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A Necromancer's Almanac: 2012

A Necromancer's Almanac: 2012


Sixty pages of combined archetypes, alternate class features, and feats is a pretty weighty book unto itself. Just shy of 300 feats, spanning a further sixty pages, is hardly anything to sneeze at, either. And when you add a further sixty-five pages of magic items of all sorts, and well over 200 additional spells, you have a sourcebook of truly titanic proportions. A...   [click here for more]
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A Necromancer's Almanac: 2013

A Necromancer's Almanac: 2013


A Year in the Making…Again!    A Necromancer’s Almanac: 2012 was a massive tome of character options of every sort, collected from the Necromancers of the Northwest website over the course of an entire year, and arranged in a simple, easy to use fashion to make all of its extensive content much more accessible at the gaming table. ...   [click here for more]
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A Necromancer's Almanac: 2014

A Necromancer's Almanac: 2014


The Necromancers Have Done It Again! A Necromancer’s Almanac: 2014 is a compilation of all the material produced in 2014 for Necromancers of the Northwest’s popular article lines Best in Class, Extraordinary Feats, Obscure Arcana, and Exotic Encounters, plus a few additional extras scattered in. With over 180 pages of gaming content,...   [click here for more]
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A Necromancer's Grimoire: The Book of Martial Action II

A Necromancer's Grimoire: The Book of Martial Action II


What’s Your Fighting Style? It seems that there are really two ways to go about playing Pathfinder and similar d20 games: you can be a spellcaster, and have all kinds of crazy options to choose from, or you can be a more mundane, martial character, and, well…not. Sure, barbarians get rage powers and paladins can smite evil, and if you devote a bunch of feats to it you...   [click here for more]
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Advanced Arcana Volume IV

Advanced Arcana Volume IV


Magic Like You’ve Never Experienced It Before! It’s easy to feel like you’ve unlocked all the secrets of magic when you can simply flip through the Pathfinder Roleplaying Game Core Rulebook and see every spell it has. The very nature of the game means that spells, and spellcasting, work a certain way. While there are plenty of spells to choose from, eventually...   [click here for more]
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Advanced Arcana Volume V

Advanced Arcana Volume V


Magic With A Mind of its Own! It’s easy to feel like you’ve unlocked all the secrets of magic when you can simply flip through the Pathfinder Roleplaying Game Core Rulebook and see every spell it has. The very nature of the game means that spells, and spellcasting, work a certain way. While there are plenty of spells to choose from, eventually you reach a point...   [click here for more]
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Blood and Fury - New Bloodrager Bloodlines

Blood and Fury - New Bloodrager Bloodlines


Feel the Rage Flow Through You! Bloodragers, the hybrid class of barbarian and sorcerer from the Pathfinder Roleplaying Game: Advanced Class Guide, offers something with a flavor that is so much more than simply its parent classes combined. The bloodrager evokes sensations of powerful savage warriors who draw upon primitive, shamanic magic in order to enhance their abilities...   [click here for more]
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Cosmic Threats: A Bestiary of Alien Creatures

Cosmic Threats: A Bestiary of Alien Creatures


Close Encounters of Every Kind! Whether you’re encountering them on a distant planet in a far-off nebula, or they’ve come to you, and are abducting innocent villagers for nefarious purposes, there’s nothing quite like a strange, alien race to help breathe some life into your galaxy—and your game. Some Pathfinder products have explored the idea of...   [click here for more]
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Exotic Encounters: Compendium

Exotic Encounters: Compendium


The Pathfinder Bestiary, and the long line of monstrous encyclopedia that came before it, do a great job of attacking the problem of providing game statistics and mechanical information for a very wide variety of creatures. There are a lot of strange creatures from fantasy novels and movies, from ancient mythology, and, as time went on, from the twisted minds of game designers...   [click here for more]
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Insidious Intentions: The Book of Villainy Volume I

Insidious Intentions: The Book of Villainy Volume I


Reach New Heights of Depravity It is the fond dream of nearly every gaming group to run an “evil campaign” some day. You know the one: instead of playing brave heroes out to save the day from dastardly villains, the party takes on the role of the evildoer, and, between trying to demonstrate how much more nefarious they are than each other, work together to perform some...   [click here for more]
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Liber Vampyr

Liber Vampyr


Be the Thing that Goes “Bump” in the Night For years, the legend of the vampire has captivated the minds of mortals, and these dark stalkers of the night have become permanent fixtures of fantasy media and roleplaying games alike. But while vampires in novels, movies, and television each provide their own unique twist or spin on the vampire myth, creating innumerable different...   [click here for more]
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Magic of the Mire - Lizardfolk Spells

Magic of the Mire - Lizardfolk Spells


Discover the Magic of the Swamplands! There are many different approaches to magic, and different groups are able to master it in different ways, creating strange and exotic spells that others would never dream of. The lizardfolk of the swamps are no different in this regard, and their strange magic, which is a mix of primitive naturalistic mysticism, and dark unspeakable ritual,...   [click here for more]
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Mythic Mastery - Items of Chance

Mythic Mastery - Items of Chance


Mythic Items of Luck and Skill! Who doesn’t love a little gambling? That high-stakes thrill where everything is on the line and you have to trust to luck to get you through. This book contains 5 new wondrous items, all of which are based on games of chance. Gaspar’s table of summoning selection brings carnival cup-in-the-ball games to life, but instead of winning...   [click here for more]
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Mythic Mastery - Mythic Cloud and Storm Giants

Mythic Mastery - Mythic Cloud and Storm Giants


Titanic Rulers of the Skies! Storm and cloud giants are the stuff of legends. Far more sophisticated than their brutish and earth-bound kin, these majestic giants are most at home far above the clouds, where they are rumored to live in giant castles and golden cities miraculously suspended in the air. As legendary as these sky titans are, however, there are a few among them that are...   [click here for more]
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Mythic Mastery - Mythic Desert and Ocean Giants

Mythic Mastery - Mythic Desert and Ocean Giants


Masters of Dune and Wave! It is said that the desert and the ocean have much in common, with the rolling dunes of sand often being compared to the rolling waves of the sea. Both are inhospitable places where food and water are scarce. Both are often home to valuable trade routes, and connect important mercantile cities. Both feature vast expanses of empty wasteland, dotted with hidden...   [click here for more]
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Mythic Mastery - Mythic Frost and Stone Giants

Mythic Mastery - Mythic Frost and Stone Giants


Fearsome Raiders and Stalwart Sentinels! In many ways, frost giants and stone giants have little in common. The former are known for their love of warfare and raiding, and live primitive nomadic lives in the frozen wastes, while the latter are a reclusive and relatively peaceful race, in general, who do what they can to live quiet agrarian lives, despite their intimidating size and...   [click here for more]
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Mythic Mastery - Mythic Spells of the Nile

Mythic Mastery - Mythic Spells of the Nile


Master the Magic of the Nile! The magic of the Old Kingdom is potent, but it is also hidden, and in many places has been all but forgotten. This book contains 5 new Egyptian-themed spells for players of a variety of classes, as well as mythic versions of those spells. The dreaded and powerful sandstorm can create searing winds that will slowly sear everything...   [click here for more]
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Mythic Mastery - Mythic Wondrous Items Volume I

Mythic Mastery - Mythic Wondrous Items Volume I


So you’ve picked out your mythic path, chosen your path abilities, learned a few mythic spells, and given yourself a mythic feat or two, but there’s one key aspect of character customization that you’re missing: magic items. Adventurers are only as good as the tools that they use, and why should mythic characters have to settle for the same every-day magic items that lesser...   [click here for more]
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Mythic Mastery - Mythic Wood and Taiga Giants

Mythic Mastery - Mythic Wood and Taiga Giants


Larger Than Life Foes! This book presents game statistics for the mythic wood giant and mythic taiga giant, both of which have unique abilities never seen elsewhere, and are suitable for use as foes in both mythic and non-mythic games. Mythic taiga giants (CR 15) can conjure up the ghosts of his ancestors to fight on his behalf, and harness the mystical power of the aurora. Meanwhile,...   [click here for more]
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New Beginnings - Alternate Character Creation Methods

New Beginnings - Alternate Character Creation Methods


Start Your Campaign Off Right! Character creation is the very foundation of the game, not just because it’s the very first thing you do when you sit down to play, but also because the way that you make your character also helps to set the tone for the entire game. You’re probably familiar with the long (and passionate) debates that can arise between die-rolling and point-buy...   [click here for more]
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Ongoing Investigations: Character Options for Investigators

Ongoing Investigations: Character Options for Investigators


The Game is Afoot! Do you love the investigator class from Paizo’s Advanced Class Guide, but find yourself wishing that there were a few more options available for investigator characters? Perhaps you’d have liked to have seen some archetypes that were tailor-made for popular character types from mystery novels, movies, and television, such as corrupt detectives,...   [click here for more]
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Otherworldly Invocations

Otherworldly Invocations


Patrons Like You’ve Never Seen Them Before Wizards get their magic from studying tomes. Sorcerers inherit their magic from their parents. Clerics get their magic from their god. Druids get their magic from nature. And witches get their magic from an eldritch pact made with a supernatural patron…at least in theory. But the mechanics behind the witch’s patron class...   [click here for more]
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Scions of the Vampire: Blood, Shadow, and Smoke

Scions of the Vampire: Blood, Shadow, and Smoke


It Takes More Than Fangs to Be A Vampire! For years, the legend of the vampire has captivated the minds of mortals, and these dark stalkers of the night have become permanent fixtures of fantasy media and roleplaying games alike. But while vampires in novels, movies, and television each provide their own unique twist or spin on the vampire myth, creating innumerable different interpretations...   [click here for more]
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Scourge: The Deluxe Guide to Disease and Poison

Scourge: The Deluxe Guide to Disease and Poison


Poisons and diseases have been a part of the 3.5 OGL and the Pathfinder Roleplaying Game since the beginning, but for many, they have never quite measured up. Any poison that didn’t do Constitution damage was a nuisance, not a threat, and poisons and diseases alike were treated as something for the cleric to wave away between combats with a convenient spell or two. Add...   [click here for more]
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The Deluxe Guide to Fiend Summoning and Faustian Bargains

The Deluxe Guide to Fiend Summoning and Faustian Bargains


Master the Power of Fiends For centuries, the idea of summoning otherworldly creatures and binding them to our will, or using them to perform powerful magic, has fascinated people of every culture. From fantasy games and movies, to famous plays, like Goethe’s Faust, and even documents such as the infamous Key of Solomon said to provide instructions on the real...   [click here for more]
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The Ebon Vault: Fantastic Footgear

The Ebon Vault: Fantastic Footgear


Accessorize Your Magic Few adventurers worry about whether or not their choice of boots match their armor, or whether or not a given magic item is currently “buy one get one free,” but that doesn’t mean that it isn’t important to choose your magic gear with care. As much as shoe shopping might seem anathema to hardened veterans of deep, dark dungeons, the fact...   [click here for more]
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The Ebon Vault: Impenetrable Shields

The Ebon Vault: Impenetrable Shields


Shield Yourself! Shields are an invaluable tool for fantasy warriors. Not only are they good for deflecting incoming blows, they also double as handy weapons in a pinch, and, if decked out in your personal heraldry, can serve as a sort of badge and nameplate all rolled up into one. The Pathfinder Roleplaying Game Core Rulebook does little to differentiate shields from armor,...   [click here for more]
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Weekly Wonders - Cinematic Dinosaurs Volume I

Weekly Wonders - Cinematic Dinosaurs Volume I


Dinosaurs As They Were Always Meant to Be! Dinosaurs occupy a special place in our imagination. On the one hand, they are awe-inspiring creatures of myth and fantasy, terrible draconic creatures which no human has ever lain eyes upon, stars of novels, television, and movies. On the other hand, they were real, mundane animals, not so different from the animals we know in modern day...   [click here for more]
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Weekly Wonders - Fog and Garden Giants

Weekly Wonders - Fog and Garden Giants


These Giants Aren’t So Jolly These days, it seems that there is a giant for every type of terrain. Hills, deserts, forests, oceans, taigas, hot places, cold places…the list goes on and on. Despite this great variety of giants, their abilities and stat blocks tend to be quite similar, leaving one to wonder what the point of so many similar giants is, and why it is that...   [click here for more]
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Weekly Wonders - Forgotten Oni

Weekly Wonders - Forgotten Oni


Strange and Exotic Oni Introduced in the Pathfinder Bestiary 3, oni are a race of evil outsiders inspired by eastern mythology. In Pathfinder, each oni is associated with a particular race of humanoid creature, and many of them are based on giants. By now, a wide variety of humanoid races have had oni made in their image, each oni using the original race as a starting...   [click here for more]
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Weekly Wonders - From the Bags of Giants

Weekly Wonders - From the Bags of Giants


A Giant Collection of Treasures! Besides being large, the one thing that giants all seem to have in common is their tendency to collect strange and unusual treasures in the oversized bags that they carry with them as they roam across the land. While gems, gold, and magic items are all things that you can find in a giant’s bag, there are also plenty of “treasures”...   [click here for more]
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Weekly Wonders - Giant Bloodlines

Weekly Wonders - Giant Bloodlines


Fee-Fi-Fo-Fum, I Smell the Blood…of Giants! Giants are fearsome and iconic fantasy foes, but very rarely do player characters get a chance to enjoy the bulk, power, and pure destructive capabilities that being a giant has to offer. While there is room for debate about some types of giants, such as hill giants and ogres, other species, like fire and storm giants, are clearly...   [click here for more]
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Weekly Wonders - Giant Bloodrager Bloodlines

Weekly Wonders - Giant Bloodrager Bloodlines


Witness the Rage of Giants! Giants are fearsome and iconic fantasy foes, but very rarely do player characters get a chance to enjoy the bulk, power, and pure destructive capabilities that being a giant has to offer. While there is room for debate about some types of giants, such as hill giants and ogres, other species, like fire and storm giants, are clearly magical in nature....   [click here for more]
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Weekly Wonders - Giant Slaying Spells

Weekly Wonders - Giant Slaying Spells


The Ultimate Proof of Brains Over Brawns Giants are fearsome foes that are never to be underestimated. Their great size makes even the dumbest and simplest among them, such as the lowly hill giants, into a serious threat, but the more powerful and cunning giants are much more dangerous still. Many adventurers make the mistake of attempting to fight these giants head-on, matching...   [click here for more]
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Weekly Wonders - Giant Treasures

Weekly Wonders - Giant Treasures


Giants Among Treasure! Giants have the best treasure. This has been true pretty much ever since Jack and the Beanstalk, and even today, giant treasure gets special attention, with detailed information on what kinds of odd and exciting things one might find inside a giant's bag. Of course, some giants have more exciting treasures than others, and no one really expects anything...   [click here for more]
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Weekly Wonders - Giant-Blooded Feats

Weekly Wonders - Giant-Blooded Feats


Unleash Your Inner Giant! Giants are fearsome and iconic fantasy foes, but very rarely do player characters get a chance to enjoy the bulk, power, and pure destructive capabilities that being a giant has to offer. At the same time, the various giant races have little, mechanically, to differentiate themselves from one another, making a battle with fire giants feel a lot like a...   [click here for more]
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Weekly Wonders - Magical Instruments

Weekly Wonders - Magical Instruments


Behold the Magic of Music! The fantasy genre is full of musical instruments that possess great magical powers, and, when played, can have all kinds of incredible and wondrous effects. While there are certainly a few magical instruments to be found in the Pathfinder Roleplaying Game Core Rulebook (a surprising number of them horns), there’s always room for more. ...   [click here for more]
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Weekly Wonders - Rebellious Archetypes Volume I

Weekly Wonders - Rebellious Archetypes Volume I


Be a Rebel with a Cause! Not every evil lurks in deep, dark dungeons far away from innocent townsfolk, waiting patiently for adventurers to kick down their doors and start fighting. Some monsters don't just prey on society from without, but have burrowed and wormed their way into the very heart of the civilized world, and twist and corrupt the very laws that are supposed to protect...   [click here for more]
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Weekly Wonders - Secret Spirits

Weekly Wonders - Secret Spirits


Commune With Exotic and Powerful Spirits No one knows better than shamans the importance of knowing the right spirit. This class, first introduced in the Pathfinder Roleplaying Game: Advanced Class Guide, communes with spirits on a daily basis, gaining strange and otherworldly powers, as well as access to new and unknown spells, depending on what spirit they choose to commune...   [click here for more]
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Weekly Wonders - The Deluxe Guide to Reincarnation

Weekly Wonders - The Deluxe Guide to Reincarnation


A Modern Take on an Ancient Classic Reincarnate is more than just a cheaper, lower-level version of raise dead that you can use even if you don’t have a 5,000 gp diamond lying around, or don’t have a 9th-level cleric in the party. Reincarnate is a chance to roll the dice on your character’s destiny, and the spell provides a real and tangible...   [click here for more]
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Weekly Wonders - Troll Magic

Weekly Wonders - Troll Magic


Discover the Magic of the Trolls! There are many different approaches to magic, and different groups are able to master it in different ways, creating strange and exotic spells that others would never dream of. Trolls are no different in this regard, and while many of the trolls in the Pathfinder Roleplaying Game are not very well inclined towards magic, trolls in other...   [click here for more]
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Wild Things - Options for Animal Companions

Wild Things - Options for Animal Companions


Dance on the Wild Side! Animal companions. They’re practically characters in their own right, and a surprisingly large number of classes have access to them, but somehow, through a mix of being difficult to roleplay and having much less options for customization, they always seem to wind up forgotten in the background. Don’t let this fate happen to your animal companion!...   [click here for more]
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Advanced Arcana

Advanced Arcana


My Dearest Student, I am glad to hear that you were accepted into the Aubergrave Academy of Magecraft. I wasn't surprised that you were able to gain entrance-I've always known you were a bright and promising young pupil, but still, I am excited to hear that you will be joining the elite ranks of mages who've attended Aubergrave. I'm sure you recall that it was the academy...   [click here for more]
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Advanced Arcana Volume II

Advanced Arcana Volume II


The Only Spellbook You'll Ever Need! This book, Advanced Arcana Volume II, the sequel to the most popular Necromancers of the Northwest product ever, has been long awaited, and not in vain. At over 100 pages, it not only contains over 100 new spells, but also contains alternate familiar options, alternate arcane bonds, and new rules covering the customization of spellbooks...   [click here for more]
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Advanced Arcana Volume III

Advanced Arcana Volume III


Do You Believe in Magic? The Advanced Arcana series has quickly developed a reputation for excellence, not just because the individual spells contained within these books are of the highest caliber, but because each book explores a theme, pushing the boundaries of what spells are capable of doing in the Pathfinder Roleplaying Game with innovative and groundbreaking new mechanics....   [click here for more]
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A Necromancer's Grimoire - Sorcerous Lineages

A Necromancer's Grimoire - Sorcerous Lineages


You Just Have to Be Born With It Everyone knows that the source of a sorcerer’s magic is in his blood. Most sorcerers have arcane lineages that tend to fall into fairly straightforward and easy to define categories. This sorcerer is descended from a dragon, and has a draconic bloodline. That sorcerer is descended from a devil, and has an infernal bloodline. But there are some sorcerous...   [click here for more]
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A Necromancer's Grimoire: The Book of Martial Action

A Necromancer's Grimoire: The Book of Martial Action


Barbarians, Fighters, and Rogues, Rejoice! It seems that there are really two ways to go about playing Pathfinder and similar d20 games: you can be a spellcaster, and have all kinds of crazy options to choose from, or you can be a more mundane, martial character, and, well…not. Sure, barbarians get rage powers and paladins can smite evil, and if you devote a bunch of feats to it...   [click here for more]
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A Necromancer's Grimoire: Bounty of the Ranger

A Necromancer's Grimoire: Bounty of the Ranger


Hot on the Trail of Adventure! It’s not easy being green, and, even more than druids, rangers suffer from a split personality in Pathfinder. Somewhere between fighters and druids, with more than a dash of rogue, it can sometimes be hard to say what being a ranger is all about, other than that they’re in touch with the wilderness…except, of course, when they...   [click here for more]
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Character Guide - The Wise Sage

Character Guide - The Wise Sage


A Wise Man Once Said… Wise sages are a staple of the fantasy genre, from books to movies to games. Everyone knows about Gandalf and Dumbledore, and it can be fun to take on a similar role of guide, mentor, and advisor when you’re rolling dice at the table, as well. Now, it’s not hard to roll up a wizard or a cleric with high Intelligence and Wisdom, and maybe give him...   [click here for more]
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The Ebon Vault: Unstoppable Hammers

The Ebon Vault: Unstoppable Hammers


It’s Hammer Time! Hammers have long been an underappreciated weapon in fantasy, not considered fit for a “main character,” and always reserved for the dirty, the uncouth, and those with more brawn than brains. What’s more, hammers in the Pathfinder roleplaying game—and anything else that use the 3.5 OGL—tend to be less effective than bladed weapons....   [click here for more]
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