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13 True Ways

13 True Ways


13 True Ways is now available in PDF! Get the expansion book for the 13th Age fantasy roleplaying game, by the game’s core creative team of Rob Heinsoo, Jonathan Tweet, Lee Moyer and Aaron McConnell. Omens of the Age As the 13th Age unfolds, its mysteries—and dangers—grow more numerous. Undreamed-of creatures crawl up from the underworld, descend from the sky...   [click here for more]
Pelgrane Press  $20.95

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13th Age Bestiary

13th Age Bestiary


200 NEW FOES FOR THE 13TH AGE! "Don't worry, guys. It's just a bunch of orcs." - Last words of Eldred Sunblade, paladin of Axis The Bestiary has already been described as “an A+++ product” and “my new all-time favourite monster book” and “everything I want in a monster manual“. ...   [click here for more]
Pelgrane Press  $20.95

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13th Age Bestiary Preview

13th Age Bestiary Preview


Three monsters of the 13th Age - a free preview of the Bestiary The naga, orc and white dragon are given the 13th Age treatment in this preview of the forthcoming 13th Age Bestiary, complete and ready to use. This full-colour PDF includes the white dragon hatchling, cenotaph dragon, mausoleum dragon, blizzard dragon and moon dragon and a similarly wide selection or orcs and nagas....   [click here for more]
Pelgrane Press   FREE 

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13th Age Core Book

13th Age Core Book


13th Age 13th Age combines the best parts of traditional d20-rolling fantasy gaming with new story-focused rules, designed so you can run the kind of game you most want to play with your group. Created by Rob Heinsoo and Jonathan Tweet, 13th Age gives you all the tools you need to make unique characters who are immediately embedded in the setting...   [click here for more]
Pelgrane Press  $24.95

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13th Age Dragon Empire Map

13th Age Dragon Empire Map


13th Age Download a high-resolution map of the Dragon Empire! This ancient world is the setting for 13th Age, the d20-rolling fantasy roleplaying game from legendary designers Jonathan Tweet and Rob Heinsoo where you play epic adventures in a world where mighty Icons war and scheme in a tense balance of power. ...   [click here for more]
Pelgrane Press   FREE 

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13th Age Game Master’s Screen and Resource Book

13th Age Game Master’s Screen and Resource Book


13th Age Game Master’s Screen and Resource Book The 13th Age GM’s Screen and Resource Book features incredible new art from 13th Age lead artists Aaron McConnell and Lee Moyer, a 64-page resource book, and a fold out map of the Dragon Empire. The Gamemaster Screen The screen is three-ply and portrait-oriented, with the essential information a GM needs to run the game:...   [click here for more]
Pelgrane Press  $16.95

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13th Age Monthly Volume 1

13th Age Monthly Volume 1


A collection of 4000+ word PDF supplements for the 13th Age RPG, with new rules systems, 13th Age Bestiary-style monsters, player character options, and more – gathered together for the first time, so you don’t have to wait to get get them all. 13th Age Monthly is overseen and developed by Rob Heinsoo, with a stellar list of contributors...   [click here for more]
Pelgrane Press  $24.95

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13th Age Monthly Volume 2

13th Age Monthly Volume 2


Subscribe to The 13th Age Monthly and you’ll receive all-new 13th Age RPG goodness for GMs and players every month for a full year. As a subscriber, you'll get: 4000+ word PDF supplements with new rules systems, 13th Age Bestiary-style monsters, player character options, and more Access to 13th Age organized play adventures Surprise bonus...   [click here for more]
Pelgrane Press  $24.95

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13th Age Soundtrack

13th Age Soundtrack (audio product)


Give your 13th Age game the soundtrack it deserves! The 13th Age Age Soundtrack brings you 30 pieces of music to evoke excitement, suspense, wonder and mystery at your gaming table. Keep it running in the background, play individual tracks to herald the arrival of battle, the icons or a change in location, or use it as inspiration while building worlds, characters and monsters. (Or,...   [click here for more]
Pelgrane Press  $15.95

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13th Age System Reference Document

13th Age System Reference Document


This is the 13th Age System Reference document. It contains all the open content from the 13th Age RPG which we call the Archmage Engine. Whether you are a publisher or a gamer, you can use this under the terms of the Open Gaming License. This is not the 13th Age Core Book, which is a beautiful, gamer-friendly book packed with extra content and written in the author’s distinctive...   [click here for more]
Pelgrane Press   FREE 

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13th Age: Eyes of the Stone Thief

13th Age: Eyes of the Stone Thief


Can you kill the dungeon before it kills you? In 13th Age, living dungeons slither up through the underworld and invade the surface lands. The Stone Thief is the most ancient and cunning of its kind; a vast monster that preys on the cities and structures you love, swallows them, and remakes them into more deathtrap-filled levels inside itself. Now, it’s hunting YOU. For players:...   [click here for more]
Pelgrane Press  $24.95

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13th Age: The Archmage's Orrery

13th Age: The Archmage's Orrery


Nominated for Best Free Product in the ENnie Awards 2015 For centuries, the Mystic Orrery has accurately predicted celestial events and their effect on magic. But its predictions are becoming increasingly erratic, and it turns out that an Archmage of a previous age removed some parts and hid them away from her successors. Now the whole Dragon Empire is at risk as the rules of magic...   [click here for more]
Pelgrane Press   FREE 

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13th Age: The Strangling Sea

13th Age: The Strangling Sea


Enter the graveyard of doomed ships Experienced seafarers know better than to risk the dangers of the Stranglesea: that terrible place where castaways cling to existence in the rotting hulks of trapped ships, and deadly creatures feast on the unwary. Now a band of adventurers must enter the Stranglesea and attempt to rescue the enigmatic engineer Inigo Sharpe from his imprisonment. But Sharpe is...   [click here for more]
Pelgrane Press  $6.95

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7 Icon Campaign

7 Icon Campaign


Start with a thought experiment: What would happen if we compressed the 13 icons into 7? Build on GM notes and player questionnaires from Jonathan’s 7-icon home campaign. Polish to a dangerous sheen with six new feats, spells, and talents inspired by the stories of the ‘new’ icons and usable in any 13th Age game....   [click here for more]
Pelgrane Press  $2.95

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All's Fair at Azenomei (FoF:1.1)

All's Fair at Azenomei (FoF:1.1)


A new adventure for the Dying Earth RPG! Part of the Footsteps of Fools (FoF) series. This pdf-exclusive adventure is set in the bustling town of Azenomei during the annual Great Fair. At this time of year the town is packed to bursting, and opportunities for the wily entrepreneur are almost innumerable. It is the first episode (1.1) in the huge Cugelesque adventure-arc: The Footsteps of...   [click here for more]
Pelgrane Press  $4.95

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Ascolais and the Land of the Falling Wall:Excellent Prismatic Spray 4/5 double issue

Ascolais and the Land of the Falling Wall:Excellent Prismatic Spray 4/5 double issue


To Ascolais, the Falling Wall and Beyond! Once the heart of the reach of Grand Motholam, the Land of the Falling Wall and Ascolais are now picturesque ruins. The people are strange, the places stranger, the opportunities and diversions unparalleled. This double issue of The Excellent Prismatic Spray is your well-nigh irresistible invitation to discover the Dying Earth’s heartlands for yourself....   [click here for more]
Pelgrane Press  $4.95

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Beyond the Mountains of Magnatz (FoF:4)

Beyond the Mountains of Magnatz (FoF:4)


A picaresque series of adventures for the Dying Earth, featuring the evolving exploits of advancing Cugel-level characters. BEYOND THE MOUNTAINS OF MAGNATZ (Footsteps of Fools: Part 4) You may have thought your adventurous rogues were trapped in the barren north until the sun went dark. But no, the former Lords of Cil are on the move again. Initially reprising their roles as the heralded Lords,...   [click here for more]
Pelgrane Press  $9.95

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Candles, Clay & Dancing Shoes

Candles, Clay & Dancing Shoes


Your PC has gold to burn? Spend it on something that could make everyone’s lives more interesting—especially the GM! Here are six new useful, bizarre, and effective one-use magic items, festooned with multiple adventure hooks and campaign variants. Is that dwarf wearing a featherlight skirt beneath his kilt? If you fire an exorcist missile at a dybbuk at twilight, which...   [click here for more]
Pelgrane Press  $2.95

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Children of the Icons

Children of the Icons


“I’m the child of an icon.” This One Unique Thing taps into one of fantasy’s most powerful archetypes — and generates a huge amount of player investment in the campaign. Here, players will find inspiration and advice on how this deep connection can play out at the table. For GMs, Gareth presents four possible “children of the icons” campaigns along...   [click here for more]
Pelgrane Press  $2.95

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Coin Tricks

Coin Tricks


How can we make those monster-guarded piles of coins more interesting…? There are few things a sword-and-spell-slinging adventurer loves more than a full coin purse — so why not take advantage of it? Coin Tricks by Rob Heinsoo and Lynne Hardy turns the one thing that all PCs will literally die to obtain into a rich source of plot hooks and monsters. It includes: Coin...   [click here for more]
Pelgrane Press  $2.95

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Compendium of Universal Knowledge

Compendium of Universal Knowledge


The complete encylopedia of the Dying Earth This is the book we should have released second. It includes reliable information on everything that has ever existed*. It details all the major people, places, creatures and phenomena within the Dying Earth and also offer the expansions, speculations and comments of other contributors, as well as asides into the Vancean oeuvre. For the Dying Earth roleplaying...   [click here for more]
Pelgrane Press  $19.95

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Cugel's Compendium of Indispensable Advantages

Cugel's Compendium of Indispensable Advantages


The first supplement for the Dying Earth RPG, and full of useful advice for non-Dying Earth swindlers and ne'er-do-wells. For sound commerical reasons, we have made this supplement indispensable to both players and Game Moderators alike. A mere sample of this supplements contents offers proof: A new power, the Tweak: Procure advantage in specific situations. Negate a blunder with "Forgive...   [click here for more]
Pelgrane Press  $4.95

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Demons of the Dying Earth

Demons of the Dying Earth


Dare you download the Demons the Demons of the Dying Earth? Sucked up from unspeakable subworlds, demon are fearsome and worthy opponents for Turjan-level magicians. Even Turjan's mentor Pandelume was given pause by such an otherworldy abomination. With witches, demonists, Valdaran's Green Legion and horrific magic in equal measure, the Demons of the Dying Earth will put your most blase...   [click here for more]
Pelgrane Press  $9.95

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Dragon Riding

Dragon Riding


The lethal combination of dragon and rider helped create the Dragon Empire. Now unleash the fury on your foes! Full rules for player character dragon riders appear alongside story advice for campaigns looking to add dragon-riding options. Plus, we’ve made it easy to hack the system so you can devise other styles of riding. (Anyone up for tarrasque racing?) Dragon Riding is...   [click here for more]
Pelgrane Press  $2.95

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Echo & Gauntlet

Echo & Gauntlet


Start with a nasty magical strike force that works for the Crusader. Continue in a supernatural landscape that speeds their magic. Finish with campaign-tier hooks and player character options for people who were at least temporarily on the side of the end-justifies-the-means Crusade. Echo & Gauntlet is the tenth installment of the 13th Age Monthly subscription....   [click here for more]
Pelgrane Press  $2.95

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Eidolons

Eidolons


These bizarre, other-dimensional creatures present themselves as aspects of mortal concepts — meanwhile twisting reality into shapes that have nothing to do with mortal concepts. This comprehensive 13th Age Bestiary-style monster writeup is a gift to GMs who don’t mind shaking the tree until walruses and new philosophies fall out. Eidolons is...   [click here for more]
Pelgrane Press  $2.95

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ENnies Sampler 2014

ENnies Sampler 2014


Pelgrane Press has achieved fifteen nominations in eleven categories for nine products in this year's ENnie awards, in a field festooned with stellar games and publishers. This ENnies sampler features choice pieces from each book, as well as sample music from the two music albums. Here are the Pelgrane nominations, by product, then by category, followed by all nominees: 13th Age...   [click here for more]
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ENnies Sampler 2015

ENnies Sampler 2015


Pelgrane Press has achieved seven nomations for five games in this year's ENnie awards, in a field festooned with stellar games and publishers. This ENnies sampler features choice pieces from each book, as well as a sample Ken and Robin Talks About Stuff episode. If you like what you see, please consider voting for us. Here are the Pelgrane nominations: Best Interior Art,...   [click here for more]
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Fields of Silver

Fields of Silver


An epic campaign for the Dying Earth RPG in the tradition of Jack Vance’s early Dying Earth Tales. The Dying Earth isn’t all rapier wits and dry humor. Fields of Silver gives somber warriors and potent magicians a chance to show their capabilities. Written for powerful, driven characters in the style of Turjan of Miir, you can solve mysteries, uncover secrets and deal with...   [click here for more]
Pelgrane Press  $9.95

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Gomoshan's Tomb

Gomoshan's Tomb


Strap on your rapiers, snatch up your spell-books and hold onto your wide-brimmed hats! A renowned collector of antiquities has uncovered the location of an ancient tomb, and has hired a band of resourceful individuals to accompany him on a journey of plunder into Kaiin’s Old Town ruins. Fiendish traps, demons, and arcane magics will undoubtedly guard priceless magical relics and mountains...   [click here for more]
Pelgrane Press  $4.95

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High Magic & Low Cunning: Battle Scenes for Five Icons Preview

High Magic & Low Cunning: Battle Scenes for Five Icons Preview


High Magic & Low Cunning: Orc Lord Preview High Magic & Low Cunning: Battle Scenes for Five Icons brings you 45 challenging and memorable sets of battles, against enemies connected to the Orc Lord, Prince of Shadows, Archmage, High Druid, and The Three. Drop these fights into your game at every tier of play from adventurer to epic, and bring them to life with gorgeous maps by our...   [click here for more]
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Home Bases

Home Bases


Simple new mechanics for player characters who want a castle, tavern, sacred grove to call home and build stories around. Includes rules for the obligations that can make or break your base, examples to suit many different campaigns, and new magic items for characters who want to put down roots. Home Bases is the twelfth installment of the 13th Age Monthly subscription....   [click here for more]
Pelgrane Press  $2.95

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Kroma Draconics

Kroma Draconics


Start with anthropology fieldwork among the redscale barbarians of the Red Wastes. No, cancel that: the redscale dragonics ate the researchers. Restart with a dig into the myths and aspirations of dragonics influenced by chromatic dragons and the Three. The dig is dicey, but we expect to find monster stats, hierarchy options, adventure hooks, and player character options including feats, talents, and...   [click here for more]
Pelgrane Press  $2.95

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Lorefinder: GUMSHOE Pathfinder Mashup

Lorefinder: GUMSHOE Pathfinder Mashup


Silver Winner of Best Rules in the 2012 ENnie Awards Where Mystery Meets Adventure... Lorefinder puts you in the role of a brave adventurer in search of forbidden secrets and lost treasures. Uncover strange cults, solve baffling murders, or delve into the deepest dungeons and face their denizens – and, if you are both clever and lucky, return to tell the tale. Your fate is in your...   [click here for more]
Pelgrane Press  $7.95

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Phoenix

Phoenix


Phoenixes are more than a symbol—they seem functionally immortal, though there may be years or decades or even centuries between some rebirths. Rob Heinsoo and ASH LAW bring these fiery elementals to 13th Age, with writeups for the flamebird phoenix, resurgent phoenix, void phoenix, and solar phoenix. You’ll also find phoenix-themed magic items, adventure hooks, and more! Phoenix...   [click here for more]
Pelgrane Press  $2.95

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Rakshasas & Reavers

Rakshasas & Reavers


A collection of new monsters that Rob Heinsoo and Jonathan Tweet enjoy inflicting on their players—and now you can unleash them at your table. These magical masterminds, icon-trained kobolds, and cloaked skeletal phantoms have surprising abilities that challenge adventurers to think hard about their tactics. Rakshasas & Reavers is the first installment of the second 13th...   [click here for more]
Pelgrane Press  $2.95

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Rhialto's Book of Marvels

Rhialto's Book of Marvels


Too long have the Dying Earth’s arch-magicians labored without a sourcebook to call their own. Now you can fully immerse yourself in the impossibly powerful milieu of the world’s most notable denizens. With new rules for competitive play, you can finally prove to your fellow wizards that you are the most quick-witted, fashionable, seductive, and pedantically obstructive of them all! Armed...   [click here for more]
Pelgrane Press  $4.95

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Shadows of Eldolan

Shadows of Eldolan


A short distance down the coast from the mighty city of Horizon, the town of Eldolan has its own problems. Students of the town’s three rival wizard schools constantly feud and create trouble for the town guard, the Silver Shields, who must clean up the wizards’ messes. The Council of Mages—who truly rule the town—involve themselves with stints of political one-upmanship that...   [click here for more]
Pelgrane Press  $8.95

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Sorcerer Summoning

Sorcerer Summoning


Flux elementals, lightning drakes, scornful undead, and diabolical burnination! In Sorcerer Summoning, Rob Heinsoo introduces all-new spells that connect with the sorcerer’s heritage talents. Summon powerful elementals, or an undead courtier of the Lich King who unleashes both damage and withering snobbery on your enemies. Wield the sorcerous heritage of the Three to call...   [click here for more]
Pelgrane Press  $2.95

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Strangers in Saskervoy (FoF:1.2/1.3)

Strangers in Saskervoy (FoF:1.2/1.3)


Strangers in Saskervoy (FoF: 1.2/1.3) follows on from All's Fair At Azenomei. A bumper adventure pack advancing Cugel-Level adventuring in new directions. Ten or more gaming sessions - across five interlinked episodes - covering the PCs' experiences in the realm of Saskervoy after being rudely deposited on Shanglestone Strand.. Will they conquer unhappy circumstance and make a name for themselves...   [click here for more]
Pelgrane Press  $4.95

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Summoning Spells

Summoning Spells


13 True Ways introduced druids and necromancers as the first summoning spellcasters. Now this installment of the Monthly adds: Updated summoning mechanics for 13th Age New demon and elemental summoning spells for the wizard’s spellbook New archon summoning spells for the cleric’s prayer-roster Stats for summoned archons, demons and elementals A new demon...   [click here for more]
Pelgrane Press  $2.95

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Temples of the Frog Folk

Temples of the Frog Folk


The perfect gift for the player in your group who has been waiting to portray a jumpy murderous amphibian. Evil frogspawn lurk just below the threat threshold. Then the chants echo through the mist, the temples surface, and suddenly you’re dead. This installment includes: Five froggish monsters with four racial abilities to choose from 13 reasons to be paranoid Toadstone treasures Five...   [click here for more]
Pelgrane Press  $2.95

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The Book of Loot

The Book of Loot


Let us have a moment of silence for the defeated monsters. Now, let us take their stuff. What’s In This Book Loot! That’s both an answer and an exhortation. Yes, 13th Age is all about the story and the awesome action, but we’ve all got a treasure-hungry munchkin inside of us, and it’s time to let that grubby-fingered kid out...   [click here for more]
Pelgrane Press  $8.95

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The Book of Unremitting Horror (d20 version)

The Book of Unremitting Horror (d20 version)


Players in horror campaigns are a little too accustomed to the nightmares their characters face; even the most eldritch of tentacular horrors is less intimidating when you know exactly what it is, because your PC has faced it before. New times demand new nightmares. This, therefore, is a book of horrors, not a manual of monsters. The horrors are nightmarishly intimate, often created from human...   [click here for more]
Pelgrane Press  $8.95 $8.39

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The Creep of Inaccuracy

The Creep of Inaccuracy


An introductory Rhialto-Level adventure - wherein new arch-magicians pit their wits against a terrible curse and a worthy and mysterious foe, in an effort to impress Ildefonse's Conclave sufficiently to gain Auxiliary Membership. Not just a chance to explore the new rules, but a full and dangerous escapade in its own right. ...   [click here for more]
Pelgrane Press  $4.95

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The Day of the Quelo

The Day of the Quelo


A new, exclusive PDF adventure for the Dying Earth RPG By Ian Thomson A Cugel-Level adventure of mid-range difficulty, easily adaptable for novices. Originally created as a tournament scenario then lovingly redesigned, The Day of Quelo is an easy-to-run, well organized scenario. The noble Twegg, merchant of Kaiin and breeder of fine (if somewhat freakish) beasts, has an urgent delivery...   [click here for more]
Pelgrane Press  $4.95

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The Dying Earth Revivification Folio

The Dying Earth Revivification Folio


What, Pray Tell, Is a Revivification Folio? This book presents a new, streamlined way to introduce and play the Dying Earth Roleplaying Game. It presents a slightly tuned version of the Skulduggery rules system, as also seen in the standalone rulebook of the same name. You do not need the Skulduggery book to play the game. All the rules you need...   [click here for more]
Pelgrane Press  $11.95

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The Dying Earth RPG

The Dying Earth RPG


At last, the seminal RPG created by Robin D. Laws and John Snead is available for download. Praise for the Dying Earth: "Pick of GenCon: Dying Earth. Of all the new RPGs at GenCon, the one I want to run most is Dying Earth. It's extremely stylish, which, of course, a game based on the Dying Earth ought to be. The detail that won me over is that characters need to do different things...   [click here for more]
Pelgrane Press  $9.95

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The Excellent Prismatic Spray 3

The Excellent Prismatic Spray 3


In the Excellent Prismatic Spray 3 we continue our proud tradition of superior adventure material for the Dying Earth RPG with this volume, which includes The Gold and Amber Cabal, an adventure for aspiring mages; The Valley of the Graven Tombs, laden with ghosts and curses; and The Laughing Magician, part one of a three-part adventure series in which the characters must race up the Scaum river against...   [click here for more]
Pelgrane Press  $4.95

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The Excellent Prismatic Spray 6

The Excellent Prismatic Spray 6


This issue features an article on Vancean magic by Arcana Unearthed author Monte Cook; a d20 conversion of Dying Earth rules by Keith Baker, creator of the Eberron campaign setting. XPS 6 also includes adventures, new weapons, cults of the Dying Earth and much more. We present a vision of fantasy, doom-laden and beautiful, violent, alien and treacherous. At this level the essential elements are...   [click here for more]
Pelgrane Press  $4.95

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