Title |
Publisher |
Price |
Part of Core Product Click here!
This is a 55-card accessory for the Covert Ops Role Playing Game.
This deck contains 5 each of all conditions which can affect player operatives in the Covert Ops role playing game. If you are interested in purchasing the full digital download (which includes several products in one zip file) or the hardcover book which includes all three of the product's books... [click here for more] |
DwD Studios |
$6.33
|
Part of Core Product Click here!
This is the softcover version of the Core Rulebook only.
This softcover book contains the full contents of the Covert Ops Rulebook - more than 100 pages of espionage goodness! If you are interested in purchasing the full digital download (which includes several products in one zip file) or the hardcover book which includes all three of the product's books in one,... [click here for more] |
DwD Studios |
$11.99
|
Part of Core Product Click here!
This is the softcover version of the GMs Operations Manual only.
This softcover book contains the full contents of the Covert Ops GM's Operations Manual - more than 100 pages of supplementary espionage goodness! If you are interested in purchasing the full digital download (which includes several products in one zip file) or the hardcover book which includes all... [click here for more] |
DwD Studios |
$3.99
|
See Core Product here
Hide mission-critical intel from operatives!
This is a game master's screen for the Covert Ops role-playing game (see Core Product). It is presented in a 6-page layout to be printed landscape and inserted into sleeve-based universal GM screen systems such as those sold elsewhere. Alternatively, you can print on project paper (the printable self-adhesive paper available at... [click here for more] |
DwD Studios |
Pay What You Want
|
Part of Core Product Click here!
This is a 54-card accessory for the Covert Ops Role Playing Game.
This deck contains 5 sets of initiative cards numbered 1-10 and two each of "Wild" and "Skip," and is themed for the Covert Ops role playing game. If you are interested in purchasing the full digital download (which includes several products in one zip file) or the hardcover... [click here for more] |
DwD Studios |
$6.21
|
BACKGROUND This is a short supplement for the Covert Ops role-playing game. It can be used with the setting provided in brief within the core rulebook (SECTOR) or can be used in any setting you desire. Since this supplement is settingless, it uses the generic term “Command” to refer to the player operatives’ organization. Using this optional supplement, starting operatives have... [click here for more] |
DwD Studios |
$1.99
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... [click here for more] |
DwD Studios |
$4.99
|
BACKGROUND This is a short supplement for the Covert Ops role-playing game. It can be used with the setting provided in brief within the core rulebook (SECTOR) or can be used in any setting you desire. Since this supplement is settingless, it uses the generic term “Command” to refer to the player operatives’ organization.
In this supplement, add a little bit of sci to your fi... [click here for more] |
DwD Studios |
$2.99
|
Part of Core Product Click here!
This is the softcover version of The Usual Suspects only.
This softcover book contains the full contents of the Covert Ops: The Usual Suspects accessory - 44 pages of supplementary espionage goodness! If you are interested in purchasing the full digital download (which includes several products in one zip file) or the hardcover book which includes all three of... [click here for more] |
DwD Studios |
$3.19
|
WANT TO GET THIS FREE?
We already offer the digital download free of charge when you buy the all-in-one hardcover book, and we wanted to provide the same option for those who prefer the softcover books individually. However, this site won't allow us to set things up that way. This is our work-around... If you buy all three softcover books (Core Rulebook, Game Master's Operations... [click here for more] |
DwD Studios |
$7.99
|
All radio frequency communications have been jammed in the Northern Hemisphere. Imagine the trouble this is causing: everything from cellular phones to GPS systems to anti-espionage satellite communications… all silent. Nobody is claiming responsibility, and nations are starting to suspect one another. Governments are scrambling to establish land-line communication paths to their armies. ... [click here for more] |
DwD Studios |
$3.99
|
Operative John Dixon (code name FOXTROT) has gone missing. He was engaged on a crucial mission tracking down connections between an organized crime family and a terrorist organization active on U.S. soil known as the Freedom Brigade. As the operatives track down Dixon's location, they learn of a pending plot that only they are in a position to stop. If they are too late, Dixon will surely die... [click here for more] |
DwD Studios |
$1.99
|
A Short Assignment for the Covert Ops RPG
Nikodemos Stavros is a man with an evil agenda and a huge bankroll. His plans are to destabilize national economies in major nations, to pave the way for an economic takeover by Citadel.
This mission spans the globe, from a remote fortified island to a luxury yacht, to investigate the extent of Stavros’ plans. Opportunities abound for firefights, stealth,... [click here for more] |
DwD Studios |
$2.99
|
There is a war going on every day, a war of ideologies. Its soldiers don’t march in lines or report to a large pentagonal building. It is a shadow war where information and bullets hold equal weight, cutting-edge technology changes the nature of crime and espionage, and enemies don’t always wear uniforms.
This game is about clandestine Special Forces parachuting... [click here for more] |
DwD Studios |
Pay What You Want
|
NOTE: This product is obsolete. The 2nd Edition White Lies RPG invalidates this version of these rules. We may release an edited version in the future, but until then, please enjoy the seven Agent Divisions provided in the 2nd Edition!
During development of White Lies, we tended to overthink things. Game balance... difficult and elusive. Especially in a world when a bullet can... [click here for more] |
DwD Studios |
FREE
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NOTE: This product is obsolete. The 2nd Edition White Lies RPG now folds a slightly modified version of these rules into the core book.
All agents are sufficiently capable when it comes to fighting unarmed. They cause enough damage to potentially take down a thug with a punch or two. But some agents should excel in hand-to-hand combat, and it doesn't have to just be the Eliminator.... [click here for more] |
DwD Studios |
FREE
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NOTE: This product is obsolete. The 2nd Edition White Lies RPG now folds a slightly modified version of these rules into the core book.
Some agents do more than take orders. They give them. A good team of spies should be organized to work as a team. Often, this means developing a plan and taking control of a tactical situation. Some agents excel in this, others do not. The agency... [click here for more] |
DwD Studios |
FREE
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NOTE: This product is obsolete. The 2nd Edition White Lies RPG now folds a slightly modified version of these rules into the core book.
In the White Lies RPG, players can equip their agents with three various upgradeable gear. Spies like gadgets. In the equipment chapter of the core rulebook there are specific upgrades available to weapons and vehicles to add spy features to them,... [click here for more] |
DwD Studios |
FREE
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NOTE: This product is obsolete. The 2nd Edition White Lies RPG now folds a slightly modified version of these rules into the core book.
In the White Lies RPG, players can armor their agents with three grades of protective gear. While this is functional in game mechanics terms, it's not very interesting to imagine. Admins should encourage their players to describe their armor in... [click here for more] |
DwD Studios |
FREE
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NOTE: This product is obsolete. The 2nd Edition White Lies RPG now folds a slightly modified version of these rules into the core book.
This is an outfitting supplement for the White Lies RPG. And it's free!
Spies need gadgets. In the Equipment chapter of the White Lies core rulebook there are general guidelines for gadgets, and there are specific lists of gadget-like upgrades... [click here for more] |
DwD Studios |
FREE
|
In the movies, the hero doesn't run around unscathed until that final blow that takes him out of commission. He's getting beat up. Winded. Exhausted. Limping. Remember the first Die Hard movie? What made him heroic was doing what he did despite his inujuries and pain. This light supplement is free for you White Lies players - a nifty drop table to add that little something extra to your fight scenes.... [click here for more] |
DwD Studios |
FREE
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BEGIN MESSAGE.
OPERATIVE JOHN DIXON (CODENAME FOXTROT) HAS GONE MISSING. HE WAS ENGAGED ON A CRUCIAL MISSION TRACKING DOWN CONNECTIONS BETWEEN AN ORGANIZED CRIME FAMILY AND A TERRORIST ORGANIZATION ACTIVE ON U.S. SOIL KNOWN AS THE FREEDOM BRIGADE. YOU ARE TASKED WITH FINDING AND RECOVERING AGENT FOXTROT, AND CONTINUE HIS INVESTIGATION INTO THE FREEDOM BRIGADE.
END MESSAGE.
This is a mission for... [click here for more] |
DwD Studios |
FREE
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NOTE: This product is obsolete. The 2nd Edition White Lies RPG now folds a slightly modified version of these rules into the core book.
A new class for White Lies. Recruited from the ranks of hunters, trackers, scouts, survivalists, and Special Forces commandos, the Recon Scout is the go-to agent for missions which take a team into the outdoors. They excel in tracking, hunting,... [click here for more] |
DwD Studios |
FREE
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A new class for White Lies. Sometimes people exhibit powers that surpass those of common man. These powers, if known to the general public, would frighten people, defy certain scientific and religious doctrines, and cause panic. When Bureau 19 learns of such an individual, they are approached with caution and a simple singular choice is offered: recruitment or liquidation.... [click here for more] |
DwD Studios |
FREE
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