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A simple yet "crunchy" system. If you like systems where you get to design it from the ground up including an advantage and disadvantage system take a look at the DCS Core book. It includes:
Over 30 pages
Over 20 Disadvantages
Over 40 Advantages
Over 40 skills ... [click here for more] |
DCS |
$1.50
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20 Encounters (Creepy Children) In this edition we have all kinds of creepy children, we have exploding children, Children in rabbit costumes as well as the favorite killer children. Don't let the adults have all of the fun.... ... [click here for more] |
DCS |
$0.95
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20 Encounters (Oracles) In this edition we have all kinds of Oracles. Oracles should be scary so we have some stuff in here to help you freak your characters out. We have a chart that gives you random strange things to happen around where the oracle lives, to get your characters in the spirit. Then we have 20 examples of oracles, from demon oracles to fake oracles, your characters won't know if it's... [click here for more] |
DCS |
$0.95
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20 encounters (The City Watch) In the town the City Watch is the law, they catch and convict innocent and guilty alike. Put your characters at their mercy.
This book comes with 20 City Watch encounters as well as an encounter chart to determins what the city watch wants from the characters that incorporates the 20 encounters in it. ... [click here for more] |
DCS |
$0.95
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20 Road encounters featuring Couriers and Messengers is an encounter with a Courier/Messenger spun 20 ways.
Example:
Option 21. The party comes upon a courier; he is worn out and bloodied. He tells the characters that he set out from town the other day and was set upon by demons. The creatures have dogged his steps and not let him sleep, constantly attacking him. He asks, no, begs the characters... [click here for more] |
DCS |
$1.00
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20 Road encounters (Mobs of People) is an encounter with mobs of people spun 20 ways.
Mobs are scary, you never know what they want and what their real motivations are. Here are 20 versions of mobs that will make your characters run and hide in the nearest dungeon.....where they can be alone. ... [click here for more] |
DCS |
$0.95
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Your characters get sent through a random gate.....need an idea of what they find on the otherside? How about 20 of them? Everything from simple time travel to going to Hell to witness a demon wedding. These will teach your characters to stay away from gates.
4 pages ... [click here for more] |
DCS |
$1.00
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20 Road encounters featuring (Prisoners)
A way to spin a random encounter into more than just a random encounter. A singe encouter spun 20 different ways, from common to supernatural. ... [click here for more] |
DCS |
$1.00
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20 Road encounters featuring soldiers
Encounters featuring soldiers, at their best and the worst.
3 pages not counting advertisments ... [click here for more] |
DCS |
$1.00
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20 Road encounters featuring Statues
Statues are creepy.....they seem to be ready to come alive..and those are the easiest to handle. These statues will haunt and bedevil your characters for a long time and give them reason to not want a statue at their back in the future.
(4 pages) ... [click here for more] |
DCS |
$1.00
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20 Road encounters featuring Strange Contraptions and Items. 3 pages packed with strange things for your characters to encounter that are beyond the ordinary and will make them wary of random encounters forever.
Example: A trebuchet on a mission of peace, a unique way to lose your head. 21 strange and interesting things to amuse you. Set on the world of Mper but easily transplanted to other worlds... [click here for more] |
DCS |
$1.00
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20 Road encounters featuring The Inn on The Road<o:p></o:p>
So your characters are going to the inn for some rest and relaxing. Show your characters that the local inn is more dangerous than any dungeon, everything from demons, ghouls and even ghosts...never mind that the food is bad, the encounters may kill you. ... [click here for more] |
DCS |
$1.00
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20 Road encounters (The Old Tower)
In fantasy worlds places of mystery seem to dot the countryside. In this case the place is a tower.
In this book you will expose your characters to a tower that releases their evil versions or a tower that is the gateway to the Land of the Dead. ... [click here for more] |
DCS |
$1.00
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This special bundle product contains the following titles. 20 Road Encounters (Prisoners) Regular price: $1.00 Bundle price: $0.83 Format: Watermarked PDF 20 Road encounters featuring (Prisoners)
A way to spin a random encounter into more than just a random encounter. A singe encouter spun 20 different ways, from common to supernatural.... 20 Road... [click here for more] |
DCS |
$2.00 $1.66
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29 Encounters (Small Villages) This book contains 29 small village descriptions. Ever need a quick description of a small village? This list gives you the basic reason why the village is here, number of taverns as well as the size of the city watch if any.
Example:
Size 4 Village. Crop is constantly ripening, a sorghum like product that is primarily used in animal feed.
There... [click here for more] |
DCS |
$1.00
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Welcome to Avalyn Adventure #19. In this series we get the characters back to the Northern part of Sadakadish and back into the war between the Deseratans and the forces of the Hin Gon currently led by Peace Lord Black. ... [click here for more] |
DCS |
FREE
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Join the characters in one of the longest continually running D&D game as they visit old haunts and new ones. The episodes in this edition are: " Last Dance at Morgan's Hold","Hokey Pokey in the Hills", "Tea on The Trade Road" "North" "Grey Day" and "Unseen Killers" ... [click here for more] |
DCS |
FREE
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Join the characters in one of the longest continually running D&D game. In this series they visit the past and see how the Goddess Chaldisaya was created as well as learning about the gat system of the world Avalyn/Mper.
This issue contains the following sessions; "Sorry Wrong War" "Ruin Town" "The Shard Part"
"Hello We Must Be Going" and "Identification" ... [click here for more] |
DCS |
FREE
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This special bundle product contains the following titles.
20 Modern Encounters for the Zombie Apocalypse: Aircraft Regular price: $0.95 Bundle price: $0.74 Format: Watermarked PDF
Flight is a sure way to survive the ravages of the Zombie Apocalypse, but even the sky above will not be totally free from strife of the zombie horde.... [click here for more] |
DCS |
$4.84 $3.75
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So you need a random house? Maybe random plot hooks about what was in the house?
This booklet has 4 houses that your characters can encounter, everything from a bachelors pad to a couple of two story houses.
Also included are 35 plot hooks that can go along with the houses. Some are scary, others poignant and others just there just to confuse your players.
Perfect for a "sand box" style zombie... [click here for more] |
DCS |
$0.99
|
This special bundle product contains the following titles.
100 Former occupations of zombies Regular price: $0.95 Bundle price: $0.75 Format: Watermarked PDF
This book covers 3 things useful to GM’s running zombie games.
20 random things a zombie could be doing, this should heighten a players paranoia as they see a group of zombies looking down into... [click here for more] |
DCS |
$5.70 $4.50
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Dead Things: Dead Day is an adventure where you determine the path of the story. The setting is the first days of the zombie rising. You are in the forest with your partner Pat. Can you survive the night together?
You will need a 20 sided dice in order to play this game.
... [click here for more] |
DCS |
$0.99
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A starter for a zombie campaign sand box, allowing the characters to experience the begining of the plague. Trapped in the ghost town of Paradise you wouldn't think that zombies would be much of a problem...
The 15 page book contains:
1. Quick start setting to get the characters into the action quickly.
2. Description of the ghost town of Paradise as well a players map and a DM's map.
3. Options... [click here for more] |
DCS |
$2.95
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The Battle of Two Roads Village
Well we knew that there would be a battle between the forces of the North and South Deserata but we didn't know that it would start at Two Roads of all places.
What is in the book 1. The reason for why the Northeners are attacking Two Roads 2. The types of units that are attacking and how they fit into the overall battle. 3. The battle plans of the north and how... [click here for more] |
DCS |
$1.99
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The Inn is a staple of any village. The inn at Two Roads village sits astride the Hard Pass in the high mountains. The inn is a place of intrigue and hidden agenda's
Contains:
Descriptions of Two Roads as well as the political situation around the village.
Descriptions of neighboring villages and how they fit into the political climate.
Descriptions of the 18 Women of the Eve that work the... [click here for more] |
DCS |
$1.99
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The Village of Two Roads series is growing and now you can send the characters off into the market. Also included is a random chart that will help your describe some of the stranger meals on Avalyn/Mper ... [click here for more] |
DCS |
$0.95
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This is the third book in the Village of Two Roads series. This is a living index. This means that as more books come out I will put that data into this index and you will get it and not have to pay additional money.
However the price for new purchasers will go up as I add information. Currently 3 more books are planned for this series, Betrayal at the Village of Two Roads, The Demon of Desire at... [click here for more] |
DCS |
$1.25
|
This special bundle product contains the following titles.
The Battle at Two Roads Village Regular price: $1.99 Bundle price: $1.35 Format: Watermarked PDF The Battle of Two Roads Village
Well we knew that there would be a battle between the forces of the North and South Deserata but we didn't know that it would start at Two Roads of all places.
What is in... [click here for more] |
DCS |
$8.13 $5.50
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