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Art of Wuxia: Condition Deck

Art of Wuxia: Condition Deck


Behold the ten venom, sword swinging, fist flying, fireball flinging Art of Wuxia! Condition cards help a busy player and game master keep track of all those nasty conditions the characters get saddled with during a game session of Art of Wuxia. These cards, meant to be kept in front of you during play, help you remember that you're fatigued, drained, blinded, and surprised. Well... if you're...   [click here for more]
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Art of Wuxia: Destiny Deck

Art of Wuxia: Destiny Deck


Behold the ten venom, sword swinging, fist flying, fireball flinging Art of Wuxia! With this supplement, players who roll critical failures will be permitted to draw a destiny card onto the center of the table. Thereafter, when any character spends qi, they may choose to use that qi to perform one of the abilities listed on one of the destiny cards, discarding it! This helps to make getting...   [click here for more]
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Art of Wuxia: Initiative Deck

Art of Wuxia: Initiative Deck


Behold the ten venom, sword swinging, fist flying, fireball flinging Art of Wuxia! There are a lot of dice rolled in a session of Art of Wuxia: rolls for initative, rolls to hit, rolls for damage, action checks, resistance checks... and oh wait... which of those was my initiative die?! This initiative deck gives you another way to track turn order. Deal each player a number of cards equal...   [click here for more]
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Art of Wuxia: Map of Longzhi

Art of Wuxia: Map of Longzhi


Longzhi is a light fantasy campaign setting detailed in Art of Wuxia, the cinematic roleplaying game of mystic kung fu action and adventure. The core rulebook comes with a black and white map within, stretched across two facing pages, and a handful of pages describing the history, lands, territories, organizations, belief systems, customs, languages, economy, and more. If you want to play in this...   [click here for more]
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Art of Wuxia: White Breath Cave

Art of Wuxia: White Breath Cave


Behold the ten venom, sword swinging, fist flying, fireball flinging Art of Wuxia! Legends of Willow Bridge, Chapter 1: White Breath Cave What do you get when you combine bandits, a teahouse, evil cultists, a blind kung fu master and some newly rolled up wuxia heroes? An introductory adventure for Art of Wuxia, of course! This adventure is designed to guide players and GMs new to the genre...   [click here for more]
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Covert Ops - GMs Screen Print & Play

Covert Ops - GMs Screen Print & Play


See Core Product here Hide mission-critical intel from operatives! This is a game master's screen for the Covert Ops role-playing game (see Core Product).  It is presented in a 6-page layout to be printed landscape and inserted into sleeve-based universal GM screen systems such as those sold elsewhere.  Alternatively, you can print on project paper (the printable self-adhesive paper available at...   [click here for more]
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Decahedron Magazine #1

Decahedron Magazine #1


Decahedron is a magazine that contains articles written by gamers like you. It's something we can all develop together and be proud of. Designed to be small, lite, but full of fun content, we hope you enjoy each issue. As long as gamers are contributing, their content will have a place within the pages of Decahedron. Each issue is FREE, pay $0.00. If you like what DwD Studios is doing, help support...   [click here for more]
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Decahedron Magazine #2

Decahedron Magazine #2


Decahedron is a magazine that contains articles written by gamers like you. It's something we can all develop together and be proud of. Designed to be small, lite, but full of fun content, we hope you enjoy each issue. As long as gamers are contributing, their content will have a place within the pages of Decahedron. Each issue is FREE, pay $0.00. If you like what DwD Studios is doing, help support...   [click here for more]
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Decahedron Magazine #3

Decahedron Magazine #3


Decahedron is a magazine that contains articles written by gamers like you. It's something we can all develop together and be proud of. Designed to be small, lite, but full of fun content, we hope you enjoy each issue. As long as gamers are contributing, their content will have a place within the pages of Decahedron. Each issue is FREE, pay $0.00. If you like what DwD Studios is doing, help support...   [click here for more]
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Decahedron Magazine #4

Decahedron Magazine #4


Decahedron is a magazine that contains articles written by gamers like you. It's something we can all develop together and be proud of. Designed to be small, lite, but full of fun content, we hope you enjoy each issue. As long as gamers are contributing, their content will have a place within the pages of Decahedron. Each issue is FREE, pay $0.00. If you like what DwD Studios is doing, help support...   [click here for more]
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Decahedron Magazine #5

Decahedron Magazine #5


Decahedron is a magazine that contains articles written by gamers like you. It's something we can all develop together and be proud of. Designed to be small, lite, but full of fun content, we hope you enjoy each issue. As long as gamers are contributing, their content will have a place within the pages of Decahedron. Each issue is FREE, pay $0.00. If you like what DwD Studios is doing, help support...   [click here for more]
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Flesh & Blood Reference Cards - BBFRPG Accessory

Flesh & Blood Reference Cards - BBFRPG Accessory


This is a set of reference cards in support of a rulebook.  Although these could be used alone, a great deal more descriptive text, campaign notes, and setting information can be found in the actual rulebook.  To see a sample of the print & play version of these cards, download the PDF associated with this file.  If you want the full set of print & play cards, they come in a black...   [click here for more]
DwD Studios   FREE 

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Labyrinth Lord Character Sheet

Labyrinth Lord Character Sheet


Everyone has different tastes in character sheet design - this one is ours.  When we get a itch for some old school role-playing fun, we often turn to Labyrinth Lord.  When we do, this is the sheet we use. This sheet can be used in coordination with either the Labyrinth Lord book or with the Advanced Edition Characters supplement.  This character sheet is presented free of charge and without even...   [click here for more]
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White Lies

White Lies


         There is a war going on every day, a war of ideologies. Its soldiers don’t march in lines or report to a large pentagonal building. It is a shadow war where information and bullets hold equal weight, cutting-edge technology changes the nature of crime and espionage, and enemies don’t always wear uniforms.          This game is about clandestine Special Forces parachuting...   [click here for more]
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White Lies - Admin Toolkit: Class Creation Guide

White Lies - Admin Toolkit: Class Creation Guide


NOTE: This product is obsolete. The 2nd Edition White Lies RPG invalidates this version of these rules. We may release an edited version in the future, but until then, please enjoy the seven Agent Divisions provided in the 2nd Edition!  During development of White Lies, we tended to overthink things. Game balance... difficult and elusive. Especially in a world when a bullet can...   [click here for more]
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White Lies - Advanced Training: Hand-to-Hand

White Lies - Advanced Training: Hand-to-Hand


NOTE: This product is obsolete. The 2nd Edition White Lies RPG now folds a slightly modified version of these rules into the core book.  All agents are sufficiently capable when it comes to fighting unarmed. They cause enough damage to potentially take down a thug with a punch or two. But some agents should excel in hand-to-hand combat, and it doesn't have to just be the Eliminator....   [click here for more]
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White Lies - Advanced Training: Leadership

White Lies - Advanced Training: Leadership


NOTE: This product is obsolete. The 2nd Edition White Lies RPG now folds a slightly modified version of these rules into the core book.  Some agents do more than take orders. They give them. A good team of spies should be organized to work as a team. Often, this means developing a plan and taking control of a tactical situation. Some agents excel in this, others do not. The agency...   [click here for more]
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White Lies - Agency Attache

White Lies - Agency Attache


NOTE: This product is obsolete. The 2nd Edition White Lies RPG now folds a slightly modified version of these rules into the core book.  In the White Lies RPG, players can equip their agents with three various upgradeable gear. Spies like gadgets. In the equipment chapter of the core rulebook there are specific upgrades available to weapons and vehicles to add spy features to them,...   [click here for more]
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White Lies - Agency Uniform

White Lies - Agency Uniform


NOTE: This product is obsolete. The 2nd Edition White Lies RPG now folds a slightly modified version of these rules into the core book.  In the White Lies RPG, players can armor their agents with three grades of protective gear. While this is functional in game mechanics terms, it's not very interesting to imagine. Admins should encourage their players to describe their armor in...   [click here for more]
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White Lies - Agency Wristwatch

White Lies - Agency Wristwatch


NOTE: This product is obsolete. The 2nd Edition White Lies RPG now folds a slightly modified version of these rules into the core book.  This is an outfitting supplement for the White Lies RPG. And it's free! Spies need gadgets. In the Equipment chapter of the White Lies core rulebook there are general guidelines for gadgets, and there are specific lists of gadget-like upgrades...   [click here for more]
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White Lies - Damage Drop Table

White Lies - Damage Drop Table


In the movies, the hero doesn't run around unscathed until that final blow that takes him out of commission. He's getting beat up. Winded. Exhausted. Limping. Remember the first Die Hard movie? What made him heroic was doing what he did despite his inujuries and pain. This light supplement is free for you White Lies players - a nifty drop table to add that little something extra to your fight scenes....   [click here for more]
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White Lies - Operation Burning Presidents

White Lies - Operation Burning Presidents


BEGIN MESSAGE. OPERATIVE JOHN DIXON (CODENAME FOXTROT) HAS GONE MISSING. HE WAS ENGAGED ON A CRUCIAL MISSION TRACKING DOWN CONNECTIONS BETWEEN AN ORGANIZED CRIME FAMILY AND A TERRORIST ORGANIZATION ACTIVE ON U.S. SOIL KNOWN AS THE FREEDOM BRIGADE. YOU ARE TASKED WITH FINDING AND RECOVERING AGENT FOXTROT, AND CONTINUE HIS INVESTIGATION INTO THE FREEDOM BRIGADE. END MESSAGE. This is a mission for...   [click here for more]
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White Lies - Recon Scout

White Lies - Recon Scout


NOTE: This product is obsolete. The 2nd Edition White Lies RPG now folds a slightly modified version of these rules into the core book.  A new class for White Lies. Recruited from the ranks of hunters, trackers, scouts, survivalists, and Special Forces commandos, the Recon Scout is the go-to agent for missions which take a team into the outdoors. They excel in tracking, hunting,...   [click here for more]
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White Lies - Telepath

White Lies - Telepath


A new class for White Lies. Sometimes people exhibit powers that surpass those of common man. These powers, if known to the general public, would frighten people, defy certain scientific and religious doctrines, and cause panic. When Bureau 19 learns of such an individual, they are approached with caution and a simple singular choice is offered: recruitment or liquidation....   [click here for more]
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Hyperspace Messenger 01 - Stunners

Hyperspace Messenger 01 - Stunners


"Sometimes you don’t want to kill your enemy. Sometimes you just need him to stop attacking you and just go to sleep so you can steal his stuff and leave him naked in the star port’s restroom." Yes, that's derived from an actual game play quote which sparked the idea for this supplement. This White Star micro-supplement is designed to provide Referees and players a new type of mechanic that allows...   [click here for more]
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Hyperspace Messenger 02 - Robots

Hyperspace Messenger 02 - Robots


All throughout the galaxy lazy people make robots do stuff, especially the dangerous stuff. Politicians find it easier to make robots kill people and break things, because robots won’t have conscientious objections when the politician wants it to do something nasty. Corporations would rather buy a robot for laborious work than deal with galactic worker treatment laws or injury compensation....   [click here for more]
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Hyperspace Messenger 03 - Aliens

Hyperspace Messenger 03 - Aliens


Alien Brutes and Alien Mystics are fine and dandy, but you’re going to want some more aliens to flesh out your galaxy. White Star is a great tool kit, and this is another tool for you to add to that kit! This supplement provides a step-by-step series of random tables to create new aliens for use by players or Referees. It also includes five pregenerated and illustrated sample aliens created using...   [click here for more]
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Hyperspace Messenger 04 - Skills

Hyperspace Messenger 04 - Skills


This supplement provides a simple and familiar system to add areas of expertise to your White Star characters. It is a skill system designed to integrate effortlessly into the existing game, and even provides a new character class and some new equipment dealing with these simple new rules. Referees looking to add a little more flavor to their players' experience or players wanting to differentiate...   [click here for more]
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Hyperspace Messenger 05 - Vehicles

Hyperspace Messenger 05 - Vehicles


From hover cycles to gyro-copters to a combat mech, this supplement contains fifteen vehicle models for use in your White Star role playing game, along with some lite rules for tactical movement and combat. Your mercenary character is already amazing at what he does. It’s time to let the pilot be amazing at what he does! As an added bonus, this supplement also includes a lite system for use in buying...   [click here for more]
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Hyperspace Messenger 06 - Cyberware

Hyperspace Messenger 06 - Cyberware


This supplement contains seventy two implants for use in your white star role-playing game. Got some characters with credits to spare, looking for a way to spend ‘em… look no further! Organized into two types of implants – bionics and cybernetics – each classified into three implant grades, referees can customize their menu of cybernetic gear to suit their campaign style. Also included -...   [click here for more]
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Maidens of Moordoth

Maidens of Moordoth


Maidens of Moordoth is a low-level 1-sheet adventure designed for Labyrinth LordTM but easily usable in any old school fantasy role-playing game.  It provides all you'll need for a full night or two of play. The elders of the village of Moordoth are the keepers of a grim secret.  They vowed to take it to their graves, but a pack of ghouls and the wailing haunts of six lost maidens seem to command...   [click here for more]
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Trouble at Karam's Claim

Trouble at Karam's Claim


When the miners at Karam's Claim depleted the hills, they set their sights on deeper wares.  They dug too deep, and uncovered an unusual orc clan lead by an exiled ogre lord.  The characters are in the right place at the right time, and must rescue the miners from the clutches of evil. Trouble at Karam's Claim is a 1-sheet adventure designed for a party of four to six low-level Labyrinth LordTM...   [click here for more]
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A Bigger Problem

A Bigger Problem


When you and your friends agreed to help protect a merchant's wagon on its way to Shield Home in the Keranak Province, none of you expected what lies ahead!  This is a rank 1-2 adventure for the BareBones Fantasy role-playing game.  Although it is set in the Keranak Kingdoms, it could easily be placed anywhere in any setting.  Written by Quinn Conklin, this is the first in a multi-part story arc...   [click here for more]
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Adventure Idea Factory

Adventure Idea Factory


Fantasy adventures are so easy to make up… slay the dragon, save the princess, stop the advancing goblin horde. But those of us who love science fiction role-playing games have a lot more work to do in coming up with imaginative adventures in the vastness of space. Until now. So grab your dice and this booklet… and in a few minutes you’ll have a new and imaginative adventure concept sketched...   [click here for more]
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Children of the Giant's Fist

Children of the Giant's Fist


Your mission complete, you await payment in the town of Shield Home and enjoy some well-deserved rest. But adventure waits for no man, and soon you and your companions find yourselves on a mission to save a child who has gone missing. The truth of his disappearance reveals a sinister plot that threatens all children of Shield Home. So much for an earned respite… This is a rank 1-2 adventure for...   [click here for more]
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Covert Ops - Shadow Directorate

Covert Ops - Shadow Directorate


BACKGROUND This is a short supplement for the Covert Ops role-playing game. It can be used with the setting provided in brief within the core rulebook (SECTOR) or can be used in any setting you desire. Since this supplement is settingless, it uses the generic term “Command” to refer to the player operatives’ organization. Using this optional supplement, starting operatives have...   [click here for more]
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FrontierSpace Referee's Screen

FrontierSpace Referee's Screen


This is a 10-page set of inserts for sliding into a universal Referee Screen. You pick and choose which inserts you want to show the players, and which you want to face yourself. Unused player inserts can be used as reference cards at the game table. This is easily the best set-up for a well-prepared Referee to manage high stake combats and unusual situational cinematics. It is a must-have! This...   [click here for more]
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Oath of the Dead (fiction)

Oath of the Dead (fiction)


FICTION This is the first, and hopefully not last, work of fiction set in the Keranak Kingdoms, our primary setting for the BareBones Fantasy role-playing game. We hope you enjoy it, please leave Eric some feedback in the reviews section below! Excerpt The tremendous stone door did something that it hadn’t done in a very long time. It moved. There was an accompanying stone on...   [click here for more]
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Operation: Burning Presidents

Operation: Burning Presidents


Operative John Dixon (code name FOXTROT) has gone missing.  He was engaged on a crucial mission tracking down connections between an organized crime family and a terrorist organization active on U.S. soil known as the Freedom Brigade.  As the operatives track down Dixon's location, they learn of a pending plot that only they are in a position to stop.  If they are too late, Dixon will surely die...   [click here for more]
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Striking Through the Shield

Striking Through the Shield


You’ve uncovered a plot that not only threatens children and Shield Home, but the realm as well. No time to lose, you must stop Whitelock from completing his nefarious plans before more people suffer. Be prepared to climb heights, fend off the weird and deadly creatures of the mountain, and infiltrate an abandon fort. This is a rank 3 adventure for the BareBones Fantasy™ role-playing game....   [click here for more]
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Trouble Brewing

Trouble Brewing


Relaxing at a tavern in Tenkar, shedding the dust of the trail from your boots and clothes, you stumble upon a danger that threatens the peace of this town. The local constable and his deputies are too busy dealing with its symptoms to address the cause. Are you and your friends ready to deal with the sinister secret beneath Tenkar?  This is a rank 1 adventure for the BareBones Fantasy™ role-playing...   [click here for more]
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Ballad of an Outlaw

Ballad of an Outlaw


You recall the mission briefing, ten days ago. It seemed like a straightforward operation. “The Valenko, a private cargo transport, was attacked and destroyed. Among its manifest was an important crate, property of Tri-Corp. Investigators of the wreckage traced a leaking plasma trail to a starship scrapyard some light years away. They were shot at by defense turrets and retreated. Coordinates of...   [click here for more]
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Covert Ops - The Neumann Protocol

Covert Ops - The Neumann Protocol


BACKGROUND This is a short supplement for the Covert Ops role-playing game. It can be used with the setting provided in brief within the core rulebook (SECTOR) or can be used in any setting you desire. Since this supplement is settingless, it uses the generic term “Command” to refer to the player operatives’ organization. In this supplement, add a little bit of sci to your fi...   [click here for more]
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Graystone Tower

Graystone Tower


For an age Graystone Tower was the home of a wise sage. He is long gone and the tower is now home to an evil wizard. Several villagers have been killed by his mad creations and others murdered when they went to his abode. Will the characters be able to stop his reign of terror, or become his next victims? This is a rank 1-2 adventure for the BareBones Fantasy role-playing game, but can be easily...   [click here for more]
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Operation: Olympus Rising

Operation: Olympus Rising


A Short Assignment for the Covert Ops RPG Nikodemos Stavros is a man with an evil agenda and a huge bankroll. His plans are to destabilize national economies in major nations, to pave the way for an economic takeover by Citadel. This mission spans the globe, from a remote fortified island to a luxury yacht, to investigate the extent of Stavros’ plans. Opportunities abound for firefights, stealth,...   [click here for more]
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Retrieval at Zindrin's Moon

Retrieval at Zindrin's Moon


For decades an unnamed distant star and its small orbital manifest have been ignored by navigators, after initial exploration yielded worthless results. New discoveries necessitated a new survey expedition, whose daily subspace messages have shown promise. But there have been no messages for four days, prompting concern. The characters are sent to Zindrin’s Moon to secure the safety of the survey...   [click here for more]
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What the Heart Desires

What the Heart Desires


Birds do it. Bees do it. Even ogres in the trees do it. Yes, this is an unusual tale of two star-crossed lovers. Krog, the cunning and mighty ogre king, falls head-over-heels for a human ranger. The courtship is unusual, their love unlikely, but somehow they make it work. Until, that is, Krog’s wife learns of it… and then things start to get ugly. The players enter this unusual tale and learn...   [click here for more]
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Covert Ops - The Usual Suspects (Softcover)

Covert Ops - The Usual Suspects (Softcover)


Part of Core Product Click here! This is the softcover version of The Usual Suspects only.  This softcover book contains the full contents of the Covert Ops: The Usual Suspects accessory - 44 pages of supplementary espionage goodness!  If you are interested in purchasing the full digital download (which includes several products in one zip file) or the hardcover book which includes all three of...   [click here for more]
DwD Studios  $3.19

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Covert Ops - GMs Operations Manual (Softcover)

Covert Ops - GMs Operations Manual (Softcover)


Part of Core Product Click here! This is the softcover version of the GMs Operations Manual only.  This softcover book contains the full contents of the Covert Ops GM's Operations Manual - more than 100 pages of supplementary espionage goodness!  If you are interested in purchasing the full digital download (which includes several products in one zip file) or the hardcover book which includes all...   [click here for more]
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Operation: Arctic Storm

Operation: Arctic Storm


All radio frequency communications have been jammed in the Northern Hemisphere.  Imagine the trouble this is causing: everything from cellular phones to GPS systems to anti-espionage satellite communications… all silent.  Nobody is claiming responsibility, and nations are starting to suspect one another.  Governments are scrambling to establish land-line communication paths to their armies. ...   [click here for more]
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