Few games will tell you how to write compelling adventures for your game. All too often, people think that they're not allowed to create adventures; that they have to use adventures that the publisher of the game provides.
Mike Conway sets out to prove that, while it may not be the easiest thing in the world to make adventures, it's quite simple to do so. Excerpted from his now-defunct podcast RPG... [click here for more]
Originally done as a joke, I was playing around with the words "Steak for Stakes" and realized that such a thing could make for a good supplement for any game using the Stakes for Tabletop Roleplaying rules, such as Schema or Infected.
Inside this little morsel you'll find an action for cooking up a delicious steak, with all the dangers and augments for slapping a big and tasty piece... [click here for more]