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 Hottest Fantasy, Non-Core Books from Bards and Sages
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Cosmology of Karma

Cosmology of Karma


Forget everything you think you know about the planes. The Cosmology of Karma explores the true nature of the planes, where the gods are far from the most powerful beings and the fight for mortal souls is a matter of survival. Instead of the comfortably organized view mortals have come to accept, the planes are a chaotic, every changing thing under the control of beings that view mortals as...   [click here for more]
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Karmic Monsters:  Blood Dragon

Karmic Monsters: Blood Dragon


As if dragons weren't tough enough...imagine one that can instantly transform your fallen comrades into mindless undead to fight against you! The Blood Dragon is an all new monster for the Karma Roleplaying System.  This is one adversary you don't take lightly. The Blood Dragon provides storytellers with a monster that isn't meant for a one-off chance combat, but as a long term adversary.  This...   [click here for more]
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Karmic Places:  Blacktip Bay

Karmic Places: Blacktip Bay


Orc tribal settlement.  Pirate Safe Harbor.  Thriving Coastal Town.  Blacktip Tip has evolved and is now beginning to experience growing pains.  The old orcish traditions are beginning to clash with the current ecomonic-driven sensibilities of the growing populace.  Honorable challenges give way to covert house wars, while the rule of the Chieftain is compromised by affluent merchants and his...   [click here for more]
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Saikorojutsu! The Way of the Dice!

Saikorojutsu! The Way of the Dice!


Saikorojutsu! The Way of the Dice! takes the Karma Core Rules and pushes them into overdrive, with 36 pages of advanced rules that let you replicate the feel of your favorite comics or anime adventures. Featuring: Advanced Character Creation Rules: Create more powerful starting characters. Access Elemental Spirits to unlock unique powers in your characters. Advanced...   [click here for more]
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The Lifebringer

The Lifebringer


The Lifebringer (LBR) is a vessel of Mother Earth Incarnate, channeling the life-giving energies of the world around her. Though death is a natural part of the life cycle, the Lifebringer's goal is to ensure that each sentient being is given their full measure of life. Each living creature has a purpose, and to cut short a life is to deny it the chance to fulfill that destiny. As such, Lifebringers...   [click here for more]
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SPIDERS!

SPIDERS!


They're creepy.  They're crawly.  And sometimes they can make even the bravest tough guy scream like a little girl.  We're talking about SPIDERS!  This product gives you a new perspective on these amazing critters.  Crammed into this 9 pg PDF you get: New rules for inflicting Arachnophobia on your hapless players. Make familiars out of the Goliath Birdeater, Greenbottle Blue Tarantula, Redknee...   [click here for more]
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Adventure Havens: Tavern Tales

Adventure Havens: Tavern Tales


You know what they say about the best laid plans... No matter how much planning you do, your players will always figure out a way to throw you off. Whether it is suddenly deciding they want to visit every tavern in town, or take a ship instead of the main road to the next city,at some point you'll be left making it up as you go along. The Adventure Havens Series is designed to help GMs...   [click here for more]
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Adventure Havens: Library Lore

Adventure Havens: Library Lore


The wizard decides to go to the nearest library to research a new spell, then asks you if there is anyone he can talk to. The bard wants to impress the local noble, and asks the librarian for information about the family. The party wants to see if there are any ruins in the vicinity, and decides to look for some old history books. You can handle these situations with a simple roll of the dice, or you...   [click here for more]
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Koboldnomicon

Koboldnomicon


Behold the Ultimate Tome of Koboldic Lore! Long have they been abused, misused, and underappreciated. Now, from the depths of the underdark, they come. They come with their weapons. Their magic. Their mastery. They come to take their rightful place among the races of the surface world. I have bore witness to their unholy wrath. Beware! You will not hear them coming. You will...   [click here for more]
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Mythos: Blessed Ladies of Law

Mythos: Blessed Ladies of Law


In Blessed Ladies of Law, you will find a trinity of goddesses who concern themselves with upholding the law. All three believe themselves to be champions of those who have been harmed by wrongdoers. All three believe society is better off with laws than without them. But it is in their interpretation of how best to handle those that break the law that they differ. This 5 page product...   [click here for more]
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Mythos: Gods of the Dead

Mythos: Gods of the Dead


The Mythos series is a worldbuilding tool for storytellers and game masters. Each supplement presents a collection of gods that can be used to flesh out your campaign setting and add a new level of detail. Each supplement is designed to be used either by itself or in conjunction with other supplements in the series. Four dietiest gods of death and the undead for use in your campaign settings: Vagruth:...   [click here for more]
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Mythos: The Principled Assassin

Mythos: The Principled Assassin


What this product is: While the assassin is a legitimate, playable prestige class, game masters trying to maintain some semblance of believability in their games often have a hard time justifying an assassin player character in the party. A game master might refuse to allow the class because he doesn't want to run an "evil" campaign, or out of fear that the class will clash with other...   [click here for more]
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Mythos: Gods of Nature

Mythos: Gods of Nature


The Mythos series continues with Gods of Nature.  This 10 pg PDF introduces three gods that can be dropped into almost any d20-style fantasy setting.  Alenadra Thousand Eyes:  Known as The Weaver, Alenadra understands the intricate relationships of all living creatures.  To mortals, her movements seem chaotic and capricious.  But her followers know that she sees patterns...   [click here for more]
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Mythos: Gods of Wealth and Greed

Mythos: Gods of Wealth and Greed


In Mythos: Gods of Wealth and Greed, we introduce you to three gods concerned with the coins of the realms.  The Benevolent Stranger, God of Philanthropy, seeks to encourage the wealthy to go out and do good.  Bizen, God of Bankers, slowly transforms the commerce of major cities.  Kariharra, Goddess of Gems, hordes her wealth and her...   [click here for more]
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Nemesis I: Vampires

Nemesis I: Vampires


Every Hero Needs a Nemesis- Each installment of the Nemesis series will include 5 ready-to-use adversaries for your party to battle. Unravel their histories, plots, and agendas in order to keep them from their evil goals. Game Masters can use any of these adversaries to launch new adventures, or as an emergency action plan when the existing adventure doesn't go as planned....   [click here for more]
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Nemesis IV: Nature's Avengers

Nemesis IV: Nature's Avengers


Not all of nature's defenders are benign.  Some defend the land for their own ends, hoping to prevent the encroachment of civilization from destroying their own peace.  Others seek to even the odds against their human kin that abuse the land.  In Nemesis IV: Nature's Avengers, we introduce you to five defenders of the land with their own agendas.  From a cannibalistic priest/sea captain...   [click here for more]
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The Keep of Lord Mmorpgus

The Keep of Lord Mmorpgus


How many times can you award a +2 mace or sword to the party before it becomes boring? How many sets of +1 chainmail do they possibly need? Wouldn't they rather have a Dire Maul of the Jumbo Shrimp? Inspired by the often pecular naming conventions of your favorite MMORPGs, The Keep of Lord Mmorpgus offers you dozens of new weapons, armor, and magical items to add some spice...   [click here for more]
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The Encyclopedia of Skill Lore

The Encyclopedia of Skill Lore


Imagine a book so well written that it actually INCREASES your ability to use your skills. Now imagine an entire SET of such books! Well, now your players can experience them and more with this unique little PDF. This resource contains information on over two dozen non-magical books that grant competence bonuses to various skills and skills sets. Ideal for low-magic campaign settings, these books...   [click here for more]
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Challenges and Rewards

Challenges and Rewards


This expanded system allows GMs to calculate experience rewards for a wide range of non-combat activities. From exceptional skill checks that change the direction of the game to in-character performances and personal sacrifices, this PDF provides simple explanations of how to calculate the CR of the activity and reward players. Now with this PDF you can: *Calculate the CR of breaking...   [click here for more]
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Adventure Havens:  Lords of the Manor

Adventure Havens: Lords of the Manor


You know what they say about the best laid plans... The Adventure Havens series continues with Lords of the Manor, a 30 page supplement packed full of locales and NPCs for use in your fantasy d20-style/3.5 games.  Lords of the Manor presents 12 ready-to-use castles, keeps, and manor homes that can be dropped into almost any campaign.  With NPCs ranging from CR 1 all the way up to CR 35, DM's will...   [click here for more]
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Adventure Havens:  Temples

Adventure Havens: Temples


You know what they say about the best laid plans. No matter how much you plan, your players will figure out a way to throw you off your game. Whether it is deciding to go tavern hopping instead of dungeon delving, or chosing to spend time shopping for gear upgrades instead of searching for bad guys, players have a tendency to create their own adventures. With Adventure Havens: Temples,...   [click here for more]
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Adventure Havens: Apothecaries and Alchemists

Adventure Havens: Apothecaries and Alchemists


You know what they say about the best-laid plans… The Adventure Havens series of gaming supplements provides game masters and storytellers with a collection of ready-made NPCs and associated locations that can be used to flesh out your current campaign setting or simply fill in the gaps when the players decide to go off in an unintended direction. Adventure Havens: Apothecaries and Alchemists,...   [click here for more]
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Adventure Havens: Guild Houses

Adventure Havens: Guild Houses


Crafts and professions are useful skills for just about any player, but where exactly do players go to master their chosen fields of expertise? Adventure Havens: Guild Houses offers twelve ready-to-use guilds for your d20/OGL games. Each guild is fully developed with a detailed history, important NPCs, and story seeds that can be easily folded into your game. Do you have a player that...   [click here for more]
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Adventure Havens: Hammers, Anvils, and Tongs

Adventure Havens: Hammers, Anvils, and Tongs


Adventure turns up in the oddest places. In the exciting and unpredictable world of fantasy, even the simple act of getting one’s armor repaired can lead to danger. Adventure Havens: Hammers, Anvils, and Tongs presents twelve fantasy blacksmith and leathersmith shops that can be used in any campaign setting. Conplete with dozens of NPCs and story seeds, each issue of Adventure Havens provides...   [click here for more]
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Adventure Havens: Specialty Shops

Adventure Havens: Specialty Shops


Adventure Havens: Specialty Shops presents twelve unique trade opportunities for players. In fantasy settings, GMs often have to figure out ways to provide opportunities for players to spend their gold or trade loot without engaging in the “Magical Walmart” approach. Adventure Havens: Specialty Shops helps GMs overcome this problem while providing dozens of story seeds and almost...   [click here for more]
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Adventure Havens: Trading Posts

Adventure Havens: Trading Posts


Where civilization borders on the wild places, you will find a trading post. The trading post is more than a place to buy supplies. It is the glue that binds the cities to those resources they need to not only survive but also thrive. In Adventure Havens: Trading Posts, we present 12 ready-to-use trading posts that can be easily folded into almost any 3.5/OGL campaign setting. Each location features...   [click here for more]
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Blood-Forging

Blood-Forging


Imagine a weapon that only responds to your hand. Armor that grows stronger as you do. Arms and armor with strange and unique abilities inherently tied to who you are. This is Blood-Forging, a rare artform practiced by the most elite craftspeople in the lands. This supplement introduces the Blood-Forging feat, which allows master crafters to create Blood-Forged items. All Blood-Forged items gain enhancement...   [click here for more]
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Death's Shadow: The Book of Vampires

Death's Shadow: The Book of Vampires


For every action, there are consequences. For some, those consequences are eternal. Inspired by folklore, myth, and legends from around the world, Death's Shadow: The Book of Vampires provides storytellers with a unique resource to explore the dark side of immortality.  Allow players to actually dive into the role of vampires, or create exceptional adversaries for your heroes...   [click here for more]
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Elemental Awakening

Elemental Awakening


Centuries ago, powerful entities from the elemental planes of The Flux visited the world. Taking an active interest in the affairs of mortals for their own alien reasons, these entities, known as the Noble Djinn, imbued certain people with a token of their elemental powers. These were the first Elemental Weavers. Legend says that it was their own hubris that led to their downfall. Mortals, unaccustomed...   [click here for more]
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Horror Stalker

Horror Stalker


Be afraid. Be very afraid. They lurk in the shadows behind the tavern. Down the dark alley between abandoned buildings. Behind the trees in an otherwise mundane forest. Their goals are often alien, if they have any real goal at all. Some say nothing, allowing the viciousness of their attacks to speak for them. Others are alarmingly charming, right up to the moment they plunge a dagger in your back....   [click here for more]
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Karmic Adversary:  Necromancer

Karmic Adversary: Necromancer


He's young, handsome, and wealthy.  So why does Naromar Grimald live all alone in his dead uncle's manor?  Simple:  necromancers need their privacy.  Karmic Adversary:  Necromancer presents storytellers with a fully developed nemesis for their players.  This supplement includes everything you need to add Grimald to your campaign, including stat blocks for a prelimary, advanced, or epic...   [click here for more]
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Karmic Grimoire

Karmic Grimoire


The Karmic Grimoire offers both storytellers and players plenty of pre-generated spells and magical items to help launch games immediately. All spells can be customized and advanced using the basic Karma rules.  Easily edit spells to allow for player specializations and disciplines.  Explore advanced rules for alchemy, as well as consumer-grade magic items.  Contents:...   [click here for more]
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Karmic Pirates

Karmic Pirates


Welcome to the Golden Age of Piracy, a time of high risks and high adventure! In Karmic Pirates, players will find everything they need to live the life of a high seas pirate, and storytellers will find everything they need to challenge them! Designed as a sourcebook for the Karma Roleplaying System, Karmic Pirates offers players a glimpse into the dangerous world of classic...   [click here for more]
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Karmic Races: Orcs

Karmic Races: Orcs


Legends claim the first orcs came from the belly of the daemon-lord Orcus himself, and served in his terrible armies to crush the mortal realms.  Long persecuted for the crimes committed while enslaved to their daemonic master, the Orcs now seek to make their own way in a world hostile to their very existence. Karmic Races: Orcs offers storytellers a new spin on one of fantasy's most maligned...   [click here for more]
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Nemesis VI:  Warlords

Nemesis VI: Warlords


Every hero needs a nemesis. Each supplement in the Nemesis series presents five ready-to-use NPCs with detailed backgrounds, story seeds, and multiple stat blocks. These NPCs can easily be folded into your existing game as exciting side adventures or as the catalyst for a new campaign. In Nemesis VI: Warlords, we present five individuals that will prove to be not only a threat to the...   [click here for more]
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Nemesis VII:  Unsettled Spirits

Nemesis VII: Unsettled Spirits


 Every hero needs a nemesis. Each supplement in the Nemesis series presents five ready-to-use NPCs with detailed backgrounds, story seeds, and multiple stat blocks.  These NPCs can easily be folded into your existing game  as exciting side adventures or as the catalyst for a new  campaign.  In Nemesis VII: Unsettled Spirits, we present five incorporeal entities ready...   [click here for more]
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Nemesis VIII:  Cults of Personality

Nemesis VIII: Cults of Personality


Every hero needs a nemesis. Each supplement in the Nemesis series presents five ready-to-use NPCs with detailed backgrounds, story seeds, and multiple stat blocks.  These NPCs can easily be folded into your existing game  as exciting side adventures or as the catalyst for a new  campaign.  In Nemesis VIII: Cults of Personality, we present five unique NPCs that can be...   [click here for more]
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Nemesis: Not Who They Seem

Nemesis: Not Who They Seem


Nemesis: Not Who They Seem presents five unique NPCs that can serve as adversaries for your unsuspecting players. Each NPC is presented at multiple levels so that they can easily be added to your campaign. Whether you need a quick "replacement" villain because the players dispatched your main bad guy too soon, or you want to add some depth to your setting with side quests and adventures, these five...   [click here for more]
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Politicians

Politicians


What is scarier than a horde of zombies, more destructive than a dragon, and more vindictive than a Drow Matriarch? A politician at election time. Politicians is a slightly tongue-in-cheek supplement for 3.5/OGL game systems that presents the Politician Class as both a useful NPC class or a completely viable PC support class. This 16 page supplement provides a detailed overview of the class,...   [click here for more]
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The Adventurer Class

The Adventurer Class


What does it mean to be an Adventurer? Filled with a wanderlust that drives them to explore, the Adventurer quests simply because it is what they feel in their hearts they must do. Though they rarely set off to become heroes, their propensity for ending up in the thick of conflicts often puts them on the right side of history...whether they intended to or not. Their actions often become the stuff...   [click here for more]
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WalshMart Grand Opening

WalshMart Grand Opening


When Walt Walsh retired from adventuring ten years ago, he decided to invest his fortune in a specialty shop that targeted the needs of Adventurers. To make sure his shops had exactly what adventurers needed, he reached out to his former traveling companions and encouraged them to put their experience to use creating exciting new products designed to fit the needs of a new generation of adventurer....   [click here for more]
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  Basic Roleplaying: Universal Game Engine