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13th Age Battle Scenes - Archmage: Moz's Magnificent Mess

13th Age Battle Scenes - Archmage: Moz's Magnificent Mess


Less Prep, More Play! Battle Scenes Minis are icon-themed encounters for the 13th Age Roleplaying Game at all levels of play, packed with dangerous hand-picked foes on terrifying terrain, to slot easily into your own campaign. Each Mini has two to four loosely linked battles, with a simple table to make it easy to match the strength of the opposition to the number, level and skill set of your adventurers....   [click here for more]
Pelgrane Press  $2.95

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13th Age Battle Scenes - Archmage: The Lightning Station

13th Age Battle Scenes - Archmage: The Lightning Station


Less Prep, More Play! Battle Scenes Minis are icon-themed encounters for the 13th Age Roleplaying Game at all levels of play, packed with dangerous hand-picked foes on terrifying terrain, to slot easily into your own campaign. Each Mini has two to four loosely linked battles, with a simple table to make it easy to match the strength of the opposition to the number, level and skill set of your adventurers....   [click here for more]
Pelgrane Press  $2.95

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13th Age Battle Scenes - Archmage: The Overworld Vault

13th Age Battle Scenes - Archmage: The Overworld Vault


Less Prep, More Play! Battle Scenes Minis are icon-themed encounters for the 13th Age Roleplaying Game at all levels of play, packed with dangerous hand-picked foes on terrifying terrain, to slot easily into your own campaign. Each Mini has two to four loosely linked battles, with a simple table to make it easy to match the strength of the opposition to the number, level and skill set of your adventurers....   [click here for more]
Pelgrane Press  $2.95

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13th Age Battle Scenes - High Druid: Corrupted Nature

13th Age Battle Scenes - High Druid: Corrupted Nature


Less Prep, More Play! Battle Scenes Minis are icon-themed encounters for the 13th Age Roleplaying Game at all levels of play, packed with dangerous hand-picked foes on terrifying terrain, to slot easily into your own campaign. Each Mini has two to four loosely linked battles, with a simple table to make it easy to match the strength of the opposition to the number, level and skill set of your adventurers....   [click here for more]
Pelgrane Press  $2.95

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13th Age Battle Scenes - High Druid: The Ritual of Taking

13th Age Battle Scenes - High Druid: The Ritual of Taking


Less Prep, More Play! Battle Scenes Minis are icon-themed encounters for the 13th Age Roleplaying Game at all levels of play, packed with dangerous hand-picked foes on terrifying terrain, to slot easily into your own campaign. Each Mini has two to four loosely linked battles, with a simple table to make it easy to match the strength of the opposition to the number, level and skill set of your adventurers....   [click here for more]
Pelgrane Press  $2.95

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13th Age Battle Scenes - High Druid: The Wild Sacrifice

13th Age Battle Scenes - High Druid: The Wild Sacrifice


Less Prep, More Play! Battle Scenes Minis are icon-themed encounters for the 13th Age Roleplaying Game at all levels of play, packed with dangerous hand-picked foes on terrifying terrain, to slot easily into your own campaign. Each Mini has two to four loosely linked battles, with a simple table to make it easy to match the strength of the opposition to the number, level and skill set of your adventurers....   [click here for more]
Pelgrane Press  $2.95

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13th Age Battle Scenes - Orc Lord: Conquer and Defend

13th Age Battle Scenes - Orc Lord: Conquer and Defend


Less Prep, More Play! Battle Scenes Minis are icon-themed encounters for the 13th Age Roleplaying Game at all levels of play, packed with dangerous hand-picked foes on terrifying terrain, to slot easily into your own campaign. Each Mini has two to four loosely linked battles, with a simple table to make it easy to match the strength of the opposition to the number, level and skill set of your adventurers....   [click here for more]
Pelgrane Press  $2.95

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13th Age Battle Scenes - Orc Lord: Old Injuries Repaid

13th Age Battle Scenes - Orc Lord: Old Injuries Repaid


Less Prep, More Play! Battle Scenes Minis are icon-themed encounters for the 13th Age Roleplaying Game at all levels of play, packed with dangerous hand-picked foes on terrifying terrain, to slot easily into your own campaign. Each Mini has two to four loosely linked battles, with a simple table to make it easy to match the strength of the opposition to the number, level and skill set of your adventurers....   [click here for more]
Pelgrane Press  $2.95

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13th Age Battle Scenes - Orc Lord: Rafting Razoredge Gorge

13th Age Battle Scenes - Orc Lord: Rafting Razoredge Gorge


Less Prep, More Play! Battle Scenes Minis are icon-themed encounters for the 13th Age Roleplaying Game at all levels of play, packed with dangerous hand-picked foes on terrifying terrain, to slot easily into your own campaign. Each Mini has two to four loosely linked battles, with a simple table to make it easy to match the strength of the opposition to the number, level and skill set of your adventurers....   [click here for more]
Pelgrane Press  $2.95

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High Magic & Low Cunning: Battle Scenes for Five Icons, includes Map Folio

High Magic & Low Cunning: Battle Scenes for Five Icons, includes Map Folio


Less prep, more play! High Magic & Low Cunning: Battle Scenes for Five Icons brings you 45 challenging and memorable sets of battles, against enemies connected to the Orc Lord, Prince of Shadows, Archmage, High Druid, and The Three. Drop these fights into your game at every tier of play from adventurer to epic, and bring them to life with gorgeous maps by our expert cartographers. With...   [click here for more]
Pelgrane Press  $19.95

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The Crown Commands: Battle Scenes for Four Icons, includes Map Folio

The Crown Commands: Battle Scenes for Four Icons, includes Map Folio


Ready-to-Go Battle Scenes for GMs: Less Prep, More Play! GMs: Crush a dwarven city beneath your mighty Gearwork Dungeon! Plunder the elven goldenwood library that holds the secrets of the Green! Soak the sands of the Emperor’s arena with the blood of his living champions in the name of the One-Eyed King! PLAYERS: Please, stop the GM’s wicked schemes!...   [click here for more]
Pelgrane Press  $18.95

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Trail of Cthulhu

Trail of Cthulhu


Trail of Cthulhu won two Ennie awards for Best Rules and Best Writing, as well as receiving an honourable mention for Product of the Year. "That is not dead which can eternal lie. And with strange aeons, even death may die." - The Necronomicon You uncover mysteries in dusty libraries and bloody crime scenes. You walk the mean streets of Chicago...   [click here for more]
Pelgrane Press  $24.99

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13th Age Bestiary

13th Age Bestiary


200 NEW FOES FOR THE 13TH AGE! "Don't worry, guys. It's just a bunch of orcs." - Last words of Eldred Sunblade, paladin of Axis The Bestiary has already been described as “an A+++ product” and “my new all-time favourite monster book” and “everything I want in a monster manual“. ...   [click here for more]
Pelgrane Press  $20.95

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13th Age Core Book

13th Age Core Book


13th Age 13th Age combines the best parts of traditional d20-rolling fantasy gaming with new story-focused rules, designed so you can run the kind of game you most want to play with your group. Created by Rob Heinsoo and Jonathan Tweet, 13th Age gives you all the tools you need to make unique characters who are immediately embedded in the setting...   [click here for more]
Pelgrane Press  $24.95

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13th Age: Eyes of the Stone Thief

13th Age: Eyes of the Stone Thief


Can you kill the dungeon before it kills you? In 13th Age, living dungeons slither up through the underworld and invade the surface lands. The Stone Thief is the most ancient and cunning of its kind; a vast monster that preys on the cities and structures you love, swallows them, and remakes them into more deathtrap-filled levels inside itself. Now, it’s hunting YOU. For players:...   [click here for more]
Pelgrane Press  $24.95

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13th Age: The Strangling Sea

13th Age: The Strangling Sea


Enter the graveyard of doomed ships Experienced seafarers know better than to risk the dangers of the Stranglesea: that terrible place where castaways cling to existence in the rotting hulks of trapped ships, and deadly creatures feast on the unwary. Now a band of adventurers must enter the Stranglesea and attempt to rescue the enigmatic engineer Inigo Sharpe from his imprisonment. But Sharpe is...   [click here for more]
Pelgrane Press  $6.95

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Accretion Disk

Accretion Disk


An Accretion Disk forms around massive bodies in space. Gravity drags in random objects and debris, spinning them around and bringing them in closer and closer, faster and faster, hotter and hotter, until something explodes. It holds true for stars and black holes – and for politics and crime, too. And let’s face it – you’re the ones who are going to be standing in the path...   [click here for more]
Pelgrane Press  $15.95

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Coin Tricks

Coin Tricks


How can we make those monster-guarded piles of coins more interesting…? There are few things a sword-and-spell-slinging adventurer loves more than a full coin purse — so why not take advantage of it? Coin Tricks by Rob Heinsoo and Lynne Hardy turns the one thing that all PCs will literally die to obtain into a rich source of plot hooks and monsters. It includes: Coin...   [click here for more]
Pelgrane Press  $2.95

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Further Alarums: Downtime for Seven Icons

Further Alarums: Downtime for Seven Icons


More random tables for your player characters’ between-adventure mini-stories—this time for heroes connected to the Great Gold Wyrm, High Druid, Lich King, Orc Lord, Priestess, Prince of Shadows, and the Three. Each mini-story includes a reward, a temporary background, or a temporary contact; plus a question or two that will help players contribute to the campaign. By Gareth Ryder-Hanrahan....   [click here for more]
Pelgrane Press  $2.95

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Gladiators

Gladiators


Who among the gladiators will ascend to fame and glory today, and who will fall? In the Dragon Empire, the imperial city of Axis is the hub of civilization—but even there, the barbaric spectacle of bloody arena combat draws cheering crowds. Here you’ll find notes on gladiatorial armor, dragon patrons, crest-taking, staged holy wars, Dragon Empire gladiators as they compare to Roman...   [click here for more]
Pelgrane Press  $2.95

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High Druid's World

High Druid's World


A collection of playable monster stats for NPC druids and powerful druidic dragons. Creatures from level 3 to level 11 demonstrate how player-character style spells can be adapted to ‘monstrous’ applications. Also includes ideas on the philosophy of the High Druid and notes on what’s hidden by the green canopies of the forests on our cityfolk map of the Dragon Empire. By Rob Heinsoo....   [click here for more]
Pelgrane Press  $2.95

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Home Bases

Home Bases


Simple new mechanics for player characters who want a castle, tavern, sacred grove to call home and build stories around. Includes rules for the obligations that can make or break your base, examples to suit many different campaigns, and new magic items for characters who want to put down roots. Home Bases is the twelfth installment of the 13th Age Monthly subscription....   [click here for more]
Pelgrane Press  $2.95

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Lions & Tigers & Owlbears: The 13th Age Bestiary 2

Lions & Tigers & Owlbears: The 13th Age Bestiary 2


Fallen icons, apocalyptic fire giants, and a purple dragon who throws the best parties: welcome to the 13th Age Bestiary 2! In an epic follow-up to the popular 13th Age Bestiary for the 13th Age RPG, Lions & Tigers & Owlbears: The 13th Age Bestiary 2 introduces more than 250 individual stat blocks...   [click here for more]
Pelgrane Press  $24.95

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Mutant City Blues

Mutant City Blues


A stand-alone GUMSHOE game of contemporary super powers Ten years ago, 1% of the population gained mutant powers. 1% of the citizens means 1% of the criminals! ...and you're the cops who clean up the mess. EVER SINCE the Sudden Mutation Event, people have been able to fly. Phase through walls. Read minds. Shoot bolts of energy from their fingertips. Walk into dreams. Police work will never...   [click here for more]
Pelgrane Press  $20.95

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Night's Black Agents

Night's Black Agents


Night's Black Agents has been nominated for five ENnie awards for Best Rules, Best Interior Art, Best Rules, Best Writing and Product of the Year. Find out why! The Cold War is over. Bush’s War is winding down. You were a shadowy soldier in those fights, trained to move through the secret world: deniable and deadly. Then you got out, or you got shut out, or you got burned out. You didn’t...   [click here for more]
Pelgrane Press  $24.95

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Owl Hoot Trail

Owl Hoot Trail


“You wanna shoot me, Marshal? You ain’t fast enough, and my posse has a pyromaniac gadgeteer who’s already aiming at ya. You ain’t got the grit. You want me, I’ll be traveling the owl-hoot trail.” – Calabash Twigg, orcish outlaw, part-time bounty hunter and a very bad man To ride the owl-hoot trail: to take up as an outlaw. – American...   [click here for more]
Pelgrane Press  $9.95

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Shadows of Eldolan

Shadows of Eldolan


A short distance down the coast from the mighty city of Horizon, the town of Eldolan has its own problems. Students of the town’s three rival wizard schools constantly feud and create trouble for the town guard, the Silver Shields, who must clean up the wizards’ messes. The Council of Mages—who truly rule the town—involve themselves with stints of political one-upmanship that...   [click here for more]
Pelgrane Press  $8.95

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Sorcerer Summoning

Sorcerer Summoning


Flux elementals, lightning drakes, scornful undead, and diabolical burnination! In Sorcerer Summoning, Rob Heinsoo introduces all-new spells that connect with the sorcerer’s heritage talents. Summon powerful elementals, or an undead courtier of the Lich King who unleashes both damage and withering snobbery on your enemies. Wield the sorcerous heritage of the Three to call...   [click here for more]
Pelgrane Press  $2.95

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Temples of the Frog Folk

Temples of the Frog Folk


The perfect gift for the player in your group who has been waiting to portray a jumpy murderous amphibian. Evil frogspawn lurk just below the threat threshold. Then the chants echo through the mist, the temples surface, and suddenly you’re dead. This installment includes: Five froggish monsters with four racial abilities to choose from 13 reasons to be paranoid Toadstone treasures Five...   [click here for more]
Pelgrane Press  $2.95

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The Dying Earth Revivification Folio

The Dying Earth Revivification Folio


What, Pray Tell, Is a Revivification Folio? This book presents a new, streamlined way to introduce and play the Dying Earth Roleplaying Game. It presents a slightly tuned version of the Skulduggery rules system, as also seen in the standalone rulebook of the same name. You do not need the Skulduggery book to play the game. All the rules you need...   [click here for more]
Pelgrane Press  $11.95

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The Dying Earth RPG

The Dying Earth RPG


At last, the seminal RPG created by Robin D. Laws and John Snead is available for download. Praise for the Dying Earth: "Pick of GenCon: Dying Earth. Of all the new RPGs at GenCon, the one I want to run most is Dying Earth. It's extremely stylish, which, of course, a game based on the Dying Earth ought to be. The detail that won me over is that characters need to do different things...   [click here for more]
Pelgrane Press  $9.95

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The Esoterrorists 2nd Edition

The Esoterrorists 2nd Edition


A stand-alone roleplaying game by Robin D Laws You are elite investigators combating the plots of the Esoterrorists, a loose affiliation of occult terrorists intent on tearing the fabric of the world. The Esoterrorists introduces the GUMSHOE rules system, which revolutionizes investigative scenarios by ensuring that players are never deprived of the crucial clues they need to move...   [click here for more]
Pelgrane Press  $14.95

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The Gaean Reach Gazetteer

The Gaean Reach Gazetteer


Planets of Peril and Vengeance, Arranged From A-Z An impossibly distant future. A vast sprawl of planets, each without parallel, with its own bizarre customs, bedeviling procedures, and wily inhabitants. As one of the implacable revenge-seekers populating The Gaean Reach Roleplaying Game, you know that correct intelligence on these worlds makes all the difference between grim success and howling...   [click here for more]
Pelgrane Press  $7.95

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Worldbreaker

Worldbreaker


The Tearing of the Veil Is Nigh An Appalling Summoning… Demons of the Depths, Awakened… Slaughter on Your Mapping App… Ebola Insurgency… …and, of Course, Murder Clowns For decades, the Ordo Veritatis has fought the Esoterrorists: occult operatives bent on ripping apart the membrane between our reality and the demonic vortex of the Outer Dark. Today, that threat...   [click here for more]
Pelgrane Press  $12.95

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Alchemy

Alchemy


Chemistry or magic? Madness or miracles? Poison or power? Blend all those elements — and more — with Alchemy, the latest Zoom in on a historical magic system for GUMSHOE gaming. Operating at every level from the base dungeon-crawl to the Awakened Working, this magic system gives you the secrets of matter — and maybe a touch of mercury poisoning. Alchemy...   [click here for more]
Pelgrane Press  $2.95

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Bast

Bast


“What fully civilised soul but would eagerly serve as high priest of Bast?” She Who Scratches, the Lady of the Ointment Jar, the great cat-goddess of nighted Khem comes alive in all her varied forms: as a Trail of Cthulhu titan (complete with her monstrous Brood of Bubastis), mysterious Ashen Stars entity, TimeWatch cult leader, and 13th...   [click here for more]
Pelgrane Press  $2.95

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Blood on the Snow

Blood on the Snow


A DramaSystem Companion Kick your mastery of Robin D. Laws’ DramaSystem, the roleplaying game of epic interpersonal conflict, into high gear, with this essential companion volume. A fervent crowd of backers demanded it, and here it is — an imagination-stretching compendium of DramaSystem insights and ideas. Blood on the Snow contains: LARP rules from Emily Care Boss. Take...   [click here for more]
Pelgrane Press  $14.95

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Compendium of Universal Knowledge

Compendium of Universal Knowledge


The complete encylopedia of the Dying Earth This is the book we should have released second. It includes reliable information on everything that has ever existed*. It details all the major people, places, creatures and phenomena within the Dying Earth and also offer the expansions, speculations and comments of other contributors, as well as asides into the Vancean oeuvre. For the Dying Earth roleplaying...   [click here for more]
Pelgrane Press  $19.95

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Cthulhu Apocalypse: Slaves of the Mother

Cthulhu Apocalypse: Slaves of the Mother


The long-awaited conclusion of the Cthulhu Apocalypse campaign. Three years ago, the world died. Horrors now stalk the empty and overgrown streets of the civilisation that once existed here. The passage of three long, strange years has transformed the world into an unrecognisable landscape of horrors. There are a few survivors, living in the ruins of the...   [click here for more]
Pelgrane Press  $5.95

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Cthulhu Apocalypse: The Apocalypse Machine

Cthulhu Apocalypse: The Apocalypse Machine


On November 2nd, 1936, the world died. Humanity perished, women and men died in their millions. Finally, the stars had come right, and the things that had lurked under the seas for eons rose to claim their rightful place. Now, they rule the earth, stalking it like titans. Yet you survived this destruction. Some miracle or design left you alive to watch the destruction of everything humanity...   [click here for more]
Pelgrane Press  $8.95

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Cthulhu Apocalypse: The Dead White World

Cthulhu Apocalypse: The Dead White World


The first part of the highly anticipated Cthulhu Apocalypse series. The Investigators are rendered unconscious by a train crash. When they wake they discover the world has died. White flowers cover the ground and they see, beneath the delicate petals, the faces of the dead. No other human is in sight, everyone is gone. The struggle to survive the apocalypse takes the Investigators through...   [click here for more]
Pelgrane Press  $6.95

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Fields of Silver

Fields of Silver


An epic campaign for the Dying Earth RPG in the tradition of Jack Vance’s early Dying Earth Tales. The Dying Earth isn’t all rapier wits and dry humor. Fields of Silver gives somber warriors and potent magicians a chance to show their capabilities. Written for powerful, driven characters in the style of Turjan of Miir, you can solve mysteries, uncover secrets and deal with...   [click here for more]
Pelgrane Press  $9.95

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Galileo Uplift

Galileo Uplift


To fight aliens, one must use the alien. Take it apart, reverse-engineer it, rebuild it, turn it into armor and sensors and weapons and aircraft good enough to win a war against an enemy from the stars. Tech and gear for your high-powered MOON DUST MEN game, powered by a new GUMSHOE “tech tree” subystem for bootstrapping invention and development. Galileo...   [click here for more]
Pelgrane Press  $2.95

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GUMSHOE Zoom: Voodoo 1 - Magic

GUMSHOE Zoom: Voodoo 1 - Magic


The first of a new series of GUMSHOE Zooms looking at historical magic traditions — and giving you the tools and rules to evoke these puissant powers in your own game! This first issue in a two-issue series examines sympathetic magic and zombies, and Zooms in on the Afro-Caribbean magical-religious complex encompassing Vodoun, Candomble, Santeria, Obeah, and Palo Mayombe. The loa ride in May!...   [click here for more]
Pelgrane Press  $4.45

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GUMSHOE Zoom: Voodoo 2 - The Invisibles

GUMSHOE Zoom: Voodoo 2 - The Invisibles


GUMSHOE Zoom: Voodoo 2: The Invisibles The Invisibles, more than spirits and a little less than gods, can fit inside stones, trees, and their servitors’ heads — but not into just one issue of KWAS! Whether you call them Loa or Orisha, these mighty beings demand your attention and your sacrifice, but give you hidden knowledge and awaken your interior fires. This second...   [click here for more]
Pelgrane Press  $4.45

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Las Vegas: 1968

Las Vegas: 1968


Las Vegas: 1968 takes you to Sin City in the heyday of Howard Hughes and the Rat Pack, the mob and the Mormons, the fear and the loathing. Everything’s for sale and nothing’s for certain, except the house wins. Featuring happening hooks for vampire conspiracies, esoterrorism, and THE FALL OF DELTA GREEN Mythos machinations! Las Vegas: 1968 is included...   [click here for more]
Pelgrane Press  $2.95

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Looking Glass: Hong Kong

Looking Glass: Hong Kong


Looking Glass: Hong Kong is a “Low and Slow” city setting for many possible GUMSHOE games. This look at one of Asia's most cramped and chaotic ports features the lay of the land, including markets and masses, and three unique backdrops for the main setting - a scenic or thematic element, or just somewhere to stage a fight scene. It also details Hong Kong's factions, from...   [click here for more]
Pelgrane Press  $5.95

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Looking Glass: Mumbai

Looking Glass: Mumbai


This look at India’s mightiest metropolis, from its legendary crime syndicates to its glamorous movie colony, of necessity holds plenty of rash generalizations, needed for game play and speed of familiarization. More than many cities, Mumbai relishes its contradictions, its vastly rich and abysmally poor literally living side by side. As with most Pelgrane publications, this...   [click here for more]
Pelgrane Press  $2.95

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MAJESTIC Overwatch

MAJESTIC Overwatch


President Eisenhower established Project Moon Dust in 1953 to locate, contain, and coordinate everything known about the alien presence on Earth. The Moon Dust Men are the tip of the spear. MAJESTIC-12 aims it. Manage the global war against the aliens with this new GUMSHOE subsystem. Do you build retro-engineered Aurora craft, or bioroids to fight on the Moon? Do you launch satellite...   [click here for more]
Pelgrane Press  $2.95

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Moon Dust Men

Moon Dust Men


President Eisenhower established Project Moon Dust in 1953 to locate, contain, and coordinate everything known about the alien presence on Earth. The public-relations and open-source arm of Moon Dust was called Project Blue Book. Blue Book ended its work in 1970. It is 1978. Your work never ends. This GUMSHOE campaign frame, Moon Dust Men, can be a sci-fi, conspiracy, or horror game...   [click here for more]
Pelgrane Press  $2.95

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