Dave the barbarian was hit by a magic trap earlier and barely survived, but is still weakened and slowed by its effects. Jewel the halfling thief is suffering great fatigue after moving through the jungle all night to keep up with the goblin army to get here on time to join the raid. Neventhore the elven wizard is in tip-top shape, ready for anything, but Bumbarth the dwarf warrior is... [click here for more]
In this official supplement to the BareBones Fantasy role-playing game, you'll find a beautiful deck of 54 high quality cards. They are designed to be used as a replacement for using dice when determining initiative. We at DwD Studios have been playing BareBones for a lot longer than most of you, and we find that dice get tossed around a gaming table quite a bit. So much in fact that... [click here for more]
In this official supplement to the BareBones Fantasy role-playing game, you'll find a beautiful deck of 24 high quality cards. 17 of them are cards with which you likely already have familiarity (the spells from the core rulebook), but three additional spells are added to this deck to value to your purchase:
Commune (the spell that appeared in Decahedron issue 1)
Conjure (a spell... [click here for more]
Part of Core Product Click here!
This is the softcover version of The Usual Suspects only.
This softcover book contains the full contents of the Covert Ops: The Usual Suspects accessory - 44 pages of supplementary espionage goodness! If you are interested in purchasing the full digital download (which includes several products in one zip file) or the hardcover book which includes all three of... [click here for more]
This is a set of reference cards in support of a rulebook. Although these could be used alone, a great deal more descriptive text, campaign notes, and setting information can be found in the actual rulebook. To see a sample of the print & play version of these cards, download the PDF associated with this file. If you want the full set of print & play cards, they come in a black... [click here for more]
Stunners. Robots. Aliens. Skills. Vehicles. Cyberware. Star Sectors. There is a lot of sci fi goodness packed into the 80 pages of this book. Whether you are a player or a Referee, this compendium will add a lot of fun to your White Star role-playing experience!
The Hyperspace Messenger is a series of short supplements designed for use with the White Star role-playing game, though it uses simple... [click here for more]
This setting book details the Keranak Kingdoms, a collection of provinces called home by many races and cultures. Beset by political turmoil and moral instability, it is a realm where a sharp sword or a well-timed spell can make a commoner a legend.
Destiny has betrayed the kingdoms. Gods who once walked shoulder-to-shoulder with mortal races are now banished, their power waning. The divinely-chosen... [click here for more]
All radio frequency communications have been jammed in the Northern Hemisphere. Imagine the trouble this is causing: everything from cellular phones to GPS systems to anti-espionage satellite communications… all silent. Nobody is claiming responsibility, and nations are starting to suspect one another. Governments are scrambling to establish land-line communication paths to their armies.... [click here for more]
When a tunnel collapses in the Dul'Urich Underkingdom, Prince Dwalin is sent to find a fabled pass in the north. Several days later his bloodguard returns beaten and malnourished claiming the prince and his band became dull of wit and disappeared sometime in the night. The news bodes heavily on the underking's heart and he entrusts his herald the task of finding his son.
Enter the characters.... [click here for more]