Margesh Blackblood and his bandits have been terrorizing the countryside. Sir Browryd is offering 100sp to who can ever deliver the villian's head. The knight and his men have searched for the bandit king, but found nothing.
To be successful the party will need coin and the ability to crack skulls to get their information. But, when dealing with bandit you can never be sure of the truth, even... [click here for more]
The Manor is a jammed packed, Old School zine. Inside you'll find a stink'n old salt pit with one of my favorite creatures, a d12 table from the mischevious mind of Jason Sholtis, one of the many secrets of Rural Pennsylvania, a poetry slam by an old time blogging favorite Rusty Battle Axe, a table of random forest encounters and a boot merchant with a bad, bad past. ... [click here for more]
This issue is filled with kick-ass stuff. Douglas Cole and Peter V. Dell'Orto wrote a fantastic piece, Old School Grappling. They present a set of rules that will make all those tavern brawls a blast.
Trey Causey gives us a sneak peek at his incredible Strange Stars.
And I have added my own spin on Hirelings. A simple... [click here for more]
Ragnar has slandered a fellow clansman, but fled before he was brought before the Thing. The jarl orders the players to return Ragnar...alive. The jarl believes Ragnar is hiding in an old cave within the wildlands. A place once hunted often to thin out the horrible creatures that lived there.
This is a mid-level, one page, viking themed adventure. No stats have been included since I've used... [click here for more]
Execution Corner is a location you can drop into your campaign. A crossroads area where 96 criminals have met their end. You'll find the No Tomorrow Tavern serving the thirsty crowd on hanging day. A pair of peddlers selling until the rope goes taut. And an executioner who is very particular about what rope he uses.
What you'll find inside:
A hand drawn, colored map of the area.
Descriptions... [click here for more]
It begins with three children missing after a Summer Solstice celebration. The party explores Denizon's Folly, a tower that was abandon and unfinished. The second leg of the adventure leads the party into the fey realms of Osmolt Village where magic and space are unhinged and the inhabitants are terrified, but keep a horrible secret. The finale finds the party seiging the Tower of Blaspheemus that... [click here for more]
Starter Adventures is where you learn to fight, steal, cast spells and heal. You'll have to use your wits to figure out puzzles. Use a sword to murderize goblins. And crumble the undead beneath the power of your god.
It's time to grab a weapon, memorize a spell and strap on some armor. This is going to be fun.
Starter Adventures is targeted toward introduing a new player into RPGs. Inside... [click here for more]
The Stone Fields of Azoroth is a mini-sandbox for a party of experienced adventurers. The first book contains the Village of Bad Water, settled in the Stone Fields. The village is fully detailed and provides an endless amount of role-playing oppurtunities.
The two books each contain an adventure within the Stone Fields. These adventures open up the history of the region...if the party survives.... [click here for more]