Dark Times in Brighton is an adventure for four to six characters of 1st - 2nd level. Although designed as a Labyrinth LordTM compatible product, It is easily compatible with most fantasy RPG systems. In addition to the adventure itself, contained within these pages are details of Brighton and its people, a town that could easily become an important part of your character's careers as adventurers.... [click here for more]
"Sometimes you don’t want to kill your enemy. Sometimes you just need him to stop attacking you and just go to sleep so you can steal his stuff and leave him naked in the star port’s restroom."
Yes, that's derived from an actual game play quote which sparked the idea for this supplement.
This White Star micro-supplement is designed to provide Referees and players a new type of mechanic that allows... [click here for more]
All throughout the galaxy lazy people make robots do stuff, especially the dangerous stuff. Politicians find it easier to make robots kill people and break things, because robots won’t have conscientious objections when the politician wants it to do something nasty. Corporations would rather buy a robot for laborious work than deal with galactic worker treatment laws or injury compensation.... [click here for more]
Alien Brutes and Alien Mystics are fine and dandy, but you’re going to want some more aliens to flesh out your galaxy. White Star is a great tool kit, and this is another tool for you to add to that kit!
This supplement provides a step-by-step series of random tables to create new aliens for use by players or Referees. It also includes five pregenerated and illustrated sample aliens created using... [click here for more]
This supplement provides a simple and familiar system to add areas of expertise to your White Star characters. It is a skill system designed to integrate effortlessly into the existing game, and even provides a new character class and some new equipment dealing with these simple new rules.
Referees looking to add a little more flavor to their players' experience or players wanting to differentiate... [click here for more]
From hover cycles to gyro-copters to a combat mech, this supplement contains fifteen vehicle models for use in your White Star role playing game, along with some lite rules for tactical movement and combat. Your mercenary character is already amazing at what he does. It’s time to let the pilot be amazing at what he does!
As an added bonus, this supplement also includes a lite system for use in buying... [click here for more]
This supplement contains seventy two implants for use in your white star role-playing game. Got some characters with credits to spare, looking for a way to spend ‘em… look no further!
Organized into two types of implants – bionics and cybernetics – each classified into three implant grades, referees can customize their menu of cybernetic gear to suit their campaign style.
Also included -... [click here for more]
Maidens of Moordoth is a low-level 1-sheet adventure designed for Labyrinth LordTM but easily usable in any old school fantasy role-playing game. It provides all you'll need for a full night or two of play.
The elders of the village of Moordoth are the keepers of a grim secret. They vowed to take it to their graves, but a pack of ghouls and the wailing haunts of six lost maidens seem to command... [click here for more]
When the miners at Karam's Claim depleted the hills, they set their sights on deeper wares. They dug too deep, and uncovered an unusual orc clan lead by an exiled ogre lord. The characters are in the right place at the right time, and must rescue the miners from the clutches of evil.
Trouble at Karam's Claim is a 1-sheet adventure designed for a party of four to six low-level Labyrinth LordTM... [click here for more]