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 Hottest Titles from Goodman Games

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Wicked Fantasy Factory #1: Rumble in the Wizard's Tower

Wicked Fantasy Factory #1: Rumble in the Wizard's Tower


An Adventure for Character Levels 1-3 Your adventures are already exciting... characters explore dungeons, crush monsters, and score loot. But maybe you want your adventures to be more. Maybe you want adventures that are things of legend. Maybe you want adventures that are wicked sick. That's what Wicked Fantasy Factory gives you: axes hacking, spells exploding, and blood spewing. Don't...   [click here for more]
Goodman Games  $6.99

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Dungeon Crawl Classics #5: Aerie of the Crow God

Dungeon Crawl Classics #5: Aerie of the Crow God


Expanded Edition An Adventure for Character Levels 7-8 Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics don't waste your time with long-winded speeches, weird campaign settings, or NPCs who aren't meant to be killed. Each adventure...   [click here for more]
Goodman Games  $8.99

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Xcrawl: Necromerica (level 7 adventure)

Xcrawl: Necromerica (level 7 adventure)


Remember the good old days, when orcs were just orcs, dungeons were just dungeons, and bone-sucking pit slime did 1d6 damage, just like everything else in your campaign world? Well those days are good and gone, sucker. Xcrawl is a world of sell-out superstar adventurers, corporate-sponsored action and live-on-pay-per-view mayhem. Enter at your own risk because if you die... YOU DIE! Welcome to Necromerica...   [click here for more]
Goodman Games  $8.99

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Dungeon Crawl Classics #17.5: War of the Witch Queen

Dungeon Crawl Classics #17.5: War of the Witch Queen


An Adventure for Character Levels 7-9 Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics don't waste your time with long-winded speeches, weird campaign settings, or NPCs who aren't meant to be killed. Each adventure is 100% good, solid dungeon...   [click here for more]
Goodman Games  $6.99

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Age of Cthulhu 1: Death in Luxor

Age of Cthulhu 1: Death in Luxor


In the age of the pharaohs, a great and unfathomable evil rose from the murky depths to cast its gibbous shadow over ancient Egypt. At the cost of his empire, Ramesses III imprisoned the horror beneath the sands of Luxor, where it has slumbered ever since. In 1924, a team of visiting archeologists unearthed the last remaining testament of that ancient mystery, only to unleash a terror from out of...   [click here for more]
Goodman Games  $8.99

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Age of Cthulhu 2: Madness in Londontown

Age of Cthulhu 2: Madness in Londontown


3,000 years before the birth of Christ, fearful tribesmen raised bloody sacrifices on the Salisbury Plain in honor of a dread god. The skies coursed red with blood, consuming the weak, granting boons to the strong, and seeding ghastly young in the wooded glens about the Salisbury Plain. 50 years after the death of Christ, the Roman legion Legio IX Hispana, led by Gnaeus Hosidius Geta, swept through...   [click here for more]
Goodman Games  $8.99

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Age of Cthulhu 3: Shadows of Leningrad

Age of Cthulhu 3: Shadows of Leningrad


The death of a brilliant artist summons the investigators to Leningrad, setting them in pursuit of a mystery older than Russia herself. But when each secret revealed brings the investigators closer to madness, is the truth worth the price? The trail of clues takes them from the dachas of the Orkonov Estate to the Revolution Hospital and State Museum of Leningrad, and finally to...   [click here for more]
Goodman Games  $8.99

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Age of Cthulhu 4: Horrors from Yuggoth

Age of Cthulhu 4: Horrors from Yuggoth


History tells us that General Umberto Nobile and Roald Amundsen overflew the North Pole in 1926, making the first trans-polar flight from Europe to America. In 1928, Nobile went back in the Italia, which crashed on the ice north of Svalbard, Norway. An international rescue mission was launched to find him and his aeronauts. Your characters are part of this mission – and the State Department wants...   [click here for more]
Goodman Games  $8.99

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Age of Cthulhu 5: The Long Reach of Evil

Age of Cthulhu 5: The Long Reach of Evil


It is the Age of Cthulhu, and the cold tentacles of primeval madness reach across the globe. In this compilation of three adventure modules, the investigators journey to Peru, Sumatra, and Tibet in a desperate quest to uncover mysteries that imperil the world. Incan ruins, erupting volcanoes, and madness at the top of the world await those brave enough to unravel the long reach of evil. This all-new...   [click here for more]
Goodman Games  $9.99

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Age of Cthulhu 6: A Dream of Japan

Age of Cthulhu 6: A Dream of Japan


It is the Age of Cthulhu, and the cold tentacles of primeval madness reach across the globe. A search for a missing socialite leads to the Aokigahara forest at the base of Mount Fuji. Eerily quiet, strangely lifeless, and infinitely desolate, this mysterious forest hosts more suicides than any other location in the world – and, as the investigators will discover, is home to an alien intelligence...   [click here for more]
Goodman Games  $8.99

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Age of Cthulhu 7: Timeless Sands of India

Age of Cthulhu 7: Timeless Sands of India


India: exotic splendors, desolate sands, and the mysteries of the Subcontinent. The answers to unexplained nightmares rest in India's timeless sands, where eons-old mysteries still dwell just below the veneer of polite society. Curious investigators are quickly drawn into a shadow-war waged by forces of darkness. The clues lead to the ferocious sandstorms of the Great Thar Desert, with fires, assassins,...   [click here for more]
Goodman Games  $8.99

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Age of Cthulhu 8: Starfall Over the Plateau of Leng

Age of Cthulhu 8: Starfall Over the Plateau of Leng


An investigation into the whereabouts of a missing artist becomes a manhunt for her suspected murderer. The trail leads to the impossible, deep into the mystical realm of sleep, The Dreamlands. The investigators must journey to the very heart of the Plateau of Leng, to the fabled Pharos of Leng, if they are to find their quarry, but it may all be for naught, as a giant falling star threatens to destroy...   [click here for more]
Goodman Games  $10.99

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Age of Cthulhu: Transatlantic Terror

Age of Cthulhu: Transatlantic Terror


This short scenario for Call of Cthulhu works in any campaign where the investigators must undertake trans-Atlantic travel. A trio of Serpent People sorcerers is crossing the Atlantic aboard the R.M.S. Adriatic, and they have a sinister agenda. The investigators stumble across their plan while trapped aboard the seafaring vessel… ...   [click here for more]
Goodman Games  $3.99

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Castles & Crusades: Palace of Shadows

Castles & Crusades: Palace of Shadows


A world of heroism and epic adventure lives inside each of us. We can all imagine a world where stalwart knights battle ancient dragons, powerful wizards duel one another with mighty magics, and the brave-of-heart rescue mystic artifacts from the clutches of evil villains. With the Castles & Crusades roleplaying game from Troll Lord Games, you can take the role of a hero seeking adventure in a...   [click here for more]
Goodman Games  $6.99

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Character Codex

Character Codex


Now updated to be form-fillable! Record your rise from apprentice to archmage with this character codex! Extremely useful for characters of any class, this book provides a record of your character that can expand as your character does. It includes plenty of room for all your hero's statistics, equipment, cohorts, and magic items, and even has an adventure journal and a place to design...   [click here for more]
Goodman Games  $4.99

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Critter Cache 6: Lovecraftian Bestiary

Critter Cache 6: Lovecraftian Bestiary


DMs, are your monsters lacking that certain something that makes them more than just another rung in the ol’ XP ladder? Do you want your players to be wide-eyed with terror and whisper, “what the hell is that?”, when you introduce a new monster to the game? Then look no further! The newest offering from Blackdirge Publishing and Goodman Games allows you to harness the raving...   [click here for more]
Goodman Games  $6.99

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DCC RPG Free RPG Day 2012

DCC RPG Free RPG Day 2012


DCC RPG Free RPG Day 2012 Return to the glory days of fantasy with the Dungeon Crawl Classics Role Playing Game. Adventure as 1974 intended you to, with modern rules grounded in the origins of sword & sorcery. Fast play, cryptic secrets, and a mysterious past await you: turn the page… Kick off a new generation of classic adventure with DCC RPG! This Free RPG Day module includes...   [click here for more]
Goodman Games  $4.99

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DCC RPG Free RPG Day Adventure Starter

DCC RPG Free RPG Day Adventure Starter


Glory & Gold Won by Sorcery & Sword You’re no hero. You’re a reaver, a cutpurse, a heathen-slayer, a tight-lipped warlock guarding long-dead secrets. You seek gold and glory, winning it with sword and spell, caked in the blood and filth of the weak, the dark, the demons, and the vanquished. There are treasures to be won deep underneath, and you shall have them. Return...   [click here for more]
Goodman Games  $4.99

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DCC RPG/Xcrawl Free RPG Day 2013

DCC RPG/Xcrawl Free RPG Day 2013


Goodman Games once again presents excellent adventures for Free RPG Day! For DCC RPG, the Free RPG Day module features The Imperishable Sorceress, a level 1 adventure by Daniel Bishop! As the adventurers pass through a mundane door, they are startled to find themselves unexpectedly in a frozen landscape. A distant woman’s voice whispers a welcome, and the characters are thrust into a tale of...   [click here for more]
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DCC RPG/Xcrawl Free RPG Day 2014

DCC RPG/Xcrawl Free RPG Day 2014


This year’s Free RPG Day release from Goodman Games has two great adventures inside: For DCC RPG, this year’s module features Elzemon and the Blood-Drinking Box, a level 1 adventure by Terry Olson. Seeking the favor of a powerful wizard, the party agrees to steal an artifact from a rival’s sanctum. The wizard requires, however, that PCs “feed” the artifact lawful blood...   [click here for more]
Goodman Games  $4.99

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DM Campaign Record (4E)

DM Campaign Record (4E)


Now updated to be form-fillable!   An indispensible playing aid, this campaign tracker is an essential tool for fourth edition DMs. Gone are the days of paper scraps and loose-leaf notebooks! The DM Campaign Record is a carefully designed booklet with space to record all information about an ongoing campaign: NPC stats, XP tracking, session logs, character reference, world...   [click here for more]
Goodman Games  $4.99

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Dungeon Crawl Classics #26: The Scaly God

Dungeon Crawl Classics #26: The Scaly God


An Adventure for Character Levels 4-6 Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics don't waste your time with long-winded speeches, weird campaign settings, or NPCs who aren't meant to be killed. Each adventure is 100% good, solid dungeon...   [click here for more]
Goodman Games  $9.99

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Dungeon Crawl Classics #28: Into the Wilds

Dungeon Crawl Classics #28: Into the Wilds


An Adventure for Character Levels 1-3 Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics don't waste your time with long-winded speeches, weird campaign settings, or NPCs who aren't meant to be killed. Each adventure is 100% good, solid dungeon...   [click here for more]
Goodman Games  $10.99

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Dungeon Crawl Classics #30.5: Trek From The Vault

Dungeon Crawl Classics #30.5: Trek From The Vault


Dungeon Crawl Classics #30.5: Trek From The Vault An Adventure Character Levels 9-11 Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics don't waste your time with long-winded speeches, weird campaign settings, or NPCs who aren't meant...   [click here for more]
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Dungeon Crawl Classics #31: The Transmuter's Last Touch

Dungeon Crawl Classics #31: The Transmuter's Last Touch


An Adventure for Character Levels 1-2 Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics adventures don’t waste your time with long-winded speeches, weird campaign settings, or NPCs who aren’t meant to be killed. Each adventure...   [click here for more]
Goodman Games  $2.00

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Dungeon Crawl Classics #32: The Golden Palace of Zahadran

Dungeon Crawl Classics #32: The Golden Palace of Zahadran


An Adventure for Character Levels 14-16 Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics adventures don’t waste your time with long-winded speeches, weird campaign settings, or NPCs who aren’t meant to be killed. Each adventure...   [click here for more]
Goodman Games  $7.99

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Dungeon Crawl Classics #33: Belly of the Great Beast

Dungeon Crawl Classics #33: Belly of the Great Beast


Dungeon Crawl Classics #33: Belly of the Great Beast An Adventure for Character Levels 21-24 Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics adventures don’t waste your time with long-winded speeches, weird campaign settings,...   [click here for more]
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Dungeon Crawl Classics #54: Forges of the Mountain King

Dungeon Crawl Classics #54: Forges of the Mountain King


A Level 1 Adventure High in the Ul Dominor mountains, at the base of smoldering caldera, a lonely trail wends its way to a ruined dwarven citadel. Coveted by many, its location has been lost since time immemorial. Now you and your companions are prepared to explore the forgotten mountain fastness and its fabled dwarven horde. Within the moldering halls lurk ancient death traps, armies of...   [click here for more]
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Dungeon Crawl Classics #55: Isle of the Sea Drake

Dungeon Crawl Classics #55: Isle of the Sea Drake


Death stalks the Isles! All through the Known World, the stories are told again and again, by pirate captains and boasting merchant lords: a ferocious sea monster is stalking the trade lanes, and no vessel is safe. The call goes out for a band of heroes willing to dare the impossible: to slay a leviathan of the murky deeps. Are you and your companions the heroes that can bring back the head of...   [click here for more]
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Dungeon Crawl Classics #59: Mists of Madness

Dungeon Crawl Classics #59: Mists of Madness


An Adventure for Level 1 Characters. The two dollar module is back! This 4E-compatible module sends the heroes to an ancient cave occupied by cultists dedicated to the Mists of Madness. Defended by ancient death traps and weird arcane seals, the caves conceal an antediluvian vault, the resting place of an archlich whose reign predates recorded history in the Known Realms. Undisturbed...   [click here for more]
Goodman Games  $4.00

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Dungeon Crawl Classics #60: Thrones of Punjar

Dungeon Crawl Classics #60: Thrones of Punjar


Level 7-9 adventure. Twisted secrets rise and give birth to horrors in the dark crevices beneath Slaughterstone Alley. Here, in the foul entertainment district known as the Devil's Thumb, death puts on a painted face and stalks the streets at night. And when the city's greatest nobles strike bargains with abominations, and willing cultists offer up blood sacrifices in the name of their wicked masters,...   [click here for more]
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Dungeon Crawl Classics #64: Codex of the Damned

Dungeon Crawl Classics #64: Codex of the Damned


A Level 5 Adventure. Something is lurking beneath the ruined church. Down the slick stone steps, beneath the musty catacombs and forgotten chambers, there is a vault. A gallery of blasphemous, heretical tomes, this vault conceals an artifact of inestimable power: The Codex of the Damned. For centuries, the Codex has rested undisturbed. But now someone dares to unearth its wicked secrets,...   [click here for more]
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Dungeon Crawl Classics #65: Caves of the Crawling Lord

Dungeon Crawl Classics #65: Caves of the Crawling Lord


A Level 8 Adventure. As the crowds of the desert bazaar haggle under wind-torn tents, a cursed rain pours from the sky. Hundreds of grayish worms splatter into pots of rare spice and barrels of imported foods, spreading panic all over the market! Intent on finding the source of this strange curse, the heroes uncover the lost catacombs of a forgotten tiefling kingdom. Soon they are in a realm...   [click here for more]
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Dungeon Crawl Classics #66.5: Doom of the Savage King

Dungeon Crawl Classics #66.5: Doom of the Savage King


Dungeon Crawl Classics #66.5: Doom of the Savage Kings A Level 1 Adventure At long last, the first adventure ever published for DCC RPG is now available! This is the updated second printing that was first released at Gary Con 2014. It features a fresh edit and several new pieces of art! High above the windswept moors and darksome woods, the village of Hirot is under siege....   [click here for more]
Goodman Games  $6.99

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Dungeon Crawl Classics #66: The Vampire's Vengeance

Dungeon Crawl Classics #66: The Vampire's Vengeance


A Level 6-7 Adventure. Some old ladies bake cookies. Others plot the destruction of the town that exiled them. Elziba Caulwik is the latter. The Vampire's Vengeance is a story in four parts as a simple treasure-hunt uncovers evidence of Elziba's scheme. Before the heroes can mete out justice to the crone of Tanglethorn Manor, they'll have to rescue their kin from a burning guard tower, assault...   [click here for more]
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Dungeon Crawl Classics #67: Sailors on the Starless Sea

Dungeon Crawl Classics #67: Sailors on the Starless Sea


Dungeon Crawl Classics #67: Sailors on the Starless Sea A 0-Level Adventure Since time immemorial you and your people have toiled in the shadow of the cyclopean ruins. Of mysterious origins and the source of many a superstition, they have always been considered a secret best left unknown by the folk of your hamlet. But now something stirs beneath the crumbling blocks. Beastmen howl...   [click here for more]
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Dungeon Crawl Classics #68: People of the Pit

Dungeon Crawl Classics #68: People of the Pit


A Level 1 Adventure It has been years since the last virgin was sacrificed: and now the pit beast awakens once more! Every generation it stumbles forth on undulating tentacles from its resting place deep below the great ravine, its towering blubbery mass ravaging the land before returning to slumber for decades. But this time is different. The Great Beast strikes with intelligence: bands of...   [click here for more]
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Dungeon Crawl Classics #69: The Emerald Enchanter

Dungeon Crawl Classics #69: The Emerald Enchanter


A Level 2 Adventure Villagers have gone missing! A mix of clues, superstitions, and omens point to the brooding citadel of the emerald sorcerer. This silent monolith has sat undisturbed atop a windy ridge for centuries. Legends say that a green-skinned sorcerer dwells there, where he conducts strange experiments and builds enigmatic machinery. His green-skinned constructs patrol the grounds...   [click here for more]
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Dungeon Crawl Classics #70: Jewels of the Carnifex

Dungeon Crawl Classics #70: Jewels of the Carnifex


A Level 3 Adventure At the end of a forgotten back alley, in the weird and otherworldly marketplace of faiths known as the Bazaar of the Gods, stands the ruins of a forgotten chapel. Once the cult of the Carnifex was celebrated throughout the City of a Thousand Gates. But a band of holy warriors rose against the cult of executioners and torturers, casting down her signs and scattering her devotees...   [click here for more]
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Dungeon Crawl Classics #71: The 13th Skull

Dungeon Crawl Classics #71: The 13th Skull


A Level 4 Adventure Thirteen generations ago, the ambitious first Duke of Magnussen made a fell pact with an unknown power, who asked for but one thing in return: the thirteenth daughter born to a Magnussen duke. Now, generations hence, the daughter of Duke Magnussen XIII is stolen away by a hooded executioner riding a leathery beast. As it wings back across the city walls to drop behind the...   [click here for more]
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Dungeon Crawl Classics #72: Beyond the Black Gate

Dungeon Crawl Classics #72: Beyond the Black Gate


A Level 5 Adventure Summoned by a coven of foul witches, the adventurers are bid through the Black Gate and across the multiverse, in pursuit of the crown of the fallen Horned King. There, in the icebound gloom of Thrice-Tenth Kingdom, they must pit their wits and brawn against his dread servants. His sullen citadel looms above the darksome woods and elfin ice caves, ruling over the mystic...   [click here for more]
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Dungeon Crawl Classics #73: Emirikol Was Framed!

Dungeon Crawl Classics #73: Emirikol Was Framed!


A Level 4 Adventure The mad wizard Emirikol is terrifying the city! Striking without reason and sending his winged apes to slaughter the populace, the famous archmage has gone too far. Now a coffer of jewels is offered to those who would dare defeat him. The ever-changing walls of his Shifting Tower are guarded by a host of diabolical traps, fiendish guardians, and unimaginable terror. Will...   [click here for more]
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Dungeon Crawl Classics #74: Blades Against Death

Dungeon Crawl Classics #74: Blades Against Death


A Level 4 Adventure Punjar: wide-eyed madmen stalk the streets pronouncing the end of days, mail-clad priests crush the skulls of heathens underfoot, and timorous virgins are offered up in sacrifice within sooty temples. But even the greatest of shining temples and the strangest of mystery cults don’t dare to challenge the terrifying finality of Death. Until now. In Blades Against Death,...   [click here for more]
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Dungeon Crawl Classics #75: The Sea Queen Escapes

Dungeon Crawl Classics #75: The Sea Queen Escapes


A Level 3 Adventure Evil lurks beneath the ocean! For years it has slumbered, but now it rises once again, threatening to wash over the surface world like a monstrous wave. Only a handful of stalwarts stand between the nefarious schemes of the deep and a world drowned in sorrows, but first they must navigate a wizard’s sanctum, a magical prison, and the most unusual dungeon they’ve...   [click here for more]
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Dungeon Crawl Classics #76.5: Well of the Worm

Dungeon Crawl Classics #76.5: Well of the Worm


A Level 1 Adventure In ages long past and best forgotten, the world was ruled by worms. Deep within dreaming jungles, and high atop monolithic temples, fell priests sacrificed the blood of man and his kith to the mammoth war-worms. One wizard would return the world to the rule of the worm. From deep within the blood-soaked earth, calling upon the spirits of the slain and blood of the dying,...   [click here for more]
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Dungeon Crawl Classics #76: Colossus, Arise!

Dungeon Crawl Classics #76: Colossus, Arise!


A Level 8 Adventure Giants stalk the shifting sands as the lost city of Stylos awakens from its deathless slumber. The Fourth Age of Man is at hand! All that stands between the gigantic hordes of Stylos and their conquest of the world is your band of adventurers. Sinister traps, implacable foes, and the crushing tread of the dread Colossus all lurk within these pages, eager to test the courage...   [click here for more]
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Dungeon Crawl Classics #77: The Croaking Fane

Dungeon Crawl Classics #77: The Croaking Fane


A Level 3 Adventure For as long as men remember, the Lord of Evil Amphibians carried out unspeakable rites in his squatting temples situated far from civilization. Tales of human sacrifice, squirming servants, and rich but loathsome treasures were whispered of his followers. Now, unexpectedly, his servants have seemingly vanished, leaving behind their fanes to molder in the marshes. A brave...   [click here for more]
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Dungeon Crawl Classics #78: Fate's Fell Hand

Dungeon Crawl Classics #78: Fate's Fell Hand


A Level 2 Adventure Awash in a sea of phlogiston, three wizards battle for mastery of reality! But with each new day all gains are lost and the game begins anew. It is up to the adventurers to upset this ancient balance, winning free of the shrinking demi-plane before all is reduced to the roiling stuff of raw Chaos! Will you strike a bargain, swearing fealty to one of the fell masters? Or...   [click here for more]
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Dungeon Crawl Classics #79.5: Tower of the Black Pearl

Dungeon Crawl Classics #79.5: Tower of the Black Pearl


A Level 1 Adventure Once every decade, the tides of the Empyrean Ocean recede far enough to reveal the highest eaves of a mysterious undersea tower. Long ago this was an eldritch fastness of Sezrekan the Elder, the most wicked wizard ever to plague the Known World, but now the tower is known simply as the final resting place of the fabled Black Pearl – an artifact rumored to bring doom...   [click here for more]
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Dungeon Crawl Classics #79: Frozen in Time

Dungeon Crawl Classics #79: Frozen in Time


A Level 1 Adventure Eons-old secrets slumber beneath the forbidden Ghost Ice. Since the time of the Elders, the local tribes have shunned the crawling glacier, knowing it as taboo land that slays all who tread its frigid expanse. Now, the Ghost Ice has shattered, revealing hints at deeper mysteries entombed within its icy grasp. Strange machines and wonderful horrors stir beneath the ice…...   [click here for more]
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