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GM's Miscellany: Urban Dressing II (System Neutral Edition)

GM's Miscellany: Urban Dressing II (System Neutral Edition)


A System Neutral Edition GM's Resource by Josh Vogt Tired of your towns and cities being boring, bland places in which your PCs show little or no interest? Want to bring them alive with cool, interesting minor features of note? Then Urban Dressing is for you! Each instalment in the line focuses on a different kind of town and gives harried GMs the tools to bring such locales to life with interesting...   [click here for more]
Raging Swan Press  $13.99

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100% Crunch: Goblins

100% Crunch: Goblins


A Pathfinder Roleplaying Game compatible GM'S RESOURCE by Creighton Broadhurst Got bored with the normal version of a monster and fancy spicing things up a bit? Want to include imaginative and interesting versions of an iconic fantasy monster but don’t have the time to build the stat block yourself? Fear not – the 100% Crunch line is here to save the day! Each instalment in the line...   [click here for more]
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100% Crunch: Zombies

100% Crunch: Zombies


A Pathfinder Roleplaying Game compatible GM'S RESOURCE by Julian Neale Got bored with the normal version of a monster and fancy spicing things up a bit? Want to include imaginative and interesting versions of an iconic fantasy monster but don’t have the time to build the stat block yourself? Fear not – the 100% Crunch line is here to save the day! Each instalment in the line features...   [click here for more]
Raging Swan Press  $5.99

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Barroom Brawls

Barroom Brawls


A Pathfinder Roleplaying Game compatible GM’s Resource by Creighton Broadhurst Barroom brawls are one of the quintessential events that occur in taverns, inns and pubs of a certain quality. Alcohol mixed liberally with folk used to solving problems with violence is an explosive combination. The great thing about barroom brawls, though, is that although people get hurt, it’s rare that...   [click here for more]
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So What's That Shiny Thing Like, Anyway?

So What's That Shiny Thing Like, Anyway?


A Pathfinder Roleplaying Game GM'S RESOURCE by Richard Green Deep in the dungeon, the PCs have finally bested the foul ogre after an epic struggle and with glee loot their fallen enemy’s chambers. With excitement in their eyes, they ask “So what treasure did the ogre have, anyway?” An answer such as “300 gp in gems, three pieces of jewellery worth 200 gp each and a large rug”...   [click here for more]
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So What's the Hoard Like, Anyway?

So What's the Hoard Like, Anyway?


A Pathfinder Roleplaying Game GM'S RESOURCE byThomas King and Chad Perrin Your PCs are deep in the dungeon and have just defeated a terrifying dragon! As they bandage their wounds, and ready their fallen friend's bodies for return to the surface, they look around and ask "So what's in the dragon's hoard, anyway?" At that point, unless the GM has prepared a detailed list of treasure the...   [click here for more]
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So What's The Spellbook  Like, Anyway?

So What's The Spellbook Like, Anyway?


A Pathfinder Roleplaying Games compatible GM'S RESOURCE by Landon Bellavia Your PCs have come across a wizard’s spellbook. Perhaps they found it as loot in a dragon’s hoard, or perhaps they are just sneaking a look at it in a wizard’s private library. Beyond just the spell list, the PCs ask “So what’s the spellbook like, anyway?” So What’s the...   [click here for more]
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Whispers & Rumours: Borderland

Whispers & Rumours: Borderland


A Pathfinder Roleplaying Game Compatible GM's Resource by Landon Bellavia After surviving a long, dangerous stint in the untamed regions of the world, your players eventually find themselves back in civilisation. Upon entering a settlement, the players decide to scope out the area and get a feel for the local goings-on by talking to inhabitants and gathering information. At this point, they ask...   [click here for more]
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100% Crunch: Orcs

100% Crunch: Orcs


A Pathfinder Roleplaying Game compatible GM'S RESOURCE by Creighton Broadhurst Got bored with the normal version of a monster and fancy spicing things up a bit? Want to include imaginative and interesting versions of an iconic fantasy monster but don’t have the time to build the stat block yourself? Fear not – the 100% Crunch line is here to save the day! Each instalment in the line...   [click here for more]
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100% Crunch: Orogs

100% Crunch: Orogs


A Pathfinder Roleplaying Game compatible GM'S RESOURCE by Julian Neale Got bored with the normal version of a monster and fancy spicing things up a bit? Want to include imaginative and interesting versions of an iconic fantasy monster but don’t have the time to build the stat block yourself? Fear not – the 100% Crunch line is here to save the day! Each instalment in the line features...   [click here for more]
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100% Crunch: Skeletons

100% Crunch: Skeletons


A Pathfinder Roleplaying Game compatible GM'S RESOURCE by Julian Neale Got bored with the normal version of a monster and fancy spicing things up a bit? Want to include imaginative and interesting versions of an iconic fantasy monster but don’t have the time to build the stat block yourself? Fear not – the 100% Crunch line is here to save the day! Each instalment in the line features...   [click here for more]
Raging Swan Press  $5.99

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Gloamhold Campaign Guide

Gloamhold Campaign Guide


A System Neutral Old-School Megadungeon by Creighton Broadhurst Glowering amid dark rumours and terrible stories of desperate adventure, death, betrayal and glimmering treasures squat the unutterably ancient halls of Gloamhold. This crumbling, benighted, haunted dungeon complex of unknown, but undeniably vast, extent is buried deep within the grim and brooding spray-drenched headland of the Mottled...   [click here for more]
Raging Swan Press  $5.95 $4.16

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Random Encounters: Wilderness II

Random Encounters: Wilderness II


Got barely enough time to prepare the module? Want to include cool, evocative random encounters in your games, but just don’t have the time to prepare them? Bored of pointless random encounters comprising bands of generic monsters that only seem to exist to attack wandering PCs? Then Random Encounters: Wilderness II is for you! Presenting eight ready-to-use random encounters all suitable...   [click here for more]
Raging Swan Press  $3.99

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So What's The Armour Like, Anyway?

So What's The Armour Like, Anyway?


A Pathfinder Roleplaying Game GM'S RESOURCE by Richard Green The PCs stand triumphant over the bloodied bodies of their fallen enemies. As they bind their wounds and begin to loot the corpses they ask, “So what’s that fighter’s armour like, anyway?” An answer such as “it’s a masterwork suit of chainmail” is somewhat of an anticlimax, but who has the time...   [click here for more]
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So What's the Hoard Like, Anyway? III

So What's the Hoard Like, Anyway? III


A Pathfinder Roleplaying Game GM’s Resource by Ben Kent Your PCs are deep in the dungeon and have just defeated a terrifying dragon! As they bandage their wounds, and ready their fallen friend’s bodies for return to the surface, they look around and ask “So what’s in the dragon’s hoard, anyway?” At that point, unless the GM has prepared a detailed list of treasure...   [click here for more]
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So What's The NPC Like, Anyway?

So What's The NPC Like, Anyway?


A Pathfinder Roleplaying Game GM'S RESOURCE by Creighton Broadhurst Your PCs have final emerged from the dungeon laden with loot prised from the clutches of their slain foes. Heroically returning to civilisation, they find a tavern, divide up their loot and relax. Then they ask “So what are the people like here, anyway?” At this point, the GM likely panics and either replies “nothing...   [click here for more]
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So What's The Riddle  Like, Anyway?

So What's The Riddle Like, Anyway?


A GM'S RESOURCE by Liz Smith Your PCs are deep in the dungeon and have just encountered a terrifying monster which they have no chance of defeating. Luckily, the monster is bored and challenges the party to a riddling contest instead of simply just killing them. Alternatively, the party have encountered a sentient statue that will not let them past until they have answered three riddles correctly....   [click here for more]
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So What's The Riddle  Like, Anyway? II

So What's The Riddle Like, Anyway? II


A Pathfinder Roleplaying Game compatible GM'S RESOURCE by Liz Smith Your PCs are deep in the dungeon and have just encountered a terrifying monster which they have no chance of defeating. Luckily, the monster is bored and challenges the party to a riddling contest instead of simply just killing them. Alternatively, the party have encountered a sentient statue that will not let them past until they...   [click here for more]
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So What's The Tavern  Like, Anyway?

So What's The Tavern Like, Anyway?


A Pathfinder Roleplaying Game GM'S RESOURCE by Richard Green and Liz Smith Once again, your PCs have emerged from the dungeon ready to celebrate their victory or raise tankards to their fallen comrades. Returning to town they ask “So what’s the tavern like, anyway?” At that point, likely or not the GM glosses over the tavern or wildly improvises! Unsurprisingly, PCs spend a lot...   [click here for more]
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So What's The Tavern  Like, Anyway? II

So What's The Tavern Like, Anyway? II


A Pathfinder Roleplaying Game compatible GM'S RESOURCE by Richard Green Once again, your PCs have emerged from the dungeon ready to celebrate their victory or raise tankards to their fallen comrades. Returning to town they ask “So what’s the tavern like, anyway?” At that point, likely or not the GM glosses over the tavern or wildly improvises! Unsurprisingly, PCs spend a...   [click here for more]
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So What's The Zombie Like, Anyway?

So What's The Zombie Like, Anyway?


A Pathfinder Roleplaying Game GM'S RESOURCE by Greg Marks From out of the darkness shuffle the living undead - poor creatures animated with a semblance of life and sent forth to do their dark master’s sinister bidding. Sadly, often zombie are normally nothing more than faceless carbon copies of one another hacked apart in the search for gold and glory. So What’s the Zombie Like,...   [click here for more]
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100% Crunch: Kobolds

100% Crunch: Kobolds


A Pathfinder Roleplaying Game Compatible GM’s Resource by Julian Neale Got bored with the normal version of a monster and fancy spicing things up a bit? Want to include imaginative and interesting versions of an iconic fantasy monster but don’t have the time to build the stat block yourself? Fear not – the 100% Crunch line is here to save the day! Each instalment in the line features...   [click here for more]
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20 Things #10: Creepy Graveyard (System Neutral Edition)

20 Things #10: Creepy Graveyard (System Neutral Edition)


A System Neutral Edition GM's Resource by Creighton Broadhurst, Jacob W. Michaels, Alex Riggs and David N. Ross Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your session to life? Well fear not! That’s where the 20 Things line comes in. Compiled from the free 20 Things posts available at Raging Swan’s website,...   [click here for more]
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20 Things #12: Slavers' Compound (System Neutral Edition)

20 Things #12: Slavers' Compound (System Neutral Edition)


A System Neutral Edition GM's Resource by Creighton Broadhurst, David Posener and Alex Riggs Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your session to life? Well fear not! That’s where the 20 Things line comes in. Compiled from the free 20 Things posts available at Raging Swan’s website, this short, focused...   [click here for more]
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20 Things #6: Ancient Necropolis (System Neutral Edition)

20 Things #6: Ancient Necropolis (System Neutral Edition)


A System Neutral Edition GM's Resource by John Bennett and Creighton Broadhurst Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your session to life? Well fear not! That’s where the 20 Things line comes in. Compiled from the free 20 Things posts available at Raging Swan’s website, this short, focused compilation...   [click here for more]
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20 Things #7: Haunted House (System Neutral Edition)

20 Things #7: Haunted House (System Neutral Edition)


A System Neutral Edition GM's Resource by Alexander Augunas, Creighton Broadhurst and Cole Kronewitter Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your session to life? Well fear not! That’s where the 20 Things line comes in. Compiled from the free 20 Things posts available at Raging Swan’s website, this...   [click here for more]
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20 Things #9: Bustling Marketplace (System Neutral Edition)

20 Things #9: Bustling Marketplace (System Neutral Edition)


A System Neutral Edition GM's Resource by Creighton Broadhurst, Jeff Gomez and Alex Riggs Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your session to life? Well fear not! That’s where the 20 Things line comes in. Compiled from the free 20 Things posts available at Raging Swan’s website, this short, focused...   [click here for more]
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Dragon and the Thief

Dragon and the Thief


A Pathfinder Roleplaying Game compatible GM'S RESOURCE by Creighton Broadhurst How often do your PCs spend the night in the tavern but the actual evening is glossed over? Want to have a good excuse to start a rollickingly good barroom brawl or simply fancy changing the pace and theme of your gaming session? Dragon and the Thief is a ready to play game of chance your PCs can enjoy as they relax...   [click here for more]
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GM's Miscellany: Urban Dressing (System Neutral Edition)

GM's Miscellany: Urban Dressing (System Neutral Edition)


A System Neutral Edition GM's Resource by Ben Armitage, Creighton Broadhurst, Brian Fitzpatrick, James Graham, Richard Green, Brian Liberge, Brian Wiborg Mønster, Julian Neale, Marc Radle, Brian J. Ratcliff, Liz Smith, Jacob Trier, Josh Vogt and Daron Woodson Tired of your towns and cities being boring, bland places in which your PCs show little or no interest? Want to bring your towns and...   [click here for more]
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I Loot the Druid's Body System Neutral Edition

I Loot the Druid's Body System Neutral Edition


A System Neutral Edition GM's Resource by Mike Welham Adventurers are always looting the bodies of their vanquished foes. Often the GM simply reads off the villain’s equipment list and the players move on. In this situation, beyond armour, weapons, magic items and some coin most foes never seem to carry anything of minor interest. This doesn’t help the GM diligently trying to breathe...   [click here for more]
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I Loot the Minion's Body System Neutral Edition

I Loot the Minion's Body System Neutral Edition


A System Neutral Edition GM's Resource by Kat Evans Adventurers are always looting the bodies of their vanquished foes. Often the GM simply reads off the villain’s equipment list and the players move on. In this situation, beyond armour, weapons, magic items and some coin most foes never seem to carry anything of minor interest. This doesn’t help the GM diligently trying to breathe life...   [click here for more]
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I Loot the Rogue's Body System Neutral Edition

I Loot the Rogue's Body System Neutral Edition


A System Neutral Edition GM's Resource by Eric Hindley Adventurers are always looting the bodies of their vanquished foes. Often the GM simply reads off the villain’s equipment list and the players move on. In this situation, beyond armour, weapons, magic items and some coin most foes never seem to carry anything of minor interest. This doesn’t help the GM diligently trying to breathe...   [click here for more]
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I Loot the Warrior's Body System Neutral Edition

I Loot the Warrior's Body System Neutral Edition


A System Neutral Edition GM's Resource by Mike Welham Adventurers are always looting the bodies of their vanquished foes. Often the GM simply reads off the villain’s equipment list and the players move on. In this situation, beyond armour, weapons, magic items and some coin most foes never seem to carry anything of minor interest. This doesn’t help the GM diligently trying to breathe...   [click here for more]
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I Loot the Wizard's Body System Neutral Edition

I Loot the Wizard's Body System Neutral Edition


A System Neutral Edition GM's Resource by Kat Evans Adventurers are always looting the bodies of their vanquished foes. Often the GM simply reads off the villain’s equipment list and the players move on. In this situation, beyond armour, weapons, magic items and some coin most foes never seem to carry anything of minor interest. This doesn’t help the GM diligently trying to breathe life...   [click here for more]
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So What's For Sale, Anyway?

So What's For Sale, Anyway?


A Pathfinder Roleplaying Game GM'S RESOURCE by Julian Neale Your PCs have final emerged from the dungeon laden with loot prised from the clutches of their slain foes. Heroically returning to civilisation, they divide up the choicest items, sell the dross and other unwanted treasures and gleefully count their share. Then, they ask "So what's for sale in this town, anyway?" At that point,...   [click here for more]
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So What's For Sale, Anyway? II

So What's For Sale, Anyway? II


A Pathfinder Roleplaying Game compatible GM'S RESOURCE by Julian Neale Once again, your PCs have emerged from the dungeon ready to spend their loot on all manner of magical equipment. Returning to town they ask "So what's for sale in this town, anyway?" At that point, likely or not, the game grinds to a halt as the GM frantically generates what items are available for purchase or he simply...   [click here for more]
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So What's For Sale, Anyway? V

So What's For Sale, Anyway? V


A Pathfinder Roleplaying Game GM’s Resource by Julian Neale and Trevor Self Your PCs have final emerged from the dungeon laden with loot pried from the clutches of their slain foes. Heroically returning to civilization, they divide up the choicest items, sell the dross and other unwanted treasures and gleefully count their share. Most are happy to spend their loot on normal magic items,...   [click here for more]
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So What's the Hoard Like, Anyway? II

So What's the Hoard Like, Anyway? II


A Pathfinder Roleplaying Game GM’s Resource by Andrew J. Martin and Liz Smith Your PCs are deep in the dungeon and have just defeated a terrifying dragon! As they bandage their wounds, and ready their fallen friend’s bodies for return to the surface, they look around and ask “So what’s in the dragon’s hoard, anyway?” At that point, unless the GM has prepared a...   [click here for more]
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So What's The Human Called, Anyway? III

So What's The Human Called, Anyway? III


A Pathfinder Roleplaying Game GM'S RESOURCE by Aaron Bailey So your PCs have wandered into a nearby town. Perhaps they are relaxing in the tavern talking with the locals, haggling with a merchant or trying to gather information about a nearby ruin from a sage. Then they ask “so what’s this bloke called, anyway?” At this point, the GM normally uses the first name that pops into his...   [click here for more]
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So What's The Weapon Like, Anyway?

So What's The Weapon Like, Anyway?


A Pathfinder Roleplaying Game GM'S RESOURCE by Richard Green The PCs stand triumphant over the bloodied bodies of their fallen enemies. As they bind their wounds and begin to loot the corpses they ask, “So what’s that fighter’s weapon like, anyway?” An answer such as “it’s a masterwork longsword” is somewhat of an anticlimax, but who has the time to prepared...   [click here for more]
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Treasures & Trinkets: Gemstones & Art Objects (5e)

Treasures & Trinkets: Gemstones & Art Objects (5e)


A 5e Compatible GM's Resource by Richard Green Your PCs are deep in the dungeon and have just defeated a terrifying dragon! As they bandage their wounds, and ready their fallen friend’s bodies for return to the surface, they look around and ask “So what treasure’s in the dragon’s hoard, anyway?” At that point, unless the GM has prepared a detailed list of treasure, the...   [click here for more]
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Treasures & Trinkets: Gemstones & Art Objects (SNE)

Treasures & Trinkets: Gemstones & Art Objects (SNE)


A 5e Compatible GM's Resource by Richard Green Your PCs are deep in the dungeon and have just defeated a terrifying dragon! As they bandage their wounds, and ready their fallen friend’s bodies for return to the surface, they look around and ask “So what treasure’s in the dragon’s hoard, anyway?” At that point, unless the GM has prepared a detailed list of treasure, the...   [click here for more]
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Village Backdrop: Bleakflat (5e)

Village Backdrop: Bleakflat (5e)


A 5e Compatible GM's Resource by Jeff Gomez Lost to the north of nowhere, far beyond the reach of trade routes and prying eyes, a rocky bluff rises from barren soil. Here, deep amidst the frozen tundra, a ruined castle has been refitted into a tiny village. Ten hovels, whose rural architecture suggests structures five centuries old, surround a refurbished tower, and in this tower lives the mayor...   [click here for more]
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Village Backdrop: Bleakflat System Neutral Edition

Village Backdrop: Bleakflat System Neutral Edition


A System Neutral Edition GM's Resource by Jeff Gomez Lost to the north of nowhere, far beyond the reach of trade routes and prying eyes, a rocky bluff rises from barren soil. Here, deep amidst the frozen tundra, a ruined castle has been refitted into a tiny village. Ten hovels, whose rural architecture suggests structures five centuries old, surround a refurbished tower, and in this tower lives the...   [click here for more]
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Village Backdrop: Coldwater (5e)

Village Backdrop: Coldwater (5e)


A 5e Compatible GM's Resource by Creighton Broadhurst Widely thought of as a haven for smugglers and other miscreants, rumours swirl as thickly about Coldwater as the persistent sea fogs that sometimes blanket the place for days at a time. Set at the head of a muddy cliff top path, Coldwater is an isolated, dismal place. Its folk are sullen, ugly people and even the village’s ruler hates the...   [click here for more]
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Village Backdrop: Coldwater System Neutral Edition

Village Backdrop: Coldwater System Neutral Edition


A System Neutral GM’s Resource supplement by Creighton Broadhurst Widely thought of as a haven for smugglers and other miscreants, rumours swirl as thickly about Coldwater as the persistent sea fogs that sometimes blanket the place for days at a time. Set at the head of a muddy cliff top path, Coldwater is an isolated, dismal place. Its folk are sullen, ugly people and even the village’s...   [click here for more]
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Village Backdrop: Kingsfell (5e)

Village Backdrop: Kingsfell (5e)


A 5e Compatible Roleplaying Game GM’s Resource supplement by Creighton Broadhurst Standing hard against the River Ost, Kingsfell is seemingly a tranquil and prosperous village on a well-travelled trade route. However, the village stands on the site of a long-forgotten battlefield and not all the dead rest easily in their graves. Strangely, while the paladin—and lady of the village—Mira...   [click here for more]
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Village Backdrop: Lanthorn (5e)

Village Backdrop: Lanthorn (5e)


A 5e Compatible Roleplaying Game GM’s Resource supplement by Creighton Broadhurst High up in the mountains, and often besieged by packs of murderous trolls, the village of Lanthorn stands as civilisation’s last glimmering light in an otherwise bleak and barren mountain range. A strange alliance of wizards—the Grand Conclave of Sublime Artificers—and a gaggle of (almost)...   [click here for more]
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Village Backdrop: Longbridge (5e)

Village Backdrop: Longbridge (5e)


A 5e Compatible GM's Resource by Creighton Broadhurst A hotbed of intrigue and deception, Longbridge is claimed by not one but two noble lords. Sprawled across both banks of a wide, swiftly flowing river forming the boundary between the rivals’ lands, the village grew up at either end of a fortified stone bridge of ancient dwarven artifice. A no man’s land of sorts, the bridge itself...   [click here for more]
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Village Backdrop: Shroudhaven (5e)

Village Backdrop: Shroudhaven (5e)


A 5e Compatible GM's Resource by Mike Welham Nestled in a deep valley, Shroudhaven has never seen sunlight in the centuries since its founding. A long-forgotten war drove refugees to the valley where a persistent thick fog had permanently settled, a side-effect of magical might employed during the war. The fog shields its residents both from the elements and from those who might seek to destroy them...   [click here for more]
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