You recall the mission briefing, ten days ago. It seemed like a straightforward operation.
“The Valenko, a private cargo transport, was attacked and destroyed. Among its manifest was an important crate, property of Tri-Corp. Investigators of the wreckage traced a leaking plasma trail to a starship scrapyard some light years away. They were shot at by defense turrets and retreated. Coordinates of... [click here for more]
The Barrington Tor is (or rather was) a corporate transport ship used by Nebula Vista Corporation to ferry high value cargo and representatives across the frontier. When the ship went missing two weeks ago it made interstellar news.
Last week a satellite located its remains on the dark side of Loridian (in the Kassel System), and an expensive search was undertaken by local rescuers who failed... [click here for more]
"Sometimes you don’t want to kill your enemy. Sometimes you just need him to stop attacking you and just go to sleep so you can steal his stuff and leave him naked in the star port’s restroom."
Yes, that's derived from an actual game play quote which sparked the idea for this supplement.
This White Star micro-supplement is designed to provide Referees and players a new type of mechanic that allows... [click here for more]
All throughout the galaxy lazy people make robots do stuff, especially the dangerous stuff. Politicians find it easier to make robots kill people and break things, because robots won’t have conscientious objections when the politician wants it to do something nasty. Corporations would rather buy a robot for laborious work than deal with galactic worker treatment laws or injury compensation.... [click here for more]
Alien Brutes and Alien Mystics are fine and dandy, but you’re going to want some more aliens to flesh out your galaxy. White Star is a great tool kit, and this is another tool for you to add to that kit!
This supplement provides a step-by-step series of random tables to create new aliens for use by players or Referees. It also includes five pregenerated and illustrated sample aliens created using... [click here for more]
This supplement provides a simple and familiar system to add areas of expertise to your White Star characters. It is a skill system designed to integrate effortlessly into the existing game, and even provides a new character class and some new equipment dealing with these simple new rules.
Referees looking to add a little more flavor to their players' experience or players wanting to differentiate... [click here for more]
From hover cycles to gyro-copters to a combat mech, this supplement contains fifteen vehicle models for use in your White Star role playing game, along with some lite rules for tactical movement and combat. Your mercenary character is already amazing at what he does. It’s time to let the pilot be amazing at what he does!
As an added bonus, this supplement also includes a lite system for use in buying... [click here for more]
This supplement contains seventy two implants for use in your white star role-playing game. Got some characters with credits to spare, looking for a way to spend ‘em… look no further!
Organized into two types of implants – bionics and cybernetics – each classified into three implant grades, referees can customize their menu of cybernetic gear to suit their campaign style.
Also included -... [click here for more]
Stunners. Robots. Aliens. Skills. Vehicles. Cyberware. Star Sectors. There is a lot of sci fi goodness packed into the 80 pages of this book. Whether you are a player or a Referee, this compendium will add a lot of fun to your White Star role-playing experience!
The Hyperspace Messenger is a series of short supplements designed for use with the White Star role-playing game, though it uses simple concepts... [click here for more]
For decades an unnamed distant star and its small orbital manifest have been ignored by navigators, after initial exploration yielded worthless results. New discoveries necessitated a new survey expedition, whose daily subspace messages have shown promise. But there have been no messages for four days, prompting concern.
The characters are sent to Zindrin’s Moon to secure the safety of the survey... [click here for more]