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 Hottest PDF from Bards and Sages
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A Distressed Damsel

A Distressed Damsel


A distressed mother.  A missing child.  And the threat of a werewolf pack!  A Distressed Damsel is a micro-adventure that can be run in 30 minutes or less.  Ideal for those times when you need a side distraction from your main story, or need to fill time while waiting on a missing player.  Includes suggested dialogue, all needed NPC stats, suggested treasure, and story hooks to weave...   [click here for more]
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Caelumancy

Caelumancy


For some, it is not enough to merely summon up a temporary storm.  For some, sometimes it is necessary to completely defy the laws of nature on a far more permanent level.  Caelumancy, the art of creating permanent weather and environmental effects in an area, is a mysterious form of magic that allows a spellcaster to bring rain to the desert, snow to the tropics, or unleash Armageddon on interlopers. ...   [click here for more]
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Cosmology of Karma

Cosmology of Karma


Forget everything you think you know about the planes. The Cosmology of Karma explores the true nature of the planes, where the gods are far from the most powerful beings and the fight for mortal souls is a matter of survival. Instead of the comfortably organized view mortals have come to accept, the planes are a chaotic, every changing thing under the control of beings that view mortals as...   [click here for more]
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Cursed Relics

Cursed Relics


Many great adventures begin with "according to legend..."  Now bring some new legends to life with Cursed Relics.  This product introduces four cursed items that can be folded into any fantasy game as side quests or to launch full adventures.  Each item includes a short tale as to how the cursed object came to be, the current status of the object, story seeds, and keys to removing the curse. ...   [click here for more]
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Elemental Gemstones

Elemental Gemstones


Gemstones have long played an important role in the magical arts. Magic users believe each gem is imbued with its own distinct energies, and that it is possible to tap into those energies for personal gain and insight. Unfortunately, most roleplaying systems have simplified gemstones to the point of uselessness, serving little purpose in gameplay other than as a variable description for a piece of...   [click here for more]
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Karma Roleplaying System Core Rules Book

Karma Roleplaying System Core Rules Book


Control your character’s destiny in ways you never thought possible!  The Karma Roleplaying System offers you a unique modular system that lets you build the character you always wanted to play.  No levels or classes.  No arbitrary restrictions.  Create your own races.  Design your own spells. Build your own magical items.  All using an easy-to-follow point system. Planning the...   [click here for more]
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Karmic Monsters:  Blood Dragon

Karmic Monsters: Blood Dragon


As if dragons weren't tough enough...imagine one that can instantly transform your fallen comrades into mindless undead to fight against you! The Blood Dragon is an all new monster for the Karma Roleplaying System.  This is one adversary you don't take lightly. The Blood Dragon provides storytellers with a monster that isn't meant for a one-off chance combat, but as a long term adversary.  This...   [click here for more]
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Karmic Places:  Blacktip Bay

Karmic Places: Blacktip Bay


Orc tribal settlement.  Pirate Safe Harbor.  Thriving Coastal Town.  Blacktip Tip has evolved and is now beginning to experience growing pains.  The old orcish traditions are beginning to clash with the current ecomonic-driven sensibilities of the growing populace.  Honorable challenges give way to covert house wars, while the rule of the Chieftain is compromised by affluent merchants and his...   [click here for more]
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Karmic Places: Horizon Station

Karmic Places: Horizon Station


In the near future, one man's utopian vision for an off-world technological paradise becomes reality. Beyond the reach of Earthbound governments and special-interest groups, Horizon Station is seen as a bastion of freedom...and free enterprise.  But what dark secrets hide in the shadows, and what price are those that keep the secrets willing to pay? Karmic Places: Horizon Station is a location...   [click here for more]
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Lives of Necromancers

Lives of Necromancers


First published in 1834, Lives of Necromancers is perhaps one of the most thorough overviews of the lives and legends of both fictional and historic individuals associated with the magical arts. Godwin thoughtfully summarizes the histories and tales of mankind, from ancient Rome and Egypt to Eastern traditions all the way to the witchcraft trials of Europe and the new world. Godwin presents...   [click here for more]
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Mythos: The God of Sand and Storms

Mythos: The God of Sand and Storms


Has any real world mythological god appeared in more roleplaying game settings than Set?  He’s stalked Africa in the RIFTS ™ universe, caused chaos among the clans of Vampire: The Masquerade™, and even found his way into Faerun™ and Ravenloft™ at various times.  With the exception of the Devil himself, few mythical figures scream “evil” like Set. But evil is such a...relative term....   [click here for more]
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Saikorojutsu! The Way of the Dice!

Saikorojutsu! The Way of the Dice!


Saikorojutsu! The Way of the Dice! takes the Karma Core Rules and pushes them into overdrive, with 36 pages of advanced rules that let you replicate the feel of your favorite comics or anime adventures. Featuring: Advanced Character Creation Rules: Create more powerful starting characters. Access Elemental Spirits to unlock unique powers in your characters. Advanced...   [click here for more]
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Snakes!

Snakes!


Few creatures in the natural world can tap into our primal fears and fascinations like snakes. A vital part of mythology and cultures around the world, snakes have always generated strong emotions in humans. So why are they so wimped out in the SRD? SNAKES! offers revised rules for using snakes in your game. From snake-derived products like snake oil and antivenin to new rules for handling...   [click here for more]
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The Book of Silvered Shadows

The Book of Silvered Shadows


Not everything is black and white. Sometimes, everything is a shade of gray. "Labels, nothing more. It is semantics, not morality, that distinguishes good from evil. A boy takes up his father's sword. He swears to fight his people's enemies and serve his god. We call this 'good' should he be a human follower of the Light. Should he be an orc following his gods then these same actions...   [click here for more]
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The Doom Guardian

The Doom Guardian


Cursed in life. Damned in death. The only person capable of stopping a terrible prophecy is the one born to fulfill it. For centuries, the Spirit Wall has protected the world from the terrible powers of the undead god Vagruth. But now the Spirit Wall has begun to crumble, and with it the only thing preventing the world from becoming overrun by undead hordes. Nadia Gareth knows...   [click here for more]
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The Lifebringer

The Lifebringer


The Lifebringer (LBR) is a vessel of Mother Earth Incarnate, channeling the life-giving energies of the world around her. Though death is a natural part of the life cycle, the Lifebringer's goal is to ensure that each sentient being is given their full measure of life. Each living creature has a purpose, and to cut short a life is to deny it the chance to fulfill that destiny. As such, Lifebringers...   [click here for more]
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Trees of Fantasy

Trees of Fantasy


Your players attack the pirates, finding them in the cave at the end of their pirate cove. The pirates are defeated and of course there are buckets of gems and gold and… well… actually… most likely not. Pirates are also businessmen. The point of this is to make money, but you don't make money by just stealing money. You steal cargo. Chances are the cave is full of stolen shipments. And...   [click here for more]
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SPIDERS!

SPIDERS!


They're creepy.  They're crawly.  And sometimes they can make even the bravest tough guy scream like a little girl.  We're talking about SPIDERS!  This product gives you a new perspective on these amazing critters.  Crammed into this 9 pg PDF you get: New rules for inflicting Arachnophobia on your hapless players. Make familiars out of the Goliath Birdeater, Greenbottle Blue Tarantula, Redknee...   [click here for more]
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SHARK!

SHARK!


Make them afraid to go in the water.  SHARK! explores the apex predator of the seas, offering GMs new insight into these incredible creatures.  Revised stats present sharks as nature intended.   With detailed explanations of the Bull Shark, Great White, Hammerhead, Oceanic Whitetip, Shortfin Mako, Thresher, Tiger Shark, Wobbegong, and Whale Shark.  Ideal for both fantasy or modern...   [click here for more]
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Adventure Havens: Tavern Tales

Adventure Havens: Tavern Tales


You know what they say about the best laid plans... No matter how much planning you do, your players will always figure out a way to throw you off. Whether it is suddenly deciding they want to visit every tavern in town, or take a ship instead of the main road to the next city,at some point you'll be left making it up as you go along. The Adventure Havens Series is designed to help GMs...   [click here for more]
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Adventure Havens: Library Lore

Adventure Havens: Library Lore


The wizard decides to go to the nearest library to research a new spell, then asks you if there is anyone he can talk to. The bard wants to impress the local noble, and asks the librarian for information about the family. The party wants to see if there are any ruins in the vicinity, and decides to look for some old history books. You can handle these situations with a simple roll of the dice, or you...   [click here for more]
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Night of the Zombie Kobolds!

Night of the Zombie Kobolds!


As the Barcos (Big Folks) prepare for their annual harvest festival, the Quahali Kobolds prepare for an annual event of their own...the Annual Harvest Raid! And you are among the lucky kobolds chosen to participate this year. Bringing tons of grain and goodies back to the warren will earn you a lot of respect among your peers, not to mention the fun of raid! But something is amiss this year. The itii...   [click here for more]
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Koboldnomicon

Koboldnomicon


Behold the Ultimate Tome of Koboldic Lore! Long have they been abused, misused, and underappreciated. Now, from the depths of the underdark, they come. They come with their weapons. Their magic. Their mastery. They come to take their rightful place among the races of the surface world. I have bore witness to their unholy wrath. Beware! You will not hear them coming. You will...   [click here for more]
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Mythos: Blessed Ladies of Law

Mythos: Blessed Ladies of Law


In Blessed Ladies of Law, you will find a trinity of goddesses who concern themselves with upholding the law. All three believe themselves to be champions of those who have been harmed by wrongdoers. All three believe society is better off with laws than without them. But it is in their interpretation of how best to handle those that break the law that they differ. This 5 page product...   [click here for more]
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Mythos: Gods of the Dead

Mythos: Gods of the Dead


The Mythos series is a worldbuilding tool for storytellers and game masters. Each supplement presents a collection of gods that can be used to flesh out your campaign setting and add a new level of detail. Each supplement is designed to be used either by itself or in conjunction with other supplements in the series. Four dietiest gods of death and the undead for use in your campaign settings: Vagruth:...   [click here for more]
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Mythos: The Principled Assassin

Mythos: The Principled Assassin


What this product is: While the assassin is a legitimate, playable prestige class, game masters trying to maintain some semblance of believability in their games often have a hard time justifying an assassin player character in the party. A game master might refuse to allow the class because he doesn't want to run an "evil" campaign, or out of fear that the class will clash with other...   [click here for more]
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Mythos: Gods of Nature

Mythos: Gods of Nature


The Mythos series continues with Gods of Nature.  This 10 pg PDF introduces three gods that can be dropped into almost any d20-style fantasy setting.  Alenadra Thousand Eyes:  Known as The Weaver, Alenadra understands the intricate relationships of all living creatures.  To mortals, her movements seem chaotic and capricious.  But her followers know that she sees patterns...   [click here for more]
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Mythos: Gods of Wealth and Greed

Mythos: Gods of Wealth and Greed


In Mythos: Gods of Wealth and Greed, we introduce you to three gods concerned with the coins of the realms.  The Benevolent Stranger, God of Philanthropy, seeks to encourage the wealthy to go out and do good.  Bizen, God of Bankers, slowly transforms the commerce of major cities.  Kariharra, Goddess of Gems, hordes her wealth and her...   [click here for more]
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Mythos: The Animae

Mythos: The Animae


 The greater gods watch over their chosen, guiding their faithful to forward their own schemes and agendas.  Even the most benevolent deities plot on a grand level beyond human comprehension.  But while the gods mull over plans that take centuries to hatch, who tends to the mundane needs of the people?                      Mythos: The Animae explores the household...   [click here for more]
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Nemesis I: Vampires

Nemesis I: Vampires


Every Hero Needs a Nemesis- Each installment of the Nemesis series will include 5 ready-to-use adversaries for your party to battle. Unravel their histories, plots, and agendas in order to keep them from their evil goals. Game Masters can use any of these adversaries to launch new adventures, or as an emergency action plan when the existing adventure doesn't go as planned....   [click here for more]
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Nemesis II: Serial Killers

Nemesis II: Serial Killers


Your heroes have faced supernatural beasts, cybernetic monstrosities, alien forces...and somehow survived.  But what if the greatest threat to their lives wasn't some superhuman ninja, but the well-dressed gentleman on the bus that just asked for the time?  Or that sweet country girl that offered them ride?  In Nemesis II: Serial Killers, we present 5 ready-to-use NPCs complete...   [click here for more]
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Nemesis III: Corporate Villains

Nemesis III: Corporate Villains


When the corporate bottom line is written in blood, will your heroes be able to even the odds?  In Nemesis III: Corporate Villains, meet 5 new NPCs who give new meaning to the phrase "cutthroat business."  Each NPC comes complete with backgrounds, story seeds, and multiple stat sets to allow them to easily integrate into your game. This download includes both a full color version and grayscale...   [click here for more]
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Nemesis IV: Nature's Avengers

Nemesis IV: Nature's Avengers


Not all of nature's defenders are benign.  Some defend the land for their own ends, hoping to prevent the encroachment of civilization from destroying their own peace.  Others seek to even the odds against their human kin that abuse the land.  In Nemesis IV: Nature's Avengers, we introduce you to five defenders of the land with their own agendas.  From a cannibalistic priest/sea captain...   [click here for more]
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The Grandmaster

The Grandmaster


  WINNER! Best Sci-Fi Novel 2008 A Top Ten Finalist in the 2007 Preditors & Editors Readers' Poll!  Welcome to the Wagner Institute for Mental Treatment and Investigations. Since 1966, Dr. Johann Wagner has guided his team of paranormal investigators and psychologists in solving supernatural crimes and unlocking the secrets of the human mind. But now a horror from his past has come back to...   [click here for more]
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Foot Ways

Foot Ways


Lynn Veach Sadler weaves this coming of age tale with old wives' tales and a twist of menace to deliver a stunning, thoughtful story of youth and penance. Polly Junior never could understand why all the womenfolk in her sleepy little town would get so worked up over the arrival of Mr. Rufe. Why did everyone feel obligated to open their homes each year to this wanderer, who arrived each spring to...   [click here for more]
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Dead Men (and Women) Walking

Dead Men (and Women) Walking


 Zombies. Vampires. Undead things that should not be. Now the undead share their tales, with two-dozen brain-feasting, blood-sucking, revenge seeking stories from horror writers around the globe. Includes works by award-winning writer Michael A. Kechula (also editor of Flash-Tales), Donna Taylor Burgess (editor, Naked Snake Press), Ontario Arts Council grant winner Alexander Zelenyj,...   [click here for more]
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A Bottle of Jyn

A Bottle of Jyn


"The spinning’s the worst part. Too much Bliss does that to you." Vincent Poe knows all about Bliss. As a supervisor at the Wagner Institute, Poe uses his special abilities to track murderers and help study the psychic potential of the human mind. But mixing alcohol with Bliss travel can only lead to trouble, particularly when a mysterious woman named Jyn gets involved....   [click here for more]
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The Keep of Lord Mmorpgus

The Keep of Lord Mmorpgus


How many times can you award a +2 mace or sword to the party before it becomes boring? How many sets of +1 chainmail do they possibly need? Wouldn't they rather have a Dire Maul of the Jumbo Shrimp? Inspired by the often pecular naming conventions of your favorite MMORPGs, The Keep of Lord Mmorpgus offers you dozens of new weapons, armor, and magical items to add some spice...   [click here for more]
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The Encyclopedia of Skill Lore

The Encyclopedia of Skill Lore


Imagine a book so well written that it actually INCREASES your ability to use your skills. Now imagine an entire SET of such books! Well, now your players can experience them and more with this unique little PDF. This resource contains information on over two dozen non-magical books that grant competence bonuses to various skills and skills sets. Ideal for low-magic campaign settings, these books...   [click here for more]
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Challenges and Rewards

Challenges and Rewards


This expanded system allows GMs to calculate experience rewards for a wide range of non-combat activities. From exceptional skill checks that change the direction of the game to in-character performances and personal sacrifices, this PDF provides simple explanations of how to calculate the CR of the activity and reward players. Now with this PDF you can: *Calculate the CR of breaking...   [click here for more]
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The Manipulative Player's Guide to Sympathetic Magic

The Manipulative Player's Guide to Sympathetic Magic


Heal your friends! Curse your enemies!   Exorcize demons! And never cast a single legitimate spell!  ???  That's right. With the Manipulative Player's Guide to Sympathetic Magic, you can take the real world concept of "mind over matter" and turn it on its head. This 7 page PDF has the complete rules for using Sympathetic Magic for your own underhanded purposes. Learn...   [click here for more]
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A Matter of Honor

A Matter of Honor


Does a ghost really walk the abandoned ruins of Castle Alcurna?  The villagers certainly think so, which is why they avoid the ruins at night.  But when two children vanish without a trace while playing near the ruins during the day, who will the villagers turn to for help? A Matter of Honor is a micro-adventure that can be ran in 30 minutes or less.  Scaleable for use with characters from...   [click here for more]
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A Quill Full of Dragon's Blood

A Quill Full of Dragon's Blood


Experience lyrical tales of dragons, witches, and enchanted realms with A Quill Full of Dragon's Blood, a collection of fantasy poetry. Featuring poetry from both new and established poets, A Quill Full of Dragon's Blood will awaken your inner bard....   [click here for more]
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A Quill Full of Shadows

A Quill Full of Shadows


Explore the macabre side of the poetic mind with this unique collection of dark verse. Includes poems by award winning poets F. J. Bergmann, Greg Braquet, and Lynn Veach Sadler. The collection also includes poems from Guy Belleranti and Brian Rosenberger, who previously contributed to the popular horror anthology Dead Men (and Women) Walking. A Quill Full of Shadows also reintroduces...   [click here for more]
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A Stealthy Thief

A Stealthy Thief


A thief that leaves no trail has been stealing Lord Fiax's livestock.  Who better to track down something that can't be tracked than a group of ambitious young adventurers?  A Stealthy Thief is a micro-adventure designed to take less than an hour to run.  Perfect for a launch adventure for brand new campaigns or as a filler or side quest for an existing one, A Stealthy Thief is scaleable...   [click here for more]
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Adventure Havens:  Lords of the Manor

Adventure Havens: Lords of the Manor


You know what they say about the best laid plans... The Adventure Havens series continues with Lords of the Manor, a 30 page supplement packed full of locales and NPCs for use in your fantasy d20-style/3.5 games.  Lords of the Manor presents 12 ready-to-use castles, keeps, and manor homes that can be dropped into almost any campaign.  With NPCs ranging from CR 1 all the way up to CR 35, DM's will...   [click here for more]
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Adventure Havens:  Temples

Adventure Havens: Temples


You know what they say about the best laid plans. No matter how much you plan, your players will figure out a way to throw you off your game. Whether it is deciding to go tavern hopping instead of dungeon delving, or chosing to spend time shopping for gear upgrades instead of searching for bad guys, players have a tendency to create their own adventures. With Adventure Havens: Temples,...   [click here for more]
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Adventure Havens: Apothecaries and Alchemists

Adventure Havens: Apothecaries and Alchemists


You know what they say about the best-laid plans… The Adventure Havens series of gaming supplements provides game masters and storytellers with a collection of ready-made NPCs and associated locations that can be used to flesh out your current campaign setting or simply fill in the gaps when the players decide to go off in an unintended direction. Adventure Havens: Apothecaries and Alchemists,...   [click here for more]
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Adventure Havens: Brewers, Distillers, and Vintners

Adventure Havens: Brewers, Distillers, and Vintners


You know what they say about the best laid plans... No matter how much planning you do, your players will always figure out a way to throw you off. Whether it is suddenly deciding they want to visit every tavern in town, or take a ship instead of the main road to the next city, at some point you'll be left making it up as you go along. The Adventure Havens Series is designed to help GMs...   [click here for more]
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Adventure Havens: Guild Houses

Adventure Havens: Guild Houses


Crafts and professions are useful skills for just about any player, but where exactly do players go to master their chosen fields of expertise? Adventure Havens: Guild Houses offers twelve ready-to-use guilds for your d20/OGL games. Each guild is fully developed with a detailed history, important NPCs, and story seeds that can be easily folded into your game. Do you have a player that...   [click here for more]
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