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Alternate Dungeons: Abandoned Temple

Alternate Dungeons: Abandoned Temple


Pathfinder Roleplaying Game-compatible GM's resource by Mike Welham Not all dungeons feature the traditional setup of a monster-filled subterranean network of rooms and passages. Woodland groves, haunted houses, druid groves and more can all serve as an exciting backdrop to the PCs’ adventures. Such locations present their own set of unique design challenges, though, for the time-crunched GM...   [click here for more]
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Alternate Dungeons: Abandoned Village

Alternate Dungeons: Abandoned Village


Pathfinder Roleplaying Game-compatible GM's resource by Daron Woodson Not all dungeons feature the traditional setup of a monster-filled subterranean network of rooms and passages. Woodland groves, haunted houses, druid groves and more can all serve as an exciting backdrop to the PCs’ adventures. Such locations present their own set of unique design challenges, though, for the time-crunched...   [click here for more]
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Alternate Dungeons: Alchemist's Laboratory

Alternate Dungeons: Alchemist's Laboratory


Pathfinder Roleplaying Game-compatible GM's resource by Nicholas Wasko Not all dungeons feature the traditional setup of a monster-filled subterranean network of rooms and passages. Woodland groves, haunted houses, druid groves and more can all serve as an exciting backdrop to the PCs’ adventures. Such locations present their own set of unique design challenges, though, for the time-crunched...   [click here for more]
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Alternate Dungeons: Frigid Ice Cave

Alternate Dungeons: Frigid Ice Cave


Pathfinder Roleplaying Game-compatible GM's resource by Daron Woodson Not all dungeons feature the traditional setup of a monster-filled subterranean network of rooms and passages. Woodland groves, haunted houses, druid groves and more can all serve as an exciting backdrop to the PCs’ adventures. Such locations present their own set of unique design challenges, though, for the time-crunched...   [click here for more]
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Alternate Dungeons: Haunted House

Alternate Dungeons: Haunted House


Pathfinder Roleplaying Game-compatible GM's resource by Alexander Augunas Not all dungeons feature the traditional setup of a monster-filled subterranean network of rooms and passages. Woodland groves, haunted houses, druid groves and more can all serve as an exciting backdrop to the PCs’ adventures. Such locations present their own set of unique design challenges, though, for the time-crunched...   [click here for more]
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Alternate Dungeons: Infested Sewer

Alternate Dungeons: Infested Sewer


Pathfinder Roleplaying Game-compatible GM's resource by Alexander Augunas Not all dungeons feature the traditional setup of a monster-filled subterranean network of rooms and passages. Woodland groves, haunted houses, druid groves and more can all serve as an exciting backdrop to the PCs’ adventures. Such locations present their own set of unique design challenges, though, for the time-crunched...   [click here for more]
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Alternate Dungeons: Mystic Groves

Alternate Dungeons: Mystic Groves


Pathfinder Roleplaying Game-compatible GM's resource by Alexander Augunas Not all dungeons feature the traditional setup of a monster-filled subterranean network of rooms and passages. Woodland groves, haunted houses, druid groves and more can all serve as an exciting backdrop to the PCs’ adventures. Such locations present their own set of unique design challenges, though, for the time-crunched...   [click here for more]
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Alternate Dungeons: Mystic Ruins

Alternate Dungeons: Mystic Ruins


Pathfinder Roleplaying Game-compatible GM's resource by Alexander Augunas Not all dungeons feature the traditional setup of a monster-filled subterranean network of rooms and passages. Woodland groves, haunted houses, druid groves and more can all serve as an exciting backdrop to the PCs’ adventures. Such locations present their own set of unique design challenges, though, for the time-crunched...   [click here for more]
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Ancient Empire of the Troglodytes

Ancient Empire of the Troglodytes


A Pathfinder Roleplaying Game Compatible GM’s Resource by John Bennett Ages ago, when humans lived in caves and stared in wonder up at the glistening night sky, the ancient troglodyte empire of Ssar’targontha thrived and prospered in the deep places of the world. For thousands of years, from atop their gloom-shrouded ziggurats set at the very centre of the canal-ringed cities, the empire’s...   [click here for more]
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Caves & Caverns

Caves & Caverns


A Pathfinder Roleplaying Game GM'S RESOURCE SUPPLEMENT by Creighton Broadhurst and David Posener In the deep, hidden places of the world where darkness rules, lurk dangers beyond the wildest nightmares of most who dwell in the sunlit uplands of the surface. Only the bravest and most skilled adventurers dare to invade the realms of the depraved duergar, the insane derro or the spider worshipping drow....   [click here for more]
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GM's Miscellany: Places of Power

GM's Miscellany: Places of Power


A Pathfinder Roleplaying Game GM’s Resource supplement by loads of talented designers Places of Power are short, richly detailed supplements that each present a flavoursome locale such as a remote temple, borderland fort or reclusive wizard’s demesne. Ready to be plugged into almost any home campaign, each installment can be used as a waystop on the road to adventure, the home of a powerful...   [click here for more]
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GM's Miscellany: Village Backdrops

GM's Miscellany: Village Backdrops


A Pathfinder Roleplaying Game GM’s Resource supplement by loads of talented designers Village Backdrops are short, richly detailed supplements that each present a single village ready to insert into almost any home campaign. Perfect for use as a waystop on the road to adventure, as an adventure site themselves or as a PC’s home, Village Backdrop present the details so the busy GM can...   [click here for more]
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GM's Miscellany: Village Backdrops I (5e)

GM's Miscellany: Village Backdrops I (5e)


A 5e Compatible GM’s Resource supplement by loads of talented designers Village Backdrops are short, richly detailed supplements that each present a single village ready to insert into almost any home campaign. Perfect for use as a waystop on the road to adventure, as an adventure site themselves or as a PC’s home, Village Backdrop present the details so the busy GM can focus on crafting...   [click here for more]
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GM's Miscellany: Village Backdrops I (SNE)

GM's Miscellany: Village Backdrops I (SNE)


A System Neutral Edition GM’s Resource supplement by loads of talented designers Village Backdrops are short, richly detailed supplements that each present a single village ready to insert into almost any home campaign. Perfect for use as a waystop on the road to adventure, as an adventure site themselves or as a PC’s home, Village Backdrop present the details so the busy GM can focus...   [click here for more]
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GM's Miscellany: Village Backdrops II

GM's Miscellany: Village Backdrops II


A Pathfinder Roleplaying Game GM’s Resource supplement by loads of talented designers Village Backdrops are short, richly detailed supplements that each present a single village ready to insert into almost any home campaign. Perfect for use as a waystop on the road to adventure, as an adventure site themselves or as a PC’s home, Village Backdrop present the details so the busy GM can...   [click here for more]
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GM's Miscellany: Village Backdrops III

GM's Miscellany: Village Backdrops III


A Pathfinder Roleplaying Game GM’s Resource supplement by loads of talented designers Village Backdrops are short, richly detailed supplements that each present a single village ready to insert into almost any home campaign. Perfect for use as a waystop on the road to adventure, as an adventure site themselves or as a PC’s home, Village Backdrop present the details so the busy GM can...   [click here for more]
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GM's Miscellany: Village Backdrops IV

GM's Miscellany: Village Backdrops IV


A Pathfinder Roleplaying Game GM’s Resource supplement by loads of talented designers Village Backdrops are short, richly detailed supplements that each present a single village ready to insert into almost any home campaign. Perfect for use as a waystop on the road to adventure, as an adventure site themselves or as a PC’s home, Village Backdrop present the details so the busy GM can...   [click here for more]
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GM’s Miscellany: Alternate Dungeons

GM’s Miscellany: Alternate Dungeons


Pathfinder Roleplaying Game-compatible GM's resource by Alexander Augunas, Nicholas Wasko, Mike Welham and Daron Woodson Not all dungeons feature the traditional setup of a monster-filled subterranean network of rooms and passages. Druidic groves, haunted houses, rank sewers and more can all serve as an exciting backdrop to the PCs’ adventures. Such locations present their own set of unique...   [click here for more]
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Places of Power: Beacon Promontory

Places of Power: Beacon Promontory


A Pathfinder Roleplaying Game Compatible GM's Resource by Mike Welham Beacon Promontory arose from the watery grave of Beacon Cove after a ferocious storm submerged the village. The handful of doughty northerners rebuilt their homes around Beacon Lighthouse, which lights the way for passing ships, many of which used to make the former village a port of call. Many consider the holdouts insane for...   [click here for more]
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Places of Power: Beacon Promontory (5e)

Places of Power: Beacon Promontory (5e)


A 5e Compatible GM's Resource by Mike Welham Beacon Promontory arose from the watery grave of Beacon Cove after a ferocious storm submerged the village. The handful of doughty northerners rebuilt their homes around Beacon Lighthouse, which lights the way for passing ships, many of which used to make the former village a port of call. Many consider the holdouts insane for staying, considering over...   [click here for more]
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Places of Power: Beacon Promontory (SNE)

Places of Power: Beacon Promontory (SNE)


A System Neutral Edition GM's Resource by Mike Welham Beacon Promontory arose from the watery grave of Beacon Cove after a ferocious storm submerged the village. The handful of doughty northerners rebuilt their homes around Beacon Lighthouse, which lights the way for passing ships, many of which used to make the former village a port of call. Many consider the holdouts insane for staying, considering...   [click here for more]
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Places of Power: Dragonmarch Keep

Places of Power: Dragonmarch Keep


A Pathfinder Roleplaying Game Compatible GM's Resource by Mike Welham A lonely edifice built atop a rocky crag at the edge of civilisation, Dragonmarch Keep guard over the borders of three formerly warring kingdoms. Men and women of noble birth from three kingdoms serve at the keep in a show of unity. They push back the raiders and marauders emerging from the wastelands and strength the bonds of...   [click here for more]
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Places of Power: Fraywrack

Places of Power: Fraywrack


A Pathfinder Roleplaying Game Compatible GM's Resource by Jacob W. Michaels When a flight of harpies, beset by a relentless demonic menace from beneath the dark seas, used their captivating song to lure a ship to ruin, they sought allies instead of food. Thus, was born Fraywrack, a war camp created by the strange alliance of man and monster against a far greater threat. Now, hidden by the broken...   [click here for more]
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Places of Power: Fraywrack (5e)

Places of Power: Fraywrack (5e)


A 5e Compatible GM's Resource by Jacob W. Michaels When a flight of harpies, beset by a relentless demonic menace from beneath the dark seas, used their captivating song to lure a ship to ruin, they sought allies instead of food. Thus, was born Fraywrack, a war camp created by the strange alliance of man and monster against a far greater threat. Now, hidden by the broken remains of their ship, the...   [click here for more]
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Places of Power: Fraywrack (SNE)

Places of Power: Fraywrack (SNE)


A System Neutral Edition GM's Resource by Jacob W. Michaels When a flight of harpies, beset by a relentless demonic menace from beneath the dark seas, used their captivating song to lure a ship to ruin, they sought allies instead of food. Thus, was born Fraywrack, a war camp created by the strange alliance of man and monster against a far greater threat. Now, hidden by the broken remains of their...   [click here for more]
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Places of Power: Godswatch

Places of Power: Godswatch


A Pathfinder Roleplaying Game Compatible GM's Resource by Amber Underwood On the banks of the raging river Kyrne, where it narrows, priests keep a holy vigil in a storied spire, the Godswatch. Consecrated in the name of countless gods, the site of a great triumph for the god of the local river, the tower is sought out by pious pilgrims and frequented by inquisitive priests, for few have as much knowledge...   [click here for more]
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Places of Power: Monastery of the Marble Palm

Places of Power: Monastery of the Marble Palm


A Pathfinder Roleplaying Game Compatible GM’s Resource by Anthony Jennings On the ocean’s shore, amid steep-sided sand dunes, stands Alrakkham’s Glory—a 50-foot-tall, salt-encrusted hand carved from a single piece of blue marble. Despite being older than recorded history, the gigantic monolith shows little sign of weathering or damage and is famed for the many bizarre—and...   [click here for more]
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Places of Power: Oleander's Sanctuary

Places of Power: Oleander's Sanctuary


A Pathfinder Roleplaying Game Compatible GM's Resource by Thilo Graf Deep within a dense forest lies a well-hidden, secret path leading into the wood’s wildest and deepest recesses. The only sign of civilization for miles on end upon the winding path is a distant thin finger of smoke wafting up through the trees. All manner of animals lurk in the surrounds seemingly drawn to the little hut...   [click here for more]
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Places of Power: Oleander's Sanctuary (5e)

Places of Power: Oleander's Sanctuary (5e)


A 5e Compatible GM's Resource by Thilo Graf Deep within a dense forest lies a well-hidden, secret path leading into the wood’s wildest and deepest recesses. The only sign of civilization for miles on end upon the winding path is a distant thin finger of smoke wafting up through the trees. All manner of animals lurk in the surrounds seemingly drawn to the little hut and surrounding buildings...   [click here for more]
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Places of Power: Oleander's Sanctuary (SNE)

Places of Power: Oleander's Sanctuary (SNE)


A System Neutral GM's Resource by Thilo Graf Deep within a dense forest lies a well-hidden, secret path leading into the wood’s wildest and deepest recesses. The only sign of civilization for miles on end upon the winding path is a distant thin finger of smoke wafting up through the trees. All manner of animals lurk in the surrounds seemingly drawn to the little hut and surrounding buildings...   [click here for more]
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Places of Power: Penitent's Rest

Places of Power: Penitent's Rest


A Pathfinder Roleplaying Game Compatible GM’s Resource by Jacob W. Michaels Far from civilisation, the Shrine of Alikandara Lat—better known as Penitent’s Rest—draws the wicked and woeful from all over the world. Founded in memory of a fallen paladin, the one-time hero of her age, the shrine is a refuge for those in search of atonement for their misdeeds. The caretakers, having...   [click here for more]
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Places of Power: Raveneye Sanatorium

Places of Power: Raveneye Sanatorium


A Pathfinder Roleplaying Game Compatible GM's Resource by David N. Ross A castle near a backwoods crossroad may be the only hope for the cursed and possessed, but not everything is as it seems where magic and madness intertwine. The doors open for anyone suffering a magical malady or struggle with their own minds, but those deemed too far gone are locked up for their own safety and the safety of...   [click here for more]
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Places of Power: Raveneye Sanatorium (5e)

Places of Power: Raveneye Sanatorium (5e)


A 5e Compatible GM's Resource by David N. Ross A castle near a backwoods crossroad may be the only hope for the cursed and possessed, but not everything is as it seems where magic and madness intertwine. The doors open for anyone suffering a magical malady or struggle with their own minds, but those deemed too far gone are locked up for their own safety and the safety of those around them. Rumours...   [click here for more]
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Places of Power: Raveneye Sanatorium (SNE)

Places of Power: Raveneye Sanatorium (SNE)


A System Neutral Edition GM's Resource by David N. Ross A castle near a backwoods crossroad may be the only hope for the cursed and possessed, but not everything is as it seems where magic and madness intertwine. The doors open for anyone suffering a magical malady or struggle with their own minds, but those deemed too far gone are locked up for their own safety and the safety of those around them....   [click here for more]
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Places of Power: The Fragrant Tower

Places of Power: The Fragrant Tower


A Pathfinder Roleplaying Game Compatible GM's Resource by Jacob Trier The squat, austere form of the Fragrant Tower is not much to look upon as it sits atop Spellbarrow Hill.But visitors soon find the tower to be aptly named, as they are greeted by a myriad of tantalizing scents emanating from the tower’s rooftop garden and surrounding rose hedges. Home to the wizard Tasril and his small household,...   [click here for more]
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Places of Power: The Midnight Market

Places of Power: The Midnight Market


A Pathfinder Roleplaying Game Compatible GM's Resource by Eric Hindley Astride a deep chasm separating the world of light from the eternal dark of the Ebon Realm, the Midnight Market is a place where the denizens of both worlds meet and trade in relative peace and harmony. Watched over by its vain, but merciless, mistress bloodshed is expressly forbidden within its bustling halls. Here dark-skinned...   [click here for more]
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Places of Power: The Mistfall Refuge

Places of Power: The Mistfall Refuge


A Pathfinder Roleplaying Game Compatible GM's Resource by Jeff Gomez and Jacob Trier Deep within the Greyspire mountains, snugly nestled around the cascading waters of the Mistfall, a huddle of buildings cling to the mountainside. Here, a clan of displaced dwarves has made a living offering refuge to those who seek to temporarily disappear from the outside world. As long as the visitors pay the hefty...   [click here for more]
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Places of Power: The Mudded Manse

Places of Power: The Mudded Manse


A Pathfinder Roleplaying Game Compatible GM's Resource by Mike Welham Hidden in the dismal, swampy depths of the Salt Mire, the Mudded Manse is a well-kept secret among the wealthy and powerful, who travel here to rest and receive treatments for various afflictions. Built around a pit of bubbling mud, reputed to have miraculous cure-all powers, the secluded manse is well worth the trouble of a visit...   [click here for more]
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Places of Power: The Mudded Manse (5e)

Places of Power: The Mudded Manse (5e)


A 5e Compatible GM's Resource by Mike Welham Hidden in the dismal, swampy depths of the Salt Mire, the Mudded Manse is a well-kept secret among the wealthy and powerful, who travel here to rest and receive treatments for various afflictions. Built around a pit of bubbling mud, reputed to have miraculous cure-all powers, the secluded manse is well worth the trouble of a visit if one is afflicted with...   [click here for more]
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Places of Power: The Mudded Manse (SNE)

Places of Power: The Mudded Manse (SNE)


A System Neutral Compatible GM's Resource by Mike Welham Hidden in the dismal, swampy depths of the Salt Mire, the Mudded Manse is a well-kept secret among the wealthy and powerful, who travel here to rest and receive treatments for various afflictions. Built around a pit of bubbling mud, reputed to have miraculous cure-all powers, the secluded manse is well worth the trouble of a visit if one is...   [click here for more]
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Places of Power: The Prismatic Tower

Places of Power: The Prismatic Tower


A Pathfinder Roleplaying Game Compatible GM's Resource by Mike Welham Atop Starreach Peak, far above the clouds, a tower with stained glass outer walls stands and collects the sun. Here, the Prismatic Guild, led by the sorcerer Atrementous, conducts their experiments with colour, infusing it into their spells. Visitors undertaking the journey to the Prismatic Tower gain access to powerful prismatic...   [click here for more]
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Places of Power: Tumblestone Inn

Places of Power: Tumblestone Inn


A Pathfinder Roleplaying Game Compatible GM's Resource by Creighton Broadhurst Built atop the ruin of a fallen borderland keep, Tumblestone Inn stands amid the wilderlands, far from civilisation’s comforts. Within its stout walls can be found warmth, good cheer and a hearty welcome; without lies little but howling wilderness, marauding orcs and other lurking dangers. Here, gather mercenaries,...   [click here for more]
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Places of Power: Tumblestone Inn (5e)

Places of Power: Tumblestone Inn (5e)


A 5e Compatible GM's Resource by Creighton Broadhurst Built atop the ruin of a fallen borderland keep, Tumblestone Inn stands amid the wilderlands, far from civilisation’s comforts. Within its stout walls can be found warmth, good cheer and a hearty welcome; without lies little but howling wilderness, marauding orcs and other lurking dangers. Here, gather mercenaries, sellswords and the like...   [click here for more]
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Places of Power: Tumblestone Inn (SNE)

Places of Power: Tumblestone Inn (SNE)


A System Neutral Edition Compatible GM's Resource by Creighton Broadhurst Built atop the ruin of a fallen borderland keep, Tumblestone Inn stands amid the wilderlands, far from civilisation’s comforts. Within its stout walls can be found warmth, good cheer and a hearty welcome; without lies little but howling wilderness, marauding orcs and other lurking dangers. Here, gather mercenaries,...   [click here for more]
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Places of Power: Valley of the Rocks

Places of Power: Valley of the Rocks


A Pathfinder Roleplaying Game Compatible GM’s Resource by Creighton Broadhurst Hidden in a wild, untamed range of wooded hills lies the legend-mantled, mist-drenched Valley of the Rocks. This deep, cliff-fringed valley has lingered in borderland lore for centuries. Many stories speak of the valley’s otherworldly and elusive denizens, its ancient—and impossibly immense—trees...   [click here for more]
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Places of Power: Visionary's Perch

Places of Power: Visionary's Perch


A Pathfinder Roleplaying Game Compatible GM's Resource by Jacob W. Michaels Far from the nearest shore, an ancient tower rises from the cold sea. Visitors who brave storm-lashed and pirate-filled waters to reach this remote island can gain a glimpse into the future or answers to their questions…for a price. The ancient cyclops seeress who dwells here, still watched over by the elves who conquered...   [click here for more]
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Subterranean Enclave: Deephearth

Subterranean Enclave: Deephearth


A Pathfinder Roleplaying Game GM’s Resource supplement by Brian Wiborg Monster Where the waves of the Endless Sea lazily roll into a rocky inlet lies the small svirfneblin fishing village of Deephearth. Hidden in a seldom used tunnel network, the svirfneblins of Deephearth lead quiet lives unnoticed by the many lurking dangers of the Ebon Realm. Recently an earthquake blocked the...   [click here for more]
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Subterranean Enclave: Dilath's Hold

Subterranean Enclave: Dilath's Hold


A Pathfinder Roleplaying Game GM’s Resource supplement by Brian Wiborg Monster The centre of the slave trade in the region, Dilath’s Hold is an aberration. Founded by a renegade drow nobleman, within its precincts drow and duergar live (relatively) peacefully. However, all is not well in Dilath’s Hold. Among its folk, racial tensions simmer, and the lust for wealth and...   [click here for more]
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Subterranean Enclave: Fanghome

Subterranean Enclave: Fanghome


A Pathfinder Roleplaying Game GM’s Resource supplement by Brian Wiborg Monster Set among the ancient ruins of a fallen empire and standing on a bare escarpment overlooking the so-called Twilight Jungle, Fanghome is a relatively peaceful troglodyte settlement. Fanghome’s prosperity is built upon the Zji-Zji berry which the troglodytes have learnt, after a fashion, to cultivate...   [click here for more]
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Subterranean Enclave: Flenheim

Subterranean Enclave: Flenheim


A Pathfinder Roleplaying Game GM’s Resource supplement by Brian Wiborg Monster Flenheim is a wretched, horrible place. Wretched in dancing shadows, the derro enclave is renowned for its flesh crafters—derro skilled in the art of enhancing their customer’s bodies by grafting or infusing the body parts of others onto their own. Flenheim is also at the centre of a growing slave trade...   [click here for more]
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