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#Feminism - A Nano Game Anthology

#Feminism - A Nano Game Anthology


Looking at the world through a feminist lens reveals absurd, tragic, and fascinating situations. Written by feminists from eleven different countries, #Feminism offers bite-sized takes on contemporary feminist issues. Each of the 34 nano-games in this collection requires between three and five participants, simple (if any) props, and up to an hour of play time. The games range from silly to serious,...   [click here for more]
Pelgrane Press  $14.95

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#Feminism preview

#Feminism preview


Looking at the world through a feminist lens reveals absurd, tragic, and fascinating situations. Written by feminists from eleven different countries, #Feminism offers bite-sized takes on contemporary feminist issues. Each of the 34 nano-games in this collection requires between three and five participants, simple (if any) props, and up to an hour of play time. The games range from silly to serious,...   [click here for more]
Pelgrane Press   FREE 

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13 True Ways

13 True Ways


13 True Ways is now available in PDF! Get the expansion book for the 13th Age fantasy roleplaying game, by the game’s core creative team of Rob Heinsoo, Jonathan Tweet, Lee Moyer and Aaron McConnell. Omens of the Age As the 13th Age unfolds, its mysteries—and dangers—grow more numerous. Undreamed-of creatures crawl up from the underworld, descend from the sky on metallic wings,...   [click here for more]
Pelgrane Press  $20.95

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13th Age Adventure Collection: Battle Scenes [BUNDLE]

13th Age Adventure Collection: Battle Scenes [BUNDLE]


Less prep, more play! Get three books' worth of icon-themed adventures for the 13th Age Roleplaying Game at all levels of play, plus a PDF-only battle not in the print version! The Battle Scenes series is designed so you can: Play through each adventure as-is Use individual battles in your campaign (perhaps when an icon roll results in an unexpected complication...) Play...   [click here for more]
Pelgrane Press  $57.85 $48.95

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13th Age Battle Scenes - Archmage: Moz's Magnificent Mess

13th Age Battle Scenes - Archmage: Moz's Magnificent Mess


Less Prep, More Play! Battle Scenes Minis are icon-themed encounters for the 13th Age Roleplaying Game at all levels of play, packed with dangerous hand-picked foes on terrifying terrain, to slot easily into your own campaign. Each Mini has two to four loosely linked battles, with a simple table to make it easy to match the strength of the opposition to the number, level and skill set of your adventurers....   [click here for more]
Pelgrane Press  $2.95

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13th Age Battle Scenes - Archmage: The Lightning Station

13th Age Battle Scenes - Archmage: The Lightning Station


Less Prep, More Play! Battle Scenes Minis are icon-themed encounters for the 13th Age Roleplaying Game at all levels of play, packed with dangerous hand-picked foes on terrifying terrain, to slot easily into your own campaign. Each Mini has two to four loosely linked battles, with a simple table to make it easy to match the strength of the opposition to the number, level and skill set of your adventurers....   [click here for more]
Pelgrane Press  $2.95

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13th Age Battle Scenes - Archmage: The Overworld Vault

13th Age Battle Scenes - Archmage: The Overworld Vault


Less Prep, More Play! Battle Scenes Minis are icon-themed encounters for the 13th Age Roleplaying Game at all levels of play, packed with dangerous hand-picked foes on terrifying terrain, to slot easily into your own campaign. Each Mini has two to four loosely linked battles, with a simple table to make it easy to match the strength of the opposition to the number, level and skill set of your adventurers....   [click here for more]
Pelgrane Press  $2.95

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13th Age Battle Scenes - High Druid: Corrupted Nature

13th Age Battle Scenes - High Druid: Corrupted Nature


Less Prep, More Play! Battle Scenes Minis are icon-themed encounters for the 13th Age Roleplaying Game at all levels of play, packed with dangerous hand-picked foes on terrifying terrain, to slot easily into your own campaign. Each Mini has two to four loosely linked battles, with a simple table to make it easy to match the strength of the opposition to the number, level and skill set of your adventurers....   [click here for more]
Pelgrane Press  $2.95

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13th Age Battle Scenes - High Druid: The Ritual of Taking

13th Age Battle Scenes - High Druid: The Ritual of Taking


Less Prep, More Play! Battle Scenes Minis are icon-themed encounters for the 13th Age Roleplaying Game at all levels of play, packed with dangerous hand-picked foes on terrifying terrain, to slot easily into your own campaign. Each Mini has two to four loosely linked battles, with a simple table to make it easy to match the strength of the opposition to the number, level and skill set of your adventurers....   [click here for more]
Pelgrane Press  $2.95

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13th Age Battle Scenes - High Druid: The Wild Sacrifice

13th Age Battle Scenes - High Druid: The Wild Sacrifice


Less Prep, More Play! Battle Scenes Minis are icon-themed encounters for the 13th Age Roleplaying Game at all levels of play, packed with dangerous hand-picked foes on terrifying terrain, to slot easily into your own campaign. Each Mini has two to four loosely linked battles, with a simple table to make it easy to match the strength of the opposition to the number, level and skill set of your adventurers....   [click here for more]
Pelgrane Press  $2.95

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13th Age Battle Scenes - Orc Lord: Conquer and Defend

13th Age Battle Scenes - Orc Lord: Conquer and Defend


Less Prep, More Play! Battle Scenes Minis are icon-themed encounters for the 13th Age Roleplaying Game at all levels of play, packed with dangerous hand-picked foes on terrifying terrain, to slot easily into your own campaign. Each Mini has two to four loosely linked battles, with a simple table to make it easy to match the strength of the opposition to the number, level and skill set of your adventurers....   [click here for more]
Pelgrane Press  $2.95

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13th Age Battle Scenes - Orc Lord: Old Injuries Repaid

13th Age Battle Scenes - Orc Lord: Old Injuries Repaid


Less Prep, More Play! Battle Scenes Minis are icon-themed encounters for the 13th Age Roleplaying Game at all levels of play, packed with dangerous hand-picked foes on terrifying terrain, to slot easily into your own campaign. Each Mini has two to four loosely linked battles, with a simple table to make it easy to match the strength of the opposition to the number, level and skill set of your adventurers....   [click here for more]
Pelgrane Press  $2.95

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13th Age Battle Scenes - Orc Lord: Rafting Razoredge Gorge

13th Age Battle Scenes - Orc Lord: Rafting Razoredge Gorge


Less Prep, More Play! Battle Scenes Minis are icon-themed encounters for the 13th Age Roleplaying Game at all levels of play, packed with dangerous hand-picked foes on terrifying terrain, to slot easily into your own campaign. Each Mini has two to four loosely linked battles, with a simple table to make it easy to match the strength of the opposition to the number, level and skill set of your adventurers....   [click here for more]
Pelgrane Press  $2.95

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13th Age Bestiary

13th Age Bestiary


200 NEW FOES FOR THE 13TH AGE! "Don't worry, guys. It's just a bunch of orcs." - Last words of Eldred Sunblade, paladin of Axis The Bestiary has already been described as “an A+++ product” and “my new all-time favourite monster book” and “everything I want in a monster manual“. The 13th Age Bestiary introduces all-new...   [click here for more]
Pelgrane Press  $20.95

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13th Age Bestiary Preview

13th Age Bestiary Preview


Three monsters of the 13th Age - a free preview of the 13th Age Bestiary The naga, orc and white dragon are given the 13th Age treatment in this preview of the forthcoming 13th Age Bestiary, complete and ready to use. The 13th Age Bestiary introduces all-new creatures for the 13th Age Roleplaying Game,...   [click here for more]
Pelgrane Press   FREE 

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13th Age Core Book

13th Age Core Book


13th Age 13th Age combines the best parts of traditional d20-rolling fantasy gaming with new story-focused rules, designed so you can run the kind of game you most want to play with your group. Created by Rob Heinsoo and Jonathan Tweet, 13th Age gives you all the tools you need to make unique characters who are immediately embedded in the setting...   [click here for more]
Pelgrane Press  $24.95

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13th Age Dragon Empire Map

13th Age Dragon Empire Map


13th Age Download a high-resolution map of the Dragon Empire! This ancient world is the setting for 13th Age, the d20-rolling fantasy roleplaying game from legendary designers Jonathan Tweet and Rob Heinsoo where you play epic adventures in a world where mighty Icons war and scheme in a tense balance of power. ...   [click here for more]
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13th Age Game Master’s Screen and Resource Book

13th Age Game Master’s Screen and Resource Book


13th Age Game Master’s Screen and Resource Book The 13th Age GM’s Screen and Resource Book features incredible new art from 13th Age lead artists Aaron McConnell and Lee Moyer, a 64-page resource book, and a fold out map of the Dragon Empire. The Gamemaster Screen The screen is three-ply and portrait-oriented, with the essential information a GM needs to run the game: Skill...   [click here for more]
Pelgrane Press  $16.95

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13th Age Monthly Volume 1

13th Age Monthly Volume 1


A collection of 4000+ word PDF supplements for the 13th Age RPG, with new rules systems, 13th Age Bestiary-style monsters, player character options, and more – gathered together for the first time, so you don’t have to wait to get get them all. 13th Age Monthly is overseen and developed by Rob Heinsoo, with a stellar list of contributors that...   [click here for more]
Pelgrane Press  $24.95

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13th Age Monthly Volume 2

13th Age Monthly Volume 2


A collection of 4000+ word 13th Age PDF supplements with new rules systems, 13th Age Bestiary-style monsters, player character options, and more – gathered together for the first time, so you don’t have to wait to get get them all. The collected 13th Age Monthly – Volume 2 includes the following PDFs: Installments January...   [click here for more]
Pelgrane Press  $24.95

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13th Age Quickstart Rules

13th Age Quickstart Rules


This quickstart document includes the rules and advice you’ll need to run or play a game or three of 13th Age Roleplaying Game. You’ll also need a couple of other things: an introductory adventure, pre-generated characters, and some d20s, d8s, and other dice. Our adventures Crown of Axis and The Strangling Sea were...   [click here for more]
Pelgrane Press   FREE 

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13th Age Starter Kit [BUNDLE]

13th Age Starter Kit [BUNDLE]


This special bundle product contains the following titles. 13 True Ways Regular price: $20.95 Bundle price: $15.69 Format: PDF 13 True Ways is now available in PDF! Get the expansion book for the 13th Age fantasy roleplaying game, by the game’s core creative team of Rob Heinsoo, Jonathan Tweet, Lee Moyer and Aaron McConnell. Omens of the Age As the 13th...   [click here for more]
Pelgrane Press  $82.80 $62.02

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13th Age System Reference Document

13th Age System Reference Document


This is the 13th Age System Reference document. It contains all the open content from the 13th Age RPG which we call the Archmage Engine. Whether you are a publisher or a gamer, you can use this under the terms of the Open Gaming License. This is not the 13th Age Core Book, which is a beautiful, gamer-friendly book packed with extra content and written in the author’s distinctive...   [click here for more]
Pelgrane Press   FREE 

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13th Age: Crown of Axis

13th Age: Crown of Axis


Beneath the blood-soaked sands of the arenas lies a secret that could topple the Empire. . . Axis, mighty capital of the Dragon Empire! Here, the markets flow with goods and gold, ambitious nobles rise and fall within the Emperor’s court, knives flash in reeking alleys, and gladiators’ weapons clash to the roar of crowds—while the metallic dragons who guard the Empire watch over it all. Your...   [click here for more]
Pelgrane Press  $5.95

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13th Age: Elven Towers

13th Age: Elven Towers


Recover the hidden power of the Elf Queen! Ages ago, when the elves were still united as one, the Elf Queen locked away a portion of her power in a magical vault. In hindsight, this may not have been a good idea; in the chaotic 13th Age, it has turned out to be a terrible idea. Over time, the original elven guardians of the vault’s keys have been stealthily defeated or corrupted; and now...   [click here for more]
Pelgrane Press  $16.95

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13th Age: Eyes of the Stone Thief

13th Age: Eyes of the Stone Thief


Can you kill the dungeon before it kills you? In 13th Age, living dungeons slither up through the underworld and invade the surface lands. The Stone Thief is the most ancient and cunning of its kind; a vast monster that preys on the cities and structures you love, swallows them, and remakes them into more deathtrap-filled levels inside itself. Now, it’s hunting YOU. For players: Embark...   [click here for more]
Pelgrane Press  $24.95

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13th Age: Shards of the Broken Sky

13th Age: Shards of the Broken Sky


Flying realm down!  A 13th Age RPG sandbox adventure for player characters level 1-7 (and a bit beyond). When the flying realm of Vantage crashes to earth in the Dragon Empire, a long-kept secret is revealed: it was the control point for magical wards that kept a dozen ancient evils in check. The icons have offered you rival opportunities for glory, plunder, and/or heroic sacrifice...   [click here for more]
Pelgrane Press  $20.95

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13th Age: The Archmage's Orrery

13th Age: The Archmage's Orrery


Nominated for Best Free Product in the ENnie Awards 2015 For centuries, the Mystic Orrery has accurately predicted celestial events and their effect on magic. But its predictions are becoming increasingly erratic, and it turns out that an Archmage of a previous age removed some parts and hid them away from her successors. Now the whole Dragon Empire is at risk as the rules of magic...   [click here for more]
Pelgrane Press   FREE 

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13th Age: The Strangling Sea

13th Age: The Strangling Sea


Enter the graveyard of doomed ships Experienced seafarers know better than to risk the dangers of the Stranglesea: that terrible place where castaways cling to existence in the rotting hulks of trapped ships, and deadly creatures feast on the unwary. Now a band of adventurers must enter the Stranglesea and attempt to rescue the enigmatic engineer Inigo Sharpe from his imprisonment. But Sharpe is...   [click here for more]
Pelgrane Press  $6.95

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2017 ENnies Sampler

2017 ENnies Sampler


We are proud to say that Pelgrane Press has been nominated six times in this year's ENnie awards. This free ENnies sampler features choice selections from each entry. If you like what you see, please consider voting for us. All these ENnie nominated products are available at 15% off until 1st August 2017. Best Adventure The Edom Files An adventure collection for the Dracula Dossier...   [click here for more]
Pelgrane Press   FREE 

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7 Icon Campaign

7 Icon Campaign


Start with a thought experiment: What would happen if we compressed the 13 icons into 7? Build on GM notes and player questionnaires from Jonathan’s 7-icon home campaign. Polish to a dangerous sheen with six new feats, spells, and talents inspired by the stories of the ‘new’ icons and usable in any 13th Age game. 7...   [click here for more]
Pelgrane Press  $2.95

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A Cigarette, A Blindfold, and You

A Cigarette, A Blindfold, and You


It is a terrible thing to fall into the hands of a living god, friends! In The Yellow King RPG, our world is invaded by the malignant, cancerous reality-warping influence of Carcosa and the dreaded King in Yellow. The Wars setting explores an alternate Europe in the 1940s, where a great Continental War fueled by alien science and sorcery drags with no end to the suffering...   [click here for more]
Pelgrane Press  $4.95

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Absinthe in Carcosa

Absinthe in Carcosa


The Handout to End All Handouts The City Guide That Shatters Reality At the end of the 19th century, an American art student went to Paris, read a play, and lost his grip on reality. The play was called The King in Yellow. Having read it, head reeling from absinthe, bedeviled by unseen adversaries, he realized that the alien world it described, Carcosa, had sunk its traces...   [click here for more]
Pelgrane Press  $20.95

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Accretion Disk

Accretion Disk


An Accretion Disk forms around massive bodies in space. Gravity drags in random objects and debris, spinning them around and bringing them in closer and closer, faster and faster, hotter and hotter, until something explodes. It holds true for stars and black holes – and for politics and crime, too. And let’s face it – you’re the ones who are going to be standing in the path of that explosive...   [click here for more]
Pelgrane Press  $15.95

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Alarums & Incursions: Downtime for Six Icons

Alarums & Incursions: Downtime for Six Icons


Fun random tables to generate mini-stories for player characters between adventures, or figure out what a character was up to when their player couldn’t make it to Game Night. Each icon-related task or experience includes a suggested contact, a temporary background, or a reward. GMs can also use these tables to generate zany plot ideas for NPCs related to the Archmage, Crusader, Diabolist, Dwarf...   [click here for more]
Pelgrane Press  $2.95

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Albion's Ransom: Little Girl Lost

Albion's Ransom: Little Girl Lost


Little Girl Lost is a full-length campaign for The Esoterrorists. Written by Ian Sturrock (Conana, BESM d20), it's a race against time to rescue the daughter of your Ordo Veritatis boss. It's set in the UK, but designed for US operatives. Investigators Abroad You're all experts in your field. The amount you know about the dire work of the Esoterrorists, it's a wonder you're not mad,...   [click here for more]
Pelgrane Press  $8.95

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Albion's Ransom: Worm of Sixty Winters

Albion's Ransom: Worm of Sixty Winters


Worm of Sixty Winters is a full-length campaign for The Esoterrorists. It works as a stand alone adventure, or as the sequel to Albion’s Ransom: Little Girl Lost. An Esoterrorist weather control ritual has brought sudden blizzards and extreme temperatures to an unsuspecting England. This they hope will be the first stage of the Fimbulvetr of Norse mythology – a dreadful winter...   [click here for more]
Pelgrane Press  $8.75

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Alchemy

Alchemy


Chemistry or magic? Madness or miracles? Poison or power? Blend all those elements — and more — with Alchemy, the latest Zoom in on a historical magic system for GUMSHOE gaming. Operating at every level from the base dungeon-crawl to the Awakened Working, this magic system gives you the secrets of matter — and maybe a touch of mercury poisoning. Alchemy is...   [click here for more]
Pelgrane Press  $2.95

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All's Fair at Azenomei (FoF:1.1)

All's Fair at Azenomei (FoF:1.1)


A new adventure for the Dying Earth RPG! Part of the Footsteps of Fools (FoF) series. This pdf-exclusive adventure is set in the bustling town of Azenomei during the annual Great Fair. At this time of year the town is packed to bursting, and opportunities for the wily entrepreneur are almost innumerable. It is the first episode (1.1) in the huge Cugelesque adventure-arc: The Footsteps of Fools....   [click here for more]
Pelgrane Press  $4.95

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Alteregomania

Alteregomania


The skies above New Olympus are patrolled by caped crusaders, but these superior beings are far from heroes. They wield their powers with reckless disregard, serving the interests of corporate overseers, and silencing those who oppose their will. You are Klara Koenig, investigative journalist for The Pedestrian newspaper, and you intend to prove the privileged superhuman elite do not yet...   [click here for more]
Pelgrane Press  $14.95

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And Thence to Almery (FoF:5)

And Thence to Almery (FoF:5)


AND THENCE TO ALMERY (Footsteps of Fools: Part 5) This publication follows on from Beyond the Mountains of Magnatz and is the final in the epic ‘In the Footsteps of Fools…’ series. Stranded in the desolate barren reaches of the upper Scamander, all seems lost until a peculiar band of pilgrims and their raft are discovered. After the perils of the mighty river, and colorful...   [click here for more]
Pelgrane Press  $4.95

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Ascolais and the Land of the Falling Wall:Excellent Prismatic Spray 4/5 double issue

Ascolais and the Land of the Falling Wall:Excellent Prismatic Spray 4/5 double issue


To Ascolais, the Falling Wall and Beyond! Once the heart of the reach of Grand Motholam, the Land of the Falling Wall and Ascolais are now picturesque ruins. The people are strange, the places stranger, the opportunities and diversions unparalleled. This double issue of The Excellent Prismatic Spray is your well-nigh irresistible invitation to discover the Dying Earth’s heartlands for yourself....   [click here for more]
Pelgrane Press  $4.95

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Ashen Stars

Ashen Stars


Ashen Stars is the newest full-length, stand-alone GUMSHOE product from RPG legend, Robin D. Laws. They call you lasers. Sometimes you’re called scrubbers, regulators, or shinestars. To the lawless denizens of the Bleed, whether they be pirates, gangsters or tyrants, you’re known in less flattering terms. According to official Combine terminology, the members of your hard-bitten starship...   [click here for more]
Pelgrane Press  $24.95

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Ashen Stars Community Content files

Ashen Stars Community Content files


The GUMSHOE Community program provides a variety of free resources for publishers, including logos, layout templates, and artwork. Publishers are free to use these resources, or to build their products from the ground up with their own graphic design, layout, art, and cartography. This title includes the following files: Ashen Stars Community Content Packaged InDesign folder Ashen Stars Community...   [click here for more]
Pelgrane Press   FREE 

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Ashen Stars: Dead Rock Seven

Ashen Stars: Dead Rock Seven


Some mysteries, you really don't want to solve. If the thing at the centre of the labyrinth starts hunting you, you'll wish you'd never started searching in the first place. Some truths are buried for a reason. The sound of claws on metal grew louder. Something scraped at the outside of the sealed hatch. 'This is impossible. They're dead.' ...   [click here for more]
Pelgrane Press  $14.95

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Ashen Stars: Tartarus

Ashen Stars: Tartarus


A new adventure for Ashen Stars from Robin D Laws. In this scenario of exploration and confrontation in a devastatingly hostile environment, hard-bitten lasers, who know enough not to touch the gooey stuff or take off their helmets in an untested biosphere, investigate the demise of a survey crew doomed by the above mistakes, and more. The interstellar corporation Shrawley-Gosha Industries offers...   [click here for more]
Pelgrane Press  $5.95

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Ashen Stars: Terra Nova

Ashen Stars: Terra Nova


The Terra Nova, last of the great luxury liners from the Combine’s heyday, is dead, a victim of disaster now drifting in the space between worlds. Her final call echoes across the Bleed. The last of the survivors clutch desperately to life, waiting for rescue. All but one, that is. One of them waits only for a chance to finish the job, uncovering a secret which the Terra Nova has kept hidden for...   [click here for more]
Pelgrane Press  $5.95

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Ashen Stars: The Justice Trade

Ashen Stars: The Justice Trade


Now the war’s over, and you and your crew of freelance effectuators patrol the edge of civilized space, trying to pay the bills while you keep the peace. But the competition in this line is fierce, and sometimes you have to cut corners — which makes you wonder if justice bought and paid for is any justice at all… The Justice Trade contains three adventures for Ashen...   [click here for more]
Pelgrane Press  $9.95

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Bast

Bast


“What fully civilised soul but would eagerly serve as high priest of Bast?” She Who Scratches, the Lady of the Ointment Jar, the great cat-goddess of nighted Khem comes alive in all her varied forms: as a Trail of Cthulhu titan (complete with her monstrous Brood of Bubastis), mysterious Ashen Stars entity, TimeWatch cult leader, and 13th...   [click here for more]
Pelgrane Press  $2.95

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Beating the Story: How to Map, Understand, and Elevate Any Narrative

Beating the Story: How to Map, Understand, and Elevate Any Narrative


See How Stories Work The most compelling stories move us emotionally. Up and down, between hope and fear, in ways we don’t always expect—but that you can harness as a writer, editor, and critic. This book shows you how to track, map, and understand the rhythm of a story. Whether you’re writing or rewriting, editing a manuscript or dismantling your favorite television episode, Beating...   [click here for more]
Pelgrane Press  $7.95

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