
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I Loot the Bag of Holding SNE

I Loot the Bag of Holding SNE


A System Neutral Edition GM’s Resource by Mike Welham Adventurers are always looting the bodies of their vanquished foes. Often the GM simply reads off the villain’s equipment list and the players move on. In this situation, beyond armour, weapons, magic items and some coin most foes never seem to carry anything of minor interest. Sometimes, the party might find a bag of holding—but...   [click here for more]
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I Loot the Body (System Neutral Edition)

I Loot the Body (System Neutral Edition)


A System Neutral Edition GM's Resource by Josh Vogt Adventurers are always looting the bodies of their vanquished foes. Often the GM simply reads off the villain’s equipment list and the players move on. In this situation, beyond armour, weapons, magic items and some coin most foes never seem to carry anything of minor interest. This doesn’t help the GM diligently trying to breathe life...   [click here for more]
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I Loot the Cleric's Body System Neutral Edition

I Loot the Cleric's Body System Neutral Edition


A System Neutral Edition GM's Resource by Taylor Hubler Adventurers are always looting the bodies of their vanquished foes. Often the GM simply reads off the villain’s equipment list and the players move on. In this situation, beyond armour, weapons, magic items and some coin most foes never seem to carry anything of minor interest. This doesn’t help the GM diligently trying to breathe...   [click here for more]
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I Loot the Druid's Body System Neutral Edition

I Loot the Druid's Body System Neutral Edition


A System Neutral Edition GM's Resource by Mike Welham Adventurers are always looting the bodies of their vanquished foes. Often the GM simply reads off the villain’s equipment list and the players move on. In this situation, beyond armour, weapons, magic items and some coin most foes never seem to carry anything of minor interest. This doesn’t help the GM diligently trying to breathe...   [click here for more]
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I Loot the Minion's Body System Neutral Edition

I Loot the Minion's Body System Neutral Edition


A System Neutral Edition GM's Resource by Kat Evans Adventurers are always looting the bodies of their vanquished foes. Often the GM simply reads off the villain’s equipment list and the players move on. In this situation, beyond armour, weapons, magic items and some coin most foes never seem to carry anything of minor interest. This doesn’t help the GM diligently trying to breathe life...   [click here for more]
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I Loot the Rogue's Body System Neutral Edition

I Loot the Rogue's Body System Neutral Edition


A System Neutral Edition GM's Resource by Eric Hindley Adventurers are always looting the bodies of their vanquished foes. Often the GM simply reads off the villain’s equipment list and the players move on. In this situation, beyond armour, weapons, magic items and some coin most foes never seem to carry anything of minor interest. This doesn’t help the GM diligently trying to breathe...   [click here for more]
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I Loot the Warrior's Body System Neutral Edition

I Loot the Warrior's Body System Neutral Edition


A System Neutral Edition GM's Resource by Mike Welham Adventurers are always looting the bodies of their vanquished foes. Often the GM simply reads off the villain’s equipment list and the players move on. In this situation, beyond armour, weapons, magic items and some coin most foes never seem to carry anything of minor interest. This doesn’t help the GM diligently trying to breathe...   [click here for more]
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I Loot the Wizard's Body System Neutral Edition

I Loot the Wizard's Body System Neutral Edition


A System Neutral Edition GM's Resource by Kat Evans Adventurers are always looting the bodies of their vanquished foes. Often the GM simply reads off the villain’s equipment list and the players move on. In this situation, beyond armour, weapons, magic items and some coin most foes never seem to carry anything of minor interest. This doesn’t help the GM diligently trying to breathe life...   [click here for more]
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Places of Power: Dragonmarch Keep System Neutral Edition

Places of Power: Dragonmarch Keep System Neutral Edition


A System Neutral Edition GM's Resource by Mike Welham A lonely edifice built atop a rocky crag at the edge of civilisation, Dragonmarch Keep guard over the borders of three formerly warring kingdoms. Men and women of noble birth from three kingdoms serve at the keep in a show of unity. They push back the raiders and marauders emerging from the wastelands and strength the bonds of friendship between...   [click here for more]
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