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Killshot: The Director's Cut

Killshot: The Director's Cut


Rule #1: Never take the job lightly. Rule #2: There's always another way. Rule #3: Don't get caught. Some of us just don't fit in with the rest of the world. Sure, we can hold down a steady job, collect a paycheck, raise a family, and blend in, but not without stirring up the shit. Trying to be something you're not comes out...   [click here for more]
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Entropic Gaming System

Entropic Gaming System


The Entropic Gaming System is a new tabletop role-playing rules system for any genre and subgenre. Its baseline design is meant to embrace Shadowed Earth, allowing for multiple eras and influencing genres to utilize the same set of mechanics with little to no changes necessary. Designed with the principle of allowing maximum flexibility with fewer rules, characters can vary...   [click here for more]
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Killshot Files #0: Retribution

Killshot Files #0: Retribution


No one stumbles into assassination or tries it out for a lark. It's a calling. How you came into this work never matters, it's how fast you learn the trade. It's not something you can walk around calling yourself simply by blowing someone's head off and getting a small wad of cash for it; any idiot can do that. To be considered a true assassin, you have to prove you're capable of getting the job...   [click here for more]
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Savage Insider Issue #3: What Lurks in the Shadows

Savage Insider Issue #3: What Lurks in the Shadows


The revised edition contains a cleaner layout; the content has not changed. Savage Insider Issue 3: What Lurks in the Shadows is a dark, gritty-themed issue with a look at the more horrific side of games. The pillar article Happily Scared is a lengthy discussion about what makes horror so appealing while Dangerous Magic introduces a grittier theme to your game’s...   [click here for more]
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Ancient World: Bestiarum Vocabulum (Savage Worlds)

Ancient World: Bestiarum Vocabulum (Savage Worlds)


Bestiarum Vocabulum presents a collection of dark fantasy bestiary for Ancient World and is usable with any dark fantasy setting. Bestiarum Vocabulum includes: 57 unique creatures. Over 75 adversary stat blocks. Fully illustrated entries. Full description and physiology of each creature. Plagued and Diseased versions of many creatures. ... and more! Bestiarum Vocabulum...   [click here for more]
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Entropic Gaming System: Xenopedia

Entropic Gaming System: Xenopedia


Xenopedia is a bestiary and adversary collection for science fiction adventures and campaigns powered by the Entropic Gaming System. Although Xenopedia is designed to be used with Entropic Heroes: Science Fiction, it’s completely universal and is usable with any science fiction setting or campaign, published or homebrewed. Each xeno entry provides a background...   [click here for more]
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Ironbound: The Blessed and the Damned

Ironbound: The Blessed and the Damned


This product contains bonus content for ScreenPlay Presents: Ironbound. The struggle to resist the temptations of evil and its foulest manifestation, the Devil, have long plagued the Kingdom of Alduire. Obtaining the powers offered by dark magick was far too tempting for many to resist and there came a time when it looked as if it would all fall into darkness. Until the Ironbound were formed...   [click here for more]
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Judgment Day: Quick Start Guide (Savage Worlds)

Judgment Day: Quick Start Guide (Savage Worlds)


Inquisitor Steel stepped out of the Land Rover and onto the pavement. “You are blocking my passage,” he told the beast. The beast let out a guttural scream that shook the SUV. The demon was quite large. Both Inquisitor Steel and Andreson were slightly over six-feet tall, and this demon was at least two-feet taller than them. Inquisitor Steel grabbed his platinum...   [click here for more]
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Killshot Files #1: Blaze of Glory

Killshot Files #1: Blaze of Glory


To stay alive in this business, you need two things: common sense and work. You're on your own for the first one, but here's a little something to help out with the second. Killshot Files #1: Blaze of Glory brings you a little bit of everything to take your Killshot career to the next level. The first full issue of this quarterly series, you'll find something for assassins...   [click here for more]
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Killshot Files #2: Bad Company

Killshot Files #2: Bad Company


You didn't think something happened to go old Killshot Files, did you? Far from, the world's deadliest tabletop RPG carries on with the 2nd supplement pushing the game - and your career - further than ever before. We stocked this sucker to the brim with 60 pages of extended mayhem and death, from new rules for using poison in your career, to an expanded look at the eight original focuses with...   [click here for more]
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Mercenary Breed: Galaxy Guide (Savage Worlds)

Mercenary Breed: Galaxy Guide (Savage Worlds)


The mercenaries all nodded their agreement. Dahn’tyu spoke up. “Maybe we can lure the big ones out, into this cafeteria. If we can take them out in small groups, we should prevail. The smaller ones do not seem to be much of a threat, but I am uncertain about the bloated one.” Dahn’tyu reached out with his psionic powers. “I do not detect any movement throughout...   [click here for more]
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Mercenary Breed: Mercenary's Handbook (Savage Worlds)

Mercenary Breed: Mercenary's Handbook (Savage Worlds)


The mercenaries spied a small door to their right which led into the warehouse. The mist only became thicker the closer they approached the door. Assuming their regular positions, Geremiah tapped the control box. The mercenaries froze as they stared into the creatures’ nest. Sthol reached out and tapped the control box again, closing the door. The mercenaries stepped back, staring at each...   [click here for more]
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Mercenary Breed: Xenopedia (Savage Worlds)

Mercenary Breed: Xenopedia (Savage Worlds)


Geremiah walked toward the door. “Let’s do it then.” He tapped on the control box to open the door, then stepped back to allow Sthol to fire through. Sthol let out a long burst of flames to cut through the mist. The noise had its intended effect as the larger creatures turned to investigate. Sthol released his handflamer and waited for them to approach. Upon seeing...   [click here for more]
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Mythos (Savage Worlds)

Mythos (Savage Worlds)


The Olympians have spoken and you are to join the ranks of heroes and heroines involved in the Heavenly Contest! The Olympian deities are in a race to find the successor to Zeus’s throne, with the successor acquiring the greatest number of followers. But the gods and goddesses are quite busy, and to shine their light upon the mortals of Hellas requires intervention of a divine scale. Heroic...   [click here for more]
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Mythos: Epic Gamemastering (EGS)

Mythos: Epic Gamemastering (EGS)


The Olympians have spoken and you are to join the ranks of heroes and heroines involved in the Heavenly Contest! The Olympian deities are in a race to find the successor to Zeus’s throne, with the successor acquiring the greatest number of followers. But the gods and goddesses are quite busy, and to shine their light upon the mortals of Hellas requires intervention of a divine scale. Heroic...   [click here for more]
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Mythos: Hero's Handbook (EGS)

Mythos: Hero's Handbook (EGS)


The Olympians have spoken and you are to join the ranks of heroes and heroines involved in the Heavenly Contest! The Olympian deities are in a race to find the successor to Zeus’s throne, with the successor acquiring the greatest number of followers. But the gods and goddesses are quite busy, and to shine their light upon the mortals of Hellas requires intervention of a divine scale. Heroic...   [click here for more]
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Mythos: Queen of the Labyrinth (Savage Worlds)

Mythos: Queen of the Labyrinth (Savage Worlds)


Reluctantly, Hera repressed her anger and devised a plan instead. The only way to give the Cosmos a rightful ruler was to enter the contest, but she was sure her husband wouldn’t like the idea of being ruled by her in the future. If she openly asked to enter the competition, Zeus would surely not allow it. She then resolved to act with secrecy. Queen of the Labyrinth is...   [click here for more]
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Portsmouth 1745 (Colonial Gothic)

Portsmouth 1745 (Colonial Gothic)


The year is 1745. The lure of open land, religious freedom, and riches to be made has drawn you away from your home in England to the New World. Unbeknownst to those who usher you across the Atlantic, your desires are more than what the authorities may find appropriate.   You like to delve into the world of the unknown. Your curiosity has led you to an underground world that...   [click here for more]
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Savage Insider #10: Make it Epic

Savage Insider #10: Make it Epic


Fantasy; the world’s most popular genre. Warriors clash, wizards blast with arcane powers, and rogues sneak behind to stab in the back or steal what they can. This is where tabletop role-playing began, and this is where Savage Insider brings it back to. In the latest issue of Savage Insider, we bring to you the epic-nature of fantasy in Make it Epic. Savage Insider...   [click here for more]
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Savage Insider Deluxe Issue #1: Modularity

Savage Insider Deluxe Issue #1: Modularity


Savage Insider Premium contained a wealth of Savage Worlds content spanning the genres with much of it useful across multiple settings. During the course of publishing the five issues, a lot of content was extracted and released as standalone products for specific settings, such as Mercenary Breed and Faith & Demons: The Rising. This resulted in a lot of duplicated content....   [click here for more]
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Savage Insider Issue #2: How the Dice Roll

Savage Insider Issue #2: How the Dice Roll


The revised edition contains a cleaner layout; the content has not changed. Savage Insider Issue 2: How the Dice Roll is all about what the community does with their gaming. The pillar article, Savage Worlds as an Educational Tool, takes a look how to turn role-playing games into a tool for homeschooling. How the Dice Roll is a cross-genre issue with content covering...   [click here for more]
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Savage Insider Issue #7: End of Days

Savage Insider Issue #7: End of Days


Savage Insider Issue 7: End of Days is all about survival after the apocalypse. The pillar article Technology Lost discusses what conveniences and technology would be lost depending on how the apocalypse affected the world while Religion in a Post-Apocalyptic Age presents information about how the faithful are able to practice their religion in a world without some of our...   [click here for more]
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ScreenPlay

ScreenPlay


Imagine a story of ancient warriors charged with recapturing an escaped demon or a band of modern day college detective solving crimes between classes. Maybe even a tale of rebellion in a steampunk version of 1890s France. ScreenPlay is a co-operative storytelling game where players take on the role of Writers crafting the first draft of a script, novel, comic book series or whatever...   [click here for more]
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Shadowed Earth (Core Setting Guide)

Shadowed Earth (Core Setting Guide)


“History is a lie. Many men have said that history is written by those who achieve victory. The truth is that history is written by those who want to hide the truth from the fragile minds of humanity. Why, you may ask? If humanity knew the truth about the world around them, it would truly drive them insane. The mind of the average citizen cannot fathom the powers that lie just beyond their...   [click here for more]
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Shadowed Earth Cryptozoology #01: Chaos Realm (EGS)

Shadowed Earth Cryptozoology #01: Chaos Realm (EGS)


We at the Inquisition like to think we know as much as humanly possible about the supernatural world that surrounds us every day. Unfortunately, that’s not only a daunting task, it’s almost impossible. We discover new chaotic beings often, new otherworldly beings summoned to Earth, and the remnants of non-human societies. It is with great displeasure that I concede to the overwhelming...   [click here for more]
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Shadowed Earth Veiled Adventures #02: The Temple of St. Benjamin (EGS)

Shadowed Earth Veiled Adventures #02: The Temple of St. Benjamin (EGS)


Along the rocky cliffs, an ancient temple stands proud, casting an ominous shadow on the village below. It’s an empty structure from a forgotten time; or at least it’s supposed to be empty. The temple once offered religious services to the villagers and provided a resting place for their deceased. Now, it’s plagued by the undead and their necromantic master. The Temple...   [click here for more]
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Shadowed Earth Veiled Supplements #01: The Burning Crow (EGS)

Shadowed Earth Veiled Supplements #01: The Burning Crow (EGS)


Deep within the northern highlands of Wisconsin prowls the Burning Crow cult. Dedicated to the proliferation of supernatural beasts, they are said to be the creators of new species. One often wonders how so many were-creatures are able to exist and the Burning Crow is just one explanation. The Burning Crow represents a modern esoteric organization set within Shadowed Earth....   [click here for more]
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Shadowed Earth Veiled Supplements #02: The Realm of Lord Bane (EGS)

Shadowed Earth Veiled Supplements #02: The Realm of Lord Bane (EGS)


The Castle of The Mountain, located in the realm of Lord Bane, is situated atop a large hill with a commanding view of the surrounding countryside. Accessible by a well-maintained path, it’s a formidable structure to gaze upon. The castle derives its name from being constructed using hard stone, a rarity in this land. The Mountain, as it’s often called, was constructed using a local,...   [click here for more]
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Ultimate Characters Guide: Psionics (Savage Worlds)

Ultimate Characters Guide: Psionics (Savage Worlds)


Ultimate Characters Guide: Psionics is designed to guide you through the world of psionic talents, open up new psionic areas to explore, and broaden the psionic characters many players bring to the table. This is done through character options and the supporting content that allows you to stylize your psionic character. For GMs, Ultimate Characters Guide: Psionics presents a psionic...   [click here for more]
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Savage Insider Issue #1: Building the Savage Worlds Community

Savage Insider Issue #1: Building the Savage Worlds Community


The revised edition contains a cleaner layout; the content has not changed. Welcome to the inaugural issue of Savage Insider - a new electronic magazine dedicated to Savage Worlds. This first issue is filled with new Savage Worlds content, fiction, licensee information, and an introduction to several Savage Worlds licensees. Inside you will find: One-sheet...   [click here for more]
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Savage Insider Issue #8: Technology at the Table

Savage Insider Issue #8: Technology at the Table


Savage Insider Issue #8: Technology at the Table is all about technology in-game and out-of-game. The pillar article Tabletop Tech Today discusses what tools Savages are using as Game Masters and players while Gone Digital presents all the methods used by Phil Vecchione to run games with explanations of those tools and alternate ones to choose. Technology at the Table...   [click here for more]
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Savage Insider Issue 6

Savage Insider Issue 6


Savage Insider Issue 6: Holidays and Havoc is dedicated to Autumn and winter holidays and festivals and how we incorporate them into our games. Incorporating believable holidays and festivals can be hard enough, but creating interesting NPCs, usable equipment, and interesting adventures sure can be fun! This issue provides a collection of NPCs, equipment, and adventures all surrounding a holiday...   [click here for more]
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Ultimate Three Kingdoms Guide (Savage Worlds)

Ultimate Three Kingdoms Guide (Savage Worlds)


The Three Kingdoms period of ancient China was born from the decentralization of the Chinese government and the rise of regional warlords. With the fall of the Han Dynasty, these warlords ruled their over their provinces and battled for control of the land. After only three remained, the three kingdoms of Wei, Wu and Shu were formed, but the battles did not end. These new three kingdoms continued their...   [click here for more]
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Entropic Gaming System: Character Sheet

Entropic Gaming System: Character Sheet


Here is the character sheet for the Entropic Gaming System to track your characters from creation through retirement. It includes a standard PDF for printing and filling-out by hand and a form-fillable PDF that can be filled-out and saved and then printed for use at the table. ...   [click here for more]
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Entropic Gaming System: Quick Start Guide

Entropic Gaming System: Quick Start Guide


The Entropic Gaming System is a new tabletop role-playing rules system for any genre and subgenre. Its baseline design is meant to embrace Shadowed Earth, allowing for multiple eras and influencing genres to utilize the same set of mechanics with little to no changes necessary. Designed with the principle of allowing maximum flexibility with fewer rules, characters can vary...   [click here for more]
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Savage Insider Issue #4: Shaking Things Up

Savage Insider Issue #4: Shaking Things Up


The revised edition contains a cleaner layout; the content has not changed. Savage Insider Issue 4: Shaking Things Up is an issue all about keeping your tabletop role-playing games interesting. Game Masters have the difficult job of keeping their games interesting for the players to prevent boredom, so Savage Insider presents content and tips to help you along the way....   [click here for more]
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Savage Insider Issue #9: Tales of the Weird

Savage Insider Issue #9: Tales of the Weird


Savage Insider Issue #9: Tales of the Weird is all about fantasy horror during the Victorian Era through World War II. The flagship article, The Asylum, presents a lengthy Victorian adventure in an abandoned asylum where the dead are quite restless. This adventure can be utilized in a number of settings and even combined with The Mask Peddler equipment corral...   [click here for more]
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Ultimate Mass Battle Guide (Savage Worlds)

Ultimate Mass Battle Guide (Savage Worlds)


Note: The Ultimate Mass Battle Guide is an extract from Savage Insider Premium Issues #2 and 3 and presented here as a standalone product. The content has not been altered other than for layout purposes and an added section for Character Options. Savage Insider Premium is a quarterly magazine dedicated to providing quality content for Savage Worlds...   [click here for more]
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Ultimate Roman Legions Guide (Legend)

Ultimate Roman Legions Guide (Legend)


Few words conjure up as much grandeur and splendor as the Roman Legions. For 900 years they marched across Europe, Africa, and Asia, laying low any opposition set before them and adding vast swaths of new lands to the Republic and later the Empire. They performed this miraculous chore through superior arms and armor, remarkable training and discipline, and a tradition of unparalleled organization and...   [click here for more]
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Savage Insider Issue 5

Savage Insider Issue 5


Savage Insider Issue 5: CONventional Gaming is dedicated to convention or one-shot styled adventures. Introducing new players to a system or setting is often done at conventions and via one-shot adventures. This issue provides four adventures of this design with six pre-generated characters each. In addition, there is a bonus fifth adventure without pre-generated characters. CONventional...   [click here for more]
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ScreenPlay Presents: Ironbound

ScreenPlay Presents: Ironbound


ScreenPlay Presents: Ironbound In the long forgotten Kingdom of Alduire, dark times always loom on the horizon. The Kingdom was forged in iron and blood as wicked beasts and foul spellcasters – witches and warlocks – tempted the weak-willed into undertaking pacts with the Devil for access to powerful magicks. Rising from the shadows, Alduire became a beacon of light and hope against...   [click here for more]
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Ancient World: Quick Start Guide (Savage Worlds)

Ancient World: Quick Start Guide (Savage Worlds)


Cynric removed his bow and nocked an arrow. Feradul pointed to a tree in the distance, indicating Cynric to shoot near the creatures in the hopes of scaring them away. He let the arrow fly and it thumped into the tree next to them. A loud roar answered the arrow and one of the creatures began bouncing around angrily. "I think we made it mad!" exclaimed Cynric. "You...   [click here for more]
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Beyond the Firelight: Dullahan

Beyond the Firelight: Dullahan


Beyond the Firelight, a storytelling game of folkloric horror. Just add dice. Dullahan is a free scenario for Beyond the Firelight, taking place in Colonial New England. It requires the use of the Beyond the Firelight core rulebook or Beyond the Firelight: Goody Eleanor. ...   [click here for more]
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Mercenary Breed: Character Sheet (Legend)

Mercenary Breed: Character Sheet (Legend)


This is the official character sheet for Mercenary Breed, Legend edition. It contains everything necessary to track Mercenary Breed characters in a printer-friendly, 6x9 format. This format can easily be printed on a 8 1/2" x 11" sheet by setting the properties to fit to the page. ...   [click here for more]
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Ultimate Pirates, Privateers and Plunder Guide (Savage Worlds)

Ultimate Pirates, Privateers and Plunder Guide (Savage Worlds)


Throughout history the term privateer and pirate were as closely related as freedom fighter and rebel. That is, depending on which view one looks from, the distinction is not always apparent. This was never truer as during The Age of Sail. This period was a time of plunder and prize, heroes and villains. The rise and fall of nations could be determined by the intrepid sailors who brought back treasures...   [click here for more]
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Ultimate Roman Legions Guide (EGS)

Ultimate Roman Legions Guide (EGS)


Few words conjure up as much grandeur and splendor as the Roman Legions. For 900 years they marched across Europe, Africa, and Asia, laying low any opposition set before them and adding vast swaths of new lands to the Republic and later the Empire. They performed this miraculous chore through superior arms and armor, remarkable training and discipline, and a tradition of unparalleled organization and...   [click here for more]
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Mythos: Quick Start Guide (Savage Worlds)

Mythos: Quick Start Guide (Savage Worlds)


The Olympians have spoken and you are to join the ranks of heroes and heroines involved in the Heavenly Contest! The Olympian deities are in a race to find the successor to Zeus’s throne, with the successor acquiring the greatest number of followers. But the gods and goddesses are quite busy, and to shine their light upon the mortals of Hellas requires intervention of a divine scale. Heroic...   [click here for more]
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Ultimate Characters Guide (Savage Worlds)

Ultimate Characters Guide (Savage Worlds)


Role-playing games have two major components: characters and the storyline those characters interact with. In the ‘world’ of Savage Worlds, the storyline is typically defined by the campaign setting or plot point campaign run by the GM. Characters, however, are typically defined by the creativity of the player in the form of a character concept and background. The player...   [click here for more]
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Ultimate Roman Legions Guide (Savage Worlds)

Ultimate Roman Legions Guide (Savage Worlds)


Few words conjure up as much grandeur and splendor as the Roman Legions. For 900 years they marched across Europe, Africa, and Asia, laying low any opposition set before them and adding vast swaths of new lands to the Republic and later the Empire. They performed this miraculous chore through superior arms and armor, remarkable training and discipline, and a tradition of unparalleled organization and...   [click here for more]
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Mercenary Breed: Mercenary's Handbook (Legend)

Mercenary Breed: Mercenary's Handbook (Legend)


The mercenaries spied a small door to their right which led into the warehouse. The mist only became thicker the closer they approached the door. Assuming their regular positions, Geremiah tapped the control box. The mercenaries froze as they stared into the creatures’ nest. Sthol reached out and tapped the control box again, closing the door. The mercenaries stepped back, staring at each...   [click here for more]
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