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 Hottest Fantasy, Pathfinder from Necromancers of the Northwest

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A Necromancer's Almanac: 2012

A Necromancer's Almanac: 2012


Sixty pages of combined archetypes, alternate class features, and feats is a pretty weighty book unto itself. Just shy of 300 feats, spanning a further sixty pages, is hardly anything to sneeze at, either. And when you add a further sixty-five pages of magic items of all sorts, and well over 200 additional spells, you have a sourcebook of truly titanic proportions. A...   [click here for more]
Necromancers of the Northwest  $9.99

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A Necromancer's Almanac: 2013

A Necromancer's Almanac: 2013


A Year in the Making…Again!    A Necromancer’s Almanac: 2012 was a massive tome of character options of every sort, collected from the Necromancers of the Northwest website over the course of an entire year, and arranged in a simple, easy to use fashion to make all of its extensive content much more accessible at the gaming table. ...   [click here for more]
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A Necromancer's Grimoire: Herbs of the Jungle

A Necromancer's Grimoire: Herbs of the Jungle


Welcome to the Jungle Do you wish that alchemy in your game had a little more “oomph?” Have you ever been disappointed that no matter what it is that you’re trying to craft, all it takes is gold, time, and a skill check, with no concern as to what ingredients you’re using or how they’re prepared? Have you ever GM’d for a player who always seemed...   [click here for more]
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A Necromancer's Grimoire: The Book of Martial Action II

A Necromancer's Grimoire: The Book of Martial Action II


What’s Your Fighting Style? It seems that there are really two ways to go about playing Pathfinder and similar d20 games: you can be a spellcaster, and have all kinds of crazy options to choose from, or you can be a more mundane, martial character, and, well…not. Sure, barbarians get rage powers and paladins can smite evil, and if you devote a bunch of feats to it you...   [click here for more]
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Advanced Arcana Volume IV

Advanced Arcana Volume IV


Magic Like You’ve Never Experienced It Before! It’s easy to feel like you’ve unlocked all the secrets of magic when you can simply flip through the Pathfinder Roleplaying Game Core Rulebook and see every spell it has. The very nature of the game means that spells, and spellcasting, work a certain way. While there are plenty of spells to choose from, eventually...   [click here for more]
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Advanced Arcana Volume V

Advanced Arcana Volume V


Magic With A Mind of its Own! It’s easy to feel like you’ve unlocked all the secrets of magic when you can simply flip through the Pathfinder Roleplaying Game Core Rulebook and see every spell it has. The very nature of the game means that spells, and spellcasting, work a certain way. While there are plenty of spells to choose from, eventually you reach a point...   [click here for more]
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Cosmic Threats: A Bestiary of Alien Creatures

Cosmic Threats: A Bestiary of Alien Creatures


Close Encounters of Every Kind! Whether you’re encountering them on a distant planet in a far-off nebula, or they’ve come to you, and are abducting innocent villagers for nefarious purposes, there’s nothing quite like a strange, alien race to help breathe some life into your galaxy—and your game. Some Pathfinder products have explored the idea of...   [click here for more]
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Exotic Encounters: Compendium

Exotic Encounters: Compendium


The Pathfinder Bestiary, and the long line of monstrous encyclopedia that came before it, do a great job of attacking the problem of providing game statistics and mechanical information for a very wide variety of creatures. There are a lot of strange creatures from fantasy novels and movies, from ancient mythology, and, as time went on, from the twisted minds of game designers...   [click here for more]
Necromancers of the Northwest  $9.99

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Insidious Intentions: The Book of Villainy Volume I

Insidious Intentions: The Book of Villainy Volume I


Reach New Heights of Depravity It is the fond dream of nearly every gaming group to run an “evil campaign” some day. You know the one: instead of playing brave heroes out to save the day from dastardly villains, the party takes on the role of the evildoer, and, between trying to demonstrate how much more nefarious they are than each other, work together to perform some...   [click here for more]
Necromancers of the Northwest  $6.99

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Liber Vampyr

Liber Vampyr


Be the Thing that Goes “Bump” in the Night For years, the legend of the vampire has captivated the minds of mortals, and these dark stalkers of the night have become permanent fixtures of fantasy media and roleplaying games alike. But while vampires in novels, movies, and television each provide their own unique twist or spin on the vampire myth, creating innumerable different...   [click here for more]
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Mythic Mastery - Angelic Heritage

Mythic Mastery - Angelic Heritage


Unlock a New Kind of Mythic Power! Sure, your character’s mythic path tells you about the kinds of abilities in which he specializes, and perhaps even gives some clue as to his ultimate mythic destiny, but it doesn’t say anything about where he came from, and what made him mythic in the first place. For that, you can turn to a mythic heritage. This new aspect of mythic...   [click here for more]
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Mythic Mastery - Fey Heritage

Mythic Mastery - Fey Heritage


Unlock a New Kind of Mythic Power! Sure, your character’s mythic path tells you about the kinds of abilities in which he specializes, and perhaps even gives some clue as to his ultimate mythic destiny, but it doesn’t say anything about where he came from, and what made him mythic in the first place. For that, you can turn to a mythic heritage. This new aspect of mythic...   [click here for more]
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Mythic Mastery - Fire Heritage

Mythic Mastery - Fire Heritage


Unlock a New Kind of Mythic Power! Sure, your character’s mythic path tells you about the kinds of abilities in which he specializes, and perhaps even gives some clue as to his ultimate mythic destiny, but it doesn’t say anything about where he came from, and what made him mythic in the first place. For that, you can turn to a mythic heritage. This new aspect of mythic...   [click here for more]
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Mythic Mastery - Heritage of the Egyptian Gods

Mythic Mastery - Heritage of the Egyptian Gods


Unlock a New Kind of Mythic Power! Sure, your character’s mythic path tells you about the kinds of abilities in which he specializes, and perhaps even gives some clue as to his ultimate mythic destiny, but it doesn’t say anything about where he came from, and what made him mythic in the first place. For that, you can turn to a mythic heritage. This new aspect of mythic...   [click here for more]
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Mythic Mastery - Items of Chance

Mythic Mastery - Items of Chance


Mythic Items of Luck and Skill! Who doesn’t love a little gambling? That high-stakes thrill where everything is on the line and you have to trust to luck to get you through. This book contains 5 new wondrous items, all of which are based on games of chance. Gaspar’s table of summoning selection brings carnival cup-in-the-ball games to life, but instead of winning...   [click here for more]
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Mythic Mastery - Missing Mythic Magic Volume IX

Mythic Mastery - Missing Mythic Magic Volume IX


Uncover Forgotten Arcane Lore! Everyone knows that knowledge is power, and that having options is better than not having them. It should come as no surprise, then, that wizards, witches, and other powerful spellcasters are always on the lookout for new and exciting spells to add to their repertoires. While many spells from the Pathfinder Roleplaying Game Core Rulebook received...   [click here for more]
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Mythic Mastery - Missing Mythic Magic Volume VII

Mythic Mastery - Missing Mythic Magic Volume VII


Uncover Forgotten Arcane Lore! Everyone knows that knowledge is power, and that having options is better than not having them. It should come as no surprise, then, that wizards, witches, and other powerful spellcasters are always on the lookout for new and exciting spells to add to their repertoires. While many spells from the Pathfinder Roleplaying Game Core Rulebook received...   [click here for more]
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Mythic Mastery - Missing Mythic Magic Volume VIII

Mythic Mastery - Missing Mythic Magic Volume VIII


Uncover Forgotten Arcane Lore! Everyone knows that knowledge is power, and that having options is better than not having them. It should come as no surprise, then, that wizards, witches, and other powerful spellcasters are always on the lookout for new and exciting spells to add to their repertoires. While many spells from the Pathfinder Roleplaying Game Core Rulebook received...   [click here for more]
Necromancers of the Northwest  $1.49

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Mythic Mastery - Missing Mythic Magic Volume X

Mythic Mastery - Missing Mythic Magic Volume X


Uncover Forgotten Arcane Lore! Everyone knows that knowledge is power, and that having options is better than not having them. It should come as no surprise, then, that wizards, witches, and other powerful spellcasters are always on the lookout for new and exciting spells to add to their repertoires. While many spells from the Pathfinder Roleplaying Game Core Rulebook received...   [click here for more]
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Mythic Mastery - Missing Mythic Magic Volume XI

Mythic Mastery - Missing Mythic Magic Volume XI


Uncover Forgotten Arcane Lore! Everyone knows that knowledge is power, and that having options is better than not having them. It should come as no surprise, then, that wizards, witches, and other powerful spellcasters are always on the lookout for new and exciting spells to add to their repertoires. While many spells from the Pathfinder Roleplaying Game Core Rulebook received...   [click here for more]
Necromancers of the Northwest  $1.49

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Mythic Mastery - Missing Mythic Magic Volume XII

Mythic Mastery - Missing Mythic Magic Volume XII


Uncover Forgotten Arcane Lore! Everyone knows that knowledge is power, and that having options is better than not having them. It should come as no surprise, then, that wizards, witches, and other powerful spellcasters are always on the lookout for new and exciting spells to add to their repertoires. While many spells from the Pathfinder Roleplaying Game Core Rulebook received...   [click here for more]
Necromancers of the Northwest  $1.49

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Mythic Mastery - Missing Mythic Magic Volume XIII

Mythic Mastery - Missing Mythic Magic Volume XIII


Uncover Forgotten Arcane Lore! Everyone knows that knowledge is power, and that having options is better than not having them. It should come as no surprise, then, that wizards, witches, and other powerful spellcasters are always on the lookout for new and exciting spells to add to their repertoires. While many spells from the Pathfinder Roleplaying Game Core Rulebook received...   [click here for more]
Necromancers of the Northwest  $1.49

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Mythic Mastery - Mutant Heritage

Mythic Mastery - Mutant Heritage


Unlock a New Kind of Mythic Power! Sure, your character’s mythic path tells you about the kinds of abilities in which he specializes, and perhaps even gives some clue as to his ultimate mythic destiny, but it doesn’t say anything about where he came from, and what made him mythic in the first place. For that, you can turn to a mythic heritage. This new aspect of mythic...   [click here for more]
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Mythic Mastery - Mythic Aliens - The Astori

Mythic Mastery - Mythic Aliens - The Astori


Close Encounters of the Mythic Kind! Whether you’re encountering them on a distant planet in a far-off nebula, or they’ve come to you, and are abducting innocent villagers for nefarious purposes, there’s nothing quite like a strange, alien race to help breathe some life into your galaxy—and your game. Some Pathfinder products have even explored the idea...   [click here for more]
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Mythic Mastery - Mythic Aliens - The Kassars

Mythic Mastery - Mythic Aliens - The Kassars


Close Encounters of the Mythic Kind! Whether you’re encountering them on a distant planet in a far-off nebula, or they’ve come to you, and are abducting innocent villagers for nefarious purposes, there’s nothing quite like a strange, alien race to help breathe some life into your galaxy—and your game. Some Pathfinder products have even explored the idea...   [click here for more]
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Mythic Mastery - Mythic Aliens - The Xilit

Mythic Mastery - Mythic Aliens - The Xilit


Close Encounters of the Mythic Kind! Whether you’re encountering them on a distant planet in a far-off nebula, or they’ve come to you, and are abducting innocent villagers for nefarious purposes, there’s nothing quite like a strange, alien race to help breathe some life into your galaxy—and your game. Some Pathfinder products have even explored the...   [click here for more]
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Mythic Mastery - Mythic Aliens - The Zeknari

Mythic Mastery - Mythic Aliens - The Zeknari


Close Encounters of the Mythic Kind! Whether you’re encountering them on a distant planet in a far-off nebula, or they’ve come to you, and are abducting innocent villagers for nefarious purposes, there’s nothing quite like a strange, alien race to help breathe some life into your galaxy—and your game. Some Pathfinder products have even explored the...   [click here for more]
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Mythic Mastery - Mythic Mummies

Mythic Mastery - Mythic Mummies


Beware the Wrath of the Mummy! Perhaps one of the first things that one thinks of when considering Egyptian settings is the mummy, one of the most iconic undead creatures in all of fantasy media. These bandage-wrapped guardians are often portrayed as being imbued with great power by their transformation. But in the Pathfinder Roleplaying Game, their low CR and simple stat-block...   [click here for more]
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Mythic Mastery - Mythic Nabasu and Shadow Demons

Mythic Mastery - Mythic Nabasu and Shadow Demons


Life Eaters and Body Snatchers! Any demon can kill you, but some can do so much more, and anyone who knows much about demons will tell you that there are some fates worse than death. The fearsome, gargoyle-like nabasu is well known for its tendency to devour mortals’ life essences and transform them into ghoulish servitors, while the dreaded shadow demon can take control of...   [click here for more]
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Mythic Mastery - Mythic Robots

Mythic Mastery - Mythic Robots


Battle the Ultimate Weapons! Robots have long been a staple of science fiction, from hapless and harmless helper droids to incredibly deadly weapons of war. They have also been a part of the Pathfinder Roleplaying Game for some time, and even have their own subtype, as well as rules for force fields, lasers, and plasma weapons. But Pathfinder robots have never been mythic…until...   [click here for more]
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Mythic Mastery - Mythic Robots 2

Mythic Mastery - Mythic Robots 2


Battle the Ultimate Weapons! Robots have long been a staple of science fiction, from hapless and harmless helper droids to incredibly deadly weapons of war. They have also been a part of the Pathfinder Roleplaying Game for some time, and even have their own subtype, as well as rules for force fields, lasers, and plasma weapons. But Pathfinder robots have never been mythic…until...   [click here for more]
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Mythic Mastery - Mythic Sci-Fi Relics

Mythic Mastery - Mythic Sci-Fi Relics


Mythic Items of the Future! For some, science fiction and fantasy were never meant to mix, but ray guns, aliens, and crashed space ships have been a part of fantasy roleplaying games ever since 1980 and the famous Expedition to the Barrier Peaks. Many Pathfinder products have embraced the science fiction genre, and as a result there are lots of GMs who may find themselves...   [click here for more]
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Mythic Mastery - Mythic Spells of the Nile

Mythic Mastery - Mythic Spells of the Nile


Master the Magic of the Nile! The magic of the Old Kingdom is potent, but it is also hidden, and in many places has been all but forgotten. This book contains 5 new Egyptian-themed spells for players of a variety of classes, as well as mythic versions of those spells. The dreaded and powerful sandstorm can create searing winds that will slowly sear everything...   [click here for more]
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Mythic Mastery - Mythic Traps

Mythic Mastery - Mythic Traps


Devious Dangers Around Every Corner! Traps have long had room for improvement. What should be an exciting encounter that leaves players on the edge of their seats holding their breath and wondering if they’ll make it out alive instead winds up reduced to a few cursory rolls, and players either shrugging off the damage or feeling that they are being punished for not being paranoid...   [click here for more]
Necromancers of the Northwest  $1.49

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Mythic Mastery - Mythic Traps 2

Mythic Mastery - Mythic Traps 2


More Deadly Dangers and Complex Contraptions! Traps have long had room for improvement. What should be an exciting encounter that leaves players on the edge of their seats holding their breath and wondering if they’ll make it out alive instead winds up reduced to a few cursory rolls, and players either shrugging off the damage or feeling that they are being punished for not...   [click here for more]
Necromancers of the Northwest  $1.49

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Mythic Mastery - Mythic Wondrous Items Volume I

Mythic Mastery - Mythic Wondrous Items Volume I


So you’ve picked out your mythic path, chosen your path abilities, learned a few mythic spells, and given yourself a mythic feat or two, but there’s one key aspect of character customization that you’re missing: magic items. Adventurers are only as good as the tools that they use, and why should mythic characters have to settle for the same every-day magic items that lesser...   [click here for more]
Necromancers of the Northwest  $1.49

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Mythic Mastery - The Vordis Scourge, Volume I

Mythic Mastery - The Vordis Scourge, Volume I


A Terrifying Merger of Cold Steel and Undead Flesh! The vordis are a group of construct-like creatures that are part machine and part undead, preserved flesh. The vordis come in many shapes and sizes, and indeed, they are in many ways more of a culture or an organization than they are a race. Their numbers grow by harvesting the flesh of living creatures, which they incorporate into...   [click here for more]
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Mythic Mastery - The Vordis Scourge, Volume II

Mythic Mastery - The Vordis Scourge, Volume II


A Terrifying Merger of Cold Steel and Undead Flesh! The vordis are a group of construct-like creatures that are part machine and part undead, preserved flesh. The vordis come in many shapes and sizes, and indeed, they are in many ways more of a culture or an organization than they are a race. Their numbers grow by harvesting the flesh of living creatures, which they incorporate into...   [click here for more]
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Mythic Mastery - The Vordis Scourge, Volume III

Mythic Mastery - The Vordis Scourge, Volume III


A Terrifying Merger of Cold Steel and Undead Flesh! The vordis are a group of construct-like creatures that are part machine and part undead, preserved flesh. The vordis come in many shapes and sizes, and indeed, they are in many ways more of a culture or an organization than they are a race. Their numbers grow by harvesting the flesh of living creatures, which they incorporate into...   [click here for more]
Necromancers of the Northwest  $1.49

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Mythic Mastery: Mythic Curses II

Mythic Mastery: Mythic Curses II


The Dreaded Curses Return! In folklore and fantasy media, curses are powerful supernatural forces that are not to be trifled with, which can take on lives of their own, and respond to the actions of the poor wretches unfortunate enough to have been accursed. These curses are mysterious and terrifying, punishing transgressors for their misdeeds and reacting to the events that happen...   [click here for more]
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New Beginnings - Alternate Character Creation Methods

New Beginnings - Alternate Character Creation Methods


Start Your Campaign Off Right! Character creation is the very foundation of the game, not just because it’s the very first thing you do when you sit down to play, but also because the way that you make your character also helps to set the tone for the entire game. You’re probably familiar with the long (and passionate) debates that can arise between die-rolling and point-buy...   [click here for more]
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Otherworldly Invocations

Otherworldly Invocations


Patrons Like You’ve Never Seen Them Before Wizards get their magic from studying tomes. Sorcerers inherit their magic from their parents. Clerics get their magic from their god. Druids get their magic from nature. And witches get their magic from an eldritch pact made with a supernatural patron…at least in theory. But the mechanics behind the witch’s patron class...   [click here for more]
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Scions of the Vampire: Blood, Shadow, and Smoke

Scions of the Vampire: Blood, Shadow, and Smoke


It Takes More Than Fangs to Be A Vampire! For years, the legend of the vampire has captivated the minds of mortals, and these dark stalkers of the night have become permanent fixtures of fantasy media and roleplaying games alike. But while vampires in novels, movies, and television each provide their own unique twist or spin on the vampire myth, creating innumerable different interpretations...   [click here for more]
Necromancers of the Northwest  $4.99

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Scourge: The Deluxe Guide to Disease and Poison

Scourge: The Deluxe Guide to Disease and Poison


Poisons and diseases have been a part of the 3.5 OGL and the Pathfinder Roleplaying Game since the beginning, but for many, they have never quite measured up. Any poison that didn’t do Constitution damage was a nuisance, not a threat, and poisons and diseases alike were treated as something for the cleric to wave away between combats with a convenient spell or two. Add...   [click here for more]
Necromancers of the Northwest  $9.99

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The Book of Forbidden Magic

The Book of Forbidden Magic


Forbidden Spells of Incredible Power! Everyone knows that there are some spells that are too dangerous, too wild, or just plain too powerful for any ambitious mage to cast. These rare, exotic, and above all forbidden spells are few and far between, but the immense opportunity that they provide to those who find a way to claim them is well worth the risks. And the risks are many: not...   [click here for more]
Necromancers of the Northwest  $3.99

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The Deluxe Guide to Fiend Summoning and Faustian Bargains

The Deluxe Guide to Fiend Summoning and Faustian Bargains


Master the Power of Fiends For centuries, the idea of summoning otherworldly creatures and binding them to our will, or using them to perform powerful magic, has fascinated people of every culture. From fantasy games and movies, to famous plays, like Goethe’s Faust, and even documents such as the infamous Key of Solomon said to provide instructions on the real...   [click here for more]
Necromancers of the Northwest  $17.99

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The Ebon Vault: Fantastic Footgear

The Ebon Vault: Fantastic Footgear


Accessorize Your Magic Few adventurers worry about whether or not their choice of boots match their armor, or whether or not a given magic item is currently “buy one get one free,” but that doesn’t mean that it isn’t important to choose your magic gear with care. As much as shoe shopping might seem anathema to hardened veterans of deep, dark dungeons, the fact...   [click here for more]
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The Ebon Vault: Impenetrable Shields

The Ebon Vault: Impenetrable Shields


Shield Yourself! Shields are an invaluable tool for fantasy warriors. Not only are they good for deflecting incoming blows, they also double as handy weapons in a pinch, and, if decked out in your personal heraldry, can serve as a sort of badge and nameplate all rolled up into one. The Pathfinder Roleplaying Game Core Rulebook does little to differentiate shields from armor,...   [click here for more]
Necromancers of the Northwest  $4.99

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Advanced Arcana

Advanced Arcana


My Dearest Student, I am glad to hear that you were accepted into the Aubergrave Academy of Magecraft. I wasn't surprised that you were able to gain entrance-I've always known you were a bright and promising young pupil, but still, I am excited to hear that you will be joining the elite ranks of mages who've attended Aubergrave. I'm sure you recall that it was the academy...   [click here for more]
Necromancers of the Northwest  $4.99

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Advanced Arcana Volume II

Advanced Arcana Volume II


The Only Spellbook You'll Ever Need! This book, Advanced Arcana Volume II, the sequel to the most popular Necromancers of the Northwest product ever, has been long awaited, and not in vain. At over 100 pages, it not only contains over 100 new spells, but also contains alternate familiar options, alternate arcane bonds, and new rules covering the customization of spellbooks...   [click here for more]
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