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Village Backdrop: Revenge

Village Backdrop: Revenge


A Pathfinder Roleplaying Game GM’s Resource supplement by Richard Green One of the largest, oldest, and—until recently—most peaceful villages near the pirate town of Deksport, Revenge has grown from humble beginnings into a thriving inland farming community straddling both banks of the Buccaneer River. Founded over 20 years ago by the colourful pirate captain Tarvin Brineshadow...   [click here for more]
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Village Backdrop: Riverburg

Village Backdrop: Riverburg


In the Darkclaw Forest, amid the sluggish waters of the Greater Gurden River, stands the village of Riverburg. Set upon thick stilts driven deep into the riverbed, the village sprawls across several stout wooden platforms and serves as a sanctuary for those daring the surrounding forest or searching for the nearby Moaning Caves. A friendly, if isolated place, the village is home to the Rivermen's Guild...   [click here for more]
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Village Backdrop: Roake

Village Backdrop: Roake


A Pathfinder Roleplaying Game GM’S RESOURCE by Ben Kent Set along the mouth of the river Saran, Roake is a pleasant, prosperous village, famed for the animal husbandry talents of Liaka Frost, a local ranger. Wealthy visitors frequent the village, coming to either purchase her tamed beasts or visit their estates dotted throughout the surrounding area. Adventurers also regularly pass through...   [click here for more]
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Village Backdrop: Ronak

Village Backdrop: Ronak


A Pathfinder Roleplaying Game GM’s Resource supplement by Jeff Gomez Nobody knows Ronak exists. Or, more precisely, nobody remembers. Ronak was the last hope of a dying trade company, a desperate attempt to settle and explore a distant swamp. When the colony found nothing but lizardfolk (exterminated in short order), the trade company did not have enough gold to retrieve their employees....   [click here for more]
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Village Backdrop: Ronak (5e)

Village Backdrop: Ronak (5e)


A 5e Compatible GM’s Resource supplement by Jeff Gomez Nobody knows Ronak exists. Or, more precisely, nobody remembers. Ronak was the last hope of a dying trade company, a desperate attempt to settle and explore a distant swamp. When the colony found nothing but lizardfolk (exterminated in short order), the trade company did not have enough gold to retrieve their employees. Ronak never...   [click here for more]
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Village Backdrop: Ronak (SNE)

Village Backdrop: Ronak (SNE)


A System Neutral GM’s Resource supplement by Jeff Gomez Nobody knows Ronak exists. Or, more precisely, nobody remembers. Ronak was the last hope of a dying trade company, a desperate attempt to settle and explore a distant swamp. When the colony found nothing but lizardfolk (exterminated in short order), the trade company did not have enough gold to retrieve their employees. Ronak never...   [click here for more]
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Village Backdrop: Saint Fiacre

Village Backdrop: Saint Fiacre


A Pathfinder Roleplaying Game GM’s Resource supplement by Alexander Augunas Saint Fiacre is a village with a turbulent past and an uncertain future. Having weathered sahuagin raids and economic woes, the village struggles to grow and prosperity eludes its citizens. With its saintly patron now long dead, its economy is in decline and few travel to the village. On the surface, Saint...   [click here for more]
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Village Backdrop: Sea Bitch

Village Backdrop: Sea Bitch


A Pathfinder Roleplaying Game GM’s Resource supplement by Richard Green Perched hard against steep cliffs and protected on the landward side by an earth ditch and berm, the small fishing village of Sea Bitch is a windy place. Founded fifteen years ago by the all-female crew of the eponymous pirate vessel, its inhabitants are famed for the trained eagles they use to hunt the seabirds...   [click here for more]
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Village Backdrop: Shroudhaven

Village Backdrop: Shroudhaven


A Pathfinder Roleplaying Game GM’s Resource supplement by Mike Welham Nestled in a deep valley, Shroudhaven has never seen sunlight in the centuries since its founding. A long-forgotten war drove refugees to the valley where a persistent thick fog had permanently settled, a side-effect of magical might employed during the war. The fog shields its residents both from the elements and from...   [click here for more]
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Village Backdrop: Silver Bluff

Village Backdrop: Silver Bluff


A Pathfinder Roleplaying Game GM’s Resource supplement by Mike Welham Silver Bluff provides respite from the nearby harsh mountains. Chief among these is Mount Argent, which the villagers mine for its namesake silver on behalf of the Hargrave’s Resources mining company. However, the respite is anything but welcome, as the miners distrust each other as much as they do strangers....   [click here for more]
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Village Backdrop: Silver Bluff (5e)

Village Backdrop: Silver Bluff (5e)


A 5e Compatible GM’s Resource supplement by Mike Welham Silver Bluff provides respite from the nearby harsh mountains. Chief among these is Mount Argent, which the villagers mine for its namesake silver on behalf of the Hargrave’s Resources mining company. However, the respite is anything but welcome, as the miners distrust each other as much as they do strangers. The rich...   [click here for more]
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Village Backdrop: Silver Bluff (SNE)

Village Backdrop: Silver Bluff (SNE)


A System Neutral Edition GM’s Resource supplement by Mike Welham Silver Bluff provides respite from the nearby harsh mountains. Chief among these is Mount Argent, which the villagers mine for its namesake silver on behalf of the Hargrave’s Resources mining company. However, the respite is anything but welcome, as the miners distrust each other as much as they do strangers....   [click here for more]
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Village Backdrop: Skaalhaft

Village Backdrop: Skaalhaft


A Pathfinder Roleplaying Game GM’s Resource supplement by Jeff Gomez Skaalhaft is a whaling village, where the quarry are drakes, kraken and other magical aquatic beasts as well as more mundane prey. Each kill provides food and alchemical supplies for weeks, both for use in the village and profitable export. Whaling crews, marked with glowing tattoos, carved scrimshaw necklaces or strange...   [click here for more]
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Village Backdrop: Skaalhaft (5e)

Village Backdrop: Skaalhaft (5e)


A 5e GM’s Resource supplement by Jeff Gomez Skaalhaft is a whaling village, where the quarry are drakes, kraken and other magical aquatic beasts as well as more mundane prey. Each kill provides food and alchemical supplies for weeks, both for use in the village and profitable export. Whaling crews, marked with glowing tattoos, carved scrimshaw necklaces or strange arcane gifts, return...   [click here for more]
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Village Backdrop: Skaalhaft (SNE)

Village Backdrop: Skaalhaft (SNE)


A System Neutral Edition GM’s Resource supplement by Jeff Gomez Skaalhaft is a whaling village, where the quarry are drakes, kraken and other magical aquatic beasts as well as more mundane prey. Each kill provides food and alchemical supplies for weeks, both for use in the village and profitable export. Whaling crews, marked with glowing tattoos, carved scrimshaw necklaces or strange arcane...   [click here for more]
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Village Backdrop: Star Run Falls

Village Backdrop: Star Run Falls


A Pathfinder Roleplaying Game GM’s Resource supplement by John Bennett The elven village of Star Run Falls basks under the spray of the mighty waterfall, the Star Run. Thousands of fireflies hover nightly along the plunging waterfall, their blinking lights appearing as a cascade of flowing stars. The elves of Star Run Falls welcome visitors from all over who come to marvel at the sight...   [click here for more]
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Village Backdrop: Starspun Hollow

Village Backdrop: Starspun Hollow


A Pathfinder Roleplaying Game GM’s Resource supplement by Nicholas Wasko Floating on the edge of a wooded fen, Starspun Hollow is a font of life and beauty in an otherwise dreary swamp. Equal parts human and halfling and always vibrant with colours, this prosperous village seems to have fallen from a child’s story. Merchants travel from distant lands to purchase the village’s...   [click here for more]
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Village Backdrop: Summerford

Village Backdrop: Summerford


A Pathfinder Roleplaying Game GM’s Resource supplement by Alex Connell Grown fat and wealthy on the trade flowing along the Mauro River, Summerford is a prosperous place. River barges laden with trade goods put into the docks and the local trading post is a veritable hive of activity. The village streets are clean and Lord Fabius Ocrtooth’s guards keep the populace safe. At night, the...   [click here for more]
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Village Backdrop: Suurin

Village Backdrop: Suurin


A Pathfinder Roleplaying Game GM’s Resource supplement by Jeff Gomez Suurin was supposed to be a halfling utopia, a return to the times before strife and prejudice; halfling burrows furnished in rich mahogany, cool streams and cobblestone bridges, green fields alive with laughing children. Unfortunately, these same green fields grow prodigious quantities of blue daffodil, a flower easily...   [click here for more]
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Village Backdrop: Suurin (5e)

Village Backdrop: Suurin (5e)


A 5e Compatible Roleplaying Game GM’s Resource supplement by Jeff Gomez Suurin was supposed to be a halfling utopia, a return to the times before strife and prejudice; halfling burrows furnished in rich mahogany, cool streams and cobblestone bridges, green fields alive with laughing children. Unfortunately, these same green fields grow prodigious quantities of blue daffodil, a flower easily...   [click here for more]
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Village Backdrop: Suurin System Neutral Edition

Village Backdrop: Suurin System Neutral Edition


A System Neutral GM’s Resource supplement by Jeff Gomez Suurin was supposed to be a halfling utopia, a return to the times before strife and prejudice; halfling burrows furnished in rich mahogany, cool streams and cobblestone bridges, green fields alive with laughing children. Unfortunately, these same green fields grow prodigious quantities of blue daffodil, a flower easily synthesized...   [click here for more]
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Village Backdrop: Thornhill

Village Backdrop: Thornhill


A Pathfinder Roleplaying Game GM’S RESOURCE by Creighton Broadhurst Standing on the fringes of a vast and noisome swamp, Thornhill is a miserable, hard place of cloying mud, grasping thorns and insular, superstitious folk. There is a little cheer to be had in Thornhill; the few visitors describing it as dull and dreary as the surrounding swamps. For all that, though, a steady trickle of...   [click here for more]
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Village Backdrop: Tigley

Village Backdrop: Tigley


A Pathfinder Roleplaying Game GM’s Resource supplement by Steve Hood Wracked by disaster, Tigley is a village reborn. Standing on the fringes of a noisome marshland, its folk make their living from the swamp, and harvesting the guano excavated from the caves honeycombing the spire of rock upon which stands much of the village. But all is not peaceful in Tigley. The villagers’ unique...   [click here for more]
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Village Backdrop: Tigley (5e)

Village Backdrop: Tigley (5e)


A 5e Compatible GM’s Resource supplement by Steve Hood Wracked by disaster, Tigley is a village reborn. Standing on the fringes of a noisome marshland, its folk make their living from the swamp, and harvesting the guano excavated from the caves honeycombing the spire of rock upon which stands much of the village. But all is not peaceful in Tigley. The villagers’ unique burial rituals...   [click here for more]
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Village Backdrop: Tigley (SNE)

Village Backdrop: Tigley (SNE)


A System Neutral Edition GM’s Resource supplement by Steve Hood Wracked by disaster, Tigley is a village reborn. Standing on the fringes of a noisome marshland, its folk make their living from the swamp, and harvesting the guano excavated from the caves honeycombing the spire of rock upon which stands much of the village. But all is not peaceful in Tigley. The villagers’ unique burial...   [click here for more]
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Village Backdrop: Trickletrek

Village Backdrop: Trickletrek


A Pathfinder Roleplaying Game GM’s Resource supplement by Alexander Augunas Months ago a mysterious asteroid crashed into the waters of nearby Swishswirl Cove and in the days afterwards a strange sickness spread across the glades to the north, poisoning its inhabitants and causing a supernatural illness in the gnomes. Now an unnatural blight, a ghastly illness that drains the local...   [click here for more]
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Village Backdrop: Umelas

Village Backdrop: Umelas


A Pathfinder Roleplaying Game GM’s Resource supplement by Jeff Gomez Umelas has sold its soul. Thirty years ago, when the town was suffering from hardship and plague, a dark spirit offered a deal: Health, happiness and long life in exchange for the eternal torment of a single citizen. The mayor’s son was chosen as sacrifice, a simple lad of nine years with wide eyes and a dull...   [click here for more]
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Village Backdrop: Vaagwol

Village Backdrop: Vaagwol


A Pathfinder Roleplaying Game GM’s Resource supplement by Greg Marks The tall, dreary walls of Vaagwol nestle on the marshy edge of the Twyll River delta. Barely seen through the ever-present fog, the Hungry Dead continually claw at the village's stout stones; scratching and moaning a constant reminder to those trapped inside of the doom lingering outside their walls. Further walls...   [click here for more]
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Village Backdrop: Vulcanbridge

Village Backdrop: Vulcanbridge


A Pathfinder Roleplaying Game GM’s Resource supplement by Mike Welham A thriving village is the last thing a traveller expects to find on a cracked and blasted volcanic plain belching lava and poisonous gases. However, Vulcanbridge defies expectations and offers a haven for wayward souls and desperate travellers alike. Primarily home to dwarven and gnomish engineers and miners, the...   [click here for more]
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Village Backdrop: Vulgruph's Hollow

Village Backdrop: Vulgruph's Hollow


A Pathfinder Roleplaying Game GM’s Resource supplement by Alexander Augunas The once prosperous village of Vulgruph’s Hollow has become a den of murder and mistrust as what started as a series of odd animal mutilations has escalated into disappearances among the populace. Built on and across the mouth of a creek, even the stone walls and stoic guards of this dwarven village have...   [click here for more]
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Village Backdrop: Wellswood

Village Backdrop: Wellswood


A Pathfinder Roleplaying Game GM’s Resource supplement by Creighton Broadhurst A busy, prosperous village, Wellswood is justly famed for the warm welcome travellers find in the village’s taverns and inns and for its most striking feature: Lake Thraren—a subterranean lake lying deep below the village’s foundations. The villagers catch the exotic fish swarming in...   [click here for more]
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Village Backdrop: Wellswood System Neutral Edition

Village Backdrop: Wellswood System Neutral Edition


A System Neutral GM’s Resource supplement by Creighton Broadhurst A busy, prosperous village, Wellswood is justly famed for the warm welcome travellers find in the village’s taverns and inns and for its most striking feature: Lake Thraren—a subterranean lake lying deep below the village’s foundations. The villagers catch the exotic fish swarming in its deep, cold...   [click here for more]
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Village Backdrop: White Moon Cove

Village Backdrop: White Moon Cove


A Pathfinder Roleplaying Game GM’s Resource supplement by Marc Radle White Moon Cove is a respectable fishing town located in a cove which acts as an excellent, natural harbour. The inhabitants of this tightly-knit community are sober, hardworking and amiable fishermen, traders and other sturdy folk making their living from the sea. Despite being a fairly peaceful and law-abiding place, White...   [click here for more]
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Village Backdrop: Woodridge

Village Backdrop: Woodridge


A Pathfinder Roleplaying Game GM’s Resource supplement by Creighton Broadhurst Ruled over for centuries by the scheming, ambitious Lorsch family, Woodridge is little more than a backwater village standing on the eastern bounds of the Duchy of Ashlar. Standing astride an ancient, now little-used trade route the village is a poor, but seemingly peaceful place. Its folk tend their small fields,...   [click here for more]
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Village Backdrop: Woodridge (5e)

Village Backdrop: Woodridge (5e)


A 5e Compatible Roleplaying Game GM’s Resource supplement by Creighton Broadhurst Ruled over for centuries by the scheming, ambitious Lorsch family, Woodridge is little more than a backwater village standing on the eastern bounds of the Duchy of Ashlar. Standing astride an ancient, now little-used trade route the village is a poor, but seemingly peaceful place. Its folk tend their small...   [click here for more]
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Village Backdrop: Woodridge System Neutral Edition

Village Backdrop: Woodridge System Neutral Edition


A System Neutral GM’s Resource supplement by Creighton Broadhurst Ruled over for centuries by the scheming, ambitious Lorsch family, Woodridge is little more than a backwater village standing on the eastern bounds of the Duchy of Ashlar. Standing astride an ancient, now little-used trade route the village is a poor, but seemingly peaceful place. Its folk tend their small fields,...   [click here for more]
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Village Backdrop: Y'taris

Village Backdrop: Y'taris


A Pathfinder Roleplaying Game GM’s Resource supplement by Jeff Gomez A stone circle marks the confluence of ley lines in this bleak and broken place. Among the ancient runes and onyx pillars burn secret powers hidden by gods and men alike. But to the people of Y’taris, the stone circle is just a tourist destination for the rich. Every year, hundreds of spellcasters make the...   [click here for more]
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Villainous Pirates

Villainous Pirates


Cruising the sea lanes in search of loot, captives and reputation corsairs’ predations strike fear into the hearts of merchantmen and sailors alike. So often, though, the sea wolves themselves are little more than one-dimensional enemies that exist only to fall before the PCs’ blades. Villainous Pirates banishes this problem by presenting 30 Pirates of Note and nine Pirates of Renown...   [click here for more]
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Villains

Villains


A Pathfinder Roleplaying Game GM'S RESOURCE supplement by Creighton Broadhurst and Martin Tideswell Every hero needs an antihero, every defender of the light must have darkness to keep at bay and every pure-hearted paladin needs a vile, shadow-cloaked assassin to cut down. Villains presents seven malign foe to bedevil your PCs: Teraim Arasten (LE male dwarf fighter 8) Firhar Luedul (NE male half-elf...   [click here for more]
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Villains II

Villains II


A Pathfinder Roleplaying Game GM'S RESOURCE supplement by Creighton Broadhurst and Martin Tideswell Every hero needs an antihero, every defender of the light must have darkness to keep at bay and every pure-hearted paladin needs a vile, shadow-cloaked assassin to cut down. Villains II presents six high-level malign foes to challenge and bedevil your PCs: Rexal Urexin: CE male advanced minotaur...   [click here for more]
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Villains III

Villains III


A Pathfinder Roleplaying Game GM'S RESOURCE supplement by Julian Neale and Martin Tideswell Every hero needs an antihero, every defender of the light must have darkness to keep at bay and every pure-hearted paladin needs a vile, shadow-cloaked assassin to cut down. Villains III presents ten low-level malign foes to challenge and bedevil your PCs. Each villain benefits from an extensive write-up including...   [click here for more]
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Wererats of the Roach-Run Sewers

Wererats of the Roach-Run Sewers


A Pathfinder Roleplaying Game Compatible TRIBES Supplement by Landon Bellavia In the murk and stink beneath a bustling city's streets, scheming families of wererats scurry through the fetid sewers, often riding their vicious and bad-tempered cockroach steeds or accompanied by their filthy, disease-ridden dire rat pets. Using dark magic and manipulative rituals to break and twist the spirits of...   [click here for more]
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Wilderness Dressing: Bandits

Wilderness Dressing: Bandits


A Pathfinder Roleplaying Game Compatible GM's Resource by Creighton Broadhurst Tired of glossing over the details of your PCs’ overland journey (except for the inevitable, violent random encounters)? Want to add in minor features of interest to their journeys? Want to make their journeys seem more “real”? Then Wilderness Dressing is for you! Each instalment in the line focuses...   [click here for more]
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Wilderness Dressing: Castles

Wilderness Dressing: Castles


A Pathfinder Roleplaying Game Compatible GM's Resource by Eric Hindley Tired of glossing over the details of your PCs’ overland journey (except for the inevitable, violent random encounters)? Want to add in minor features of interest to their journeys? Want to make their journeys seem more “real”? Then Wilderness Dressing is for you! Each instalment in the line focuses on a different...   [click here for more]
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Wilderness Dressing: Deserts

Wilderness Dressing: Deserts


Tired of glossing over the details of your PCs’ overland journey (except for the inevitable, violent random encounters)? Want to add in minor features of interest to their journeys? Want to make their journeys seem more “real”? Then Wilderness Dressing is for you! Each instalment in the line focuses on a different type of wilderness and gives the harried GM the tools to...   [click here for more]
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Wilderness Dressing: Extreme Weather

Wilderness Dressing: Extreme Weather


A Pathfinder Roleplaying Game Compatible GM's Resource by Mike Welham Tired of glossing over the details of your PCs’ overland journey (except for the inevitable, violent random encounters)? Want to add in minor features of interest to their journeys? Want to make their journeys seem more “real”? Then Wilderness Dressing is for you! Each instalment in the line focuses on a different...   [click here for more]
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Wilderness Dressing: Hills

Wilderness Dressing: Hills


Tired of glossing over the details of your PCs’ overland journey (except for the inevitable, violent random encounters)? Want to add in minor features of interest to their journeys? Want to make their journeys seem more “real”? Then Wilderness Dressing is for you! Each instalment in the line focuses on a different type of wilderness and gives the harried GM the tools to...   [click here for more]
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Wilderness Dressing: Mountains

Wilderness Dressing: Mountains


Tired of glossing over the details of your PCs’ overland journey (except for the inevitable, violent random encounters)? Want to add in minor features of interest to their journeys? Want to make their journeys seem more “real”? Then Wilderness Dressing is for you! Each instalment in the line focuses on a different type of wilderness and gives the harried GM the tools to...   [click here for more]
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Wilderness Dressing: Plains

Wilderness Dressing: Plains


Tired of glossing over the details of your PCs’ overland journey (except for the inevitable, violent random encounters)? Want to add in minor features of interest to their journeys? Want to make their journeys seem more “real”? Then Wilderness Dressing is for you! Each instalment in the line focuses on a different type of wilderness and gives the harried GM the tools to bring...   [click here for more]
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Wilderness Dressing: Primal Forest

Wilderness Dressing: Primal Forest


A Pathfinder Roleplaying Game Compatible GM's Resource by Mike Welham Tired of glossing over the details of your PCs’ overland journey (except for the inevitable, violent random encounters)? Want to add in minor features of interest to their journeys? Want to make their journeys seem more “real”? Then Wilderness Dressing is for you! Each instalment in the line focuses on a different...   [click here for more]
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