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 Hottest Adventures & Modules from Purple Duck Games
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AA: Plague of Paucity

AA: Plague of Paucity


An adventure set in the Last Kingdom for four characters of 2nd level. The mountainous lands of the Last Kingdom have long been home to dangerous oni and their foul servitors and kin, but the unification of the Saigoto under the enlightened rulership of the Five Truths has sent them scurrying back into darkness. For years since, they have kept the land shielded from harm. Yet even the great...   [click here for more]
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AA: The Still Grotto

AA: The Still Grotto


A Pathfinder compatible adventure for four characters of 3rd level. The endless swamps and marshes of the Reedland region of the Fenian Triarchy, on the shores of the Opal Sea are a wild and fertile place, with many races living side-by-side in less than perfect harmony. Reptilian and amphibian sentient races especially like the warm waters and fecund life there, and squabble over territory,...   [click here for more]
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Adventure Avenue: A Nightmare Awakening

Adventure Avenue: A Nightmare Awakening


An adventure set in the Boroughs of Dunmark for four characters of 4th level. The gloomy moors of Dunmark have long been rumored to harbor foul things lurking in the darkest of nights. Wise travelers keep their distance from those haunted lands, but those dreaming of uncovering its secrets must venture deep into the Boroughs' swamps. But things far more dangerous than dusty old tomes and...   [click here for more]
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Adventure Avenue: Fallen Dawn

Adventure Avenue: Fallen Dawn


An adventure set in the Lotus Blossom Steppes for characters of 5th level. The Lotus Blossom Steppes have long been a land of disjointed tribes, squabbling with one another for central rulership. In the past, great rulers laid claim to the Steppes, bringing the tribes under a single banner for a great purpose—be it under the terrible dictatorship of a half-rakshasa khan or an enlightened visionary...   [click here for more]
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AL 1-5 - The Stars are Falling (DCC)

AL 1-5 - The Stars are Falling (DCC)


Destiny calls, Adventurers!  Forgotten tombs, ancient laboratories, the decadent palace of the God of Dreams, plundered and dusty dwarven holdfasts, and the ferociously defended territories of the Herders and Hounds of the Stars themselves! There are mysteries to be solved within these pages, crafty and horrific enemies to defeat, and treasures both monetary and magical to claim...   [click here for more]
Purple Duck Games  $13.00

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AL 2: Sepulcher of the Mountain God [DCC]

AL 2: Sepulcher of the Mountain God [DCC]


Purple Duck Games Presents! AL 2: Sepulcher of the Mountain God by Paul Wolfe. Braving the hidden tomb of an ancient tribal king, the adventurers become embroiled in a quest directly from Ira, the Mountain God – find the Skull of Vyache and his magic club, Alceon, that were stolen by Bashkim and the twisted minions of Gelihedres. Supulcher of the Mountain God...   [click here for more]
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AL 4 - The Waystation (DCC)

AL 4 - The Waystation (DCC)


AL 4: The Waystation by Dave Przbyla, for the Dungeon Crawl Classics roleplaying game. The Dwarves of Upanesh were prosperous and widespread; their transport/mining system was efficient and admirable.  Their ancient downfall was tragic, but not without its heroes. Minoc Manshield and his mystical hammer Stone Fist, tools of the great god Upan saved many of his people and took many invaders...   [click here for more]
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AL 5: Stars in the Darkness [DCC]

AL 5: Stars in the Darkness [DCC]


Purple Duck Games Presents! AL 5: Stars in the Darkness by Daniel J. Bishop (Raven_Crowking). In millennia past, the ancestors of the elves protected the stars as they followed their courses, for there are wolves in the outer dark.  Yet what manner of creature would dare to consume stars as though they were sheep in the field?  And what has become of the ancient starherds...   [click here for more]
Purple Duck Games  $7.00

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AL 6 - Playing the Game (DCC)

AL 6 - Playing the Game (DCC)


"THE GAME SHALL NOW, TRULY, BEGIN..." What dirty peasant hasn't wanted to turn his grubby copper into a shiny gold coin? The oddly-dressed stranger offered a friendly game, a tempting wager, what was the harm? But harm is definitely in the air when a pack of rubes stumble upon an extradimensional test of elemental loyalty!  Can you make it through the tests of skill, arms...   [click here for more]
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AL 7 - The Elemental Lords Awaken!

AL 7 - The Elemental Lords Awaken!


After ages of abandonment, the stronghold of the Elemental Lords is found once more! The forces of the four great Elemental Lords were cast down from their place of supremacy an age ago, their works destroyed and their followers scattered… but now, with the help of intrepid adventurers exploring their long-lost stronghold in search of treasure and glory, they will awaken! AL...   [click here for more]
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AL 8: Fire in the Mountain (DCC)

AL 8: Fire in the Mountain (DCC)


The Door has been Opened, and the Fire Released! A New DCC Funnel! Urisk are a curious race, cousins to the fey but preferring to gambol through the high mountain passes, barely interested in the life and squabbles of empires and gods… which does not protect them from the struggles of dark forces!  Billy the urisk found Something Left Behind in the conflict between demon-gods...   [click here for more]
Purple Duck Games  $6.00

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AL 9: Danger in the Deep! (DCC)

AL 9: Danger in the Deep! (DCC)


There’s Danger in the Deep- and with it… Treasure Beyond Imagining! Beneath the earth, where the sun is just a story recited from long ago… things… dwell, and covet their own treasures not known of on the lighted surface, dare you seek them and challenge… Danger in the Deep? A new Dungeon Crawl Classics adventure written by Daniel Bishop and published by Purple...   [click here for more]
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AL1: Bone Hoard of the Dancing Horror [DCC]

AL1: Bone Hoard of the Dancing Horror [DCC]


Purple Duck Games Presents! AL 1: Bone Hoard of the Dancing Horror by Daniel J. Bishop (Raven_Crowking). Terrible horrors lurk in the workshop of Dellspero the Philosopher. Though Dellspero has been missing for ages, does his lair still contain the secret magics he worked with? What terrible dancing horrors did Dellspero unleash when he offended the Chaos Lords. Bone...   [click here for more]
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AL3: Through the Cotillion of Hours [DCC]

AL3: Through the Cotillion of Hours [DCC]


Purple Duck Games Presents! AL 3: Through the Cotillion of Hours by Daniel J. Bishop (Raven_Crowking). Sooner or later, characters are going to want to quest to achieve some specific end – to raise a fallen comrade, to regain lost ability points, to discover a new spell, to find some new magic item…the possibilities are nearly endless. This scenario can occur at...   [click here for more]
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B1 - Return of the Rat Cult (Labyrinth Lord)

B1 - Return of the Rat Cult (Labyrinth Lord)


Purple Duck Games is proud to present a new adventure for the Labyrinth Lord[tm] system. Felton is much like any other agricultural town, a good harvest brings plenty, but a bad harvest brings... The Return of the Rat Cult! In the aftermath of a riot, townspeople are missing, and the Rat Cultists are to blame. Time is running out- can the party find them and reap the reward of the sacred shield?...   [click here for more]
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CE 1 - The Falcate Idol

CE 1 - The Falcate Idol


Campaign Element - 1 - The Falcate Idol The Cult of the Harrower is ancient, and each of the eight eyes of its spider-idol is rumored to be a moonstone gem the size of a pigeon's egg.  Moreover, somewhere within the cult's sanctuary, a pool flows from the Egg of Creation.  Will your Thief seek to make a legendary score?  Will your Wizard pursue the shards of the Egg?  Will your...   [click here for more]
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CE 2 - The Black Goat

CE 2 - The Black Goat


Campaign Element - 2 - The Black Goat Not all mountain passes are lonely. Come meet the Mahmat Troth and the One they adore.  Only in the high pass will you discover what the Black Goat truly is. The Campaign Elements series is designed to help judges create persistent campaign worlds, as well as deal with patron quests, divine requests, and the sudden need to...   [click here for more]
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CE 3 - The Folk of Osmon

CE 3 - The Folk of Osmon


Campaign Element - 3 - The Folk of Osmon A mighty civilization once thrived where now only lonely Osmon Mire stretches across the land.  The crumbled and vine-laden ruins of ages-old buildings arise here and there from the reedy mud and water.  The remains of statues and derelict temples adorn low hills rising from the muck.  Fell beasts roam the mire at night and man-like shapes...   [click here for more]
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CE 4 - The Seven Deadly Skills of Sir Amoral the Misbegotten

CE 4 - The Seven Deadly Skills of Sir Amoral the Misbegotten


Campaign Element - 4 - The Seven Deadly Skills of Sir Amoral the Misbegotten In years long past, Gryffon Keep was a border fortification guarding a somewhat well-used roadway. In that day, the keep was placed in the trust of Sir Harold Amoral, one of the greatest warriors available to the then Lord Duke. Time has changed the land, and brought the keep low, and Sir Amoral has become...   [click here for more]
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CE 5 - Silent Nightfall

CE 5 - Silent Nightfall


Introduction There are often periods of greater or lesser magical influence in the world. Millennia ago, during a period of reduced magical activity, there was a nuclear power station at this location. When magical influences began to spread once more, the nuclear core became unstable, and began to develop a form of malevolent sentience. The ancients placed the core in a shaft three...   [click here for more]
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CE 6 - The Crimson Void

CE 6 - The Crimson Void


Introduction Any role-playing game session can take a left turn at Albuquerque, leaving the poor Game Master wondering what to do next. This is even more true for the dedicated Dungeon Crawl Classics judge, who discovers that patron quests, divine disapproval, and the requests of gods to pay back divine favor can make the game take incredible new turns with the roll of a few dice....   [click here for more]
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CE 7 - The Giggling Deep

CE 7 - The Giggling Deep


Introduction Any role-playing game session can take a left turn at Albuquerque, leaving the poor Game Master wondering what to do next. This is even more true for the dedicated Dungeon Crawl Classics judge, who discovers that patron quests, divine disapproval, and the requests of gods to pay back divine favor can make the game take incredible new turns with the roll of a few dice....   [click here for more]
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CE 8 - Goblins of the Faerie Wood

CE 8 - Goblins of the Faerie Wood


Introduction Any role-playing game session can take a left turn at Albuquerque, leaving the poor Game Master wondering what to do next. This is even more true for the dedicated Dungeon Crawl Classics judge, who discovers that patron quests, divine disapproval, and the requests of gods to pay back divine favor can make the game take incredible new turns with the roll of a few dice....   [click here for more]
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CE 9 - Both Foul and Deep

CE 9 - Both Foul and Deep


Appendix N literature is filled with cities, glorious or decaying. Beneath the streets of these urban centers lies a region dank, foul with the effluvia of countless generations, flowing through crumbling brickwork in the malodorous darkness. If your players are anything like mine, sooner or later they will wish to have their characters delve into these fetid morasses. This product is intended to...   [click here for more]
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Death Slaves of Eternity (DCC)

Death Slaves of Eternity (DCC)


Death-Slaves of Eternity A LEVEL 0 SWORD & SORCERY ADVENTURE BY MARZIO MUSCEDERE It is said even the boldest of heroes cower when madness sits the throne, and in the perilous and lurid city-sate of Hazruun the Vile - its sultan is indeed mad. For when the body of his only son and heir is found purple and lifeless, strangled in a back alley drinking den - it is decreed all must...   [click here for more]
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Deus ex Historica (M&M 3e)

Deus ex Historica (M&M 3e)


DEUS ex HISTORICA Gods from the Ages! From the dawning days of the Second World War to the present day, the dynamic, colorful world of super-heroes has thrilled generations of readers. Whether draped in the dark of night, or wrapped up in brilliant colors, they duel with their arch-enemies across cities, countries, space and even time – modern myths to inspire the imagination....   [click here for more]
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Encounter Pages II [PFRPG]

Encounter Pages II [PFRPG]


Encounter Pages II contains twenty-two short scenarios of mostly low or mid-level encounters ranging from levels 1-15 that can be used as side-treks for PCs who need a little extra experience, to liven-up the downtime between major adventures or when the GM just needs something on the fly. Though written as stand-alone items, there are also suggestions for incorporating the encounters into...   [click here for more]
Purple Duck Games  $5.00

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Encounter Pages III [PFRPG]

Encounter Pages III [PFRPG]


JUST WHEN YOU LEAST EXPECT...<o:p></o:p> Do you think a mine is just a mine? A fire is just a fire? A forest just a place with trees? Or that a drink in a bar is just that? Think again... With the third installment of Encounter Pages, for from Purple Duck Games, you will discover fifteen unusual encounters for the Pathfinder game system, with Challenge Ratings 3 to...   [click here for more]
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Encounter Pages IV

Encounter Pages IV


Mysterious Monsters, unknown until you experience the fatal encounter! Angel jelly, dromopod, kukkoad, mawgriff, xenarthan… savage beasts and fell villains alike from the magical world of Porphyra, the Patchwork Planet! New to GMs and players alike, in situations that will test players and destroy or reward them accordingly. Perry Fehr’s Encounter Pages IV from...   [click here for more]
Purple Duck Games  $5.70

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Encounter Pages [PFRPG]

Encounter Pages [PFRPG]


Encounter Pages contains twelve short scenarios ranging from levels 1-17 that can be used as side-treks for PCs who need a little extra experience, to liven-up the downtime between major adventures or when the GM just needs something  on the fly. Though written as stand-alone items, there are also suggestions for incorporating the encounters into a larger game. This download also...   [click here for more]
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Even More Random Encounters Remastered

Even More Random Encounters Remastered


Random Encounters Remastered is intended to provide GMs a detailed, comprehensive source for randomly generating unique encounters with a variety of interesting terrain features, NPCs and site-specific monsters. More than simply a bunch of tables, Random Encounters Remastered also presents rules, guidelines and advice for quickly creating interesting roleplaying and combat situations....   [click here for more]
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Forgotten Encounters: Forests [PFRPG]

Forgotten Encounters: Forests [PFRPG]


Forgotten Encounters: Forests is the second release in the Forgotten Encounters line that provides gamemasters with five encounter or side-quests featuring monsters from the extremely popular Forgotten Foes. In this issue we feature encounters with aranea, brownies, a phrenic greymalin, krenshars, and spider eaters. In addition to the five encounter there is an additional eleven pages...   [click here for more]
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FT 0 - Prince Charming, Reanimator

FT 0 - Prince Charming, Reanimator


A 0th-level funnel for DCC by Daniel J. Bishop Prince Hubert Charming, son of the Baron of Westlake, and heir to Westlake Manor, is well known as a cold man, whose watery blue eyes seem to betray no emotion at all. Yet he is a great lover of beauty, as all his wives have proven. The first he found working in the cinders of a woodsman’s cottage. Some say that the girl’s...   [click here for more]
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FT 0 - Prince Charming, Reanimator (PWYW)

FT 0 - Prince Charming, Reanimator (PWYW)


A 0th-level funnel for DCC by Daniel J. Bishop Prince Hubert Charming, son of the Baron of Westlake, and heir to Westlake Manor, is well known as a cold man, whose watery blue eyes seem to betray no emotion at all. Yet he is a great lover of beauty, as all his wives have proven. The first he found working in the cinders of a woodsman’s cottage. Some say that the girl’s...   [click here for more]
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FT 1 - Creeping Beauties of the Wood

FT 1 - Creeping Beauties of the Wood


IF YOU GO DOWN IN THE WOODS TODAY... The faerie tales of old have been conveniently 'cleaned up' from the days of old, when witches were considerably less beautiful, and being woken from a death-like sleep by Love's First Kiss usually resulted in- more death.  Big Bad Wolves, Tin Woodsmen, animated trees, Talking Animals- all just a little more creepy that we remember as children.  But the...   [click here for more]
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FT 2 - The Portsmouth Mermaid

FT 2 - The Portsmouth Mermaid


If H. P. Lovecraft didn’t have Hans Christian Andersen’s depiction of the Sea Witch’s dwelling (from The Little Mermaid) in mind when he penned Dagon, he should have. The Portsmouth Mermaid takes place over the twelve days of a Yuletide Celebration in the town of Portsmouth, north of Westlake. The adventure is largely political, with several factions, all of which have a different optimal outcome....   [click here for more]
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FT 2.5 - Three Nights in Portsmouth

FT 2.5 - Three Nights in Portsmouth


Anyone that has explored the seaside town of Portsmouth knows that it is a town filled with secrets. FT 2 - The Portsmouth Mermaid only scratched the surface of some of these secrets. It is time to return to Portsmouth again with three new adventures that can be played in a two or three hour adventure slot. The adventures are: Blood for Cthulhu! Trail of the Rat The Open Tomb A Dungeon Crawl...   [click here for more]
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Heroic Moments #1: My Favorite Charity

Heroic Moments #1: My Favorite Charity


Purple Duck Games is proud to present Heroic Moments: My Favorite Charity. A charity fundraiser, a multi-million dollar movie, a villain intent on stealing from the needy. Can your heroes stop Dr. Nightmare before he gets away with the crime? Also includes two new powers and a new optional rule, the Fortune Fund. Heroic Moments is the aschan series of single action scenes for four-color...   [click here for more]
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Heroic Moments #2: Unregistered Mutant

Heroic Moments #2: Unregistered Mutant


Purple Duck Games is proud to present Heroic Moments #2: Unregistered Mutant. A nice afternoon at the Farmer's Market, a potentially dangerous young mutant, a powered-armored group of genetic purists. Can you help the young mutant face off the Guardians of Genetic Honesty? Also includes two new powers, two new pieces of equipment and a new optional rule, the Unexpected Event. Heroic Moments...   [click here for more]
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Heroic Moments #4: Easter Mayhem

Heroic Moments #4: Easter Mayhem


Purple Duck Games is proud to present Heroic Moments #4: Easter Mayhem (Special Edition). The yearly Easter Egg Hunt at the Mayor's mansion, a group of orphans, and a well-bred villainess intent on giving the orphans a "proper education." Can you stop Ms. D. Meanor from kidnapping the children and turning them into well-mannered zombies? Also includes two new powers. Heroic...   [click here for more]
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Heroic Moments #5: SEPULCHRE Strikes

Heroic Moments #5: SEPULCHRE Strikes


Purple Duck Games is proud to present Heroic Moments #5: SEPULCHRE Strikes. The international terrorist organization known as SEPULCHRE has its target set on disrupting the gubernatorial elections in The City. Can you stop twin agents Tom and Godiva from eliminating the candidates and thus throwing The City into turmoil? Heroic Moments is the aschan series of single action...   [click here for more]
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Heroic Moments #6: Dreams & Nightmares

Heroic Moments #6: Dreams & Nightmares


Purple Duck Games is proud to presentHeroic Moments #6: Dreams & Nightmares. A young girl with an overactive imagination, a huge amount of candy and soda, and an uncontrolled mutant power have combined to unleash four classic monsters to wreak havoc on trick-or-treaters in the suburbs. Can the heroes find the source of the dream monsters and save Halloween? Heroic Momentsis the aschan...   [click here for more]
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Heroic Moments 1: Crash Landing

Heroic Moments 1: Crash Landing


Purple Duck Games is proud to present Heroic Moments: Crash Landing An alien spacecraft has just crashed in the center of the city. Can your heroes stop Dr. Count von Vertigo from salvaging the wreck’s advanced technology for his own nefarious purposes? Also includes two new powers and a new optional limitation, Mindless. Heroic Moments is the aschan series...   [click here for more]
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Heroic Moments 2: The Informant

Heroic Moments 2: The Informant


Purple Duck Games is proud to present Heroic Moments: The Informant Danny “The Hammer” Scarborough, the notorious mob enforcer, has had a change of heart. Two weeks ago, after the birth of his son, Scarborough realized he didn’t want the boy raised in the dangerous, violent world that produced him. So he’s decided to testify before a grand...   [click here for more]
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HT 1 - The Perils of Cinder Claws (DCC)

HT 1 - The Perils of Cinder Claws (DCC)


At the waning of every year, as the sun grows closer to the horizon, and spends less time in the sky, there comes a time of terrible cold and deep snow to the lands of the north.   The world waits with hushed breath for this, the longest night of the year, to be over.  Soon, the sun will begin to climb higher each day, and the days grow longer.  Although long stretches of cold weather are yet...   [click here for more]
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Maiden Voyage of the Colossus (OGL/DCC)

Maiden Voyage of the Colossus (OGL/DCC)


Deadly Mystery- a Thousand Feet in the Air! An urgent summons in the middle of the night, a hasty boarding in secret, a mysterious agenda… Brave adventurers find themselves on board the maiden voyage of a new flying wonder- the Colossus, a flying airship meant to revolutionize travel! But not all are happy with this innovation, and it is up to the party to stop the...   [click here for more]
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More Random Encounters Remastered

More Random Encounters Remastered


More Random Encounters Remastered is intended to provide GMs a detailed, comprehensive source for randomly generating unique encounters with a variety of interesting terrain features, NPCs and site-specific monsters. More than simply a bunch of tables, Random Encounters Remastered also presents rules, guidelines and advice for quickly creating interesting roleplaying and combat situations....   [click here for more]
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Mutants in Toyland (MCC)

Mutants in Toyland (MCC)


Well hey there, kids! I’m Sammy Squirrel! Gosh, it feels like I’ve slept for ages! Now that I’m awake again, I hope you’ll come on down and check out Sammy Squirrel’s Smart Toys! And by “down” I mean underground, through this mysterious hole! Because my toy store has been buried for centuries, and all the fun down here is just aching to get out again! We’ve got toys that talk,...   [click here for more]
Purple Duck Games  $9.99

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Purple Mountain II: Desolate Dwarven Delve (DCC)

Purple Mountain II: Desolate Dwarven Delve (DCC)


Purple Mountain II: Desolute Dwarven Delve is a Dungeon Crawl Classics adventure designed for four to eight, 2nd level characters. This adventure module assumes the existence of a mountain containing a megadungeon in the campaign setting, either of the judge’s devising, or through future expansions of the DCC RPG Purple Mountain line. Purple Mountain II: Desolate...   [click here for more]
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Purple Mountain II: Ruins of the Dwarven Delve

Purple Mountain II: Ruins of the Dwarven Delve


Purple Mountain II: Ruins of the Dwarven Delve is a Pathfinder Roleplaying Game compatible module designed for four 2nd-level characters that uses the medium XP advancement track. Play it in any campaign setting with a mountain-based megadungeon, or as a stand-alone dungeon with a mega-dungeon feel. Included are guidelines for linking it to "Purple Mountain I: Temple of the Locust...   [click here for more]
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  In Nomine Core Rulebook