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Clement Sector

Clement Sector


Welcome to Clement Sector! In 2210, scientists discovered a wormhole allowing travel to the opposite side of the Milky Way galaxy. Once across, exploration teams discovered worlds far more suited to human habitation than those in star systems nearer to Earth. Were they terraformed by some unknown race? Are they just a coincidence in the vast diversity of the...   [click here for more]
Gypsy Knights Games  $15.99

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Clement Sector Setting: One With Everything [BUNDLE]

Clement Sector Setting: One With Everything [BUNDLE]


This is a bundle contains the titles below, in the formats listed by each. 21 Organizations 21 Organizations provides 21 new and varied groups to use in a Traveller campaign. Each has its own unique history, motives, and goals. Read about groups as varied as Solar Purity, The Cascadia Colonization Authority, and the Loyal Order of the Mystic Platypus. In addition, 21 Organizations...   [click here for more]
Gypsy Knights Games  $339.56 $235.48

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Career Companion

Career Companion


The Career Companion expands the already rich Clement Sector setting with addition of several new elements such as uplifts and altrants. Need an uplifted dolphin to interact with your characters? Perhaps a human altered to handle toxic environments? Now you have the tools to include them in your Clement Sector adventures or even allow one of your players to create an altrant or uplift character....   [click here for more]
Gypsy Knights Games  $6.99

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Subsector Sourcebook 2: Franklin

Subsector Sourcebook 2: Franklin


An entire subsector at your fingertips! Subsector Sourcebook 2: Franklin details Subsector C of our Clement Sector setting. This book compiles Quick Worlds 13-22 AND adds 11 more unpublished worlds to challenge and entertain your characters. Franklin is a recently settled frontier area of scattered independent worlds. Each world comes complete with detailed information concerning the system and...   [click here for more]
Gypsy Knights Games  $19.99

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Subsector Sourcebook 3: Hub

Subsector Sourcebook 3: Hub


An entire subsector at your fingertips! Subsector Sourcebook 3: Hub is meant to be a companion volume to The Hub Federation. Subsector Sourcebook 3: Hub compiles Quick Worlds 23-25 AND adds 10 more unpublished worlds to challenge and entertain your characters. The Hub subsector is a group of independent worlds which surround The Hub Federation. Each world comes complete with detailed information...   [click here for more]
Gypsy Knights Games  $12.99

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Hub Federation

Hub Federation


Welcome to The Hub Federation! The Hub Federation provides an interstellar nation full of adventure opportunities. The six worlds of The Hub Federation are detailed, as is the government which holds them together. The Hub Federation can be used in part or as a whole to add worlds to any existing Traveller setting. In addition, information and history are provided to allow Referees to use The...   [click here for more]
Gypsy Knights Games  $7.99

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Subsector Sourcebook 4: Sequoyah

Subsector Sourcebook 4: Sequoyah


An entire subsector at your fingertips! Subsector Sourcebook 4: Sequoyah brings you 19 more previously unpublished worlds to challenge and entertain your characters. Sequoyah is the most recently settled frontier in the Clement Sector, an area of scattered independent worlds. Each world comes complete with detailed information concerning the system and the planet itself, yet leaves the Referee...   [click here for more]
Gypsy Knights Games  $19.99

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Dade Colonies

Dade Colonies


Five colonies on the edge of civilized space! The Dade Colonies are located on the far frontier of the Clement Sector. The last stops before heading into the unknown! Arnemuiden - The refuge of a disgraced politician and his followers from The Hub Federation. Have they established a political utopia or simply become a haven for pirates? Dade - An underground corporate colony used to bridge...   [click here for more]
Gypsy Knights Games  $6.99

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Dawn Colonies

Dawn Colonies


Four colonies on the edge of the frontier! The Dawn Colonies are the only settled worlds in Tranquility Sector. Located to trailing of Clement Sector, Dawn Subsector is the spearhead of colonization into this new sector. The last stops before heading into the unknown! Dawn - A world ruled by a self-declared royal family. Are they being aided from another world with designs...   [click here for more]
Gypsy Knights Games  $6.99

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Superior Colonies

Superior Colonies


Three colonies on the vanguard of civilization! The Superior Colonies are the most recently settled worlds of the Clement Sector. In a sector already separated from the cradle of human civilization, the inhabitants of these worlds felt the need to divest themselves from the new status quo. Superior - Home to an outcast genetic scientist and his followers. A colony dedicated to creating better...   [click here for more]
Gypsy Knights Games  $5.99

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Peel Colonies

Peel Colonies


Seven worlds on the coreward frontier beyond Clement Sector! The Peel Colonies are the only settled worlds in Ariel Sector. Located to coreward of Clement Sector, Peel Subsector is the cutting edge of colonization into this new sector. The last stops before heading into the unknown! Laylah was the second world in the subsector to be settled. The world was settled in 2280 by...   [click here for more]
Gypsy Knights Games  $6.99

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Cascadia Adventures 1: Save Our Ship

Cascadia Adventures 1: Save Our Ship


Cascadia Adventures 1: Save Our Ship is the first in a set of adventures by Gypsy Knights Games set in the Cascadia subsector of the Clement Sector. A "whale ship". That's what the casinos on Chance call a starship sent to ferry back a wealthy gambler. The Razz Casino dispatched their "whale ship", Royal Flush, to pick up an influential politician on Roskilde. However,...   [click here for more]
Gypsy Knights Games  $4.99

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The Cascadia Adventures Print/PDF Bundle [BUNDLE]

The Cascadia Adventures Print/PDF Bundle [BUNDLE]


This bundle contains the titles below, in the formats listed by each. Cascadia Adventures 1: Save Our Ship Regular price: $3.49 Bundle price: $0.00 Format: Watermarked PDF Cascadia Adventures 1: Save Our Ship is the first in a set of adventures by Gypsy Knights Games set in the Cascadia subsector of the Clement Sector. A "whale...   [click here for more]
Gypsy Knights Games  $30.46 $19.99

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The Cascadia Adventures

The Cascadia Adventures


Join the crew of the MV Dust Runner as they face danger and intrigue across the Cascadia Subsector! The Cascadia Adventures collects the highly popular Gypsy Knights Games adventure series for the first time in print! Included are all three of the Cascadia Adventures from our PDF series. Save Our Ship - A "whale ship". That's what the casinos on Chance call a starship...   [click here for more]
Gypsy Knights Games  $23.99 $19.99

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Cascadia Adventures 2: The Lost Girl

Cascadia Adventures 2: The Lost Girl


Cascadia Adventures 2: The Lost Girl is the second in a set of adventures by Gypsy Knights Games set in the Cascadia subsector of the Clement Sector. A daughter lost. It tugs at the heart of any parent. Khalil Moskalawicz, a former card dealer at The Razz Casino, has lost contact with his only daughter, Frida. When no one else will help, Khalil turns to his former boss, Carrie O'Malley. And...   [click here for more]
Gypsy Knights Games  $4.99

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Cascadia Adventures 3: Fled

Cascadia Adventures 3: Fled


Cascadia Adventures 3: Fled is the final chapter in a trilogy of adventures by Gypsy Knights Games set in the Cascadia subsector of the Clement Sector. Millions of credits stolen from the Razz Casino on Chance is just the beginning! Milton "The Monk" Hawthorne, security officer, has robbed the Razz Casino and fled the system. Carrie O'Malley, owner of the casino, has hired the crew...   [click here for more]
Gypsy Knights Games  $4.99

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Grand Safari

Grand Safari


Restless? Bored? In need of adventure? Fret no more! Join the Grand Safari! Grand Safari is a campaign featuring six short adventure scenarios which will challenge any traveller. The Safari, sponsored by the Gentlemen's Club of Dashwood, sends the characters into the wilds of the untamed Hannibal Subsector. There the characters will both work together to face challenges and compete against...   [click here for more]
Gypsy Knights Games  $9.99

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Dawn Adventures 1: The Subterranean Oceans of Argos Prime

Dawn Adventures 1: The Subterranean Oceans of Argos Prime


Dawn Adventures 1: The Subterranean Oceans of Argos Prime is the first in a set of adventures by Gypsy Knights Games set in the colonies of the Dawn subsector of Tranquility Sector, located to trailing of Clement Sector. On the fringes of colonized space, settlers struggle on recently discovered worlds for land to call their own. One such planet is Argos Prime, where the dangers of a new world are...   [click here for more]
Gypsy Knights Games  $5.99

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Dawn Adventures 2: Hell's Paradise

Dawn Adventures 2: Hell's Paradise


Dawn Adventures 2: Hell's Paradise is the second of a set of adventures by Gypsy Knights Games set in the colonies of the Dawn subsector of Tranquility Sector, located to trailing of Clement Sector. TXE-605b, known to some as Calliope, is an untapped planet whose barren surface but breathable atmosphere and abundance of water promises to be an excellent candidate world for colonization. The...   [click here for more]
Gypsy Knights Games  $5.99

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21 Organizations

21 Organizations


21 Organizations provides 21 new and varied groups to use in a Traveller campaign. Each has its own unique history, motives, and goals. Read about groups as varied as Solar Purity, The Cascadia Colonization Authority, and the Loyal Order of the Mystic Platypus. In addition, 21 Organizations also includes career tracks for The Hub Federation Navy, bounty hunters, and The Cascadia Colonization Authority....   [click here for more]
Gypsy Knights Games  $5.99

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21 Plots

21 Plots


Using a familiar format for Traveller players, 21 Plots presents 21 situations with 6 possible outcomes for the Referee to use with a gaming group. These can be useful not only when planning a short diversion from the main campaign, but also on those occasions where the players stray from the anticipated path. Like all our products, the main intention of this book is to provide an extra spark to...   [click here for more]
Gypsy Knights Games  $4.99

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21 Plots III

21 Plots III


Running a Traveller game can often be challenging. Perhaps your campaign isn't quite ready. Maybe the last campaign finished a session or two early. Maybe your players have strayed from the expected path. Or maybe you're looking for a short session idea to introduce Traveller to a new group of players. Whatever the reason, we're here to help! Much like 21 Plots and 21 Plots Too before it,...   [click here for more]
Gypsy Knights Games  $4.99

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21 Plots: Misbehave

21 Plots: Misbehave


"Let's be bad guys!" The newest in our popular 21 Plots series, 21 Plots: Misbehave is the second of a series of scenarios targeted to a theme. 21 Plots: Misbehave presents 21 situations of questionable legal status with 6 possible outcomes for the Referee to use with a gaming group. These can be useful not only when planning a short diversion from the main campaign, but also on those...   [click here for more]
Gypsy Knights Games  $4.99

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21 Plots: Planetside

21 Plots: Planetside


The newest in our popular 21 Plots series, 21 Plots: Planetside is the first of a series of scenarios targeted to a theme. 21 Plots: Planetside presents 21 planet based situations with 6 possible outcomes for the Referee to use with a gaming group. These can be useful not only when planning a short diversion from the main campaign, but also on those occasions where the players stray from the anticipated...   [click here for more]
Gypsy Knights Games  $4.99

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21 Plots: Samaritan

21 Plots: Samaritan


Sometimes all a person needs is a helping hand. The newest in our popular 21 Plots series, 21 Plots: Samaritan is the third of a series of scenarios targeted to a theme. 21 Plots: Samaritan presents 21 patrons who, for one reason or another, need the help of your characters. Each situation has 6 possible outcomes which can be chosen or randomly determined by the Referee. These can be useful...   [click here for more]
Gypsy Knights Games  $4.99

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21 Villains

21 Villains


Where would the good guys be without the villains? 21 Villains provides 21 assorted antagonists to use against your characters. From street thugs to dictators, this volume has them all! Each villain comes complete with illustrations by expert artist Bradley Warnes and background history, stats and goals with which to challenge your characters. Your characters can face off against such enemies...   [click here for more]
Gypsy Knights Games  $4.99

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Gypsy Knights Games 2011 Bundle [BUNDLE]

Gypsy Knights Games 2011 Bundle [BUNDLE]


This bundle contains the titles below, in the formats listed by each. 21 Plots Too Regular price: $4.99 Bundle price: $3.99 Format: Watermarked PDF Following in the footsteps of our popular supplement 21 Plots, 21 Plots Too presents 21 situations with 6 possible outcomes for the Referee to use with a gaming group. These can be useful not only when planning...   [click here for more]
Gypsy Knights Games  $50.95 $43.77

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Gypsy Knights Games 2012 Bundle [BUNDLE]

Gypsy Knights Games 2012 Bundle [BUNDLE]


This bundle contains the titles below, in the formats listed by each. 21 Plots III Regular price: $4.99 Bundle price: $3.50 Format: Watermarked PDF Running a Traveller game can often be challenging. Perhaps your campaign isn't quite ready. Maybe the last campaign finished a session or two early. Maybe your players have strayed from the expected path. ...   [click here for more]
Gypsy Knights Games  $73.91 $51.79

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Gypsy Knights Games 2013 Bundle [BUNDLE]

Gypsy Knights Games 2013 Bundle [BUNDLE]


THIS IS A BUNDLE PRODUCT. WHEN BUYING THIS ITEM YOU WILL RECEIVE SEPARATE DOWNLOAD LINKS FOR EACH PRODUCT LISTED BELOW... 21 Plots: Misbehave Regular price: $4.99 Bundle price: $3.49 "Let's be bad guys!" The newest in our popular 21 Plots series, 21 Plots: Misbehave is the second of a series of scenarios targeted to a theme. 21 Plots: Misbehave presents...   [click here for more]
Gypsy Knights Games  $79.89 $55.89

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Historical Ships of Clement Sector 1: Trent-class Destroyer

Historical Ships of Clement Sector 1: Trent-class Destroyer


Gypsy Knights Games is proud to present the first in a line of products dedicated to the great ships of the Clement Sector setting's past. The Trent-class destroyer is a reaction drive vessel used by the United States Space Navy in the early days of colonization into Clement Sector. The 1500-tonne destroyer was launched in 2185 to provide security and to protect the United States' fledgling...   [click here for more]
Gypsy Knights Games  $4.99

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Quick Worlds 21: Karnataka

Quick Worlds 21: Karnataka


Karnataka is a dry world with a few small seas. It is controlled by two rulers who have divided the power between themselves equally. Or have they? Come to Karnataka. Search for the elusive Mulki Monster. Sample the Portis fruit. Avoid the Gadag. Keep your spirit balanced. Quick Worlds 21: Karnataka has been designed with the busy Referee in mind. Karnataka is meant to be an interesting...   [click here for more]
Gypsy Knights Games  $3.99

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Quick Worlds 22: Minerva

Quick Worlds 22: Minerva


Minerva is a world almost covered in water. Its islands are ruled by a dictator driven to build a better world. Come to Minerva! Join the massive building programs. Search out the mysterious base in the inner system. Learn about the Manly Trunion incident. Quick Worlds 22: Minerva has been designed with the busy Referee in mind. Minerva is meant to be an interesting and exciting place that...   [click here for more]
Gypsy Knights Games  $3.99

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Quick Worlds 23: Ararat

Quick Worlds 23: Ararat


Welcome to Ararat! Ararat is a world almost completely covered in water. The local population, however, is terrified of The Deep and live in fear of the ocean. Visit a world where the people are huddled on 7% of the world's surface. Come to Ararat! Avoid the storms! Dodge a landslide! See the Grand Hall of the Triumvirate! And get an additional world, the frozen water world of Durupinar....   [click here for more]
Gypsy Knights Games  $3.99

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Quick Worlds 24: Erlik

Quick Worlds 24: Erlik


Welcome to Erlik! Erlik is a conservative world ruled by a council of seven older men intent on maintaining the status quo. Erlik is a cold world ruled by the eldest of the most elite families where chivalry walks hand in hand with chauvinism. Have some hotcakes coated in the potent Torla syrup! Avoid the rogue asteroids! Quick Worlds 24: Erlik has been designed with the busy Referee in mind....   [click here for more]
Gypsy Knights Games  $3.99

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Quick Worlds 25: Sophronius

Quick Worlds 25: Sophronius


Welcome to Sophronius! Sophronius is a wartorn world with multiple factions vying for power. Government crackdowns. Terror attacks. Opportunities await for those brave enough to chance it. Sophronius comes with detailed descriptions of the rebel factions combating the repressive government. Includes characters for each of the faction leaders. Visit Africa Bay! Race on the salt flats! See...   [click here for more]
Gypsy Knights Games  $3.99

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Quick Worlds 26: Winston

Quick Worlds 26: Winston


Welcome to Winston! Located on the trailing edge of the Clement Sector frontier, Winston is one of only two colonized worlds in the Winston subsector. Winston is a harsh world both in its frozen environment and in the rule of its newly installed military dictatorship. Can this totalitarian government continue to rule? Will your characters help to overthrow it? Will they help to keep it in power?...   [click here for more]
Gypsy Knights Games  $3.99

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Ships of Clement Sector 1-3: Hub Federation Warships

Ships of Clement Sector 1-3: Hub Federation Warships


This book is a print compilation of the first three entries in the Ships of Clement Sector series. The vessels featured within these pages are all warships used by The Hub Federation in Gypsy Knights Games’ Clement Sector. It is highly recommended that before you read this volume that you are familiar with the contents of Clement Sector and The Hub Federation (both...   [click here for more]
Gypsy Knights Games  $24.97 $21.99

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Ships of Clement Sector 1: Kiviat

Ships of Clement Sector 1: Kiviat


Gypsy Knights Games is proud to present the first in a line of products dedicated to the starships of Clement Sector. The Kiviat-class is a patrol corvette designed and built by the Hub Federation to combat the local piracy problem. Armed to the teeth and lightning fast, the Kiviat is more than capable of hunting down and destroying any pirates in the region. At 600 tons, the...   [click here for more]
Gypsy Knights Games  $4.99

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Ships of Clement Sector 2: Vulkan

Ships of Clement Sector 2: Vulkan


Gypsy Knights Games is proud to present the second entry in our newest line of products dedicated to the starships of Clement Sector. The Vulkan-class is a power projecting attack boat tender capable of carrying twelve deadly attack boats which the elite pilots of the Hub Federation Navy strive to command! Can you join their ranks? Can you handle it? The Vulkan and her dangerous...   [click here for more]
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Ships of Clement Sector 3: Moltke

Ships of Clement Sector 3: Moltke


Gypsy Knights Games is proud to present the third entry in our newest line of products dedicated to the starships of Clement Sector. The Moltke-class cruiser is the largest ship in the Hub Federation navy and is currently the flagship of that force. The ship is designed to destroy other large warships and act as a command ship for squadrons assigned to attack the fleets of other worlds...   [click here for more]
Gypsy Knights Games  $4.99

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Ships of Clement Sector 4-6: Traders, Scouts and Small Craft

Ships of Clement Sector 4-6: Traders, Scouts and Small Craft


Ships of Clement Sector 4-6: Traders, Scouts and Small Craft compiles in print the fourth, fifth and sixth volumes of our popular PDF starship series. Included within this book are such varied vehciles as the F38-D Lightning System Defense Fighter, the MC-17-11 Modular Cutter, the Starlight-class Light Trader, the Dromedary-class Tanker and the Jinsokuna Chirashi-class Yacht. Each ship is beautifully...   [click here for more]
Gypsy Knights Games  $24.97 $19.99

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Ships of Clement Sector 4: Small Craft

Ships of Clement Sector 4: Small Craft


Great things come in small packages! Gypsy Knights Games is proud to present the fourth entry in our newest line of products dedicated to the starships of Clement Sector. In Ships of Clement Sector 4: Small Craft, Gypsy Knights Games brings you not one vessel but a total of fifteen different ships! See small craft as varied as the F-212 Scorpion interceptor, the Eagle-class...   [click here for more]
Gypsy Knights Games  $9.99

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Ships of Clement Sector 5: Traders and Scouts

Ships of Clement Sector 5: Traders and Scouts


Gypsy Knights Games is proud to present the fifth entry in our newest line of products dedicated to the starships of Clement Sector. In Ships of Clement Sector 5: Traders and Scouts, Gypsy Knights Games brings you not one vessel but a total of seven ships! The book features ships such as the Palomino-class runabout, the Starlight-class light trader and the Explorer-class...   [click here for more]
Gypsy Knights Games  $9.99

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Ships of Clement Sector 6: Jinsokuna Chirashi-class Yacht

Ships of Clement Sector 6: Jinsokuna Chirashi-class Yacht


Gypsy Knights Games is proud to present the sixth entry in our line of products dedicated to the starships of Clement Sector. The Jinsokuna Chirashi-class (literally translated to English as "Swift Flyer") yacht is a vessel first created by Hiruna Kabushiki shipyards which orbit Earth's moon in the early 2200s. Since then, the ship's design has been used for a wide variety of...   [click here for more]
Gypsy Knights Games  $4.99

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Ships of Clement Sector 7: Perth-class Frigate

Ships of Clement Sector 7: Perth-class Frigate


Gypsy Knights Games is proud to present the seventh entry in our line of products dedicated to the starships of Clement Sector. The Perth-class Frigate is a 1000 ton vessel operated by the Republic of Australia Navy starting in 2283. Built to be an escort, the ship is designed to provide point defense and fire support to the larger ships of the RAN. By the time of the Conduit Collapse...   [click here for more]
Gypsy Knights Games  $4.99

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Ships of Clement Sector 8: Berlin-class Colonial Destroyer

Ships of Clement Sector 8: Berlin-class Colonial Destroyer


Gypsy Knights Games is proud to present the eighth entry in our line of products dedicated to the starships of Clement Sector. The Berlin-class is a 1200dT standard short hulled starship design. Designed primarily to provide colonial protection and security, the destroyer has crystaliron hull armor and an internal reinforced structure. There were ten Berlin-class Colonial Destroyers...   [click here for more]
Gypsy Knights Games  $4.99

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Ships of Clement Sector 9: System Defense Boats

Ships of Clement Sector 9: System Defense Boats


Gypsy Knights Games is proud to present the ninth entry in our newest line of products dedicated to the starships of Clement Sector. Ships of Clement Sector 9: System Defense Boats details six common vessels that are often the first line of defense for a planetary government and, for many, the only system defense they have against piracy or even invasion from another planetary government....   [click here for more]
Gypsy Knights Games  $9.99

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The 21s [BUNDLE]

The 21s [BUNDLE]


This bundle contains the titles below, in the formats listed by each. 21 Organizations Regular price: $5.99 Bundle price: $4.79 Format: Watermarked PDF 21 Organizations provides 21 new and varied groups to use in a Traveller campaign. Each has its own unique history, motives, and goals. Read about groups as varied as Solar Purity, The Cascadia Colonization...   [click here for more]
Gypsy Knights Games  $60.89 $48.69

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The 63 Situational Plots Bundle [BUNDLE]

The 63 Situational Plots Bundle [BUNDLE]


THIS IS A BUNDLE PRODUCT. WHEN BUYING THIS ITEM YOU WILL RECEIVE SEPARATE DOWNLOAD LINKS FOR EACH PRODUCT LISTED BELOW... 21 Plots: Misbehave Regular price: $4.99 Bundle price: $3.99 "Let's be bad guys!" The newest in our popular 21 Plots series, 21 Plots: Misbehave is the second of a series of scenarios targeted to a theme. 21 Plots: Misbehave presents...   [click here for more]
Gypsy Knights Games  $14.97 $11.97

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The Cascadia Subsector and Cascadia Adventure Pack [BUNDLE]

The Cascadia Subsector and Cascadia Adventure Pack [BUNDLE]


THIS IS A BUNDLE PRODUCT. WHEN BUYING THIS ITEM YOU WILL RECEIVE SEPARATE DOWNLOAD LINKS FOR EACH PRODUCT LISTED BELOW... Cascadia Adventures 2: The Lost Girl Regular price: $4.99 Bundle price: $3.99 Cascadia Adventures 2: The Lost Girl is the second in a set of adventures by Gypsy Knights Games set in the Cascadia subsector of the Clement Sector. A daughter lost....   [click here for more]
Gypsy Knights Games  $34.96 $29.47

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