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GM's Miscellany: Dungeon Dressing (System Neutral Edition)

GM's Miscellany: Dungeon Dressing (System Neutral Edition)


A Pathfinder Roleplaying Game Compatible GM's Resource by Ben Armitage, Alexander Augunas, Aaron Bailey, John Bennett, Creighton Broadhurst, Jeff Erwin, James Graham, Brian Gregory, Eric Hindley, Ben Kent, Thomas King, Greg Marks, Andrew J. Martin, Jacob W. Michaels, Julian Neale, Chad Perrin, David Posener, Brian Ratcliff, Pierre van Rooden, Liz Smith, Josh Vogt and Mike Welham. Tired of dungeons...   [click here for more]
Raging Swan Press  $13.99

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GM's Miscellany: Urban Dressing (System Neutral Edition)

GM's Miscellany: Urban Dressing (System Neutral Edition)


A System Neutral Edition GM's Resource by Ben Armitage, Creighton Broadhurst, Brian Fitzpatrick, James Graham, Richard Green, Brian Liberge, Brian Wiborg Mønster, Julian Neale, Marc Radle, Brian J. Ratcliff, Liz Smith, Jacob Trier, Josh Vogt and Daron Woodson Tired of your towns and cities being boring, bland places in which your PCs show little or no interest? Want to bring your towns and...   [click here for more]
Raging Swan Press  $13.99

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GM's Miscellany: Urban Dressing II (System Neutral Edition)

GM's Miscellany: Urban Dressing II (System Neutral Edition)


A System Neutral Edition GM's Resource by Josh Vogt Tired of your towns and cities being boring, bland places in which your PCs show little or no interest? Want to bring them alive with cool, interesting minor features of note? Then Urban Dressing is for you! Each instalment in the line focuses on a different kind of town and gives harried GMs the tools to bring such locales to life with interesting...   [click here for more]
Raging Swan Press  $13.99

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GM's Miscellany: Wilderness Dressing (System Neutral Edition)

GM's Miscellany: Wilderness Dressing (System Neutral Edition)


A System Neutral GM's Resource by John Bennett, Creighton Broadhurst, Seamus Conneely, Brian Gregory, Eric Hindley, Brian Wiborg Monster, David Posener, Josh Vogt and Mike Welham Tired of glossing over the details of your PCs’ overland journey (except for the inevitable, violent random encounters)? Want to add in minor features of interest to their journeys? Want to make their journeys seem...   [click here for more]
Raging Swan Press  $13.99

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Portentous Dreams System Neutral Edition

Portentous Dreams System Neutral Edition


A System Neutral Edition GM's Resource by Christian Alipounarian Fascinating and mysterious, the world of dreams and nightmare are rarely trod by the average adventurer. But for some, dreams are a potent source of prophecy, direction and warning. Unlocking and interpreting the true meaning of dreams can gift an adventurer great advantages on his quest and provides a valuable tool for a GM seeking...   [click here for more]
Raging Swan Press  $1.99

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So What's The Armour Like, Anyway?

So What's The Armour Like, Anyway?


A Pathfinder Roleplaying Game GM'S RESOURCE by Richard Green The PCs stand triumphant over the bloodied bodies of their fallen enemies. As they bind their wounds and begin to loot the corpses they ask, “So what’s that fighter’s armour like, anyway?” An answer such as “it’s a masterwork suit of chainmail” is somewhat of an anticlimax, but who has the time...   [click here for more]
Raging Swan Press  $3.99

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So What's The Exotic Mount Like, Anyway?

So What's The Exotic Mount Like, Anyway?


A Pathfinder Roleplaying Game Compatible Player's Resource by Mike Welham With the possible exception of the paladin’s mount, most PCs’ mounts are just a horse with no interesting or unique features or characteristics. After all, very few GMs or players have the time to create interesting details such as the appearance, personality and traits of a mount. So What’s The Exotic Mount...   [click here for more]
Raging Swan Press  $3.99

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So What's The Riddle  Like, Anyway?

So What's The Riddle Like, Anyway?


A GM'S RESOURCE by Liz Smith Your PCs are deep in the dungeon and have just encountered a terrifying monster which they have no chance of defeating. Luckily, the monster is bored and challenges the party to a riddling contest instead of simply just killing them. Alternatively, the party have encountered a sentient statue that will not let them past until they have answered three riddles correctly....   [click here for more]
Raging Swan Press  $1.99

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So What's The Riddle  Like, Anyway? III

So What's The Riddle Like, Anyway? III


A Pathfinder Roleplaying Game compatible GM'S RESOURCE by Liz Smith Your PCs are deep in the dungeon and have just encountered a terrifying monster which they have no chance of defeating. Luckily, the monster is bored and challenges the party to a riddling contest instead of simply just killing them. Alternatively, the party have encountered a sentient statue that will not let them past until they...   [click here for more]
Raging Swan Press  $1.99

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So What's The Spellbook  Like, Anyway?

So What's The Spellbook Like, Anyway?


A Pathfinder Roleplaying Games compatible GM'S RESOURCE by Landon Bellavia Your PCs have come across a wizard’s spellbook. Perhaps they found it as loot in a dragon’s hoard, or perhaps they are just sneaking a look at it in a wizard’s private library. Beyond just the spell list, the PCs ask “So what’s the spellbook like, anyway?” So What’s the...   [click here for more]
Raging Swan Press  $3.99

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So What's The Tavern  Like, Anyway? II

So What's The Tavern Like, Anyway? II


A Pathfinder Roleplaying Game compatible GM'S RESOURCE by Richard Green Once again, your PCs have emerged from the dungeon ready to celebrate their victory or raise tankards to their fallen comrades. Returning to town they ask “So what’s the tavern like, anyway?” At that point, likely or not the GM glosses over the tavern or wildly improvises! Unsurprisingly, PCs spend a...   [click here for more]
Raging Swan Press  $3.99

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So What's The Weapon Like, Anyway?

So What's The Weapon Like, Anyway?


A Pathfinder Roleplaying Game GM'S RESOURCE by Richard Green The PCs stand triumphant over the bloodied bodies of their fallen enemies. As they bind their wounds and begin to loot the corpses they ask, “So what’s that fighter’s weapon like, anyway?” An answer such as “it’s a masterwork longsword” is somewhat of an anticlimax, but who has the time to prepared...   [click here for more]
Raging Swan Press  $3.99

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Urban Dressing: Borderland Town

Urban Dressing: Borderland Town


A Pathfinder Roleplaying Game Compatible GM's Resource by Josh Vogt Tired of your towns and cities being boring, bland places in which your PCs show little or no interest? Want to bring your towns and cities alive with cool, interesting minor features of note? Then Urban Dressing is for you! Each instalment in the line focuses on a different common urban fixture such as shops, stalls, thieves and...   [click here for more]
Raging Swan Press  $2.45

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Urban Dressing: Marsh Town

Urban Dressing: Marsh Town


A Pathfinder Roleplaying Game Compatible GM's Resource by Josh Vogt Tired of your towns and cities being boring, bland places in which your PCs show little or no interest? Want to bring them alive with cool, interesting minor features of note? Then Urban Dressing is for you! Each instalment in the line focuses on a different kind of town and gives harried GMs the tools to bring such locales to life...   [click here for more]
Raging Swan Press  $2.45

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Urban Dressing: Pirate Town

Urban Dressing: Pirate Town


A Pathfinder Roleplaying Game Compatible GM's Resource by Josh Vogt Tired of your towns and cities being boring, bland places in which your PCs show little or no interest? Want to bring them alive with cool, interesting minor features of note? Then Urban Dressing is for you! Each instalment in the line focuses on a different kind of town and gives harried GMs the tools to bring such locales to life...   [click here for more]
Raging Swan Press  $2.45

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Urban Dressing: Port Town

Urban Dressing: Port Town


A Pathfinder Roleplaying Game Compatible GM's Resource by Josh Vogt Tired of your towns and cities being boring, bland places in which your PCs show little or no interest? Want to bring your towns and cities alive with cool, interesting minor features of note? Then Urban Dressing is for you! Each instalment in the line focuses on a different common urban fixture such as shops, stalls, thieves...   [click here for more]
Raging Swan Press  $2.45

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Urban Dressing: Trade Town

Urban Dressing: Trade Town


A System Neutral GM's Resource by Josh Vogt Tired of your towns and cities being boring, bland places in which your PCs show little or no interest? Want to bring your towns and cities alive with cool, interesting minor features of note? Then Urban Dressing is for you! Tired of your towns and cities being boring, bland places in which your PCs show little or no interest? Want to bring them alive...   [click here for more]
Raging Swan Press  $2.45

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Village Backdrop: Ashford Sytem Neutral Edition

Village Backdrop: Ashford Sytem Neutral Edition


A System Neutral Edition GM’s Resource supplement by Creighton Broadhurst Once a prosperous village, Ashford now stands as a decayed shadow of its former self. A year ago, it was a busy place; its streets and gardens echoing with the sounds of life, love and commerce. Then the stranger came and death followed upon his heels. Plague had come to Ashford. In his wake, he left the hacking coughs...   [click here for more]
Raging Swan Press  $2.45

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Village Backdrop: Coldwater System Neutral Edition

Village Backdrop: Coldwater System Neutral Edition


A System Neutral GM’s Resource supplement by Creighton Broadhurst Widely thought of as a haven for smugglers and other miscreants, rumours swirl as thickly about Coldwater as the persistent sea fogs that sometimes blanket the place for days at a time. Set at the head of a muddy cliff top path, Coldwater is an isolated, dismal place. Its folk are sullen, ugly people and even the village’s...   [click here for more]
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Village Backdrop: Greystone (SNE)

Village Backdrop: Greystone (SNE)


A System Neutral Edition Roleplaying Game GM’s Resource supplement by Creighton Broadhurst Civilisation’s creeping tendrils did not linger long upon the vertiginous bulk of the Mottled Spire. A century ago, settlers from Languard founded Greystone as a fishing village and rebuilt the shattered ruin of the Shard as a lighthouse and watchtower. However, the harsh weather, isolation...   [click here for more]
Raging Swan Press  $2.45

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Village Backdrop: Kingsfell (SNE)

Village Backdrop: Kingsfell (SNE)


A System Neutral Edition Roleplaying Game GM’s Resource supplement by Creighton Broadhurst Standing hard against the River Ost, Kingsfell is seemingly a tranquil and prosperous village on a well-travelled trade route. However, the village stands on the site of a long-forgotten battlefield and not all the dead rest easily in their graves. Strangely, while the paladin—and lady of the...   [click here for more]
Raging Swan Press  $2.45

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Village Backdrop: Suurin System Neutral Edition

Village Backdrop: Suurin System Neutral Edition


A System Neutral GM’s Resource supplement by Jeff Gomez Suurin was supposed to be a halfling utopia, a return to the times before strife and prejudice; halfling burrows furnished in rich mahogany, cool streams and cobblestone bridges, green fields alive with laughing children. Unfortunately, these same green fields grow prodigious quantities of blue daffodil, a flower easily synthesized...   [click here for more]
Raging Swan Press  $2.45

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So What's the Hoard Like, Anyway? II

So What's the Hoard Like, Anyway? II


A Pathfinder Roleplaying Game GM’s Resource by Andrew J. Martin and Liz Smith Your PCs are deep in the dungeon and have just defeated a terrifying dragon! As they bandage their wounds, and ready their fallen friend’s bodies for return to the surface, they look around and ask “So what’s in the dragon’s hoard, anyway?” At that point, unless the GM has prepared a...   [click here for more]
Raging Swan Press  $3.99

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So What's the Hoard Like, Anyway? III

So What's the Hoard Like, Anyway? III


A Pathfinder Roleplaying Game GM’s Resource by Ben Kent Your PCs are deep in the dungeon and have just defeated a terrifying dragon! As they bandage their wounds, and ready their fallen friend’s bodies for return to the surface, they look around and ask “So what’s in the dragon’s hoard, anyway?” At that point, unless the GM has prepared a detailed list of treasure...   [click here for more]
Raging Swan Press  $3.99

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Town Map: Walled Town

Town Map: Walled Town


Designing an adventure and need a town map, at a reasonable price with a very flexible license agreement? Need cartography with that hand-drawn, Old School feel? Then Raging Swan’s Town Maps are for you! TOWN MAPS ARE... A system neutral resource for GMs and publishers Each comes with a tagged and untagged version of the same map making it easy to immediately use it. Hand-drawn...   [click here for more]
Raging Swan Press  $4.00

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20 Things #1: Seedy Tavern (System Neutral Edition)

20 Things #1: Seedy Tavern (System Neutral Edition)


A System Neutral Edition GM's Resource by Creighton Broadhurst and Jeff Gomez Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your session to life? Well fear not! That’s where the 20 Things line comes in. Compiled from the free 20 Things posts available at Raging Swan’s website, this short, focused compilation...   [click here for more]
Raging Swan Press  $2.45

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20 Things #2: Looting the Body (System Neutral Edition)

20 Things #2: Looting the Body (System Neutral Edition)


A System Neutral Edition GM's Resource by Creighton Broadhurst, Ronald Calbick, Seamus Conneely, Taylor Hubler and Anthony Jennings Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your session to life? Well fear not! That’s where the 20 Things line comes in. Compiled from the free 20 Things posts available at Raging...   [click here for more]
Raging Swan Press  $2.45

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20 Things #3: Wizard's Tower (System Neutral Edition)

20 Things #3: Wizard's Tower (System Neutral Edition)


A System Neutral Edition GM's Resource by Creighton Broadhurst, Ronald Calbick, Seamus Conneely, Taylor Hubler and Anthony Jennings Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your session to life? Well fear not! That’s where the 20 Things line comes in. Compiled from the free 20 Things posts available at Raging...   [click here for more]
Raging Swan Press  $2.45

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20 Things #4: Smuggler's Lair (System Neutral Edition)

20 Things #4: Smuggler's Lair (System Neutral Edition)


A System Neutral Edition GM's Resource by Creighton Broadhurst Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your session to life? Well fear not! That’s where the 20 Things line comes in. Compiled from the free 20 Things posts available at Raging Swan’s website, this short, focused compilation gives you, the...   [click here for more]
Raging Swan Press  $2.45

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20 Things #5: Subterranean Mine (System Neutral Edition)

20 Things #5: Subterranean Mine (System Neutral Edition)


A System Neutral Edition GM's Resource by Creighton Broadhurst, Ron Calbick, Kalyna Conrad and Jeff Gomez Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your session to life? Well fear not! That’s where the 20 Things line comes in. Compiled from the free 20 Things posts available at Raging Swan’s website, this...   [click here for more]
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20 Things #6: Ancient Necropolis (System Neutral Edition)

20 Things #6: Ancient Necropolis (System Neutral Edition)


A System Neutral Edition GM's Resource by John Bennett and Creighton Broadhurst Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your session to life? Well fear not! That’s where the 20 Things line comes in. Compiled from the free 20 Things posts available at Raging Swan’s website, this short, focused compilation...   [click here for more]
Raging Swan Press  $2.45

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20 Things #7: Haunted House (System Neutral Edition)

20 Things #7: Haunted House (System Neutral Edition)


A System Neutral Edition GM's Resource by Alexander Augunas, Creighton Broadhurst and Cole Kronewitter Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your session to life? Well fear not! That’s where the 20 Things line comes in. Compiled from the free 20 Things posts available at Raging Swan’s website, this...   [click here for more]
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20 Things #8: Cultist's Lair (System Neutral Edition)

20 Things #8: Cultist's Lair (System Neutral Edition)


A System Neutral Edition GM's Resource by John Bennett, Creighton Broadhurst, Jeff Gomez and Mike Welham Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your session to life? Well fear not! That’s where the 20 Things line comes in. Compiled from the free 20 Things posts available at Raging Swan’s website, this...   [click here for more]
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20 Things #9: Bustling Marketplace (System Neutral Edition)

20 Things #9: Bustling Marketplace (System Neutral Edition)


A System Neutral Edition GM's Resource by Creighton Broadhurst, Jeff Gomez and Alex Riggs Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your session to life? Well fear not! That’s where the 20 Things line comes in. Compiled from the free 20 Things posts available at Raging Swan’s website, this short, focused...   [click here for more]
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Barroom Brawls

Barroom Brawls


A Pathfinder Roleplaying Game compatible GM’s Resource by Creighton Broadhurst Barroom brawls are one of the quintessential events that occur in taverns, inns and pubs of a certain quality. Alcohol mixed liberally with folk used to solving problems with violence is an explosive combination. The great thing about barroom brawls, though, is that although people get hurt, it’s rare that...   [click here for more]
Raging Swan Press  $1.99

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Be Awesome At Designing NPCs

Be Awesome At Designing NPCs


Your PCs have final emerged from the dungeon laden with loot prised from the clutches of their slain foes. Heroically returning to civilisation, they find a tavern, divide up their loot and relax. Then they ask “So what are the people like here, anyway?” At this point, the GM likely panics and either replies “nothing special” or improvises a series of similar, one-dimensional...   [click here for more]
Raging Swan Press  $5.99

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Be Awesome At Dungeon Design

Be Awesome At Dungeon Design


Any GM can design a basic dungeon. A dedicated GM takes the extra time to craft exciting, logical and challenging dungeons that are so much more than a series of rooms stuffed full of monsters and treasure. Be Awesome At Dungeon Design comprises eight dungeon design essays by ENnie Award winning designer Creighton Broadhurst. Handling such subjects as a dungeon’s purpose, design, ecology,...   [click here for more]
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Be Awesome At Village Design

Be Awesome At Village Design


Any GM can design a basic village. A dedicated GM, however, takes the extra time to craft exciting, logical and flavoursome villages that are so much more than a general store, village inn and some dreary peasant huts. Be Awesome at Village Design comprises village design essays by ENnie Award winning designer Creighton Broadhurst and a suite of tables designed to help the busy GM quickly and easily...   [click here for more]
Raging Swan Press  $3.99

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Campaign Events: Masquerade Ball System Neutral Edition

Campaign Events: Masquerade Ball System Neutral Edition


A System Neutral Edition GM's Resource by Kat Evans Masquerade balls are a feature of civilised urban life, and eventually the PCs may be invited to attend such a prestigious event. Perhaps they are invited to secretly meet a new patron or to stymie some plot of these attending the event or alternatively their adventure may start unexpectedly during such an event. Masquerade balls are excellent excuses...   [click here for more]
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I Loot the Bag of Holding

I Loot the Bag of Holding


A Pathfinder Roleplaying Game Compatible GM’s Resource by Mike Welham Adventurers are always looting the bodies of their vanquished foes. Often the GM simply reads off the villain’s equipment list and the players move on. In this situation, beyond armour, weapons, magic items and some coin most foes never seem to carry anything of minor interest. Sometimes, the party might find a bag...   [click here for more]
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I Loot the Bag of Holding SNE

I Loot the Bag of Holding SNE


A System Neutral Edition GM’s Resource by Mike Welham Adventurers are always looting the bodies of their vanquished foes. Often the GM simply reads off the villain’s equipment list and the players move on. In this situation, beyond armour, weapons, magic items and some coin most foes never seem to carry anything of minor interest. Sometimes, the party might find a bag of holding—but...   [click here for more]
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I Loot the Body

I Loot the Body


A Pathfinder Roleplaying Game Compatible GM’s Resource by Josh Vogt Adventurers are always looting the bodies of their vanquished foes. Often the GM simply reads off the villain’s equipment list and the players move on. In this situation, beyond armour, weapons, magic items and some coin most foes never seem to carry anything of minor interest. This doesn’t help the GM diligently...   [click here for more]
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I Loot the Body (System Neutral Edition)

I Loot the Body (System Neutral Edition)


A System Neutral Edition GM's Resource by Josh Vogt Adventurers are always looting the bodies of their vanquished foes. Often the GM simply reads off the villain’s equipment list and the players move on. In this situation, beyond armour, weapons, magic items and some coin most foes never seem to carry anything of minor interest. This doesn’t help the GM diligently trying to breathe life...   [click here for more]
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I Loot the Cleric's Body

I Loot the Cleric's Body


A Pathfinder Roleplaying Game Compatible GM’s Resource by Taylor Hubler Adventurers are always looting the bodies of their vanquished foes. Often the GM simply reads off the villain’s equipment list and the players move on. In this situation, beyond armour, weapons, magic items and some coin most foes never seem to carry anything of minor interest. This doesn’t help the GM diligently...   [click here for more]
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I Loot the Cleric's Body System Neutral Edition

I Loot the Cleric's Body System Neutral Edition


A System Neutral Edition GM's Resource by Taylor Hubler Adventurers are always looting the bodies of their vanquished foes. Often the GM simply reads off the villain’s equipment list and the players move on. In this situation, beyond armour, weapons, magic items and some coin most foes never seem to carry anything of minor interest. This doesn’t help the GM diligently trying to breathe...   [click here for more]
Raging Swan Press  $2.45

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I Loot the Druid's Body

I Loot the Druid's Body


A Pathfinder Roleplaying Game Compatible GM’s Resource by Mike Welham Adventurers are always looting the bodies of their vanquished foes. Often the GM simply reads off the villain’s equipment list and the players move on. In this situation, beyond armour, weapons, magic items and some coin most foes never seem to carry anything of minor interest. This doesn’t help the GM diligently...   [click here for more]
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I Loot the Druid's Body System Neutral Edition

I Loot the Druid's Body System Neutral Edition


A System Neutral Edition GM's Resource by Mike Welham Adventurers are always looting the bodies of their vanquished foes. Often the GM simply reads off the villain’s equipment list and the players move on. In this situation, beyond armour, weapons, magic items and some coin most foes never seem to carry anything of minor interest. This doesn’t help the GM diligently trying to breathe...   [click here for more]
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I Loot the Minion's Body

I Loot the Minion's Body


A Pathfinder Roleplaying Game Compatible GM’s Resource by Kat Evans Adventurers are always looting the bodies of their vanquished foes. Often the GM simply reads off the villain’s equipment list and the players move on. In this situation, beyond armour, weapons, magic items and some coin most foes never seem to carry anything of minor interest. This doesn’t help the GM diligently...   [click here for more]
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I Loot the Minion's Body System Neutral Edition

I Loot the Minion's Body System Neutral Edition


A System Neutral Edition GM's Resource by Kat Evans Adventurers are always looting the bodies of their vanquished foes. Often the GM simply reads off the villain’s equipment list and the players move on. In this situation, beyond armour, weapons, magic items and some coin most foes never seem to carry anything of minor interest. This doesn’t help the GM diligently trying to breathe life...   [click here for more]
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I Loot the Rogue's Body

I Loot the Rogue's Body


A Pathfinder Roleplaying Game Compatible GM’s Resource by Eric Hindley Adventurers are always looting the bodies of their vanquished foes. Often the GM simply reads off the villain’s equipment list and the players move on. In this situation, beyond armour, weapons, magic items and some coin most foes never seem to carry anything of minor interest. This doesn’t help the GM diligently...   [click here for more]
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