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The Manor is a jammed packed, Old School zine. Inside you'll find a stink'n old salt pit with one of my favorite creatures, a d12 table from the mischevious mind of Jason Sholtis, one of the many secrets of Rural Pennsylvania, a poetry slam by an old time blogging favorite Rusty Battle Axe, a table of random forest encounters and a boot merchant with a bad, bad past. ... [click here for more] |
GM Games |
$2.50
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Ragnar has slandered a fellow clansman, but fled before he was brought before the Thing. The jarl orders the players to return Ragnar...alive. The jarl believes Ragnar is hiding in an old cave within the wildlands. A place once hunted often to thin out the horrible creatures that lived there.
This is a mid-level, one page, viking themed adventure. No stats have been included since I've... [click here for more] |
GM Games |
FREE
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Grab your dice and hire some henchmen, you're going to need them. Knowledge Illuminates is a campaign starter adventure full of possibilities. Explore a dark fantasy world in search of an unending treasure. But within this adventure lurks a horror that will haunt the players for years. So buckle up that helmet, sharpen that sword, and bring an extra pair of iron spikes, this adventure is for... [click here for more] |
GM Games |
Pay What You Want
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It begins with three children missing after a Summer Solstice celebration. The party explores Denizon's Folly, a tower that was abandon and unfinished. The second leg of the adventure leads the party into the fey realms of Osmolt Village where magic and space are unhinged and the inhabitants are terrified, but keep a horrible secret. The finale finds the party seiging the Tower of Blaspheemus that... [click here for more] |
GM Games |
$3.99
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Starter Adventures is where you learn to fight, steal, cast spells and heal. You'll have to use your wits to figure out puzzles. Use a sword to murderize goblins. And crumble the undead beneath the power of your god.
It's time to grab a weapon, memorize a spell and strap on some armor. This is going to be fun.
Starter Adventures is targeted toward introduing a new player into RPGs. Inside... [click here for more] |
GM Games |
$7.99
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The Stone Fields of Azoroth is a mini-sandbox for a party of experienced adventurers. The first book contains the Village of Bad Water, settled in the Stone Fields. The village is fully detailed and provides an endless amount of role-playing oppurtunities.
The two books each contain an adventure within the Stone Fields. These adventures open up the history of the region...if the party survives.... [click here for more] |
GM Games |
$4.99
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This is the biggest Manor yet and more artwork packed into this issue than the first three combined.
This first hald is an adventure, Incident at Butch Creek. The party is asked to assist the Hamlet of Low Ridge to rid the area of a few dangerous predators. But there is something not quite right. There is more to this adventure. A secret. A dangerous secret that could kill them all.... [click here for more] |
GM Games |
$2.50
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Issue #2 comes out swinging with a fully realized shop, Hugo's Healing Potions, that can be dropped into any fantasy campaign. Maps, personalities, adventure hooks and even a random customer table. The second half is dedicated to a versitile site, Snugglers Inn. It can be used as a reoccuring place of operations or used as an adventure.
This zine is for old school way of thinking or more importantly... [click here for more] |
GM Games |
$2.50
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The Manor is back with more old school gaming goodies. Within these pages you'll find:
The Village of Aberton is suffering from a mysterious sickness. Undead have been spotted on the dark countryside. The Baron has not responded. The monks of Ambrose Abbey seemed to have abandon Aberton. Only a group a kick ass adventurers can cure this disease.
Pog Nog strolls through the streets with... [click here for more] |
GM Games |
$2.50
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Issue #6 of The Manor features OSR luminaries Matt Jackson and Ken Harrison. Matt has created a must have brothel outside of one of your towns. He's created a place were the most perverse pleasures can be satisfied.
Ken has created a trio, set of rooms where adventurers need to use their brains to figure out the puzzles. It highlights Ken's skills of deception and distraction.
I've created... [click here for more] |
GM Games |
$2.50
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This issue is filled with kick-ass stuff. Douglas Cole and Peter V. Dell'Orto wrote a fantastic piece, Old School Grappling. They present a set of rules that will make all those tavern brawls a blast.
Trey Causey gives us a sneak peek at his incredible Strange Stars.
And I have added my own spin on Hirelings. A... [click here for more] |
GM Games |
$2.50
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Margesh Blackblood and his bandits have been terrorizing the countryside. Sir Browryd is offering 100sp to who can ever deliver the villian's head. The knight and his men have searched for the bandit king, but found nothing.
To be successful the party will need coin and the ability to crack skulls to get their information. But, when dealing with bandit you can never be sure of the truth, even... [click here for more] |
GM Games |
Pay What You Want
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