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 Hottest Non-Core Books, Savage Worlds, Print from Mystical Throne Entertainment
 
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Ancient World: Bestiarum Vocabulum (Savage Worlds)

Ancient World: Bestiarum Vocabulum (Savage Worlds)


Bestiarum Vocabulum presents a collection of dark fantasy bestiary for Ancient World and is usable with any dark fantasy setting. Bestiarum Vocabulum includes: 57 unique creatures. Over 75 adversary stat blocks. Fully illustrated entries. Full description and physiology of each creature. Plagued and Diseased versions of many creatures. ... and more! Bestiarum Vocabulum...   [click here for more]
Mystical Throne Entertainment  $14.99

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Mercenary Breed: Hastilion Expanse (Savage Worlds)

Mercenary Breed: Hastilion Expanse (Savage Worlds)


The Argo Galaxy is growing – not physically but figuratively. After years of study, the House of the Alliance has finally decided to open the Hastilion Expanse for full settlement and corporate utilization. Researchers identified numerous planets and moons as optimal for civilization and corporations from around the known galaxy, including Drake Mining and Manufacturing, are making plans to acquire...   [click here for more]
Mystical Throne Entertainment  $24.99

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Mythos: Quick Start Guide (Savage Worlds)

Mythos: Quick Start Guide (Savage Worlds)


The Olympians have spoken and you are to join the ranks of heroes and heroines involved in the Heavenly Contest! The Olympian deities are in a race to find the successor to Zeus’s throne, with the successor acquiring the greatest number of followers. But the gods and goddesses are quite busy, and to shine their light upon the mortals of Hellas requires intervention of a divine scale. Heroic...   [click here for more]
Mystical Throne Entertainment  Pay What You Want

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Ultimate Age of Discovery Guide: Renaissance France (Savage Worlds)

Ultimate Age of Discovery Guide: Renaissance France (Savage Worlds)


The world of Renaissance France spans from around the turn of the century in 1500 to the beginning of Louis XIV’s personal reign in the mid-1660s. While this covers only a little more than 150 years, the changes that occurred during this period were immense. Ultimate Age of Discovery Guide: Renaissance France is a sourcebook for Savage Worlds that delves into France during the Renaissance...   [click here for more]
Mystical Throne Entertainment  $8.99

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Ultimate Antebellum Guide: Five Points (Savage Worlds)

Ultimate Antebellum Guide: Five Points (Savage Worlds)


There is an 86-acre plot in the middle of New York City where immigrants find a new home after leaving their former lives behind. With little money to speak of, but an ambition to save up for a better life, they find themselves stepping off the boats and entering what many believe to be the very first American cultural melting pot. The area is known politically as the Old Sixth Ward. The locals...   [click here for more]
Mystical Throne Entertainment  $7.99

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Ultimate Celts Guide (Savage Worlds)

Ultimate Celts Guide (Savage Worlds)


The wind swept isles of Albion have long held the popular imagination, and legends are still being invented about the Celtic peoples. In modern times, the Cornish, Welsh, Scottish, Irish, and Manx are the heirs to the Celtic line. In ancient times, the Celts were spread across continental Europe and the Isles. They held great kingdoms and were skilled on horseback, at crossing the oceans, and at strength...   [click here for more]
Mystical Throne Entertainment  $7.99

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Ultimate Characters Guide (Savage Worlds)

Ultimate Characters Guide (Savage Worlds)


Role-playing games have two major components: characters and the storyline those characters interact with. In the ‘world’ of Savage Worlds, the storyline is typically defined by the campaign setting or plot point campaign run by the GM. Characters, however, are typically defined by the creativity of the player in the form of a character concept and background. The player...   [click here for more]
Mystical Throne Entertainment  $7.99

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Ultimate Characters Guide: Psionics (Savage Worlds)

Ultimate Characters Guide: Psionics (Savage Worlds)


Ultimate Characters Guide: Psionics is designed to guide you through the world of psionic talents, open up new psionic areas to explore, and broaden the psionic characters many players bring to the table. This is done through character options and the supporting content that allows you to stylize your psionic character. For GMs, Ultimate Characters Guide: Psionics presents a psionic...   [click here for more]
Mystical Throne Entertainment  $7.99

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Ultimate Dark Ages Guide: Vikings (Savage Worlds)

Ultimate Dark Ages Guide: Vikings (Savage Worlds)


There is a mass of land in the northern reaches of Europe that we’ve come to know as Scandinavia. Although the term is little more than a convenience for referring to multiple places and people, it is the land that comprises much of modern-day Denmark, Norway, and Sweden. It has played host to a Germanic culture for thousands of years, including the ethnic groups we refer to as Danes, Norwegians,...   [click here for more]
Mystical Throne Entertainment  $7.99

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Ultimate Fey Guide (Savage Worlds)

Ultimate Fey Guide (Savage Worlds)


Imagine a land where fantastic beings dwell. Imagine a land where grand adventures await. Imagine a land where perils and magic reside together. Now imagine this land is next to our own, but its entrance can only be seen by those who know of its secrets. This land is the Fey Realm. The Ultimate Fey Guide is a sourcebook for Savage Worlds that presents a micro setting set in the fantastical...   [click here for more]
Mystical Throne Entertainment  $8.99

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Ultimate Game Mechanics Guide: Ground Warfare (Savage Worlds)

Ultimate Game Mechanics Guide: Ground Warfare (Savage Worlds)


Ultimate Game Mechanics Guide: Ground Warfare is the second edition of the Ultimate Mass Battle Guide. It includes revised content for Mass Battle and now includes siege warfare. When a simple skirmish won’t resolve the conflict, it’s time to pull out the big guns and declare WAR! Ultimate Game Mechanics Guide: Ground Warfare...   [click here for more]
Mystical Throne Entertainment  $7.99

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Ultimate Knights Templar Guide (Savage Worlds)

Ultimate Knights Templar Guide (Savage Worlds)


Everyone who has ever played a fantasy tabletop RPG has heard of the holy warriors known as paladins. Paladins are holy knights that wade into battle armed with sword, shield, and faith. They obediently go wherever they are needed to protect the faith and serve the faithful. They have great martial prowess and potent faith-based powers. In many games, paladins also observe a strict chivalric code...   [click here for more]
Mystical Throne Entertainment  $8.99

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Ultimate Medieval Guide: Feudal Japan (Savage Worlds)

Ultimate Medieval Guide: Feudal Japan (Savage Worlds)


Islands long shrouded in mystery, with a history of nature itself stepping in to defend them from outsiders, Japan has been viewed as an exotic and enchanting place by the rest of the world since the Europeans first contacted them. Even in the era of Marco Polo, and others who contacted the Mongols or the Chinese, tales were told of the islands that lay in the sea, full of dedicated warriors and a...   [click here for more]
Mystical Throne Entertainment  $7.99

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Ultimate Mongol Empire Guide (Savage Worlds)

Ultimate Mongol Empire Guide (Savage Worlds)


Throughout history there have been few armies that can truly say they have conquered. Most nations embark on petty squabbling with neighbors, attempting to expand and consolidate their lands in tiny morsels. Only a few Empires, the great nations of history, the Roman Empire, the British Empire, the Russian Empire, expanded in great swaths. All of them however, pale at the size, speed, and utter brutality...   [click here for more]
Mystical Throne Entertainment  $7.99

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Ultimate Pirates, Privateers and Plunder Guide (Savage Worlds)

Ultimate Pirates, Privateers and Plunder Guide (Savage Worlds)


Throughout history the term privateer and pirate were as closely related as freedom fighter and rebel. That is, depending on which view one looks from, the distinction is not always apparent. This was never truer as during The Age of Sail. This period was a time of plunder and prize, heroes and villains. The rise and fall of nations could be determined by the intrepid sailors who brought back treasures...   [click here for more]
Mystical Throne Entertainment  $7.99

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Ultimate Settings Guide: Conspiracies (Savage Worlds)

Ultimate Settings Guide: Conspiracies (Savage Worlds)


Conspiracies and conspiracy theories are a weird beast. There have been enough true conspiracies out there that we should be inherently skeptical. And it comes from a natural place. Recent studies have suggested that the major reason human brains are so complex has been in order to outsmart other humans. It is in our nature to make sure others do not outsmart us, and we are perpetually locked in this...   [click here for more]
Mystical Throne Entertainment  $7.99

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